Final Fantasy 14 Team Didn't Expect So Many Players - PAX 2013

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Final Fantasy 14 Team Didn't Expect So Many Players - PAX 2013

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Producer & Director Naoki Yoshida said FF14's launch problems are all due to underestimating the excitement.

Way more people wanted to give Final Fantasy XIV: A Realm Reborn a shot than Square Enix anticipated. After the disastrous launch way back in 2010, FF14:ARR's new director/producer Naoki Yoshida - known to fans as Yoshi-P - said he assumed many Western gamers would let others test the waters first instead of flooding into servers on day one. He was humbled at the response, as he said when I got to speak with him through a translator at PAX Prime 2013. It must be frustrating to have to go through a shaky launch yet again, especially since the buzz from the beta was so strong, but Yoshida still finds himself doing damage control.

"I want to start off by thanking Western fans for keeping an open mind this whole time," Yoshida said. "We had a rocky launch [in 2010] and we lost a lot of trust. Thank you for giving us a second chance, for that we really thank you."

As for the current server problems and long queues afflicting the current launch of A Realm Reborn since August 27th, Yoshida was very apologetic. "We didn't expect this kind of response at launch. We thought players would let others take the plunge," he said, based on how bad it was in 2010. The number of players trying to log into FF14:ARR has "exceeded expectations."

That said, things are in motion to alleviate the problems, and a fix will be coming sooner rather than later. "Our server team is working around the clock to fix the issues," said Yoshida. "We are working on an update to distribute the server load that will go live on Wednesday [Sept. 4th] that will clear everything up. Then we'll be ready to take the next step with our fans."

Yoshida also wanted to clear up a big miscommunication regarding player videos of FF14 footage on YouTube such as Let's Plays or walkthroughs. He said there are no restrictions going forward, you can post whatever videos you like without fearing the wrath of Square Enix taking them down.

As for players frustrated that they can't play with their friends on the right servers, Square Enix is working on a server transfer program. It's unclear if there will be free transfers offered, or if a small fee will be involved. Yoshida wants to avoid the situation where all the players transfer to the same server for free, but we should see a transfer system for FF14 in place in the next month or so, and we'll get more details on pricing then.

Okay, whew, damage control over. Let's talk about the game. Most people who have gotten to play ARR have thoroughly enjoyed the innovations it brings to the MMO space, but there are still a few nagging design issues. I asked Yoshida about the lack of dedicated healing classes in the first few levels.

"The Arcanist actually has enough healing spells to make due in most situations until you get to level 30," Yoshida said. "We will probably make a change in the duty finder to designate the Arcanist as a healing class so that it's easier to group up with them."

Surpisingly enough, Yoshida said their internal metrics say the problem isn't a lack of healers at those levels, but a dearth of tanks. "We are considering offering bonuses to the tanks so that more players choose to play them," he said.

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Final Fantasy XIV - A Realm Reborn
categories: 3d, fantasy

FINAL FANTASY XIV: A Realm Reborn is a massively multiplayer online role-playing game (MMORPG) that invites you to explore the realm of Eorzea with friends from around the world.

FINAL FANTASY XIV: A Realm Reborn lets you party up and adventure with a multitude of players from across the globe. Forge friendships, mount chocobos, and board airships as you and your companions create your own unique stories in Eorzea. All the classic elements from the series that you have come to know and love are waiting!

Set out alone or enlist the aid of friends as you undertake epic quests, battle familiar FINAL FANTASY monsters, and acquire unique abilities and equipment. Embark on the adventure of a lifetime to help reforge the fate of Eorzea!


One thing I was confused about when FF14:ARR was first announced was how Square Enix decided to stick with the subscription model, despite the obvious benefits of free to play in the current market. I asked Yoshida why he choose to stick with forcing the player to pay 15 bucks a month.

"Final Fantasy 14 was developed using all Square Enix's money, there were no outside investors or publishers," he explained. "So if FF14 is in the red, losing money, we can wait it out until the subscriptions stabilize.

"We stuck with subscriptions because we wanted a stable amount of money to pay developers to develop patches on time. We didn't want to get into a situation where we couldn't afford to make a patch," he continued. "As a producer, I of course will be watching how the money flows and will evaluate the situation. If we had to change to a free to play model, we would probably offer a hybrid model with free to play servers and subscriptions servers, but it's not something we have planned right now."

I'm skeptical as to whether the free to play model features has such a high fluctuation of income, but it seems Yoshida's information points to that. I also fail to see why he's ok with going in the red with a subscription model but not in the free to play to pay his own developers.

Part of me is afraid Square and Yoshida are falling into the same trap they did when FF14 first launched. Yoshida admitted bravado was to blame.

"One of the biggest reason FF14 failed, was that we didn't understand the Western MMO market and how it had changed," he said. "We had the mentality that 'We are the best. We are Square Enix. We know what players want.' We had so much success with Final Fantasy 11, but we didn't study what had changed in the market since then.

"One of things I did when I took over development of FF14:ARR was to make everyone play current MMOs to see what Western players expect and to get back to that global standard," Yoshida said.

