Dragon Age: Inquisition Introducing Alternative to Save Imports

 Pages 1 2 NEXT
 

Dragon Age: Inquisition Introducing Alternative to Save Imports

Dragon Age Keep

Dragon Age: Inquisition will utilize the Dragon Age Keep, which will allow players to customize a "historical world state" based on choices from the first two games.

As much as the Dragon Age series is a franchise about commanding a team of fantasy warriors in battles against monsters, horrors and whiny, whiny mages, it's also a game about choice. Throughout both Dragon Age: Origins and Dragon Age 2, players are confronted with decisions that can affect the course of the story across games. Fans of the series, in turn, have understandability been wondering as to how Bioware plans to bring their past actions to the series' next iteration, Dragon Age: Inquisition.

Those players can stop wondering because Bioware has unveiled the Dragon Age Keep. Whereas Dragon Age 2 allowed players to import their save files from the first game to influence elements of the sequel, the Keep will give them the freedom "to customize a Dragon Age historical world state to your exact specifications." According to a blog post by Mark Darrah, executive producer for Dragon Age, "you'll be able to customize as much or as little about the world of Thedas as you wish." This will allow players to not only recreate the world the way they left it in past games, but also to tweak any elements or events they might have wanted to go differently.

While the studio is "continuing to investigate ways in which save files from previous games could be used," it devised the Dragon Age Keep as its primary solution to several problems. Darrah admits, for instance, that "some current save imports are buggy." The data files created by the Keep will presumably be more stable. Likewise, the Keep provides a way for player's choices to bridge the gap between the next-gen consoles and their predecessors. "It was a priority that our fans be able to have their decisions carry forward, regardless of their past or future platform," explained Darrah.

All of these good and logical explanations aside, as someone who invested quite a bit of time in Origins and Dragon Age 2, I think it will still feels disappointing to not be bringing my actual save file to Inquisition. Importing your is, in some ways, like an acknowledgment of the work you put into the game and the experience you had. Even if you can create something identical with the Keep, to me it's just not the same. That said, I'm curious to see what other's think of the Dragon Age Keep. Are you for it, or are you a sentimentalist like myself who's going to complain about an arguably ideal solution to a genuine problem? Either way, if you're interested in being a part of the Keep's beta, you can sign up now.

Source: Bioware

Permalink

Okay call me stupid, I've read the blog post but I still don't understand what the Keep is. Is it like the dlc comic thing they did for Mass Effect?

Big issue for me though is my 360 isn't online and I don't want it online so can I still get my import data into Inquisition?

Personal grievances aside, it is nice to see them recognizing the current system isn't ideal, that we care about the decisions we made from the previous games being carried over and creating a system to let us do that well. Cause it's all the little touched that make these games so great, I want a cameo of the dwarf I sent to the circle (or not) and if I killed someone they had better stay dead!

Well that's neat, especially for people like me who played Origins and 2 on a system they no longer have.

What a ridiculous farce. They don't care about your decisions, they have proved that more than once. Kill the Rachni, or spare the Rachni, it doesn't matter, look Rachni yay. How are they going to retroactively fix the Leiiana issue?

having a direct way to influence th state of the world is a solidly better idea than trying to account for every variable and then delivering a non happening like with me3, where they recognized the impossibility of their task and didnt even try to hide their phoning it in.

i am pretty sure this is like a check list of important plot choices packaged in lots of time consuming non-happening.
I just hopwe can create a crapsack world-kinda start... and then turn this shit around in the game.... i wanna feel victory again.. i have been denied for so long.

that aside: still better than nothing, still waiting for reviews, still not feeling the feeling of anticipation for this game like i felt for da origins and me3.... certainly no preorder...

Great...As if Bioware games lacked meaningful choices, the pulled the gun on it completely. Congrats Bioware! Don't ever say you weren't corrupted by EA.

Good. The import system from the last two was terrible. Morrigan didn't think we had a kid, Alistair was a drunk, Leliana didn't know me. It was an awful mess. This should have been what they used from the get go. Save importing is all well and good, but if a simple system can exist that makes certain to get it right they should go with that.

Either way though, I'm not touching it with a twelve-foot pole until I know it's not another clusterfuck like 2 was.

