Titanfall Developer: "Framerate Is King"

Titanfall Developer: "Framerate Is King"

titanfall_screen_2.jpg

Titanfall is focusing on fun gameplay and solid performance, and according to the developers, any flashy effects that would jeopardize those values aren't worth the risk.

Titanfall is quickly shaping up to be the next-gen shooter to watch out for. Made by some of the creators of Call of Duty, its blend of highly mobile jetpacks and heavily armed mechs creates a compelling battlefield - even though the game itself is built on somewhat old-school technology. Respawn Entertainment's Drew McCoy recently explained how Titanfall makes the most of the nine year old Source Engine, and why he prioritizes performance over cutting-edge effects.

The Source Engine may be the foundation that Titanfall is built upon, but Respawn's engineers have made some liberal changes to the way it works. According to McCoy the overhaul was essential to make the engine fit with a game like Titanfall, which is incredibly different from Valve's titles, computationally speaking. "It's actually a pretty slow engine for showing stuff on screen," he explains. "What we have in a level now would run in single digits on what it was before - if you could even get it to load at all. It's been a huge engineering task." The advantage, of course, is that Source comes with nearly a decade of refined tools and polish.

Don't let the single digits comment scare you, though - Respawn is investing the power of next-gen processing in relatively traditional graphical effects. The performance boost should be clear: no promises of 60 frames-per-second have been made just yet, but McCoy seems hopeful. "We'll see how performance goes," he says. "Framerate is king."

Source: Eurogamer

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This game was made on the SOURCE engine? O_O

I would never of guessed. Particularly since this game is being published by EA.

Not G. Ivingname:
This game was made on the SOURCE engine? O_O

I would never of guessed. Particularly since this game is being published by EA.

People gotta realize just how robust that thing is.

Also, I wasn't very interested in this game at first but with mentioning that I am suddenly quite curious... is this even coming out on PC?

I don't like flashy visuals, I want to see the action.

Abomination:

Not G. Ivingname:
This game was made on the SOURCE engine? O_O

I would never of guessed. Particularly since this game is being published by EA.

People gotta realize just how robust that thing is.

Also, I wasn't very interested in this game at first but with mentioning that I am suddenly quite curious... is this even coming out on PC?

I don't like flashy visuals, I want to see the action.

Yes its coming out on PC.

seditary:
Yes its coming out on PC.

Well then, that's great.

Not a fist day buy for me but I'll keep an eye out.

Oh wait, Origin... eeeeeh.

The thing that makes me want this game is that it's all about how EA isn't touching this game at all. Respawn Entertainment are on their own despite EA funding the damn thing.

The more I hear about this game the more I'm interested. I've been burnt too many times for me to buy this game opening day but you had better believe it going to be that week.

Yes, Framerate is king, till it reaches 30. for some really fast paced games 60 is slightly better (and is usually a good safezone agaisnt fps spikes as most games nowadays use shit for optimization). after that it is completely useless for multitude of facts mostly because majority of peoples monitors/TVs cant even show more than 60 images per second. In fact quite a few TVs do half-frame thing so in reality it really is only 30 frames per second. Of course new monitors go for 120hz and more sometimes, but thats only the expensive models and still rarely used by general public. so yeah, make your game run nicely at 30-60 FPS, from then on out, spend your effort into gameplay and AI, because those take a lot of processing power and are important.
Though i like thier way of saying "Gameplay > flashy visuals" and for this alone im willing to finally look into this game and decide whether its worth getting for PC i plan to get around new years time.

BUt then, source engine... ech i havent liked a single game i played with it.

This is Infinity Ward making a Moderner Warfare game after all so that shouldn't be surprising.
But the Source engine part is pretty odd because I don't remember it scaling all that well, maybe they got their hands on an early Source 3 build, and then signing up with EA which would actually grant them "free" access to Frostbite... not really sure what their end game is in this.

Wait this is a Source engine game?

Any modern PC should breeze through the thing then.

Strazdas:
Yes, Framerate is king, till it reaches 30. for some really fast paced games 60 is slightly better (and is usually a good safezone agaisnt fps spikes as most games nowadays use shit for optimization).

