Ryse Microtransactions are "Nothing Sinister," Microsoft Promises

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Ryse Microtransactions are "Nothing Sinister," Microsoft Promises

Ryse screen

Microsoft says microtransactions in Ryse are strictly about convenience and entirely optional.

It came to light yesterday that Ryse, Crytek's $59.99 triple-A launch title for the Xbox One, will support microtransactions, allowing players to purchase booster packs with "random sets of loot" instead of earning them in-game. You can imagine how well that went over, especially since the items in question would appear to give people willing to pay for them an edge over others in multiplayer action.

But Microsoft says that's not the case at all. Booster packs come in different tiers that are tied to a player's experience level, meaning that high-level packs won't actually be available until you've advanced far enough into the game. "We specifically do that so you cannot pay to win," Microsoft producer Justin Robey told Eurogamer. "Microtransactions are merely there as a convenience thing for people. It's completely optional and is not required in any way, shape or form for gameplay. All content is accessible without using it."

Robey said the microtransactions are there primarily for die-hard collectors who will most likely progress to more advanced tiers before earning all the items at their current level, and noted the actual benefit of buying them in advance is "really slim." The system is also intended to be as "hidden and non-blatant as possible"; he compared Ryse microtransactions to those in Mass Effect 3 and FIFA and said the goal was to come up with something similarly "unobtrusive."

"I really want people to understand, it's optional and it's just convenience," he said. "That's it. There's nothing sinister, we promise."

Ryse: Son of Rome comes out in November, exclusively for the Xbox One.

Source: Eurogamer

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In other new Micro$oft reps say water is not wet and the desert is a great place to go for a swim! Also the Kinnect is needed for all your games........ OR not.... Or it is...... or it is not.....

*thud* *thud* *thud* *thud* Oh don't mind me, I'm just banging my head on a wall while executives fail to grasp how microtansactions work and decide to go down the Dead Space 3 route. *thud* *thud* *thud* *thud*

Captcha: Drum Head. Apropos, isn't it?

In reality it's nothing different from what ME3's multiplayer did. The problem is people didn't like it then, so there's no reason for them to start liking it now.

Also: ME3's multiplayer was strictly co-op with all players getting the same amount of experience and cash whether they were on top of the scoreboard or at the bottom, so in this case it wasn't even Pay to Win but rather Pay to Become More Effective/Helpful.

Still, I wonder how many people ACTUALLY bought those random gear packs with real money...talk about just pissing your cash away.

Ryse game is "Nothing worthwhile," Microsoft promises.
I seriously do not see how this game can get less appealing.

"It's nothing sinister. It's just us trying to make more money. And it's not like money has ever been called the 'root of all evil' or anything.

"We're just selling 'convenience'. And we all know how progressing through levels and actually working your way up a leaderboard is just so damned inconvenient. So we're going to make Ryse so that it's very easy for you to give us your money.

"We promise."

You REALLY need to fill in between the lines with Microsoft these days.

RJ 17:
In reality it's nothing different from what ME3's multiplayer did. The problem is people didn't like it then, so there's no reason for them to start liking it now.

That's the problem with this scheme on this game. People didn't mind or outright ignored the ME3 and Dead Space 3 microtransactions because those were still fun games in their own right and you didn't have to pay anything to make it better. Ryse, on the other hand, is seemingly a standard QTE-laden spunkgargleweewee game, just set in ancient Rome. There's no actual substance or fun to make people forget that they're paying for the game, the console, the Kinect, the online, AND the microtransactions, so people will realise how exploitive and unjustifiable this scheme is.

Yeah, pardon me Microsoft if your statements of "This totally isn't evil, trust," ring a little hollow with the Xbone fiasco still fresh in my mind.

And I should believe you, why? I mean you've already shown how reputable and trustworthy you are, right Microsoft? _

MinionJoe:
You REALLY need to fill in between the lines with Microsoft these days.

That would imply that MS was trying to be subtle about things and that the spin they put on things case actually deceptive. As it is, the spin they've been using on everything from the console itself to the games coming out for it has been hilariously transparent. Seriously, at this point MS trying to spin controversial topics to make them seem like a good thing is about as effective as trying to use a fresh spring breeze to spin a 100 year old tortoise off it's feet: it just ain't gonna work.

