Metro Will "Absolutely Continue," Deep Silver Says

 Pages 1 2 NEXT
 

Metro Will "Absolutely Continue," Deep Silver Says

Metro: Last Light screen

Deep Silver says it wants to make future Metro titles "more accessible for a broader gaming audience."

Metro: Last Light was a pretty big hit as far as post-apocalyptic shooters set in a horrific underground nightmare go, with solid review scores and positive feedback from players. In that light, it's not terribly surprising to hear that there will be more Metro in the future, but in case there was any doubt Deep Silver CEO Dr. Klemens Kundratitz said at Gamescom that he's glad the publisher acquired the brand and that it fully intends to do more with it in the future.

"While [Metro: Last Light] launched in a very dry space in the gaming calendar this year, it still got a lot of attention," he told Joystiq. "Our ambition is to absolutely continue with that brand and we will also, in the next phase, look to making it more accessible for a broader gamer audience."

That last bit is perhaps a bit alarming, especially if you (like me) are among those who felt that Last Light was already a little too soft and cuddly compared to its predecessor, Metro 2033. Asked about the possibility that "broadening" the audience could lead to problems with fans or the license holder, Kundratitz wasn't exactly forthcoming, saying little beyond the fact that Metro 2033 author Dmitry Glukhovsky is a solid dude and that he'd have some input as to the direction of future games.

"He enjoys the game, the success of the game and we have a good relationship," he said. "He is a great contributor. Also, going forward, as he has been very positive contributing to the last game - I think he can play an active role for whatever comes in the future."

To be clear, this isn't an announcement of a sequel, or even the ever-popular announcement of a coming announcement; it's just confirmation of what most people already assumed. Good news, even if it's not exactly news.

Source: Joystiq

Permalink

I can confidently say that I feel about this news about the same as I feel about Infamous: Second Son. Specifically:

Do not want.

Last Light ended Artyom's story damn near perfectly and there really doesn't need to be any continuation of it. There's nowhere to go but down with the series now, and I'd really rather they didn't ruin one of my favorite game series, especially not by "trying to appeal to a wider audience".

Announcements like this really do make me wonder if the game industry will ever pull its head out of its ass and stop the sequel factory bullshit that is slowly killing it.

Seriously, the term "broader gaming audience" is making me develop a twitch. Last Light was made on a shoe-string budget for a niche audience...probably because it's a niche series. It's not something that has major market appeal. And it doesn't have to be. This is something a lot of publishers fundamentally do not get, that yes, you can have lower budgets coupled with a more specific audience and still make a profit, not everything needs to sell like hotcakes.

Yep, perfect plan, 'broadening the appeal' of niche survival horror type games always goes so beautifully, doesn't it Dead Space? No? What about you Resident Evil? Surely you agree?

Oh ok, but it definitely works wonders for the sci-fi and FPS genre, just look at Crysis 3 and Operation Flash Point.

Of course Deep Silver, of course.

There is plenty of story left to be seen. The game is based off a 33 book series with more then Artyom as a character. Lets hope the new games dont become to watered down.

I swear that the phrase "more accessible for a broader gaming audience." has become the business lingo for "gutting all originality and appeal out of the game and turning it into CoD so the dudebros will all buy it"

Either that or it means that they don't want to make anymore games of that series and they think the best way to abandon the IP is to turn it into a dried up husk of blandness that even the original hard-core fans don't want anymore.

Either way I don't like the sound of what they have in store.

"Metro will continue" YAY!

"Broaden to a wider audience" NO!

Jesus Christ Deep Silver FUCK NO! If you want to make it a little more accessible then that's fine, but do you honestly think that Metro can compete with Call of Duty? It can't, it fucking can't. There are plenty of aspects of the Metro world to explore, but that's the thing, keep Metro about METRO! It deserves better to be another game that tried to be COD and failed!

Sight Unseen:
Either that or it means that they don't want to make anymore games of that series and they think the best way to abandon the IP is to turn it into a dried up husk of blandness that even the original hard-core fans don't want anymore.

So, like the Producers but without the snappy show tunes and Hitler?

I never thought of it that way, lose masses of money to dodge IP buyout clauses and tax, I'm not sure even Deep Silver thought of it that way either, but THQ might have (and now they're dead).

Agayek:
I can confidently say that I feel about this news about the same as I feel about Infamous: Second Son. Specifically:

Do not want.

Last Light ended Artyom's story damn near perfectly and there really doesn't need to be any continuation of it. There's nowhere to go but down with the series now, and I'd really rather they didn't ruin one of my favorite game series, especially not by "trying to appeal to a wider audience".

Announcements like this really do make me wonder if the game industry will ever pull its head out of its ass and stop the sequel factory bullshit that is slowly killing it.