I would say 25 is the minimum playable rate provided it's rock steady at 25 and does not dip. I played the intro to Crysis 3, the benchmark run, with everything on max and got a solid 25 without a dip, and it was playable if animation was a touch choppy, thankfully it's much less intensive after that point. The game is rather poorly optimised imo anyway.

It's nice to have eveeerything going at 60 for the smooth experience though.

SkarKrow:
Wait this is a Source engine game?

Any modern PC should breeze through the thing then.

Strazdas:
Yes, Framerate is king, till it reaches 30. for some really fast paced games 60 is slightly better (and is usually a good safezone agaisnt fps spikes as most games nowadays use shit for optimization).

I would say 25 is the minimum playable rate provided it's rock steady at 25 and does not dip. I played the intro to Crysis 3, the benchmark run, with everything on max and got a solid 25 without a dip, and it was playable if animation was a touch choppy, thankfully it's much less intensive after that point. The game is rather poorly optimised imo anyway.

It's nice to have eveeerything going at 60 for the smooth experience though.

25 is the minimum rate if you have motion blur effect, yes. Our mind fills in the blanks. however i picked 30 for the reason of it being semi-standart in television. American television use 30 frames/second (while european uses 25), and it is also a half of 60 standart for monitor refresh rate. with 30 you could have the frame refresh every 2 refresh periods of monitor, and with 25 you would get inconsistent refresh timing as you need to change 25 times while refreshing 60 times, which is what many people notice and wrongly think is lag.
Crysis is actually pretty well optimized. my 8600m GT laptop ran first one on high without problems. not sure about 3 as i havent played that. though i noticed a tendency of "works great on novidia, works bad on radeon" with crytech (and a few other) developers.

exobook:

Strazdas:

BUt then, source engine... ech i havent liked a single game i played with it.

heresy!

heresy!

Jumping a shark already or going to elaborate?

Strazdas:

SkarKrow:
Wait this is a Source engine game?

Any modern PC should breeze through the thing then.

Strazdas:
Yes, Framerate is king, till it reaches 30. for some really fast paced games 60 is slightly better (and is usually a good safezone agaisnt fps spikes as most games nowadays use shit for optimization).

I would say 25 is the minimum playable rate provided it's rock steady at 25 and does not dip. I played the intro to Crysis 3, the benchmark run, with everything on max and got a solid 25 without a dip, and it was playable if animation was a touch choppy, thankfully it's much less intensive after that point. The game is rather poorly optimised imo anyway.

It's nice to have eveeerything going at 60 for the smooth experience though.

25 is the minimum rate if you have motion blur effect, yes. Our mind fills in the blanks. however i picked 30 for the reason of it being semi-standart in television. American television use 30 frames/second (while european uses 25), and it is also a half of 60 standart for monitor refresh rate. with 30 you could have the frame refresh every 2 refresh periods of monitor, and with 25 you would get inconsistent refresh timing as you need to change 25 times while refreshing 60 times, which is what many people notice and wrongly think is lag.
Crysis is actually pretty well optimized. my 8600m GT laptop ran first one on high without problems. not sure about 3 as i havent played that. though i noticed a tendency of "works great on novidia, works bad on radeon" with crytech (and a few other) developers.

exobook:

Strazdas:

BUt then, source engine... ech i havent liked a single game i played with it.

heresy!

heresy!

Jumping a shark already or going to elaborate?

Nah I mean CRysis 3, it's given out some pretty bizarre benchmarks.

CRysis 1 played great on my old pentium dual core and a radeon 4770. About to bench it on my 4670K/GTX 670

Source Engine

Made by some of the creators of Call of Duty

EA

I have to admit... this is going to be a really hard sale for me. It's going to take a lot of convincing that all three of those things aren't a huge detriment.

And before anyone jumps on me for the source engine comment: It is a good engine... I just don't think it's quite appropriate for next gen. Lots of those nifty effects they don't want to sacrifice frame-rate for? They might have been able to squeeze more of those in with a modern engine, rather then one made 9 years ago.