Microsoft Promises

HAHAHAHA!!! That's seriously the funniest thing I've seen all day. What a freakin joke.
I really hope nobody actually believes these people about what they say anymore.

RJ 17:
...about as effective as trying to use a fresh spring breeze to spin a 100 year old tortoise off it's feet: it just ain't gonna work.

Actually, it IS possible if you get the tortoise REALLY high first.

...

Hey, I think I just figured out Microsoft's target demographic.

"DuuUUUuude! My X-Box is, like, watching me, man!"

Oh boy. QTE the game also features microtransactions. I am struggling to contain my overflowing excitement.

I honestly believe what they are saying is true. Everyone really complained about the microtransactions in Deadspace 3, but they were literally optional. I went completely through that game and didn't need to spend dime. I also didn't care to experiment with the crafting system and only crafted things I needed. But, that being said, Ryse doesn't actually look like a good game. I mean, I haven't been keeping up on it, but it doesn't look like anything of value.

I'm getting the same vibe with Ryse as i've got with Lair.

Looks great in trailers and trade show, but suck balls when release.

This is only another nail for me to add to the "DO NOT BUY" coffin.

This is the future of gaming... :( even if this flops it'll never go away

Microtransactions work in the mobile market and developers will bit by bit by bit change the sense of ownership in a game to one that makes microtransactions the norm and acceptable.

"Microtransactions are nothing sinister", Microsoft promises.
"Get in the van kid, I'm telling you, I only want to give you candy", said that weird guy once.
"Dude, go talk to her, she's like, totally in to you", said that stupid dudebro once.

I'm sorry, Microsoft, I'm too cynical and jaded to believe you...

Nah nah it's cool. They say now that it's nothing sinister, which means in a couple of weeks they'll do another 180 and say "Yeah, ok, it's totally sinister. Whatcha gon' do?"

SanguiniusMagnificum:
"Microtransactions are nothing sinister", Microsoft promises.
"Get in the van kid, I'm telling you, I only want to give you candy", said that weird guy once.
"Dude, go talk to her, she's like, totally in to you", said that stupid dudebro once.

I'm sorry, Microsoft, I'm too cynical and jaded to believe you...

I like how you just put Microsoft and pedobear in the same basket.

The thing that annoys me about this specific sort of microtransaction is that it is literally gambling. You're paying real world money for each shot, with the payout being decided at random (though probably rigged in certain ways). It's no different to a slot machine, or a fruit machine.

I hate gambling with money, so hate these microtransactions by default.

Sure, because there is nothing sinister in trying to get you to pay extra for a game you already paid the full AAA console price.

As Jim Sterling said, it's a psychological issue. They dangle a shortcut in front of you while you are grinding for the items that you want. A full priced game shouldn't put you in that situation.

Unfortunately the game itself still looks awful.

The very fact of microtransactions in a triple-A 60 buck launch title is sinister as fuck.

RJ 17:
In reality it's nothing different from what ME3's multiplayer did. The problem is people didn't like it then, so there's no reason for them to start liking it now.

Also: ME3's multiplayer was strictly co-op with all players getting the same amount of experience and cash whether they were on top of the scoreboard or at the bottom, so in this case it wasn't even Pay to Win but rather Pay to Become More Effective/Helpful.

Still, I wonder how many people ACTUALLY bought those random gear packs with real money...talk about just pissing your cash away.

I remember this, bought the game, completed it and then jumped into multiplayer and never thought of using any microtransactions, that is until I unlocked enough weapon upgrades to play in mid difficulty matches that I felt that I wasn't 'up to par' with my teammates.

Everyone, even at the lowest difficulty had better gear than me, played a lot more aliens races/classes and did a lot better than me... I first shrugged it off as me just being bad.

But then, the DLC's started coming out.

At first you had to buy some points -Bioware points on PC - for cash, no biggie. Then you realize you can't buy the number the points you need, the ammount of points are tied to different price tiers... I said Ok, sounds reasonable, I'll save the rest for some other DLC.

You get back to the multiplayer and realize that the 'remaining' points you have are the exact same ammount as an top tier item bundle at the store, and you ALWAYS see this because it's right besides the free option, you realize that to pay for this top tier bundle with in-game currency will take you no less than two successfully completed games of 10 rounds each (depending on difficulty and provided you win at least one 'money' round and remember, you lose everything you earned in that session if you disconnect).

