Total War: Rome II Dev Details Post-Release Content

Total War: Rome II Dev Details Post-Release Content

Rome 2 Screen

Players can expect a bevy of free and paid content following the release of Total War: Rome II.

Creative Assembly, the developer behind the Total War series and the soon to be released Total War: Rome 2, has announced its plans to create a variety of extra free and extra content for players to enjoy following the game's launch. The first free bits of DLC are already lined up. Players who pre-order the game, for instance, will be able to download the Greek States Culture Pack as well as the Pontus faction at the game's launch.

Players can expect DLC well beyond what's included in the game's pre-order bonuses, however. Creative Assembly already has plans for multiple Culture Packs that will add more factions and units. Feature Packs, which will bring gameplay and aesthetic changes, and story-centric campaign expansions are also in the works. By October, for instance, players will have access to the free Seleucid Empire Faction, as well as the Nomadic Tribes Culture Pack as DLC.

Creative Assembly also plans to work hard on fully optimizing Rome 2 after it hits stores. "We will continually improve the game's compatibility, optimization and integral features such as AI and gameplay balancing post-release, and plan to add to that with new control schemes and additional free formats on other operating systems," said James Russell, the game's lead designer. Russel also talked about plans to support the modding community. "Shogun 2 is our most moddable Total War to date with over 500 user-made mods on Steam Workshop alone. We hope to support ROME 2 in a similar fashion." Total War: Rome 2 will release on September 3rd.

Source: VG247

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Why is it no one ever seems to worship the ground these guys walk on for the way they treat their fan base? I'd expect Jim to brown nose them at least once :)

So, basically, they're taking core features from Rome and making them into DLC for Rome 2? Great...

That's fine. I'll wait until there is a gold edition on sale for $4.99, 5 or 6 years down the road. Great idea Creative Assembly!

Really excited for this, but that quote about Shogun 2 being their most moddable game to date is a total crock of shit. 500 skin retextures and rebalance mods does not mean it is very moddable. Until I see something like Call of Warhammer, Third Age Total War, Roma Surrectum 2, Europa Barbarorum, Stainless Steel, or Broken Crescent like mods being made for Shogun 2, Rome and Medieval 2 will be their most modified games.

Soviet Heavy:
Really excited for this, but that quote about Shogun 2 being their most moddable game to date is a total crock of shit. 500 skin retextures and rebalance mods does not mean it is very moddable. Until I see something like Call of Warhammer, Third Age Total War, Roma Surrectum 2, Europa Barbarorum, Stainless Steel, or Broken Crescent like mods being made for Shogun 2, Rome and Medieval 2 will be their most modified games.

I think they meant most easy to install mods. Shogun 2 is on the Steam Workshop where all you have to do is click a button and hey presto! You installed a mod. MUCH easier than what i had to do to get Stainless Steel to work. Worth it though.

SacremPyrobolum:

Soviet Heavy:
Really excited for this, but that quote about Shogun 2 being their most moddable game to date is a total crock of shit. 500 skin retextures and rebalance mods does not mean it is very moddable. Until I see something like Call of Warhammer, Third Age Total War, Roma Surrectum 2, Europa Barbarorum, Stainless Steel, or Broken Crescent like mods being made for Shogun 2, Rome and Medieval 2 will be their most modified games.

I think they meant most easy to install mods. Shogun 2 is on the Steam Workshop where all you have to do is click a button and hey presto! You installed a mod. MUCH easier than what i had to do to get Stainless Steel to work. Worth it though.

How was Stainless Steel hard to install? You download the mod, and it came with it's own installer, complete with a lot of optional files to allow you to tweak your campaign experience.

Soviet Heavy:

SacremPyrobolum:

Soviet Heavy:
Really excited for this, but that quote about Shogun 2 being their most moddable game to date is a total crock of shit. 500 skin retextures and rebalance mods does not mean it is very moddable. Until I see something like Call of Warhammer, Third Age Total War, Roma Surrectum 2, Europa Barbarorum, Stainless Steel, or Broken Crescent like mods being made for Shogun 2, Rome and Medieval 2 will be their most modified games.