How it looks will always come behind how it plays. Still from what I've seen aside from the concept Titan Fall looks to be a rather novel FPS. I just wonder how well the overall game will play out. If it has the goods I'm aiming for the PC version.

Oh man, Source. It must have been hell to rebuild the engine so it can handle something a current game would need and will still be hell for the devs to make maps in. And all that just to give hell to the players for requiring Steam.

Didnt knew that it was the Source Engine, Valve really needs to step up a bit on their visuals if another studio using their engine can make a game with a lot better results.

I am not convinced on the Source engine either, every Source engine game I have played seems to have issues with the netcode, simply put it feels like each hitscan weapon in a Source game seems to be loaded with blanks.
I suppose it could be on my side only but as I havent got this problem with other titles (like UT3, BFBC2, BF3, CoD:BO2, NS2) its not a case of I cant aim.

CS:S, DoD:S, L4D, CS:GS, TF2 ...every hitscan weapon just doesnt seem to hit half the time, empty a clip at a target less than 5 m in front out in the open and the target is unaware... target spins and 1 shots me and the game reports my clips worth of bullets hit once for scratch damage... burst firing, compensating for spread, messing with the settings.

Source games also seem to suffer heavily from choke, and are heavily CPU dependant... hell most of the titles seem to perform worse the better my PC got, I have been playing TF2 since beta and upgraded my PC several times since but the FPS drops and the choke got worse and even putting everything down to lowest settings doesnt do jack.
(FYI: My rig was decent and is still not a terrible gaming rig, still plays most titles at acceptable levels (AMD Phenom II x6 1090T 3.2 ghz, 8 gigs DDR3 1333 mhz ram, GTX 580, Win 8 Pro 64bit... my net connection isnt bad either , dl approx. 78Mbps up approx. 1.71 Mbps ping is about 50 - 60 ms to my preferred servers)

Strazdas:
BUt then, source engine... ech i havent liked a single game i played with it.

You'd be surprised. http://en.wikipedia.org/wiki/Category:Source_engine_games

Vampire: The Masquerade - Bloodlines, Dark Messiah of Might and Magic, The Ship, Hybrid... why, even everyone's favourite, Postal III!

...

...yay!

Abomination:

seditary:
Yes its coming out on PC.

Well then, that's great.

Not a fist day buy for me but I'll keep an eye out.

Oh wait, Origin... eeeeeh.

Think about it this way: The game is always online anyway, regardless if it was on Steam or Origin or UPlay. So regardless, you will have to be online so the DRM is a mute point for this game.

OT: Looking forward to this game, however as Abomination mentioned, it won't be a first day buy.

Andy of Comix Inc:

Strazdas:
BUt then, source engine... ech i havent liked a single game i played with it.

You'd be surprised. http://en.wikipedia.org/wiki/Category:Source_engine_games

Vampire: The Masquerade - Bloodlines, Dark Messiah of Might and Magic, The Ship, Hybrid... why, even everyone's favourite, Postal III!

...

...yay!

You are right, i was suprised, DOTA 2 is running source. Not that i played it. The sentence still stands, i havent liked a single game i played with it. Not that i played most of those really. Quite a few i never even heard of.

Quite impressive, though keeping in mind it's a _modified_ version of Source, it loses some of the wow factor.

I hope this means direct input. And if I can't achieve 120fps I'm gonna be pissed, sir McCoy.

Strazdas:

Andy of Comix Inc:

Strazdas:
BUt then, source engine... ech i havent liked a single game i played with it.

You'd be surprised. http://en.wikipedia.org/wiki/Category:Source_engine_games

Vampire: The Masquerade - Bloodlines, Dark Messiah of Might and Magic, The Ship, Hybrid... why, even everyone's favourite, Postal III!

...

...yay!

You are right, i was suprised, DOTA 2 is running source. Not that i played it. The sentence still stands, i havent liked a single game i played with it. Not that i played most of those really. Quite a few i never even heard of.