You decide to try it, and you recieve your first rare weapon, you try it and realize that this weapon is a lot better than all the weapons you have unlocked during all the grind you have made...

The transaction might have been 'optional' but if you don't use them then the game itself cripples and hinders your progress...

That's when the multiplayer and the game as a whole lost it's charm to me...

"That's it. There's nothing sinister, we promise."

see when you feel the need to come out and say something like that...that's when my eyebrow goes up...

and there is no such thing as an optional performance upgrade in a game.

any game designer that tells you there is an idiot who doesn't know what he's doing or a liar who does.

human beings are hard wired to seek to take the path of least resistance when seeking to achieve their aims/goals and not doing so when one is an available option is the exercise in self control because the pressing desire is just to make use the tools available. this drive lies at the very heart of our tool use.

If you want us to pay for micro-transactions and not feel like you're trying to con us, don't make the game cost $60 to buy first.

Arfreid:

RJ 17:
In reality it's nothing different from what ME3's multiplayer did. The problem is people didn't like it then, so there's no reason for them to start liking it now.

Also: ME3's multiplayer was strictly co-op with all players getting the same amount of experience and cash whether they were on top of the scoreboard or at the bottom, so in this case it wasn't even Pay to Win but rather Pay to Become More Effective/Helpful.

Still, I wonder how many people ACTUALLY bought those random gear packs with real money...talk about just pissing your cash away.

I remember this, bought the game, completed it and then jumped into multiplayer and never thought of using any microtransactions, that is until I unlocked enough weapon upgrades to play in mid difficulty matches that I felt that I wasn't 'up to par' with my teammates.

Everyone, even at the lowest difficulty had better gear than me, played a lot more aliens races/classes and did a lot better than me... I first shrugged it off as me just being bad.

But then, the DLC's started coming out.

At first you had to buy some points -Bioware points on PC - for cash, no biggie. Then you realize you can't buy the number the points you need, the ammount of points are tied to different price tiers... I said Ok, sounds reasonable, I'll save the rest for some other DLC.

You get back to the multiplayer and realize that the 'remaining' points you have are the exact same ammount as an top tier item bundle at the store, and you ALWAYS see this because it's right besides the free option, you realize that to pay for this top tier bundle with in-game currency will take you no less than two successfully completed games of 10 rounds each (depending on difficulty and provided you win at least one 'money' round and remember, you lose everything you earned in that session if you disconnect).

You decide to try it, and you recieve your first rare weapon, you try it and realize that this weapon is a lot better than all the weapons you have unlocked during all the grind you have made...

The transaction might have been 'optional' but if you don't use them then the game itself cripples and hinders your progress...

That's when the multiplayer and the game as a whole lost it's charm to me...

Can't say I ever really had that problem, really...but maybe because I started out playing as an Infiltrator and the Mantis (starting sniper rifle) is a pretty good weapon in it's own right. Beyond that, there's a lot of classes that were built so that you'd be less dependent on weapons, some where you only carried one because the game forced you to. Really the only class that would be dependent upon getting good weapons would be the soldier class seeing as how in the early days the majority of their abilities just gave you things like increased fire-rate and accuracy and such. But classes like the Adept, Engineer, Sentinel, and Vanguard really didn't need spectacular weapons in order to be successful, but rather good builds with talent points. In fact it was better for these classes to roll out with just a pistol or SMG so they could get the highest cool-down bonus and use their powers as often as possible. With regards to the Infiltrator, as I mentioned: the Mantis is a fantastic sniper rifle.

It can get frustrating, though, when your friends are getting these kick ass weapons and you're getting the Avenger Mk.8 (standard assault rifle). I still play it every now and then (actually playing it right now) and to this day I still haven't found a single Black Widow. I've got a regular Widow up to lvl 7 though, so I really can't complain about sniping. And with the addition of some of these new characters for the classes, each class has one or two units that doesn't even need to use weapons at all. The Geth Trooper and Vorcha Soldier both have a flamethrower as one of their powers and that is absolutely devastating.

Point is though that all it takes is a bit of patience. Rather than paying $3 or whatever for a high-end equipment pack, I always found it best to just play through a couple rounds to win the in-game currency.

Microtransactions ... they aren't even going to sell many copies of this game, let alone anyone willing to spend more money on it.