He also mentioned how he was fan of the older Final Fantasy RPGs, the deep rich and dark stories. "The current Final Fantasy games feel like they are for kids," he said, oddly criticizing his own company's offerings. "I want to make a Final Fantasy game that's more for our generation, our older fans, and the response from fans so far is that Final Fantasy is back."

Final Fantasy may be back, and by all accounts from Nick Lalone and the WarCry team, A Realm Reborn is an excellently designed MMO. Hopefully the server issues are indeed cleared up next Wednesday, and enough players can get to play it so that the business decisions Square and Yoshida have made prove true.

Otherwise, Yoshi-P may have to continue doing damage control.

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Check out more on Final Fantasy 14: A Realm Reborn on WarCry by clicking below!

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Final Fantasy XIV - A Realm Reborn

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Stupid monthly paychecks. Was in the phase 3 and 4 beta for this and loved it. Can't wait to pick up a copy in 2 weeks.

Might pick up a copy when the servers can handle the traffic. Glad to see they managed to make a proper FFXIV.

The game really is quite fantastic. I haven't had so much fun with an mmo since I picked WoW all those years ago.

That's all pretty good news to me. Not only should digital sales hopefully be back by wednesday, but with the youtube ban lifted my favourite youtube reviewers may review it after all. Which would be most welcome because I haven't been this indecisive about a game purchase since I had to choose pokemon blue or red!

Yeah yeah yeah, let's wait a few months and then let's take a look at the game. From what I've seen during the beta, it's the same boring s*** as WoW just in a different look.

KeyMaster45:
The game really is quite fantastic. I haven't had so much fun with an mmo since I picked WoW all those years ago.

Same here, with the exception that I can't log on to play the damned thing. I posted a blog on my character's lodestone page that sums up my thoughts and feelings regarding the entire launch debacle. I will link it here.

Note to mods: If this does violate some rule, please notify me so that I can edit my post. Thanks.

http://na.finalfantasyxiv.com/lodestone/character/2821717/blog/60605/

bliebblob:
That's all pretty good news to me. Not only should digital sales hopefully be back by wednesday, but with the youtube ban lifted my favourite youtube reviewers may review it after all. Which would be most welcome because I haven't been this indecisive about a game purchase since I had to choose pokemon blue or red!

If you like classic and iconic Final Fantasy things, this game is definitely worth the purchase...once the issues with the servers are adequately addressed.

nodlimax:
Yeah yeah yeah, let's wait a few months and then let's take a look at the game. From what I've seen during the beta, it's the same boring s*** as WoW just in a different look.

I know bro it's like, so boring in the same way that the most successful mmo ever is so super boring that everyone hates it.

Honestly, the only people who would want this game to fail are people who hate Square Enix. I'm going to plunge into the game myself in maybe a month or two, I always avoid mmo launches.

I'm not generally interested in MMOs, but since it is Final Fantasy I'll give it a quick shot. If anyone can answer these questions for me, I'd be very thankful for the information.

1) Is the combat system Point-and-Click, like I click on an enemy and my character starts punching the enemy until it dies?
2) Is the ability system like a xylophone?
3) Do I have to collect 20 asses at any point?
4) Is everyone The Chosen One?
5) How nice is the general community?

Greg Tito:
Way more people wanted to give Final Fantasy XIV: A Realm Reborn a shot than Square Enix anticipated.

Square Enix's reaction, to me, sounds like a lack of faith in their own product. That is not a happy sign.

008Zulu:

Greg Tito:
Way more people wanted to give Final Fantasy XIV: A Realm Reborn a shot than Square Enix anticipated.

Square Enix's reaction, to me, sounds like a lack of faith in their own product. That is not a happy sign.

No, this is what all online game launches do. They sell X million copies of an MMO and every time they seem surprised that the servers can't support X million players...

Not seen one get it right yet. SWTOR did nearly, very good servers stability, just some long login queues at peak time. (Yes I know they screwed the pooch later, but that's another thing)

Huh, I always thought the problem with FF14 v1 was that they outsourced it to a crummy Chinese MMO Programming mill and didn't realize that crap work would make people dislike. I guess they just assumed that a big name MMO didn't need to actually be made in house to any standard of quality. Of course that's about par for the course for SE these days so why the heck am I surpsied.

Would be nice if we got a Mac version ... but that isn't going to happen is it. ><

Doubt my laptop could handle it even if they did release a Mac version.

008Zulu:

Greg Tito:
Way more people wanted to give Final Fantasy XIV: A Realm Reborn a shot than Square Enix anticipated.

Square Enix's reaction, to me, sounds like a lack of faith in their own product. That is not a happy sign.

The market is saturated. It doesn't help that FFXIV is a sub game.

I only noticed the game a few days before early access and decided to buy it.
Unfortunetly I'm pretty sure a huge amount of the Western audience will leave when their free month is up, myself included. I expected some grind, being an Asian MMO and all, but not this much. Lost all intrest in the game a few days ago due to the quest shortage that starts around level 36... and that's only with one class. I can't imagine the pain of leveling up another one without any quests at all - or a third one(I'm a huge altoholic and have to try everything) etc etc.