I'm really excited about it overall. I think it's going to be fascinating to look at the choice trees (even though I've pretty much already played what has to be damn near every combination of choices over dozens of play throughs) and I think it's a great solution to the cross-systems issue. The fact that they are putting such an emphasis on this and the choices is really encouraging too - because it means they've taken some of the dismay feedback about choices in other series and are likely trying to offer actual player participation in the narrative creation, which I think is a huge step.

People are going to nay-say and people are going to point backwards at other things and I get that, but the evolution of games like this - series like this - that attempt co-authoring are actually an important element of the development of narrative in the video game medium and I, for one, and really pleased to see it being worked on at least. Sure, it won't be perfect, and what is really? - but at least they are making the effort and I think it might turn into something special.

I also appreciate them acknowledging the buggy nature of the imports for the last games and how the inconsistencies - even within the game itself (like in Origins, recently, I made Anora queen and Alistair was still rambling about becoming King before the final battle, it was... off putting) - were disruptive. A solid transfer of decisions that will be reactive is definitely preferable.

I am on a different Xbox hard drive than I was on when I played Origins and 2, so this is awesome news. I've always wished game choices could be attached to a gamertag instead.

I just wanted to get some positive stuff in early before this devolves.

This is actually a pretty good idea I think, at least on paper. I mean I'll wait and see how it's executed but it'd be nice to have a way to experiment with different choices without having to potentially replay to whole games just to see what happens in the third.

So it is basically the comic thing PS3 Mass Effect players had to allow them to have the choices they want without playing the previous games.

Not a bad idea really, as somebody has played both Dragon Ages to the point where I cannot really enjoy them any more, it is a nice thought knowing I can set things up the way I like without playing through 40+ hours of content again.

Although I wish they'd stop with the "choices matter" spiel. The games never have meaningful decisions carry over into the sequels. At worst it tends to involve a couple of lines of dialogue changing and at best it involves a few cameo's from characters from the previous games.

In some ways I'd prefer it if they kept them as separate games. It's not like they need to mention the events of the previous games considering it is set in a different country with a different focus for the story.

Seems fine to be. I can remake the world as i left it, and new players can craft their own backgrounds. Win Win as far as i'm concerned.

Good. If this actually works and the game is worth getting, I can still have all my choices from Origins carry over, then pick what happened in 2, making it so I never actually have to inflict playing through the entirety of 2 on myself.

octafish:
What a ridiculous farce. They don't care about your decisions, they have proved that more than once. Kill the Rachni, or spare the Rachni, it doesn't matter, look Rachni yay. How are they going to retroactively fix the Leiiana issue?

Knowing Bioware, i can foresee four possible outcomes.

1. The Leliana seen in 2 wasn't the real Leliana if she's killed in origins. She's actually Leliana's...umm, Long lost twin sister err...Anailel? Eh, whatever, it'll do as a placeholder name. Anyway, she went on a quest to find her sibling and eventually found out from getting Oghren utterly wasted where the urn was. She went there, found her dead sister, and put the pieces together: The Warden killed her. Wanting to lure the warden back out she took her sisters identity and joined the Seekers, hoping to lure the Warden out and exact revenge for her dead sibling.

2. The maker/Flemeth raised her somehow (Probably the most likely)

3. Bioware will just retcon it so that she never dies.

4. The whole issue will never be explained and dropped entirely.

Infernai:

octafish:
What a ridiculous farce. They don't care about your decisions, they have proved that more than once. Kill the Rachni, or spare the Rachni, it doesn't matter, look Rachni yay. How are they going to retroactively fix the Leiiana issue?

Knowing Bioware, i can foresee four possible outcomes.

1. The Leliana seen in 2 wasn't the real Leliana if she's killed in origins. She's actually Leliana's...umm, Long lost twin sister err...Anailel? Eh, whatever, it'll do as a placeholder name. Anyway, she went on a quest to find her sibling and eventually found out from getting Oghren utterly wasted where the urn was. She went there, found her dead sister, and put the pieces together: The Warden killed her. Wanting to lure the warden back out she took her sisters identity and joined the Seekers, hoping to lure the Warden out and exact revenge for her dead sibling.

2. The maker/Flemeth raised her somehow (Probably the most likely)

3. Bioware will just retcon it so that she never dies.

4. The whole issue will never be explained and dropped entirely.

It was already retconned I believe; she was "healed" by Andraste's Sacred Ashes - yes, even if you decapitated her. Ashes can fix that. At least it makes more sense than Anders' retconned death...

