Dragon Age: Inquisition Brings Back Tactical View - PAX 2013

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I really wish they had that enlightment in da:o which I could only play in third person because lolmasseffect.
At least they don't talk about awesome buttons and combos.

So, in terms of gameplay this all sounds pretty good. It sounds a lot like Mass Effect 3, but it sounds pretty good.

My concern is with this "Corruption"; I'm realizing more and more that Bioware has a bad habit of making the least interesting aspects of their plots the main focus of their stories.

DA: II's problems didn't stem from it's ambition, it had lots of interesting concepts, they were just poorly executed. One of the best things about DA: II was that it wasn't about the end of the world.

"It's the end of the world!" is overused because writers seem to think it's a convenient way to structure a plot, but they too often ignore it's short comings.

"OMG Its the end of teh world!" is convenient because it's flexible, and it's flexible because it's empty; there is literally no sane person who wouldn't be behind such a thing. The plot has no meaning and no nuance because there's no conflict beyond a struggle for survival. The fact that someone is willing to fight for their life tells us nothing about them because it's something anybody would do, the fact that a group of people would organize to fight their own extinction is a meaningless message because it's something anybody would do.

"Someone or something is causing it" doesn't make the story sound more interesting it makes it sound less interesting. Wouldn't it be more profound and evocative if instead of some comfortable, easily stereotyped, unearthly abomination causing all the problems it was just a matter of human imperfection?

While ambition was in no short supply for DA: II, structural discipline was sorely lacking; the game had two major plot lines, neither of which got the attention they needed, and introducing more extraneous bullshit, no matter how familiar Bioware is with it, will only make things worse. The pieces for a compelling story are starring you right in the face, Bioware, stop working so hard to ignore them.

Geo Da Sponge:
So, everything that was said in this article sounds good to me, although I'm still a bit "fool-me-once" after DA2. However, I still much preferred the art direction of Dragon Age when it was more low-fantasy like in Origins.

All of the outfits in that picture look bad to me, being over the top in a clichéd sort of frill-and-sigils way. Varric doesn't look too bad, but how badly could you mess his design up anyway? That mage on the right is the worst though.

To be fair to the mage, she's the setting's equivalent of the fench and a high ranking mage. And this is in a series where mage outfits are pretty terrible in general.

Then there's the fact that Origins, while good, had absolutely no personality of its own. And combat somehow felt like a step backwards from the games it was emulating. So it's to be expected that the sequels try something to make themselves stand out as well as speed things up or bring more flair. Scaling wave combat is dumb but does lend to some more cathartic moments in play and it's been nice to hear that it's been dialed back from that and they've removed level scaling. Now I wish they'd do something to make their class selection stand out more instead of going for that holy trinity nonsense.

The hook and chain weapon for warriors I read about in another article sounds neat, pull backstabbers out of their positioning or drop a shield for a few seconds. Just nice to hear something other than rogues getting tools with specific functions and warriors having something other than "Hit" and "Hit harder."

Anyway, thanks for the links to the confirmation articles guys. I like the qunari and am pretty excited to hear that they're playable.

Color me excited.. Also, thank you for not scaling strength. I hate that aspect of certain games. I can understand some repopulation, but I like know where and where not to go. Reminds me of the ole MM3 days, I would see Dragons and run away! haha.

Ferisar:

Soviet Heavy:

Drago-Morph:

Well, I mean, to be fair, Origins was a piece of shit in comparison. Fantastic game, absolutely, just not really in the same league as DA2.

You're right, I was wrong to even consider putting Origins in the same league as DA2. Dragon Age 2 is far, far worse than origins, which had the benefit of actually being good.

Ah yes, the stiff animations, creepy eyes, no style, a checkbook of fantasy cliches and a color palette taken straight from an actual cement and dirt factory Origins. How could it possibly have anything to learn from its sequel, or how can its sequel learn anything from the original? No, let's just be angry. It really solves everything.

Pfft.

(If it isn't clear, I don't dislike Origins. Just so we're not going to use that in whatever follows.)

I'll take checkbook fantasy cliches over holocaust jokes thank you. (Bioware actually did that, not conjecture on my part.)