It's very good for a new release, if you can call it that, but it really needs more quests for those that doesn't enjoy FATE/levequest grinding. Another possiblity is making the exp in instances worth it. Way too low at the moment.
Having light parties of four was also a really bad move I don't understand. The queues for dps is insane since there can be only two per party.

CkretAznMan:
I'm not generally interested in MMOs, but since it is Final Fantasy I'll give it a quick shot. If anyone can answer these questions for me, I'd be very thankful for the information.

1) Is the combat system Point-and-Click, like I click on an enemy and my character starts punching the enemy until it dies?
2) Is the ability system like a xylophone?
3) Do I have to collect 20 asses at any point?
4) Is everyone The Chosen One?
5) How nice is the general community?

Edit: Elaborating a bit since others understood your questions better than I did(really late here!).

1. Yes, the same way as in WoW, but most mobs uses AoE attacks which you can avoid by stepping out of the red area. Personally I'm not much for the system. It makes more sense than just standing there taking and giving blows, but for melee dps it's quite an annoyance.
The global cooldown for most skills is 2,5 seconds, and a few skills you can use in between, which makes combat fairly sluggish. I've played LOTRO for the past three years though so I'm used to that, but at times it can feel very slow.

2. Yes, some classes(all melee ones I tried so far) also uses combos and many attacks do more damage if you either flank them or attack from behind. Again, makes more sense, but it's quite annoying in instances when the tank doesn't stand still. Spent so much time on my lancer trying to find the flank of the enemies.
You got fewer skills than I'm used to though. At www.xivdb.com you can check all skills.

3. Yes, as in basically all MMOs. Don't expect anything different. You don't have to gather/kill as much as usual though, as already said.

4. Of course.

5. Since it's both on PC and PS3 you can expect a lot of silent players. The PC players are a gamble. Some nice people and the majority are douches, like in most MMOs.
In instances I've had runs with both silent, serious parties, talkative, nice parties and the douchebag parties where they whine and rage after every single mistake. Most of them have been nice. In the open world however everyone is a fucking douche. Had so many people wait for me to attack mobs only to tag them quickly before I strike.

Watch some gameplay videos and decide for yourself if it seems intresting or not. Just be prepared for the grind. Since you're not used to MMOs it might get extremely frustrating for you.

CkretAznMan:
I'm not generally interested in MMOs, but since it is Final Fantasy I'll give it a quick shot. If anyone can answer these questions for me, I'd be very thankful for the information.

1) Is the combat system Point-and-Click, like I click on an enemy and my character starts punching the enemy until it dies?
2) Is the ability system like a xylophone?
3) Do I have to collect 20 asses at any point?
4) Is everyone The Chosen One?
5) How nice is the general community?

1) Its point and click, BUT mobs have stronger abilities that show as a red cone or box or circle that you have to move out of or take large damage / status effects. (Similar to GW2) Its a mix of both worlds really.

2)If you mean like Press buttons to do attacks in a rotating fashion, yea it is. You can equip some cross-class abilities though (like a Marauder's Bleed on your Archer class) (P.S If you don't already know, One character can be every class)

3)Yes, but I haven't seen any of those quest go past a number of 5 or 6. There are other quests like hunt the target, Find the disguised target, and a "how many mobs can you kill in a time limit". To be fair, what other type of quests are you looking for?

4)It wouldn't be a MMO if you weren't. Personal story makes you feel like the chosen one, but when doing dungeons, you feel like a adventure (IMO).

5)Its mixed right now. with the servers being a mess, I think lots of people are on edge right now. I've personally have not come across any rude players, but I heard tanks get the short end of the stick though at later dungeons.

Jeez escapist you can be such negative nancys sometimes. Noones making the subscription complaint with the elder scrolls online. I think someone just wanted to pop in and play for free./:1

InfinityX:

1) Its point and click, BUT mobs have stronger abilities that show as a red cone or box or circle that you have to move out of or take large damage / status effects. (Similar to GW2) Its a mix of both worlds really.

2)If you mean like Press buttons to do attacks in a rotating fashion, yea it is. You can equip some cross-class abilities though (like a Marauder's Bleed on your Archer class) (P.S If you don't already know, One character can be every class)

3)Yes, but I haven't seen any of those quest go past a number of 5 or 6. There are other quests like hunt the target, Find the disguised target, and a "how many mobs can you kill in a time limit". To be fair, what other type of quests are you looking for?

4)It wouldn't be a MMO if you weren't. Personal story makes you feel like the chosen one, but when doing dungeons, you feel like a adventure (IMO).

5)Its mixed right now. with the servers being a mess, I think lots of people are on edge right now. I've personally have not come across any rude players, but I heard tanks get the short end of the stick though at later dungeons.

Oh sorry, I didn't elaborate on 2, I meant are there 50 different spells that your character can cast / have on HUD. I tend to dislike casting 20 different spells in a combo because "that's how you get the biggest dps/damage" in the game or whatever. Thanks though.