This. For those of us who played Last Light, I'm sure most can agree that it has one of the best post-apocalyptic stories in the game industry right now. It ended on a perfect note and answered many of the questions it started with.

I feel Deep Silver will try to add a multiplayer or "Dudebro" main character for the next game. Please just leave it as is.

Daft Ghosty:
There is plenty of story left to be seen. The game is based off a 33 book series with more then Artyom as a character. Lets hope the new games dont become to watered down.

The Metro series has a ton of potential when it comes to survival horror. Hell, I'd love a game that shows off a few more of the terrifying supernatural things from the book (like the 'never lit tunnel'). Playing as a child or teenager in the Metro universe would be a really interesting way to convert it into a survival horror series.

But survival horror is about as niche as you get so I doubt that's what they'd go for.

Deep Silver,
Here are a few tips if you want to keep the fans:

Keep the level of accessibility the same as you did with Last Light.
Do what the books did and have it be side stories, The story of Artyom and The story of The Dark Ones were wrapped up very nicely.

Don't turn it into Call of Duty.
Don't turn it into Battlefield.
Don't turn it into Halo.
Don't turn it into something it isn't.

Don't betray your fans by compromising the game in an attempt to make the game more open, just so you can make more money in the short term.

With " broader gamer audience" I hope they mean "open-world", and "open-world" I mean; make the bad ending cannon, give the protagonist role to Anna as a single mother mercenary who struggles to make ends meet, make bullets have more value, fix the stealth system by adding more light conditions, let us have more personal relationships with NPCs and let the whole game have more av a life simulator feel.

I have enough trust in 4A to believe they can make a better METRO-game, With Deep Silver, I don't share that trust with.

All they need to do to turn the Metro series into a great game from a good game is to widen the FOV and make it Open World.

Do not allow quick travel until you've run a particular area or done certain quests in a particular area... sort of like "securing the route". Wouldn't that be awesome? Being the guy (or gal, should they see fit to introduce another PC - perhaps that sniper bird he had "relations" with in Last Light) that slays the monsters at the door of every Metro he passes through, introducing stability and prosperity... you know, being a ranger.

Abomination:
All they need to do to turn the Metro series into a great game from a good game is to widen the FOV and make it Open World.

Do not allow quick travel until you've run a particular area or done certain quests in a particular area... sort of like "securing the route".

With Fast Travel, the WoW style is the best*. In the world of Metro it would be easy to do too, just have rail cars going really, really fast between determined points.

Abomination:
All they need to do to turn the Metro series into a great game from a good game is to widen the FOV and make it Open World.

Do not allow quick travel until you've run a particular area or done certain quests in a particular area... sort of like "securing the route". Wouldn't that be awesome? Being the guy (or gal, should they see fit to introduce another PC - perhaps that sniper bird he had "relations" with in Last Light) that slays the monsters at the door of every Metro he passes through, introducing stability and prosperity... you know, being a ranger.

Goliath100:
With " broader gamer audience" I hope they mean "open-world", and "open-world" I mean; make the bad ending cannon, give the protagonist role to Anna as a single mother mercenary who struggles to make ends meet, make bullets have more value, fix the stealth system by adding more light conditions, let us have more personal relationships with NPCs and let the whole game have more av a life simulator feel.

I have enough trust in 4A to believe they can make a better METRO-game, With Deep Silver, I don't share that trust with.

I'm envisioning 100+ hours of Kshatriya 2, Metro: Clear Sky, and must now change my pants.
I know 4A is getting kinda tired, so that would be an AMAZING way to continue the series while broadening the audience.

Companies never learn, they never learn.

We can shout at them till we are blue in the face and they will sit there and smile like you are the idiot because their metrics trump any common sense. Metro has a niche market that cannot be expanded upon without compromising its original audience and in turn removing a potential revenue source when it throws the drop that is itself into the ocean of homogeneity and is lost before its memory is thrown back into the vault.

Chaosian:
I'm envisioning 100+ hours of Kshatriya 2, Metro: Clear Sky, and must now change my pants.
I know 4A is getting kinda tired, so that would be an AMAZING way to continue the series while broadening the audience.

The Faction Pack DLC is what make believe 4A is going Open World with the next game. All missions seems like possible, good quests to do in that style of game.

Goliath100:
With " broader gamer audience" I hope they mean "open-world", and "open-world" I mean; make the bad ending cannon, give the protagonist role to Anna as a single mother mercenary who struggles to make ends meet, make bullets have more value, fix the stealth system by adding more light conditions, let us have more personal relationships with NPCs and let the whole game have more av a life simulator feel.

I have enough trust in 4A to believe they can make a better METRO-game, With Deep Silver, I don't share that trust with.