I think they meant most easy to install mods. Shogun 2 is on the Steam Workshop where all you have to do is click a button and hey presto! You installed a mod. MUCH easier than what i had to do to get Stainless Steel to work. Worth it though.

How was Stainless Steel hard to install? You download the mod, and it came with it's own installer, complete with a lot of optional files to allow you to tweak your campaign experience.

I forget, I just remember having a hard time with it.

Probably had something to do with Steam and the files I downloaded always being corrupt.

Spaloooooka:
Why is it no one ever seems to worship the ground these guys walk on for the way they treat their fan base? I'd expect Jim to brown nose them at least once :)

Because they also made Empire. Now they from Empire... but they still made Empire.

Also it's a lie that Shogun 2 is the most moddable one.

The fact that Medieval 2 has at least 3 total overhaul mods I know of that change the campaign map, every unit in the game, unique buildings and even add previously not present mechanics, makes Medieval 2 the most moddable game out there.

They did lock out a few things from the modding community to allow them to sell more DLC. Good DLC, but I'd still rather have Elder Scrolls Total War using the Shogun 2 engine than another faction pack.

StewShearer:
Total War: Rome II Dev Details Post-Release Content

Russel also talked about plans to support the modding community. "Shogun 2 is our most moddable Total War to date with over 500 user-made mods on Steam Workshop alone. We hope to support ROME 2 in a similar fashion."

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Don't try treat your customers like idiots. We all played Shogun 2 and saw the "mods" that were available. Some rebalancing and new textures do not stand in the same league as the entirely new games you could get for Rome and Medieval 2.
You gimped the modder's abilities so they couldn't just unlock your paywalled content that should have been available anyway.

I really do love the look of the game itself, but shit like this makes it difficult to justify giving these eejits my money.

the main issue with modding the later total war games is that witt the graphical increase it became alot harder. in say the original rome total war you owould only have to say retexture one guy in a unit as the unit was basically clone textures but later games made them up of individual parts that all had to be made.

awww i have to wait for the seleucid empire. those guys are fun. great combination of the greek phalanx, scary ass cavalry including elephants and later on coppied roman legionaries.. assuming they have the same sort of units as the first rome

From the article:

By October, for instance, players will have access to the free Seleucid Empire Faction, as well as the Nomadic Tribes Culture Pack as DLC.

Does this mean that the DLC for the Seleucid Empire is free or is it part of the name, as in Free Seleucid Empire? Kinda confused here.

About the "most moddable" part, they did not say the most modded.
From what I've been able to pick up from some of the modding guys over at TWC it actually is, just a lot more harder than the pre-warscape games. No more just editing a text document.

What I want to know is what the hell is with the weird Seleucid province map they have on the wiki entry http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Seleucid_Faction. I hope they haven't for some reason shrunk the empire down to a tiny size for some unknown reason - I refuse to believe they couldn't balance it with the full sized empire - they are surrounded by powerful enemies afterall.

cahtush:
About the "most moddable" part, they did not say the most modded.
From what I've been able to pick up from some of the modding guys over at TWC it actually is, just a lot more harder than the pre-warscape games. No more just editing a text document.

I also spend a lot of time on TWC and I agree that it probably is a more moddable engine especially with the release of the Assembly kit recently. However, as you say it is more difficult to mod, but there are some threads over there and some very clever people trying to find ways of making it easier.

rofltehcat:
Does this mean that the DLC for the Seleucid Empire is free or is it part of the name, as in Free Seleucid Empire? Kinda confused here.

It is free - according to the wiki it is the second of the free lc http://wiki.totalwar.com/w/Factions.

i am so much excited for this game it looks great it sounds great and hopefully it will be great. but i never got why they are releasing a day one free dlc. cant they include it in the game?

Germanicus:
What I want to know is what the hell is with the weird Seleucid province map they have on the wiki entry http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Seleucid_Faction. I hope they haven't for some reason shrunk the empire down to a tiny size for some unknown reason - I refuse to believe they couldn't balance it with the full sized empire - they are surrounded by powerful enemies afterall.

yeah. whats up with that? i mean this is the seleucid map in game
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and this is the real map. i see no reason why they have to fuck it up and not do what rome did. (showing only the border provinces of the empire)
image

and shogun 2, empire and napoleon were somewhat historically correct. i wonder if we will see the parthians too?