CkretAznMan:
I'm not generally interested in MMOs, but since it is Final Fantasy I'll give it a quick shot. If anyone can answer these questions for me, I'd be very thankful for the information.

1) Is the combat system Point-and-Click, like I click on an enemy and my character starts punching the enemy until it dies?

Yes and no. Depending on the class you're playing depends on how you tackle enemies. Though I have yet to try them I understand that many of the melee classes revolve around abilities requiring positioning yourself in relation to your target, flanking and what not. The ranged classes play like pretty standard fair casters, but again each has it's own little catch to combat. Another thing to note is that while an ability may be "instant" cast the game will not apply the damage until the animation for it is complete; in most cases this gives an instant spell maybe a 1/2 second soft cast time. Archers stand out amongst the ranged classes because though they have abilities with cast times they are allowed to move freely about the battle field while casting, so long as their enemy does not leave their line of sight.

Though I'm guessing the root of your question is does combat rely mostly on auto-attacking, and the answer is no. Auto-attacking is in the game, but if you rely on only that during combat you will be dead very quickly. Also if you intend to stand still and just mash buttons mindlessly while in combat you will die very quickly, because many enemies have telegraphed attacks that you must avoid (displayed by a red area on the ground to show where the ability will hit)

2) Is the ability system like a xylophone?

You mean does the UI make use of a hotbar to manage your spells and abilities? Yes, yes it does. If you don't care for that though you can always plug in a gamepad and play it that way. I've yet to try a gamepad, but I hear it works very well to the point where it really is just preference of play style (or you're playing it on the PS3).

3) Do I have to collect 20 asses at any point?

No, no mmo has ever requested you collect 20 asses of some creature, or 20 donkeys.

Currently at level 40 the most I have ever been asked to collect of anything is 8. There is no random drop on quest items like that either, if you're being sent out to collect 4 cyclops eyes you will be 4 for 4 on eyes and cyclops (cyclopi?), provided you were the one to tag the creature first. If it's a simple kill quest then you need to contribute enough damage to killing the creature to recieve credit, or tag it first. It's a level grind, and SE has put in multiple options for how you might want to tackle that. At the end of the day questing is grinding on monsters with context towards a larger story and world building.

4) Is everyone The Chosen One?

Again, yes and no. In relation to the world at large your character is considered but one face among a seething multitude of adventurers out looking for fame and fortune. On the smaller scale of you personally your character becomes embroiled in multiple story lines of varying degrees of grave importance. I can only speak in terms of the main story and Black Mage quest lines, but in both you're not "the chosen one" just an important piece to the puzzle of solving a problem.

The best way to put it is that one the level of a single player Square has crafted a story for people to experience that feels more akin to a traditional FF game. The disconnect of there being other players following the same story path as you is even lampshaded at one point where you character walks in to the inn where the game begins (which city this inn is in varies depending on what your starting class was) and see the proprietor giving the exact same speech you got to "another new adventurer".

Honestly I don't know what else to say about this. If it's something you can't mentally get over to enjoy the rest of the game, then I suppose that's a personal problem.

5) How nice is the general community?

They're a little bit on edge right now because of all the server problems, but nice enough I suppose. The community certainly isn't dandelions, roses, and hugs. If you can put up with basic forum bile then you should be able to stand the FF14:ARR community.

Now let me ask a question of you.

Did you really want someone to provided answers to these questions or were you just rattling off Yahtzee's list of MMO tropes, and really have no interest in playing MMOs at all?

CkretAznMan:
]Oh sorry, I didn't elaborate on 2, I meant are there 50 different spells that your character can cast / have on HUD. I tend to dislike casting 20 different spells in a combo because "that's how you get the biggest dps/damage" in the game or whatever. Thanks though.

Nah, Im just about to hit lvl 30, but I only have about 20 ability slots used up, 5-6 of those being Items.
I mostly tank, and my DPS rotation is mostly 1-2-3, or 1-2-4 if I need mana, But again, a DPS class has more combos to work with, and most of mine is Aggro gain, or defensive ones.

Usually your Highest damage comes from gear and position rather then press 20 buttons.

I can't accept that as an excuse. When it comes to stuff like this they should always plan for at least twice the number of players than they actually expect.

InfinityX:

CkretAznMan:
]Oh sorry, I didn't elaborate on 2, I meant are there 50 different spells that your character can cast / have on HUD. I tend to dislike casting 20 different spells in a combo because "that's how you get the biggest dps/damage" in the game or whatever. Thanks though.

Nah, Im just about to hit lvl 30, but I only have about 20 ability slots used up, 5-6 of those being Items.
I mostly tank, and my DPS rotation is mostly 1-2-3, or 1-2-4 if I need mana, But again, a DPS class has more combos to work with, and most of mine is Aggro gain, or defensive ones.

Usually your Highest damage comes from gear and position rather then press 20 buttons.

Also, the game uses a universal cooldown (using one ability sets off the cooldown for most other abilities), so there's none of that activating as many abilities as possible before your first ability cools down and you start the process over again.