I hope they finally nail the combat. Thay talk a lot about it, but it doesn't seem to be pleasing alot of people either way because everyone have different idead about wht it should be. Personally, I think Bioware's melee combat is too simple and no fun at all and their numbers-based stuff is totally unexciting(something feels horrible to me about dodging many meters out of the way of a monster's attack and still have it hit you because you were in front of it when it began its attack animation), so I'm not seeing a way this will pan out good for me. And even if they had looked at other action rpgs, would it work? I Like the system in Dark Souls, but that's a very specific sort of thing and doesn't mesh well with the group thing they are going for. Dragon's Dogma is pretty good about it, but that game is made by action game veterans and doesn't have any appeal outside of the action, so I assume they put all their focus on that. Amalur tried mimicking God of War, but that system got tiring many hours before that game ended because your arsenal was too small and the skills far between. They even had that harpoon thing Bioware is talking about as an early ability for warriors. My point is, I just don't believe Bioware will be able to make a fun battle system. And that's a shame, because that's most of the gameplay in Bioware games.

No worries about the story, even when they mess up I think Bioware writing is more good than it's bad.

Soviet Heavy:

Ferisar:

Soviet Heavy:

You're right, I was wrong to even consider putting Origins in the same league as DA2. Dragon Age 2 is far, far worse than origins, which had the benefit of actually being good.

Ah yes, the stiff animations, creepy eyes, no style, a checkbook of fantasy cliches and a color palette taken straight from an actual cement and dirt factory Origins. How could it possibly have anything to learn from its sequel, or how can its sequel learn anything from the original? No, let's just be angry. It really solves everything.

Pfft.

(If it isn't clear, I don't dislike Origins. Just so we're not going to use that in whatever follows.)

I'll take checkbook fantasy cliches over holocaust jokes thank you. (Bioware actually did that, not conjecture on my part.)

Fair. Still, don't dismiss the sequel. The direction it took actually gave the series some identity over the first one, which was mostly mirroring RPGs that predated it without much of its own outside of world-building. Some of the implications and story directions of the second game were also more intriguing than "dragon wants to kill world, you and world team up to fight crime at night".

Of course, then it had those other problems with parachutes and and recycling, as well as being much more constrained (yes, and other things), but that's what appropriate development times are for. Either way, don't close off the possibility that this will be fine.

Meow meow meow :D

CJ1145:

Drago-Morph:
Origins isn't good, it's great. But DA2 is way, way beyond that in its quality. DA2 is easily one of the best games ever made. Maybe not to the blinded crowd who can't see past the loss of their precious "old-school 90's RPG nostalgia", but then again, very few things please them, so their taste isn't generally indicative of quality.

image

Dragon Age 2 was a long slog of boring, uninspired and stale combat against unvaried mobs of cannon trash, with a story that borders on archaic with its lack of originality. The only saving graces were the hints of greater story, such as going to the Dwarven Thaigs, and the characters and their interactions with both you and one another. But BioWare doesn't really get points for that anymore, because it's what is expected of them and is likely to get them points lost if they manage to fuck it up. Any attempt at being its own unique world like in Origins (and it being unique THERE is debatable too) is tossed away in favor of a two-pence fantasy schlockfest with all the ripped off DnD and Thieves' World trappings thrown into the melting pot.

As a sequel to Origins, 2 was horrid.

....I'll agree with a lot of that assement, but a story that borders on archaic with a lack of originality is pretty much DA:O in a nutshell. Granted, there's a lot nuance to it that mitigates the fact that YOU are the ONLY ONE who can stop the APOCALYPSE!, but that is the basic story we've got here. And it's the oldest one in the goddamn book. I won't let you criticize DA2s story for a lack of originality when the basic concept of DA:O is only slightly younger than the advent of writing.

Drago-Morph:

Soviet Heavy:

Drago-Morph:

Well, I mean, to be fair, Origins was a piece of shit in comparison. Fantastic game, absolutely, just not really in the same league as DA2.

You're right, I was wrong to even consider putting Origins in the same league as DA2. Dragon Age 2 is far, far worse than origins, which had the benefit of actually being good.

Origins isn't good, it's great. But DA2 is way, way beyond that in its quality. DA2 is easily one of the best games ever made. Maybe not to the blinded crowd who can't see past the loss of their precious "old-school 90's RPG nostalgia", but then again, very few things please them, so their taste isn't generally indicative of quality.

Holy crap I havent laughed that hard in a while, thank you.

OT: I am cautiously optimistic, it seems like they are learning from their mistakes. That combined with EAs new reutrn policy may well convince me to pick this up to try it fairly soon after release.

Please jut get rid of the dialog wheel options please please please ..............

Soviet Heavy:
Remember how during DA2's promotional campaign they kept insisting that Origins was a piece of shit in comparison? Yeah, now look at them.

I must have missed that entirely, do you have any sources?

I wonder if they'll get death threats again and/or have a long argument in their forums because some people don't like the fact that being gay is an option in these games.