Nathaniel: ... Anders? Holy fuck dude, we thought you were killed! We saw you get cut down and everything!

Anders: Oh that? Nah... you guys just confused me for somebody else. Silly you.

Nathaniel: Oh, of course. Now, let's not bring this up again, ever.

EDIT: Oh gosh, I'm a terrible forum-goer. In my haste to insult the game, I forgot to say anything relevant! Well, I'm behind this idea. Having to replay the first 2 games in their entirety just to get the import I want would be a massive hassle. Streamlining the import process is something Bioware should've done a long time ago.

To be honest, I like a lot about what I hear about this game. I'm hopeful.

If all goes as planned this is an amazing boon for me, since my 360 started to crap out I've been using my PS3 exclusively and was actually wondering if I'd have to re-play these games on the PS3 when the next one came out just to have the personalized save state... full disclosure, I may just play them again anyways (especially the first).

I remember when Knights of the Old Republic 2 did this like nine years ago. You could pick and choose the fate of Revan in the first few minutes of the game when you talked with Atton.

Sounds good to me - I never actually bought/played DA2 and my DA:O saves are long gone now so it'll good if there's a way to set things up at least more or less the way I had them (provided I can actually remember the choices I made - Origins was a while ago now).

This is a fantastic idea and I hope they implement it well. They've already brought back the race options. I'm gonna choose to be stupidly optimistic.

Simple Bluff:

Infernai:

octafish:
What a ridiculous farce. They don't care about your decisions, they have proved that more than once. Kill the Rachni, or spare the Rachni, it doesn't matter, look Rachni yay. How are they going to retroactively fix the Leiiana issue?

Knowing Bioware, i can foresee four possible outcomes.

1. The Leliana seen in 2 wasn't the real Leliana if she's killed in origins. She's actually Leliana's...umm, Long lost twin sister err...Anailel? Eh, whatever, it'll do as a placeholder name. Anyway, she went on a quest to find her sibling and eventually found out from getting Oghren utterly wasted where the urn was. She went there, found her dead sister, and put the pieces together: The Warden killed her. Wanting to lure the warden back out she took her sisters identity and joined the Seekers, hoping to lure the Warden out and exact revenge for her dead sibling.

2. The maker/Flemeth raised her somehow (Probably the most likely)

3. Bioware will just retcon it so that she never dies.

4. The whole issue will never be explained and dropped entirely.

It was already retconned I believe; she was "healed" by Andraste's Sacred Ashes - yes, even if you decapitated her. Ashes can fix that. At least it makes more sense than Anders' retconned death...

Actually, and not to be nitpicky here but...

Anders isn't a retcon. During Awakening, you already see Anders talking to Justice (the same spirit thats within him now) about the whole "possessing body" thing, as well as his curiosity about the whole process. He even shows an interest in the thought of becoming a vessel. And that's precisely what happens, either way obviously enough Justice possesses him, which either saves him and drives him nuts, or just drives him nuts.

And trust me, I hate to say this isn't a retcon. I loved his character in Awakening, while DA 2 is such a whiny, patience-trying sunnofabeach that I wish there was an option to kill him outright. Of course there isn't, because Dragon Age 2 is all about "giving you no choices", as in, no choice of who will be your healer, no choice of when a character can die, and no choice of wishing that you could turn this crapfest game into something even slightly better. Oh, and no choice of slapping Hawke's just-as-bad brother who, if I did have the choice, I'd be slapping him every time he even sighed, much less started to talk.

It's not nearly as much of a retcon as Leliana though. Why? Because you already defiled the ashes before even fighting her. As in, ashes no worky no more cause of gunky dragon blood. It's a retcon, clear as friggen day, and even Gaider admitted to it. Rather proudly at that, as his whole line of reasoning was "I felt like it, so f^&* you". There is no spirit capable of possessing her body, Flemmeth doesn't have the power to resurrect the dead, and the only item in the game world that could revive the dead was already desecrated and removed of its power, before she had died. If they had her intervene, then you kill her, then defile ashes, it would work, but they didn't.

Which is why Gaider is one of the weaker (or weakest) writers there. Simple chain of logic would of fixed all of it.