KeyMaster45:
... Now let me ask a question of you.

Did you really want someone to provided answers to these questions or were you just rattling off Yahtzee's list of MMO tropes, and really have no interest in playing MMOs at all?

Oh, well ... I am actually interested in playing an MMO that I find intriguing to play or whatever, it's just that I suppose Yahtzee and I have similar reasons about not liking the genre. Though, I don't exactly remember what he hates in an MMO. But these questions are all out of my own concerns and experiences when playing an MMO. Also, 3 totally happens. Examples include World of Warcraft, TERA, MapleStory, and some non-MMO games. That's about the extent of my MMO experience... It gets kind of nauseating when that quest happens.

InfinityX:
Nah, Im just about to hit lvl 30, but I only have about 20 ability slots used up, 5-6 of those being Items.
I mostly tank, and my DPS rotation is mostly 1-2-3, or 1-2-4 if I need mana, But again, a DPS class has more combos to work with, and most of mine is Aggro gain, or defensive ones.

Usually your Highest damage comes from gear and position rather then press 20 buttons.

Oh, that's cool. A friend of mine described to me an MMO, I think it was Guild Wars 2, where everyone had 50 spells but your HUD could only hold 8 spells or so; everyone would wind up with totally different skill sets even if they were of the same class. I'd like to see MMOs doing that.

CkretAznMan:
Oh, that's cool. A friend of mine described to me an MMO, I think it was Guild Wars 2, where everyone had 50 spells but your HUD could only hold 8 spells or so; everyone would wind up with totally different skill sets even if they were of the same class. I'd like to see MMOs doing that.

Yea Guild wars 2 has something like that, where you get 10 slots to use, but like 30 to choose from (Though to be specific and a little off-topic...5 of those are actually locked in based on your weapon, and others really isn't that useful, Plus one of those slots only has 3 choices...so its really not as much as it seems)

FF XIV again, has Cross-Class skills, but its pretty limited. Right now, on my Tank, I Grabbed a Healing spell and Protection from the Healer class, a Poison DOT from the Archer class, and a Bleed from the Marauder class...so you can get some choices...(Emphasis on the SOME part)

CkretAznMan:
Oh, that's cool. A friend of mine described to me an MMO, I think it was Guild Wars 2, where everyone had 50 spells but your HUD could only hold 8 spells or so; everyone would wind up with totally different skill sets even if they were of the same class. I'd like to see MMOs doing that.

Definetly not GW2, but they did have an intresting skill mechanic.
Every class could use a certain variety of weapons, and each weapon comes with a few certain skills. You also unlock some extra skills(I think it was five). On the flipside you'd be very limited to your skills and had access to all of the weapon skills from very low levels, which made it feel like you never progressed.
The combat is quite intense though as you can move while casting any skill, so perhaps GW2 is more of your thing than FFXIV:ARR. No quests either, but their system was even worse.

DanielBrown:
Edit: Elaborating a bit since others understood your questions better than I did(really late here!).

1. Yes, the same way as in WoW, but most mobs uses AoE attacks which you can avoid by stepping out of the red area. Personally I'm not much for the system. It makes more sense than just standing there taking and giving blows, but for melee dps it's quite an annoyance.
The global cooldown for most skills is 2,5 seconds, and a few skills you can use in between, which makes combat fairly sluggish. I've played LOTRO for the past three years though so I'm used to that, but at times it can feel very slow.

2. Yes, some classes(all melee ones I tried so far) also uses combos and many attacks do more damage if you either flank them or attack from behind. Again, makes more sense, but it's quite annoying in instances when the tank doesn't stand still. Spent so much time on my lancer trying to find the flank of the enemies.
You got fewer skills than I'm used to though. At www.xivdb.com you can check all skills.

3. Yes, as in basically all MMOs. Don't expect anything different. You don't have to gather/kill as much as usual though, as already said.

4. Of course.

5. Since it's both on PC and PS3 you can expect a lot of silent players. The PC players are a gamble. Some nice people and the majority are douches, like in most MMOs.
In instances I've had runs with both silent, serious parties, talkative, nice parties and the douchebag parties where they whine and rage after every single mistake. Most of them have been nice. In the open world however everyone is a fucking douche. Had so many people wait for me to attack mobs only to tag them quickly before I strike.

Watch some gameplay videos and decide for yourself if it seems intresting or not. Just be prepared for the grind. Since you're not used to MMOs it might get extremely frustrating for you.

Oh, you being late is fine. I didn't notice your reply in my inbox, actually, so I accidentally skipped you. I don't exactly mind grinding since I enjoy doing that when I want to totally decimate a boss or something, but that doesn't mean I want to forced into grinding just so then I could survive or whatever. But having a general under ten asses is helpful, I guess... Well I guess it's unsurprising to hear 5 has the same answer for most multiplayer games, something that I've also avoided when playing. Ugh man, is it a requirement to be a total douche just because no-one knows who you are?