The Seleucids will also start with 4 or 5 client kingdoms that stretch it out, or so I have read. In theory, they have at least nominal control over 24 provinces and direct control over 6 of them.

Shogun 2 is the most moddable, and they even recently figured out how to make custom maps. So we should be seeing some pretty impressive mods for Rome 2 as the total overhauls become plausible once again.

EDIT: The Day One DLC is basically a way to keep people from pirating the game. I'm not saying it's good or bad, but it half the factions can only be patched in via Steam, then people who may have been on the fence will hop over. I have also heard that they were given a DLC budget from Sega, but they may not have been given an order on how to price it, so it may just be their method of using up the DLC money while still giving customers the game we all wanted.

Hooray! The Seleucids are free!

Germanicus:
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sagitel:
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As you can see here (http://maps.totalwar.com/) you will only control the core territories yourself, the rest are made up of your satrapies, client states.

Do you remember the days of rome and medieval 2 when the playable Factions were just part of the damn game, not had to be paid for afterwards?

I have to say after Empire and Shogun my goodwill for these guys from rome and medieval 2 is shrinking and shrinking.

Spaloooooka:
Why is it no one ever seems to worship the ground these guys walk on for the way they treat their fan base? I'd expect Jim to brown nose them at least once :)

Why should i worship them, for making me pay for content that should already be in the game?

Amaror:
Do you remember the days of rome and medieval 2 when the playable Factions were just part of the damn game, not had to be paid for afterwards?

I have to say after Empire and Shogun my goodwill for these guys from rome and medieval 2 is shrinking and shrinking.

Spaloooooka:
Why is it no one ever seems to worship the ground these guys walk on for the way they treat their fan base? I'd expect Jim to brown nose them at least once :)

Why should i worship them, for making me pay for content that should already be in the game?

Remember in Rome 1 where you only had 9 factions and had to mod the game to get more, and where only Rome was truely fleshed out? Or Medieval II where you had 18 factions, but about half were simply clones of others? Now, we have 10 different factions with fully fleshed out and unique tech trees, internal politics, and playstyles along with an additional 6 factions via culture packs (3 free if you pre-order) with unknown differences. To top it off, we have 500-700 unique units to form the unit rosters, no "Rebel" faction to take the place of minor kingdoms, and combat mechanics significantly superior to older games.

Amaror:
Do you remember the days of rome and medieval 2 when the playable Factions were just part of the damn game, not had to be paid for afterwards?

I have to say after Empire and Shogun my goodwill for these guys from rome and medieval 2 is shrinking and shrinking.

Spaloooooka:
Why is it no one ever seems to worship the ground these guys walk on for the way they treat their fan base? I'd expect Jim to brown nose them at least once :)

Why should i worship them, for making me pay for content that should already be in the game?

Firstly, Medieval 2 and Rome 1 had many of the factions locked unless you edited a text file to play them. They would also be kinda broken without completed unit rosters, graphics, sounds, etc. Perfect example is the Golden Horde in the Teutonic campaign in the Kingdoms expansion.

Secondly, Rome 1 had 11 playable factions with three of those being copy and pasted Roman factions. With vanilla plus free content, we have 10 factions in Rome 2 that are WAY more fleshed out in terms of units, features, and mechanics. Also, the DLC culture packs flesh out the Ai factions into playable factions for our enjoyment while also adding units to the base game for a very reasonable price of $8. (Greek states is pre-order bonus also so its kinda free)

Thirdly, I am getting tired of people with terrible cases of nostalgia looking into the past with their rose tinted glasses and saying the Rome 1 or Medieval 2 were perfect, feature filled, super modifiable games. That engine had terrible hard limits. And they just left important factions out of the playable list because of time and budgeting. Rome 1 DID NOT have MACEDON playable and the Greek cities were grouped together and made no sense. Egypt looked like they were from 3000BC. Rome was three different factions with the Senate owning Rome like some strange confederation. Barbarians were not broke up into tribes and were huge empires.