Drago-Morph:

Soviet Heavy:

Drago-Morph:

Well, I mean, to be fair, Origins was a piece of shit in comparison. Fantastic game, absolutely, just not really in the same league as DA2.

You're right, I was wrong to even consider putting Origins in the same league as DA2. Dragon Age 2 is far, far worse than origins, which had the benefit of actually being good.

Origins isn't good, it's great. But DA2 is way, way beyond that in its quality. DA2 is easily one of the best games ever made. Maybe not to the blinded crowd who can't see past the loss of their precious "old-school 90's RPG nostalgia", but then again, very few things please them, so their taste isn't generally indicative of quality.

While I liked DA: Origins more than DA 2 I still found DA 2 to be very enjoyable.

On Topic: I am happy to hear that the combat from Origins is returning. The combat in DA 2 was to fast paced for me. I liked the slower paced combat in Origins more. Over all though it sounds like DA: Inquisition is shaping up to be a great game. I can't want to play it.

Can't help but think of Mel Brooks singing, "The inquisition, what a show.." Certainly more fun than playing a DA game.

"Bigger than all of DA2" isn't something to brag about. Bastion, the much-beloved indie title that sits at a quarter of DA2's length, is bigger than DA2. Hell, the original Paper Mario was bigger, and that was on the N64! Now, tell me DAI is gonna be the size of something like, let's say Far Cry 3, or Just Cause 2, and you will have my attention. And, from the sounds of it (and how much they're taking cues from Skyrim), that might be what's going on. Which is good. Great, even. It's exactly what we want.

Oh well. It's not like "Skyrim, written by Bioware" isn't pretty much exactly what I've been wanting for years now, so I'm already on board. Shame this means I have to accept that DA2's angsty abomination wizards have to exist. And it seems that Varric has left Kirkwall, for some reason, though you'd think if he was going to do that then he'd be off with his best buddy Hawke, unless this is what he did immediately after palling around with Isabella and King Alistair to go find the totally-not-dead Maric and playing games with Sten from Origins who I guess we now call Arishok, seeing as his name was only his title.

And Cassandra Penderghast is back, which is all kinds of yawn-worthy.

Nice to see Bioware keeping up their fine tradition of ridiculously goofy and impractically dumb helmets, though. KOTOR, Mass Effect 2 and 3, DA2, and now DAI. Silly hats abound!

IceStar100:

Adam Jensen:
I am surprised at how I just can't seem to care about this game at all. When someone is talking about DA: Inquisition I feel the same way that I feel when someone is talking about a sports game. I simply don't give a shit. And that really surprises me.

You know I'm in the same boat. Why it scares me is I'm the one who got the comics and the books. Pretty much anything to do with Mass Effect or Dragon Age I paid for. There was a time where I looked forward to bioware putting anything out. Yet not I just found out there is new books out for dragon age. Not getting them it just such a fall from fan boy to Meh.

What I liked best about Dragon Age Origins was the story, companion dialogue, and music. So far I've seen neither head nor tail of any of these things in Dragon Age (3?) Inquisition. They can talk about the open world and tactical camera until the cows come home, but I'm not going to get excited until I see something about the plot and characters. After all, there's already a boatload of interesting-looking open world games coming out (The Witcher 3, namely, or Watch Dogs for the less fantasy-RPG-inclined, among others).

Adam Jensen:
I am surprised at how I just can't seem to care about this game at all. When someone is talking about DA: Inquisition I feel the same way that I feel when someone is talking about a sports game. I simply don't give a shit. And that really surprises me.

If you saw the "gameplay" they showed, it should be obvious. It's an action game with a lot of fucking setpieces. Except this time they're more dragin flavored. Enjoy!

I dunno, it used to be that any BioWare game was an auto purchase for me, and I don't want to be one of the people getting all whiny about problems that aren't all that bad in the end (Seriously, DA2 felt like it had a lot of potential but was rushed out unfinished, and 95% of ME3 was one of the best games I've ever played.) but I just can't get all that hyped about this despite the fact that it all sounds awesome. I kinda feel like this is BioWare's last chance to win back their status as one of the best game developers in the world, and I'm not quite sure how it came to this so quickly.

Drago-Morph:
Origins isn't good, it's great. But DA2 is way, way beyond that in its quality. DA2 is easily one of the best games ever made. Maybe not to the blinded crowd who can't see past the loss of their precious "old-school 90's RPG nostalgia", but then again, very few things please them, so their taste isn't generally indicative of quality.