DanielBrown:
Definetly not GW2, but they did have an intresting skill mechanic.
Every class could use a certain variety of weapons, and each weapon comes with a few certain skills. You also unlock some extra skills(I think it was five). On the flipside you'd be very limited to your skills and had access to all of the weapon skills from very low levels, which made it feel like you never progressed.
The combat is quite intense though as you can move while casting any skill, so perhaps GW2 is more of your thing than FFXIV:ARR. No quests either, but their system was even worse.

How your describing the combat makes it sound interesting, but once again #1.

Lvl 64 Klutz:
Also, the game uses a universal cooldown (using one ability sets off the cooldown for most other abilities), so there's none of that activating as many abilities as possible before your first ability cools down and you start the process over again.

Hmm, I'm not sure how I feel about that. I'll check out a video and see how that works. But it is good that there are some restrictions on ability usage.

008Zulu:

Greg Tito:
Way more people wanted to give Final Fantasy XIV: A Realm Reborn a shot than Square Enix anticipated.

Square Enix's reaction, to me, sounds like a lack of faith in their own product. That is not a happy sign.

after last time can you blame them for having low expectations?

I kinda figured it was something like this though. Might try it later, after ya know, after the server issue is sorted.

CkretAznMan:
Oh, you being late is fine. I didn't notice your reply in my inbox, actually, so I accidentally skipped you. I don't exactly mind grinding since I enjoy doing that when I want to totally decimate a boss or something, but that doesn't mean I want to forced into grinding just so then I could survive or whatever. But having a general under ten asses is helpful, I guess... Well I guess it's unsurprising to hear 5 has the same answer for most multiplayer games, something that I've also avoided when playing. Ugh man, is it a requirement to be a total douche just because no-one knows who you are?

Possibly because I pasted it in there. Seems like it doesn't notify people then. :o
Not sure if you know the actual meaning of grinding since you don't play much MMOs. It means doing the same mindless task over and over again for, often slim, results. In FFXIV atm you're pretty much forced to run from one FATE to the next(FATEs are events that occur randomly on the map where you mostly kill enemies that appear and get some exp and tiny gold reward at the end). It's even more dull than it sounds since there'll only be a few you can do for your level and to be able to progress in the game you have to do it.
Can only speak for the grind between level 36-40, since I quit bothering after that, but from the forums and guild mates I've heard that it's the same way up to level cap(50). If it becomes your first MMO addiction you might not be too bothered, but I've been through that way too often. :P

Unfortunetly that attitude is standard. The only MMO I've encountered where the majority were really nice people was in LOTRO. Most probably because the average age of players is higher than in other MMOs. It changed a bit after the game went F2P and enemies were no longer tied to the first attacker only(if someone just made one auto-attack on your enemy they got full exp and loot). Then the scum revealed themselves... Still a lot more mature than the other larger MMOs however.
The best way to avoid those people is to find a good guild and try to do your instance runs with them. Won't help in the open world, but at least it's something.

CkretAznMan:
I'm not generally interested in MMOs, but since it is Final Fantasy I'll give it a quick shot. If anyone can answer these questions for me, I'd be very thankful for the information.

1) Is the combat system Point-and-Click, like I click on an enemy and my character starts punching the enemy until it dies?

I only have experience in a few of the classes, but from what I've seen so far I would give a strong no to this. The main classes I have combat experience with are gladiator (warrior, main weapon is a sword, and I believe you later specialize to either tank or DPS), thaumaturge (black mage essentially, you use offensive spells and try to keep your distance), and archanist (summoner basically, you summon a little pet to either tank or help deal damage, and have lots of damage over time spells. And later you get other things to summon, I believe).

In each of these classes, I found specific strategies and patterns that work well. They don't exactly tell you these exact patterns, but the way the job abilities line up it sort of points you in the right direction. For example, your first offensive ability with gladiator is fast blade. You do click to attack and then your character continuously attacks, but you're free to use abilities in battle, like Wow. Later you gain savage blade, which if you use it sometime after using fast blade deals double damage. BUT, you can't just mash the two back and forth whenever the timer is up. Well you CAN, but that isn't the most efficient way to do it. Using those abilities interrupt your normal cycle of attack, so using them at the wrong time can actually lower your DPS. You have to find just the right cycle to attack quickly and use your abilities as soon as possible.

With thaumaturge, your first spell is an ice spell, which grants you an effect which lasts 10 seconds seconds called Umbral Ice. Around level 3, you learn fire, which grants you an effect called Astral Fire which also lasts 10 seconds. You can't have astral fire and umbral ice up at the same time, and if you have ice up and you cast fire, it cancels out the effect altogether and does not grant a new one, and vice versa. Umbral ice slightly increases the potency of ice spells and increases your MP regeneration, while astral fire greatly increases the potency of fire spells but also begins to multiply the amount of MP each fire spell costs.

When you get fire, you also get an ability called transpose. Transpose will take whatever effect you have, umbral ice or astral fire, and switch to the other effect without having to cast a spell. The idea here is that you begin casting fire spells, and when your MP runs low you use transpose and cast ice spells while your MP regenerates.