Finally, Total War as come along way since Rome 1 and so has the company, CA. They are taking advantage of the new age of digital distribution to give us plenty of content for free or for us to buy. Frankly, CA today is way beyond CA of the past and I am excited for the future content and games they will create. So you and others can sit in the past, but I will be looking forward to Rome 2 and everything it has to offer.

I'm still pretty filthy at CA for the way they handled Shogun 2.

Was a great game, granted. But the Co-Op Campaign was basically broken on release and stayed that way for well over a year until the community came up with some working fixes. That's an entire section of the game, just broken. They continually said they were fixing the desync issues and instead just kept popping out more half assed unit/faction dlc packs. The added units along with poor attention to patching also managed to ruin game balance in Multiplayer.

If they actually gave a genuine shit about the community, they'd work in tandem with the top modders and let them not only help fix problems, but work on total conversions. It's in their best interests to do so. Hell, people are still buying copies of Medieval 2 because of the awesome Lord of the Rings and Warhammer conversion mods.

Jandau:
So, basically, they're taking core features from Rome and making them into DLC for Rome 2? Great...

See, I was thinking this at first, though then I decided to wait and see if they decide to use the extra development time to make the factions more robust than they did in Rome; Because honestly, you had 4 versions of Rome and then the rest of the factions were kinda half-assed. That, and since this game seems to be shaping up to be much larger overall than the last one, I don't think I'd even be terribly steamed at not having even more factions than are already included.

Well I wouldn't, if they weren't selling the seleucids separately.
WHO TOLD THEM I'D BUY THAT PACK EVEN IF THEY CHARGED HALF AGAIN THE PRICE OF THE GAME!?!?!
Oh wait, nevermind. It's free.

WOOOOOOOO

Antari:
That's fine. I'll wait until there is a gold edition on sale for $4.99, 5 or 6 years down the road. Great idea Creative Assembly!

Well it is still a great idea, because the lost sales from the patient consumers are probably made up by the DLC sales several times over.
And then you get a much expanded game at much reduced cost, albeit a while later than everyone else. Everyone wins!

Dularaki:

Amaror:
Do you remember the days of rome and medieval 2 when the playable Factions were just part of the damn game, not had to be paid for afterwards?

I have to say after Empire and Shogun my goodwill for these guys from rome and medieval 2 is shrinking and shrinking.

Spaloooooka:
Why is it no one ever seems to worship the ground these guys walk on for the way they treat their fan base? I'd expect Jim to brown nose them at least once :)

Why should i worship them, for making me pay for content that should already be in the game?

Firstly, Medieval 2 and Rome 1 had many of the factions locked unless you edited a text file to play them. They would also be kinda broken without completed unit rosters, graphics, sounds, etc. Perfect example is the Golden Horde in the Teutonic campaign in the Kingdoms expansion.

Secondly, Rome 1 had 11 playable factions with three of those being copy and pasted Roman factions. With vanilla plus free content, we have 10 factions in Rome 2 that are WAY more fleshed out in terms of units, features, and mechanics. Also, the DLC culture packs flesh out the Ai factions into playable factions for our enjoyment while also adding units to the base game for a very reasonable price of $8. (Greek states is pre-order bonus also so its kinda free)

Thirdly, I am getting tired of people with terrible cases of nostalgia looking into the past with their rose tinted glasses and saying the Rome 1 or Medieval 2 were perfect, feature filled, super modifiable games. That engine had terrible hard limits. And they just left important factions out of the playable list because of time and budgeting. Rome 1 DID NOT have MACEDON playable and the Greek cities were grouped together and made no sense. Egypt looked like they were from 3000BC. Rome was three different factions with the Senate owning Rome like some strange confederation. Barbarians were not broke up into tribes and were huge empires.

Finally, Total War as come along way since Rome 1 and so has the company, CA. They are taking advantage of the new age of digital distribution to give us plenty of content for free or for us to buy. Frankly, CA today is way beyond CA of the past and I am excited for the future content and games they will create. So you and others can sit in the past, but I will be looking forward to Rome 2 and everything it has to offer.