I thought Medieval Mass Effect was shit, not really because it lost "90's RPG nostalgia" as you call it, since that's pretty much just the change of a camera angle (and also I never played any Baldur's Gate-type games), but because it was pretty much that, "Medieval Fantasy" Mass Effect, as a standalone game it could've been better received, but tying that to the first one was a mistake imo. It had no memorable characters except for that beard-less dwarf, the story was dull and the gameplay was set for console controls from the beginning. And seeing the same town over and over and over (...) and over again didn't help much either.

It all looks like good news, now they still need to talk about your party. One of the problems with DA2 was that your followers were kind of uninspired and boring compared to Origins. Varric is good I guess, but none of the others actually mean anything yet.

What would really seal the deal for me: player modding like DAO. Not sure if I should even be dreaming of it, but who knows.

Really though, there's nothing I see to complain about. People that are already getting up in arms about it for some reason: take a chill pill, look at it like any other game.

Geo Da Sponge:
So, everything that was said in this article sounds good to me, although I'm still a bit "fool-me-once" after DA2. However, I still much preferred the art direction of Dragon Age when it was more low-fantasy like in Origins.

All of the outfits in that picture look bad to me, being over the top in a clichéd sort of frill-and-sigils way. Varric doesn't look too bad, but how badly could you mess his design up anyway? That mage on the right is the worst though.

Yeah, it does look somewhat painfully mediocre. Especially this picture right here looks like it's from some run of the mill free-to-play MMO.

Hopefully it'll look better in motion and with the camera zoomed out. I also noticed it mainly the daytime screens that look this flacid.

Good to see some effort put into game play! Maybe they could make a updated version of DA 2 >>.

So does this mean they're giving us the option of both combat systems or are they just using the same one from DA:O?

I really want this game to be good.

But this part concerns me a little.

Unfortunately for you, the holes spawn all kinds of nasties like undead and the mages and Templars are too busy fighting each other to deal with the problem.

That is essentially the plot of almost every Bioware game it seems. "Big evil that logically people should be uniting to fight, but inner conflicts mean that it's down to you instead". If we have to convince the Mages and Templars to kiss and make up to take on the bigger threat then it will be terrible. That is pretty much the essence of both Mass Effect 3 and Dragon Age: Origins.

Especially considering how they also like sticking you as a part of some kind of special Order to do so. Spectres, Grey Wardens and now the Inquisition. The idea seems solid, but if they are re-treading the basic plot of their other games it's going to feel far too similar.

Naturally it is too early to say for sure, but I hope they are a little bolder with the storyline.

Casual Shinji:

Geo Da Sponge:
So, everything that was said in this article sounds good to me, although I'm still a bit "fool-me-once" after DA2. However, I still much preferred the art direction of Dragon Age when it was more low-fantasy like in Origins.

All of the outfits in that picture look bad to me, being over the top in a clichéd sort of frill-and-sigils way. Varric doesn't look too bad, but how badly could you mess his design up anyway? That mage on the right is the worst though.

Yeah, it does look somewhat painfully mediocre. Especially this picture right here looks like it's from some run of the mill free-to-play MMO.

Hopefully it'll look better in motion and with the camera zoomed out. I also noticed it mainly the daytime screens that look this flacid.

Just as a reference point of some in-motion shots along with some chatty chat stuff. It looks gorgeous (at least... TO MEEEEE, HAHAHAHAHA. OPINION MOTHERFUCKER)

And before SOMEONE goes "ACSHUN ARRPEEEGGEEE?", no. The UI is turned off. Calm daown.

I want to get excited about this, I really do. Especially with the Qunari being a playabale race as I love the Qunari.

But............

I got excited about DA2 as well and was let down hard. I don't want to look forward to this until I see some reviews.

ahaha.
amazing combos.
great roleplaying.
wtf, is the author on drugs?

there was no role to play, your actions do not matter. your familiy is ruined. mages and templers die en masse and you have to mass murder your way through the qun on top of that.

yeah.
and combat? an opponent that is dizzy takes more damage from lightning how? the combat was retarded.

As great as this game looks and likely will be, we all know that sadly this game will be metabombed.

*Captca French Phrases, okay, Obtenez baisée bombardiers d'examen de Metacritic.

Legion:
I really want this game to be good.

But this part concerns me a little.

Unfortunately for you, the holes spawn all kinds of nasties like undead and the mages and Templars are too busy fighting each other to deal with the problem.

That is essentially the plot of almost every Bioware game it seems. "Big evil that logically people should be uniting to fight, but inner conflicts mean that it's down to you instead". If we have to convince the Mages and Templars to kiss and make up to take on the bigger threat then it will be terrible. That is pretty much the essence of both Mass Effect 3 and Dragon Age: Origins.