This is one of the best game ideas I've heard in a while. I absolutely loved Metro 2033 (haven't bought LL yet, waiting for the price to go down or for it to go on sale), and especially loved the bullets as currency idea. I think that making Anna a single mother might end up giving us abhorrent gameplay mechanics. Metro always seemed like the ideal game to be made Open World to me, directly from the beginning on. If it was possible to plan your attack on a bandit station instead of rushing in like an idiot, or to roll with the commies, then betray them in the final minute and execute both factions' leaders, that'd be the greatest thing ever.

On the subject of survival horror being a niche genre: No, no it really isn't. It's more mainstream than the 2D platformer and the Adventure game. It's just that no publisher manages to see the appeal of making a good survival horror game these days, and I have no idea why[1].

[1] I'm not much of a fan of survival horror games normally, but I have to say, the genre really needs a good game badly, seeing as the last one that was actually good came out yonks ago

Matthi205:
I think that making Anna a single mother might end up giving us abhorrent gameplay mechanics.

Elaborate please, especially what you envision that mechanic will be like.

Goliath100:

Matthi205:
I think that making Anna a single mother might end up giving us abhorrent gameplay mechanics.

Elaborate please, especially what you envision that mechanic will be like.

Well, for one there could be a requirement to return to your base of operations at fixed intervals to tend to your child. Less of a horrible gameplay mechanic, more of a nuisance at times. That'd still be manageable.
There could be the requirement to find food not only for yourself, but also for the child. Not much of a problem, I guess.
Making it a requirement to always take the little bugger with you... and worst possibility, having him decide for himself where to go.
Escort missions. Nothing to explain here, they're dreadful.
A quest where the child runs away and you have to rescue him/her. If not well executed, this could be the worst mission in any game ever created. If well executed, it could be brilliant, I guess.

What needs to be taken special care of, here, is to actually make the child a likeable character instead of whiny dumb fuck #3241 (sorry for expressing it like that, but that's the way most children in games tend to be). If the kid ends up being just that, the player will attempt to let or make him die in an attempt to get rid of a nuisance within the realm of the game's mechanics. And guess what? Arbitrary game over screen #54.
If the pitfalls are avoided, though... man. This could make for a much, much better story than Metro 2033.

There is the possibility of an incredibly cool game coming out of this... but it could just end up being Amy all over again. If not thoroughly playtested, refined and thought out Valve style, this part of the game would end up being really bad. As in, Ride to Hell: Retribution bad.

No x 1000, please please do not make metro into coll a doody metro warfare.

Matthi205:
1) Well, for one there could be a requirement to return to your base of operations at fixed intervals to tend to your child. Less of a horrible gameplay mechanic, more of a nuisance at times. That'd still be manageable.
There could be the requirement to find food not only for yourself, but also for the child. Not much of a problem, I Guess.
2) Making it a requirement to always take the little bugger with you... and worst possibility, having him decide for himself where to go.
Escort missions. Nothing to explain here, they're dreadful.
3)A quest where the child runs away and you have to rescue him/her. If not well executed, this could be the worst mission in any game ever created. If well executed, it could be brilliant, I Guess.

4) What needs to be taken special care of, here, is to actually make the child a likeable character instead of whiny dumb fuck #3241 (sorry for expressing it like that, but that's the way most children in games tend to be). If the kid ends up being just that, the player will attempt to let or make him die in an attempt to get rid of a nuisance within the realm of the game's mechanics. And guess what? Arbitrary game over screen #54.
If the pitfalls are avoided, though... man. This could make for a much, much better story than Metro 2033.

There is the possibility of an incredibly cool game coming out of this... but it could just end up being Amy all over again. If not thoroughly playtested, refined and thought out Valve style, this part of the game would end up being really bad. As in, Ride to Hell: Retribution bad.

1) It's possible to sidestep that by having the child in custody of a relative or someone. And by having bullets the only thing Anna having to take care of, which can be send to him by a post-services.+ Moral point can be the only reward for going back to him, and there can be traders in need of security conveniently on the way to that given station.

2) There is no way there will not be escort missions, and for single persons, just copy Resident Evil 4's mechanics and be done with it.

3) I think that can only be done in the early, all important pre-open world phase of the game.

4)Yes, the thing with child characters is that it's all in the execution, but so with escort missions too. And there I got to say: 4A have done nothing to make me doubt they can't do it.

Andy Chalk:
Deep Silver says it wants to make future Metro titles "more accessible for a broader gaming audience."

image

FUUUUUUUUUUUUUUUUUUUUUUUUUCK

This is NEVER a good sign. Hell, they already made it FAR more accessible with Last Light. I mean yes, a lot of 2033's difficulty was a result of poor gunplay, but that was kind of the point. The weapons are supposed to be crap. The world is SUPPOSED to be unforgiving.

This can only mean bad things for the story department as well. Last Light already went FAR too Disney shit for my liking, but at least it had some complexity and a few dark moments.