I'm surprised at that your surprised that DOTA 2 is running off the source engine. I mean DOTA 2 is made by valve who make the source engine, but I doubt Sherlock Holmes himself could make that connection. And that's still not a popular opinion to have round these parts, even if it true don't going round dissing portal or Half-life otherwise the hive-mind wont like that.

With the diminishing returns of graphical fidelity rapidly creeping up on the industry, it only makes sense that upping the framerate from "passable" to "nice" is suddenly getting attention.

I wonder what it will be after that..

Strazdas:

Andy of Comix Inc:

Strazdas:
BUt then, source engine... ech i havent liked a single game i played with it.

You'd be surprised. http://en.wikipedia.org/wiki/Category:Source_engine_games

Vampire: The Masquerade - Bloodlines, Dark Messiah of Might and Magic, The Ship, Hybrid... why, even everyone's favourite, Postal III!

...

...yay!

You are right, i was suprised, DOTA 2 is running source. Not that i played it. The sentence still stands, i havent liked a single game i played with it. Not that i played most of those really. Quite a few i never even heard of.

My point is that Source is, itself, a game engine, same as any other engine. Many people associate Source with Valve's first-person shooters, which do all, for the most part, have similar movement physics, jumping physics, weapon physics, and... you know. Valve's games have basically been cut from the Half-Life 2 mould for the better half of a decade now. But Source is used for all kinds of games, it can be tweaked to do... well... anything other game engines can.

I understand there is, colloquially, a difference between "Source game" and "game that runs on Source," definitely. Just needs pointing out, sometimes, that just because an engine is so often used for similar products, that does not mean the engine isn't versatile.

I hate games which shove as many effects on screen as possible in order to look impressive, smart developers, usually Japanese like Platinum Games, will reign that stuff in with an aim to achieve high frame rates and a solid, clean look.

I know lots of people rag on at COD games, but each game did look better than the previous without sacrificing the quickest load times, fast controller response and clean anti-aliasing on the consoles and all at solid 60fps.

Gammayun:

Strazdas:

Andy of Comix Inc:

You'd be surprised. http://en.wikipedia.org/wiki/Category:Source_engine_games

Vampire: The Masquerade - Bloodlines, Dark Messiah of Might and Magic, The Ship, Hybrid... why, even everyone's favourite, Postal III!

...

...yay!

You are right, i was suprised, DOTA 2 is running source. Not that i played it. The sentence still stands, i havent liked a single game i played with it. Not that i played most of those really. Quite a few i never even heard of.

I'm surprised at that your surprised that DOTA 2 is running off the source engine. I mean DOTA 2 is made by valve who make the source engine, but I doubt Sherlock Holmes himself could make that connection. And that's still not a popular opinion to have round these parts, even if it true don't going round dissing portal or Half-life otherwise the hive-mind wont like that.

i never cared for DOTA and as such i didnt really look into it, though knowign that DOTA ran on WC3 engine i expected a similar engine instead. I never said it was some hard thing to find or anything, merely that i personally was surprised.
And i know full well it is not a popular opinion, but it is my opinion and i wont change it just because its not popular. And the hivemind flamewars are ntohing compared to couple other "Battles" i engaged in other threads, seems not wanting parental control on steam is even less popular opinion.

Andy of Comix Inc:

My point is that Source is, itself, a game engine, same as any other engine. Many people associate Source with Valve's first-person shooters, which do all, for the most part, have similar movement physics, jumping physics, weapon physics, and... you know. Valve's games have basically been cut from the Half-Life 2 mould for the better half of a decade now. But Source is used for all kinds of games, it can be tweaked to do... well... anything other game engines can.

I understand there is, colloquially, a difference between "Source game" and "game that runs on Source," definitely. Just needs pointing out, sometimes, that just because an engine is so often used for similar products, that does not mean the engine isn't versatile.

I understand that. but the only other engine we really saw being "versatile" is unreal engine that just refuses to become obsolete. most engines are built with certain game style in mind and not much else, as doing a all purpose engine is of course harder. I am also not saying source engine cant be used for a good game, merely that i never played one like that.

 

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