Especially considering how they also like sticking you as a part of some kind of special Order to do so. Spectres, Grey Wardens and now the Inquisition. The idea seems solid, but if they are re-treading the basic plot of their other games it's going to feel far too similar.

Naturally it is too early to say for sure, but I hope they are a little bolder with the storyline.

I think back to basic is the best thing they can do. I'd rather see that then having them try to do some big grandiose adventure or something along the lines of DAII constrained story in Kirkwall. The strength of Bioware games has been the formula you described, because in that formula lies the conflicts that the well known characters from Bioware games are formed from. That formula makes the characters, or at least a good portion of them.

Bioware is not Obsidian, nothing they've done has convinced me they could pull off intrigue and plot twists like Obsidian can. They aren't nearly subtle enough. Also, with the way the past games have gone, they don't have much room to go elsewhere in terms of the story anyway. DAII was very much a setup for this whole conflict, and the Dark Spawn were finished off in DA:O. Yes, there was the architect in Awaekening, but c'mon, who are we kidding? Assuming that even matters to Gaider and his underlings in the first place, it'll get retconned to suit their convenience.

We'll see what happens. Time will tell.

sumanoskae:
So, in terms of gameplay this all sounds pretty good. It sounds a lot like Mass Effect 3, but it sounds pretty good.

My concern is with this "Corruption"; I'm realizing more and more that Bioware has a bad habit of making the least interesting aspects of their plots the main focus of their stories.

DA: II's problems didn't stem from it's ambition, it had lots of interesting concepts, they were just poorly executed. One of the best things about DA: II was that it wasn't about the end of the world.

"It's the end of the world!" is overused because writers seem to think it's a convenient way to structure a plot, but they too often ignore it's short comings.

"OMG Its the end of teh world!" is convenient because it's flexible, and it's flexible because it's empty; there is literally no sane person who wouldn't be behind such a thing. The plot has no meaning and no nuance because there's no conflict beyond a struggle for survival. The fact that someone is willing to fight for their life tells us nothing about them because it's something anybody would do, the fact that a group of people would organize to fight their own extinction is a meaningless message because it's something anybody would do.

"Someone or something is causing it" doesn't make the story sound more interesting it makes it sound less interesting. Wouldn't it be more profound and evocative if instead of some comfortable, easily stereotyped, unearthly abomination causing all the problems it was just a matter of human imperfection?

I agree wholeheartedly with you. But that's just not what people want. Judging by the reactions to Bioware's games over the years, people just want to wander around the world to gather up a crew/races/resources/whatever and then fight a big dragon at the end. It's really that simple. Anything deeper than that is not only hard to pull off, but also alienates about half the audience who won't interpret it the way you want it to be.

Personally I'm looking forward to this game because I very much enjoyed both Dragon Age games so far, both for their own different reasons.

The thing that is really promising for me is that they've started all their big reveals now, which suggests that they had these reveals prepped for a fall 2013 release. Then they're announcing that it'll actually release fall 2014. This again suggests that they decided "hey, we need more time to make this thing work" and then TOOK THAT TIME. I may be drawing too many conclusions from disparate facts, but if I am correct this is a promising sign.

Well the only way to express my feelings is to quote Django Unchained: "Gentlemen, you had my curiosity. But now you have my attention"
Seriously I'm trying not to get hyped for this Bioware hasn't released a great game for awhile but I am looking forward to playing this all the same.

When he said Dragons have returned, I could only think, you act like they just came back in this game. They didn't, the reason this is called the Dragon Age is because dragons started coming back.

Greg Tito:

I'm one of the vocal minority of gamers that actually thoroughly enjoyed Dragon Age 2 for its amazing role-playing and the fun of pulling off interesting combos in the action-based combat.

Yes, the rest of us said "This roleplaying is amazing, but I just don't like it."

WouldYouKindly:
Granted, there's a lot nuance to it that mitigates the fact that YOU are the ONLY ONE who can stop the APOCALYPSE!, but that is the basic story we've got here. And it's the oldest one in the goddamn book. I won't let you criticize DA2s story for a lack of originality when the basic concept of DA:O is only slightly younger than the advent of writing.

Funnily enough my warden didn't save the world. Alistair did in both my playthroughs. He slept with Morrigan or sacrificed himself, through out the whole of DA:O I was Alistair's companion.

So, YOU being the ONLY ONE who can stop the APOCALYPSE is blatantly wrong.
Apart from that I pretty much agree with everything you said.

OT:
I'm cautiously optimistic. This might be the Bioware game that drags me back in.

Some of the melee combat seems influenced by Dark Souls. I'm now cautiously optimistic.

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