And with archanist, at level 15 you gain a new form of your pet that specializes in tanking. There are benefits and drawbacks to this. The pet's default form specializes in dealing damage, but keeps a distance from the mob when it can, is a bit vulnerable to attacks, and doesn't usually generate enough hate to keep the mob off of you (or others, if you're in a party). The tanking pet has attacks that generate enmity, including one that has a slight area of effect. This one has a higher HP and can last longer, but the problem is if you're in a party and your tank needs to have control of hate, this pet takes away some of that control. It's great for taking care of adds and kiting, but it can cause massive hate spikes and aggro more than necessary.

And as far as I know, the other classes are like that too. There is a lot of button mashing at times, but there are definitely right and wrong ways to play each class. And if you are playing the wrong way, it WILL affect your party.

2) Is the ability system like a xylophone?

If I'm understanding your analogy, then yes, I'm afraid so. You trigger abilities with the 1 through = buttons, and then the next row is control plus 1 through =. I actually haven't decided how I feel about that, FFXI had a system where you write out your own macros, so rather than pressing every individual ability you strung them together yourself and made your own combos. I think FFXIV has a macro system as well, but I haven't gotten much into it yet.

3) Do I have to collect 20 asses at any point?

There are lots of fetch quests, but I haven't really come across an MMO that doesn't. Though they all have little stories involved, and some of them are quite funny if you stop to read them. There are great bits of writing to be found, and if you stop and read the text you begin to learn more about the culture of Eorzea. It's really neat, I think.

Oh, and it's never 20 asses. The most I've ever had to collect is about six, but generally if you have to gather something or kill mobs the number is between 3 and 5. They're quick and painless, and the most tedious thing about them is usually just running between where the monsters are and where the NPC is.

4) Is everyone The Chosen One?

Yeah, but again I've yet to find an MMO that isn't like this. Right now it's actually a bit comedic because so many people are at the same point in the main story, so you'll be in a room that supposedly belongs to a super secret order, only when the cutscene ends you see about two dozen other people crowded into the same tiny room in front of the same NPC you just talked to.

5) How nice is the general community?

Very nice, from my experience. I've messed up in a couple of dungeons, but I haven't been severely berated yet and the advice I've gotten has been friendly and obliging. And lots of people have stopped to help me with stuff (like taking care of monsters that spawn while I'm trying to do something that requires me to not be attacked for a certain length of time), and I've done the same for them. There are certain events in the game (called Fates) which are essentially open battles with special mobs that spawn, and it rewards you for stopping to help others. It only takes one person to trigger a Fate, but anybody can join and all you have to do is start killing. And whenever the Fate ends you're awarded a certain amount of EXP and gil for participating, on top of whatever EXP you earned from killing the monsters. There are shouty arguments at times, but I feel like I don't see them as often as I have good experiences with the community.

Overall, I really like the game. My main complaints are the names can be a bit ridiculous and hard to pronounce at times, at times there feels like a bit too much filler between the main story beats, and of course the current connection problems are a pain. But, I'm enjoying the story so far, and as I get closer to level 20 more and more features are opening up and the experience is quickly becoming more varied.

The game is good and honestly the fact it is taking a couple pages from World of Warcraft is a good thing. At this point we've pretty much seen what trying to go classless has to offer with GW2 and it just isn't up to par with having a clearly designed role. Heck, I'm even liking the longer global cool down, as it gives me time to do something besides stare at the action bar until my fingers have reflex memory stronger than my legs mastery of the walk motion.

Lilani:

CkretAznMan:
I'm not generally interested in MMOs, but since it is Final Fantasy I'll give it a quick shot. If anyone can answer these questions for me, I'd be very thankful for the information.

1) Is the combat system Point-and-Click, like I click on an enemy and my character starts punching the enemy until it dies?

I only have experience in a few of the classes, but from what I've seen so far I would give a strong no to this. The main classes I have combat experience with are gladiator (warrior, main weapon is a sword, and I believe you later specialize to either tank or DPS), thaumaturge (black mage essentially, you use offensive spells and try to keep your distance), and archanist (summoner basically, you summon a little pet to either tank or help deal damage, and have lots of damage over time spells. And later you get other things to summon, I believe).

In each of these classes, I found specific strategies and patterns that work well. They don't exactly tell you these exact patterns, but the way the job abilities line up it sort of points you in the right direction. For example, your first offensive ability with gladiator is fast blade. You do click to attack and then your character continuously attacks, but you're free to use abilities in battle, like Wow. Later you gain savage blade, which if you use it sometime after using fast blade deals double damage. BUT, you can't just mash the two back and forth whenever the timer is up. Well you CAN, but that isn't the most efficient way to do it. Using those abilities interrupt your normal cycle of attack, so using them at the wrong time can actually lower your DPS. You have to find just the right cycle to attack quickly and use your abilities as soon as possible.

