Wasteland 2 Gameplay Demo Explodes All the Goats

Wasteland 2 Gameplay Demo Explodes All the Goats

The 20-minute video shows dialogue, combat, and creative animal luring.

While Wasteland 2 is currently undergoing delays, InXile Entertainment wants to ensure its backers that the wait isn't in vain. To that end, it's released a sizable gameplay demo that shows off the NPC interaction, decision making, and creative solutions in their upcoming post-apocalyptic RPG with a gameplay demonstration.

The 20 minute demo has project lead Chris Keenan walk though a prison level. While Keenan notes that it's a few levels in, the open-world setup means that players can head there right away if they want too, "but it probably won't go so well," he notes.

The dialog system rings with a decidedly old-school tone, as players have to click on keywords to progress. Keenan talks about the various ramifications that each decision could have, both long and short term. An example is shown in the case of a wounded woman who begs for a mercy killing. The various responses the player can take don't affect a morality scale, nor do they award paragon points. They simply are, and the player will have to live with the consequences of his actions.

The video also displays a rather cunning use of the game's various skills. A character's high perception score spots a field of landmines, and instead of carefully attempting to either circumvent it or disarm a path, one ranger uses the Animal Whisper skill to lure nearby goats into the field, destroying the mines with bleats of surprise. Keenan claims that the sole purpose of the Animal Whisper skill isn't to trick harmless animals into exploding, but that's a possible outcome. One can only imagine how a morality slider might react to that.

InXile expects to start testing an open beta of Wasteland 2 in October, with a full release shortly after.

Source: YouTube

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that goat scream.
and that creepy radio message.

its looking good so far.
better than shaddowrun.

Ah yes, writers shoving their dictate of what is good or evil (...or parallels thereof) down the player's throat, is certainly a bit of a peeve in many titles. :7

Looks solid all around. One minor peeve that kept bugging me is the walking animations - they just seem awfully "floaty". Not sure how else to put it...

rhizhim:
its looking good so far.
better than shaddowrun.

To be fair, Shadowrun didn't exactly raise the bar...

Catching up on a couple of those updates is reassuring - they seem to have things well in hand and are enjoying being able to treat it with the time and attention they need to provide the game they wanted to bring forth. I'm looking forward to this, although I never got in to back the kickstarter in time. My copy is through backing the Torment kickstarter, so I'm not sure if I'll have to wait for that game to be done to get this. I can wait and have plenty to play in the meantime!

Jandau:
Looks solid all around. One minor peeve that kept bugging me is the walking animations - they just seem awfully "floaty". Not sure how else to put it...

I see what you mean - hopefully it's one of those things they'll get polished up before the release. Not a major deal though so if it's not, it doesn't seem like something that'd stop me enjoying the game.

looks boring. not my kind of game I suppose

First response: This looks an awful lot like Fallout. I know that Wasteland is what Fallout was based on, I really do, but watching this I found myself wishing it *was* Fallout.

Wellp, it doesn't look bad thus far. I guess it really comes down to the story.

I'm going to have to wait because my hardware is too old and I don't want to sit down to my shiny new computer bawx thinking about how much the purchase stung, but this looks like a title I'd really like. Especially considering that I've played the first one all the way through on my Commodore-64. Several times.

Somebloke:
Ah yes, writers shoving their dictate of what is good or evil (...or parallels thereof) down the player's throat, is certainly a bit of a peeve in many titles. :7

I've found that it's as much on how they're handled as how seriously people take it. I didn't mind how Fallout managed their morality system because it was pretty subtle and didn't hinder a lot in the general gameplay. In other games, it became quite a hindrance because I took it too seriously, like Black and White.

rhizhim:
that goat scream.
and that creepy radio message.

its looking good so far.
better than shaddowrun.

Shadowrun Returns was a pretty good game I thought. I really enjoyed it.

On Topic: I want the option to pick up the goat and beat the trader to death with it. That needs to be an option.

Way to get me excited thinking there was a demo out and then crush my hopes when it turns out it's a video they released.

Great, now I got the Fallout nostalgia itches :/
Looking forward to this. The recent revival of Shadowrun (sometimes a bit buggy but enjoyable) and others is a really great thing, even if they are "just indies".

SecondPrize:
Way to get me excited thinking there was a demo out and then crush my hopes when it turns out it's a video they released.

Yes, seriously.

To writer and anyone else who doesn't get, a "demo" is a small free playable sample of the game. Well maybe the preferred term for that now is "lite edition", per iOS.

 

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