While I have not had any major save bugs over the course of the games (besides not running into Nathaniel in DA2, even though I totally should have), I have heard stories of many people who have not been so lucky in the save department (the Leliana weird retcon aside). God knows how Inquisition is going to read those messed up save files. This does sound like a good idea, provided that the choices they wish for you to check off are very detailed. I think THAT is going to decide if this Keep is the better option. I don't know if they are going to present it like a comic in Mass Effect, but I don't really think so. Have a narrator like Morrigan or Varric with a bunch of options and you'll probably be fine. Don't know if it will go into the DLC territory for choices (like Witch Hunt), but I suppose they'll find a way.

Alternatively, if you lose your save files at some point in the future, better to have the Keep if you don't feel like going though all the games again. But still, how detailed the Keep is is the main concern here (besides the usual save transfer bugs, though more than likely minor). Overall, its a good plan provided it works really well, and you can't really fault Bioware for trying. I'm sure we'll find out eventually.

So basically It's an official in-depth savegame editor. I figured that would be the way they would go since it allows us to keep our choices and is less of a hassle than trying to get imports to work. I'm pretty sure it will be good too, the modded one I use for DA2 are pretty in-depth and the guys making this one know how all the variables and flags fit together better than the modder did (I hope).

It would've been far better to have both options. I don't want to recall each choice each of my characters made.

I'm sure someone will release a conversion tool that takes DAO/DA2 saves and changes them into a Dragon Age Keep profile.

I like the fact that they used the naming convention for the old fan-made savegame editors for Baldur's Gate 1 & 2: Gate Keeper and Shadow Keeper.

cursedseishi:

Anders isn't a retcon. During Awakening, you already see Anders talking to Justice (the same spirit thats within him now) about the whole "possessing body" thing, as well as his curiosity about the whole process. He even shows an interest in the thought of becoming a vessel. And that's precisely what happens, either way obviously enough Justice possesses him, which either saves him and drives him nuts, or just drives him nuts.

It's been a while since I played DA2, so I admit the nuances escaped me. But I still consider it a huge retcon because the actual explanation for his non-death in game was pretty much how I described it, even though your explanation is much better. Justice is never even mentioned - it's just him walking away from the battle while nobody was watching. Another thing to consider is that it's possible not to recruit Anders in Awakening (you can hand him over to the templars after the first quest). Yet, if you import that scenario, he still somehow encounters Justice, and gets possessed by him. I mean, it's possible... but contrived as hell.

But I didn't know about the Ashes losing their potency; I never sided with the cultists in my playthroughs (I honestly didn't even know Leliana could die until after I completed DA2), and I certainly never heard Gaider's remark. I guess that is a lot worse.

Darn, the more I learn about DA2 the dumber it gets.

I wish there was an option to kill him outright.

I don't mean to be nitpicky either, but you can kill Anders in the final act of the game... but it's still too little too late. Would've loved to see a bitch-slapping brother mechanic though. I'm just glad he's absent for most of the game.

Love this idea! I wish more games incorporated stuff like this (like Witcher 2). The ME Motion comic DLC's were basically this idea (savegame editor with graphics and voice-over)

Sure, it isn't optimal, but it beats playing DA Origins 10 different ways, especially as I've already beaten it 3 different ways, haha.

I had this idea when they first announced that we'd be able to import saves from Mass Effect 1 to Mass Effect 2. It doesn't take a lot of brain power to figure it out. Especially since save file editors already exist. It's actually surprising that it took them this long.

Though a save import seems more personal, this is a good idea. Seeing as I played origins, DA2 and the mass effect series on my Xbox and have since moved to the glorious realms of PC gaming, I'm glad I ca just remake my story as opposed to re-buying and playing the games, making the exact same choices as before. Though after seeing mow much choices meant in ME3, there probably isn't any point of doing this anyway.

Maybe I will be more optimistic, if they confirm anders and merril are in the game, as major charactors. :D

Compatriot Block:
I am on a different Xbox hard drive than I was on when I played Origins and 2, so this is awesome news. I've always wished game choices could be attached to a gamertag instead.

I just wanted to get some positive stuff in early before this devolves.

Dont know if I can post this (also don4 know why I wouldnt)

There is a pr8gram called Modio that takes the profile associated with one save, and reasociates it to another one. So you should be able to load up your old save. Mits pretty easy too. I also use it to back up jy 360 saves onto my pc.

They're probably only doing it because the old games won't run on new consoles, but it's a brilliant idea. I just wish it was part of the game and not a separate online service.