The game is a Kinect game and has a heavy amount of QTE button pressing.

Gearhead mk2:

RJ 17:
In reality it's nothing different from what ME3's multiplayer did. The problem is people didn't like it then, so there's no reason for them to start liking it now.

That's the problem with this scheme on this game. People didn't mind or outright ignored the ME3 and Dead Space 3 microtransactions because those were still fun games in their own right and you didn't have to pay anything to make it better. Ryse, on the other hand, is seemingly a standard QTE-laden spunkgargleweewee game, just set in ancient Rome. There's no actual substance or fun to make people forget that they're paying for the game, the console, the Kinect, the online, AND the microtransactions, so people will realise how exploitive and unjustifiable this scheme is.

yeah I know, at least GOW 3 and the prequel are fun games, and the multiplayer in the new GOW game is quite fun and very brutal.

Gearhead mk2:
*thud* *thud* *thud* *thud* Oh don't mind me, I'm just banging my head on a wall while executives fail to grasp how microtansactions work and decide to go down the Dead Space 3 route. *thud* *thud* *thud* *thud*

Captcha: Drum Head. Apropos, isn't it?

Apropos nothing, your computer is watching you . . . and learning . . .

A word of advice: if you're planning on getting a new computer anytime soon, don't back up all your files at once. It will know.

Baresark:
I honestly believe what they are saying is true. Everyone really complained about the microtransactions in Deadspace 3, but they were literally optional. I went completely through that game and didn't need to spend dime. I also didn't care to experiment with the crafting system and only crafted things I needed. But, that being said, Ryse doesn't actually look like a good game. I mean, I haven't been keeping up on it, but it doesn't look like anything of value.

it was pretty much developed to compete with SONY's God of War franchise, but changed things up by taking out what made God of War fun even with all of the QTE's.

Ryse doesn't look very good. Very bland color palette, and graphics do not look as good as God of War 3. Then add microtransactions to a full price AAA game, and publishers wonder why people get a bit upset.

Ryse and Killer Instinct, two promising titles that are executed poorly, don't look appealing to me, and added to my do not buy list, even if i had the inclination of buying an overpriced xbone.

RJ 17:
In reality it's nothing different from what ME3's multiplayer did. The problem is people didn't like it then, so there's no reason for them to start liking it now.

Also: ME3's multiplayer was strictly co-op with all players getting the same amount of experience and cash whether they were on top of the scoreboard or at the bottom, so in this case it wasn't even Pay to Win but rather Pay to Become More Effective/Helpful.

Still, I wonder how many people ACTUALLY bought those random gear packs with real money...talk about just pissing your cash away.

I had about 5000 Microsoft points left over early in the year, and after going through and seeing if there was any DLC that I wanted for my games, I spent it all on various packs.

Only thing I can say I got out of it with any value was the Geth Juggernaut.

Pissed my friend off so much, it's the only character he wanted.

Oh ok, I understand now. The benefits are slim. So you're saying that it's not worth buying. Right, cus that makes sense at all for you to do.

There is this incredibly stupid doublethink every time micro-transactions are put into a $60 game. They have to toe the line and not seem like they're trying to rip you off, but they also have to seem like it's worth spending money on them.

Sorry, you can't have it both ways. Either you are purposefully wasting my time to try to make me buy digital goods, or you are selling me something that you acknowledge is not worth the money you are asking for it.

Stop. Doing. This.

MinionJoe:
"It's nothing sinister. It's just us trying to make more money. And it's not like money has ever been called the 'root of all evil' or anything.

"We're just selling 'convenience'. And we all know how progressing through levels and actually working your way up a leaderboard is just so damned inconvenient. So we're going to make Ryse so that it's very easy for you to give us your money.

"We promise."

You REALLY need to fill in between the lines with Microsoft these days.

We want to make our game as convienient as possible, which is why we are locking all of our upgrading content behind a randomised generator so you don't know what you get until you pay for it and open it up, and cannot plan any of your upgrades.

LOGIC!

I didn't think they were anything sinister till Microsoft assured me that they weren't.

I mean, from the moment I heard about them I knew it would be yet another money grab tacked onto an already fatally compromised game. But that's not sinister. Depressing sure, but not sinister.

It's funny though, now that MS has assured us there's nothing sinister about it, I'm now creeped out by the very idea.

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