That will be great if it will be like you said but i am not so sure.
After Empire, were you had Factions with different unit trees, but technology made only the line infantry better, so there was no point for any faction to use anything else but them. And Shogun were there only was ONE Faction. Before the release of Shogun they also said how every Faction will have special units, which turned out to be that every Faction had the same units, but some were stronger for one faction or the other.

Just to make this clear here:
I am not hating on CA. I think they are a great company and i love them for still making strategy games. I just was really pissed of at the dlc practices of Empire. Shogun was a little bit better (Just a little bit), but the start of Rome 2 looks a lot like they will return to the shitty practices of Empire. I hope i am wrong.

Canadish:

StewShearer:
Total War: Rome II Dev Details Post-Release Content

Russel also talked about plans to support the modding community. "Shogun 2 is our most moddable Total War to date with over 500 user-made mods on Steam Workshop alone. We hope to support ROME 2 in a similar fashion."

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image

Don't try treat your customers like idiots. We all played Shogun 2 and saw the "mods" that were available. Some rebalancing and new textures do not stand in the same league as the entirely new games you could get for Rome and Medieval 2.
You gimped the modder's abilities so they couldn't just unlock your paywalled content that should have been available anyway.

I really do love the look of the game itself, but shit like this makes it difficult to justify giving these eejits my money.

Actually Shogun 2 is their most moddable game, and is you talk to anyone on the TW forums or the totalwar subreddit they'll explain a lot better than I am going to attempt.

Shogun 2 is the most moddable due to the amount of modding tools available and how less stuff is hard codded into the game than Medieval and Rome.

I mean someones has slowly, but surely, been able to mod new provinces onto the original campaign.

Thing is for massive overhaul mods like Third Age: Total war, they take years to create and develop. The problem with S2 is that there are no shield animations so people have no interest in having to create their own animations.

Spaloooooka:
Why is it no one ever seems to worship the ground these guys walk on for the way they treat their fan base? I'd expect Jim to brown nose them at least once :)

What is so good about selling corea features as extra DLC and alter selling Mods as DLC?

We are going to get those DLCs from modders soon after arent we?

Strazdas:

Spaloooooka:
Why is it no one ever seems to worship the ground these guys walk on for the way they treat their fan base? I'd expect Jim to brown nose them at least once :)

What is so good about selling corea features as extra DLC and alter selling Mods as DLC?

We are going to get those DLCs from modders soon after arent we?

Considering two of the dlc factions are free, and you get tons and tons and tons of content with the base game (as explained by other posters all factions and aspects of the games are completely fleshed out, especially compared to past Total War games) I don't really see anything to complain too much about.

OT: I'm eager to see what they can do with optimization, considering Shogun 2 had tons-o-stuttering, even on high-end pcs. I'm also glad to see that there's gonna be a lot more faction diversi-

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The fuck is that

hopefully the seleucids will have that good old rome total war back against the wall fighting on multiple fronts for your very survival before slaughtering those who attacked you

Soviet Heavy:
Really excited for this, but that quote about Shogun 2 being their most moddable game to date is a total crock of shit. 500 skin retextures and rebalance mods does not mean it is very moddable. Until I see something like Call of Warhammer, Third Age Total War, Roma Surrectum 2, Europa Barbarorum, Stainless Steel, or Broken Crescent like mods being made for Shogun 2, Rome and Medieval 2 will be their most modified games.

Shogun 2 is by far the easiest game in the Total War franchise to mod for. The reason why you have a ton of retextures and rebalance mods compared to the big overhaul projects like Call of Warhammer or Third Age is simply due to the limit of the game itself.
There are no shields in the game nor crossbows and all the melee weapons being used use animations that are based around Samurai fighting styles. Thus, there's a severe limit as to what you can accomplish by modding the base game.
Sure, you CAN make gigantic overhaul mods for Shogun 2, but it would require you to create tons of new animations (you would have to basically remake every single animation in the game and add a bunch of your own if you want to incorporate shields for example), which would be an extremely slow, painful and expensive process for a modding team, and nearly impossible if you would want to have the same animation standards as the base game.

 

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