Does anyone know if there will be an option in the keep to have all heads that have been cut off remain off? Like maybe a checkbox or something?

Simple Bluff:

cursedseishi:

Anders isn't a retcon. During Awakening, you already see Anders talking to Justice (the same spirit thats within him now) about the whole "possessing body" thing, as well as his curiosity about the whole process. He even shows an interest in the thought of becoming a vessel. And that's precisely what happens, either way obviously enough Justice possesses him, which either saves him and drives him nuts, or just drives him nuts.

It's been a while since I played DA2, so I admit the nuances escaped me. But I still consider it a huge retcon because the actual explanation for his non-death in game was pretty much how I described it, even though your explanation is much better. Justice is never even mentioned - it's just him walking away from the battle while nobody was watching. Another thing to consider is that it's possible not to recruit Anders in Awakening (you can hand him over to the templars after the first quest). Yet, if you import that scenario, he still somehow encounters Justice, and gets possessed by him. I mean, it's possible... but contrived as hell.

But I didn't know about the Ashes losing their potency; I never sided with the cultists in my playthroughs (I honestly didn't even know Leliana could die until after I completed DA2), and I certainly never heard Gaider's remark. I guess that is a lot worse.

Darn, the more I learn about DA2 the dumber it gets.

I wish there was an option to kill him outright.

I don't mean to be nitpicky either, but you can kill Anders in the final act of the game... but it's still too little too late. Would've loved to see a bitch-slapping brother mechanic though. I'm just glad he's absent for most of the game.

Yeah, the games writing (unsurprisingly at this point) does a piss-poor job of actually ever explaining anything. Justice possessed him, Justice gets corrupted and turns into Vengeance, and that's pretty much the sole reason he does what he does at the end. And its also the sole reason he's allowed to live until the end anyways, Plot Armor until he fulfills some arbitrary act any NPC could of done, same as Leliana's role in the game.
Though looking at the wiki, it's yours as well. He does a double and runs off, despite whatever the game says. Which well, as you said, just makes it sound dumber.

Honestly, I think it all comes down to the "1/2" switch they wrote in for everything. Kind of like how they handle his first quest where you help his friend, whose either a friend or a "friend". Instead of giving characters defined preferences and motives, they just wrote two mediocre bits for every situation and slipped them into the game instead. Oh you're his rival? He's so sorry about doing it and he can't help it! Oh, you're a friend? He totally did it on his own!

If the character was to either own up to it, or deny it, instead of blatantly switching faces, it would all work better cohesively. If Anders was a rival, then show it. Why is he apologizing and begging for help? Have him state he needs to do this, but will accept whatever happens next. And if he's a friend, have him apologize for committing such an act, while hoping your character would at least understand where he was coming from.

And yeah, that is a blessing in disguise, though if you're playing the physical characters it sucks because the sister is a more rounded and likable character. And of course, the whole "person required" just to have them survive, because unlike everyone else they are inconsequential to the plot.

edit:
And heck, adding onto the whole "Ashes' thing (as I just remembered while looking through the wiki some more), they bother to have an explanation for why the ashes might do what they do. It's surrounded in rather thick Lyrium veins (as Oghren points out), which seems to have an effect on everything around it.
They could of left in the idea of her being brought back by the ashes, if they left some side explanation hinting at that.

I know people are gonna be upset with this but personally I like it, instead of going back and replaying the game course i want just one thing different I can just use this. although I never actually completed either game...

Sounds like a good decision.

I no longer have the save games from DA1 or DA2 so I will be happy to be able to recreate the world as I would have left it.

Lets just hope they have a checkbox for "Dragon Age 2 was a really, really crappy dream and never took place."

Good. Dragon Age will be 5 years old by the time Inquisition comes out. Much as I enjoyed it, it would be utterly stupid to force me to play through it multiple more times just in order to see what happens in a new game. And I certainly have no intention of ever installing Dragon Age 2 again. Whether various choices mean as much as some people seem to want (spoiler: never going to happen) rather misses the point; this is the difference between having choices that may or may not mean anything and simply not having any choices at all.

So I kept my save files for all these years for no reason?
Awwwwwwww.

I know the import system from DA:O to DA2 sucked but I was hoping they'd sort it out, not just get rid of it all together.

 Pages 1 2 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Registered for a free account here