The only saving grace is the author being involved. And I suppose it's still too early to tell. It's just that phrase. It's apocalyptic.

I haven't played through either ranger or ranger hardcore yet, but intend to after thinning out my backlog a bit, but the game was already a bit too easy on regular hardcore..

That sentence never bodes well for people who liked Metro for being Metro... It had it's spot in the world, which hopefully won't be shifted into the Call of the Medal of Battlefield: Modern Black Ghost Warfare '14, genre.

You keep making me sad gaming, whether it's the games or the gamers. Maybe I'll just ditch this whole thing.

Sir Thomas Sean Connery:
it wants to make future Metro titles "more accessible for a broader gaming audience."[/b]

Whacks Deep Silver with a rolled up newspaper repeatedly

NO! NO! NO! NO! NO! NO! NO! NO! Bad Publisher!

You do not say those words, you do not even think those words.

Nine times out of ten all you do is remove the features that made the previous games successful. The end result is you loose the current group of fans and more often than not fail to gain any new ones because they don't recognise the IP.

Dear Dr. Kundratitz,

Kindly fuck off. Go ruin some other series.

Regards, matrix3509.

Now, as to whether or not this ruins the series, I'd have to weigh in a bit...

(Spoiler warnings, but I don't know how to tag)

Since BOTH Metro titles have two COMPLETELY different endings, there is the possibility that the "Metro" theme will continue...

I mean, there are so many branches of the story that you could make a game for each alternative ending...

HOWEVER I haven't read the books, and I'm sure 99% of everyone who has played the game hasn't either, so, that begs to ask the question, what happens in the books...

It was told that Last Light takes place after 2033, but before 2035, which was the official sequel....
What happens in the book of 2035? I don't know... Did Artyom blow up D6 before 2035? I don't know...

But if you get the good ending of Last Light, there is still stories to be told... Artyom as a father (Implied in "bad" ending of LL) fighting against the remnants of the Reds/Nazis to defend his new family... that could work... Since the Dark Ones have up and left then it'd probably just be a modern warfare shooter with gas masks and monsters...

Honestly, I'd love to see a S.T.A.L.K.E.R. type game in the Metro world, where you have free roam of the tunnels to explore... If you clear out a tunnel, it's marked as "clean" and friendlies inhabit it... if it comes under attack from bandits/nazis/reds then you have to save it... If mutants come in, then you have to clear it out...

I would totally play that.....

sorry, lost my train of thought....

OT: YAY! More Metro games!
I WON'T complain about it if they can make the story work and don't stuff up the other games....
(A prequel maybe?)

Hey, Deep Silver, hey.

Did you ever hear the story of the goose that laid the golden eggs?

The moral of that story was DON'T FUCKING INTERFERE WITH A GOOD THING.

We all remember Clear Sky.

At least we got two good games out of the series before they ruined it.

Somehow I knew Deep Silver would make it a cashcow.

How the fuck do you even make Metro more accessible. I mean, I liked both games, but they weren't all that hard, they didn't have a lot of depth and they were extremely linear.

You could go and replace the dispair with happiness and unicorns but that's about it.

I like how people here are going "GAME IS RUINED" without any idea as to HOW the game is being broadened. IT is times like this that makes me think that a lot of gamers here don' understand business at all, specifically the consumer industry.

"If you aren't growing your dying." This isn't a hyperbolic statement. That is a sad fact of the consumer industry. If you have an audience that is nice, but after some time that audience will no longer buy from you because they lost interest, died, or all other reasons. By not expanding your audience base you will eventually die.

So, the next metro game will show that the last two were in a simulation and now your character has superpowers and has to stop an alien invasion?

good to know Deep Silver, I've already seen your other "Broader Audience" game, it did not bode well.

Sight Unseen:
I swear that the phrase "more accessible for a broader gaming audience." has become the business lingo for "gutting all originality and appeal out of the game and turning it into CoD so the dudebros will all buy it"

As a CoD fan, I'm so sick of games doing this. No, you cannot be CoD. You will never be CoD. Many other games have tried, and they've all failed.

Why? Because when I want to play CoD, I PLAY COD. Seriously, there are like ten of the damn things, with millions of players still active on the servers for the most recent, oh, five or so.

When I don't feel like playing CoD, I DON'T PLAY COD. I play a game that is nothing like CoD. Like, say, Metro. Something sedate and atmospheric with good stealth and world building. I don't think "gee, what this really needs is an MP focus at 60 FPS and a hundred more guns to choose from" - when I want that, I PLAY COD.

CoD is CoD. It's what its developers want it to be, and it's damn good at what it does. But it's not the ONLY good type of video game - just a very popular one. All CoD-fication does is make otherwise good games bland and shitty.

Ariseishirou:
As a CoD fan,...

How do you write without arms?lol

 Pages 1 2 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here