With thaumaturge, your first spell is an ice spell, which grants you an effect which lasts 10 seconds seconds called Umbral Ice. Around level 3, you learn fire, which grants you an effect called Astral Fire which also lasts 10 seconds. You can't have astral fire and umbral ice up at the same time, and if you have ice up and you cast fire, it cancels out the effect altogether and does not grant a new one, and vice versa. Umbral ice slightly increases the potency of ice spells and increases your MP regeneration, while astral fire greatly increases the potency of fire spells but also begins to multiply the amount of MP each fire spell costs.

When you get fire, you also get an ability called transpose. Transpose will take whatever effect you have, umbral ice or astral fire, and switch to the other effect without having to cast a spell. The idea here is that you begin casting fire spells, and when your MP runs low you use transpose and cast ice spells while your MP regenerates.

And with archanist, at level 15 you gain a new form of your pet that specializes in tanking. There are benefits and drawbacks to this. The pet's default form specializes in dealing damage, but keeps a distance from the mob when it can, is a bit vulnerable to attacks, and doesn't usually generate enough hate to keep the mob off of you (or others, if you're in a party). The tanking pet has attacks that generate enmity, including one that has a slight area of effect. This one has a higher HP and can last longer, but the problem is if you're in a party and your tank needs to have control of hate, this pet takes away some of that control. It's great for taking care of adds and kiting, but it can cause massive hate spikes and aggro more than necessary.

And as far as I know, the other classes are like that too. There is a lot of button mashing at times, but there are definitely right and wrong ways to play each class. And if you are playing the wrong way, it WILL affect your party.

2) Is the ability system like a xylophone?

If I'm understanding your analogy, then yes, I'm afraid so. You trigger abilities with the 1 through = buttons, and then the next row is control plus 1 through =. I actually haven't decided how I feel about that, FFXI had a system where you write out your own macros, so rather than pressing every individual ability you strung them together yourself and made your own combos. I think FFXIV has a macro system as well, but I haven't gotten much into it yet.

3) Do I have to collect 20 asses at any point?

There are lots of fetch quests, but I haven't really come across an MMO that doesn't. Though they all have little stories involved, and some of them are quite funny if you stop to read them. There are great bits of writing to be found, and if you stop and read the text you begin to learn more about the culture of Eorzea. It's really neat, I think.

Oh, and it's never 20 asses. The most I've ever had to collect is about six, but generally if you have to gather something or kill mobs the number is between 3 and 5. They're quick and painless, and the most tedious thing about them is usually just running between where the monsters are and where the NPC is.

4) Is everyone The Chosen One?

Yeah, but again I've yet to find an MMO that isn't like this. Right now it's actually a bit comedic because so many people are at the same point in the main story, so you'll be in a room that supposedly belongs to a super secret order, only when the cutscene ends you see about two dozen other people crowded into the same tiny room in front of the same NPC you just talked to.

5) How nice is the general community?

Very nice, from my experience. I've messed up in a couple of dungeons, but I haven't been severely berated yet and the advice I've gotten has been friendly and obliging. And lots of people have stopped to help me with stuff (like taking care of monsters that spawn while I'm trying to do something that requires me to not be attacked for a certain length of time), and I've done the same for them. There are certain events in the game (called Fates) which are essentially open battles with special mobs that spawn, and it rewards you for stopping to help others. It only takes one person to trigger a Fate, but anybody can join and all you have to do is start killing. And whenever the Fate ends you're awarded a certain amount of EXP and gil for participating, on top of whatever EXP you earned from killing the monsters. There are shouty arguments at times, but I feel like I don't see them as often as I have good experiences with the community.

Overall, I really like the game. My main complaints are the names can be a bit ridiculous and hard to pronounce at times, at times there feels like a bit too much filler between the main story beats, and of course the current connection problems are a pain. But, I'm enjoying the story so far, and as I get closer to level 20 more and more features are opening up and the experience is quickly becoming more varied.

I gotta wait for the digital sales to pop back up.:/ This will be my third attempt at getting into mmos since guild wars 2 and eve online both of which failed to entice me. btw lilani sent you a message asking bout your experiences in the game.

I do hope they sort out the problems in that patch, and not just the server issues. The amount of times I have fallen out of Limsa Lominsa is getting annoying.

Also: A god damn afk kicker would be nice.

But yeah, I'm quite enjoying it. Though I do skip through a lot of the dialogue as it seems to have the problems that the last few of them have had, which is use of stupidly big words for no good reason.

Sim City here we go.

Greg Tito:
Yoshida also wanted to clear up a big miscommunication regarding player videos of FF14 footage on YouTube such as Let's Plays or walkthroughs. He said there are no restrictions going forward, you can post whatever videos you like without fearing the wrath of Square Enix taking them down.

These guys now have all of my love.

I'm not a MMO player, but I honestly do hope ARR succeeds now, if only for the fact that Squeenix isn't being dicks about how the game is shown online, unlike a bunch of other people in recent years.

everything Yoshi-p(whatever) is basicly a lie, they knew exactly how many pre-order's they received for the early access, how many legacy accounts they had on the legacy servers. sure it may be true that they did not expect that many legacy players to give them another chance but why would you keep that many characters on ONE server when you know they can't handle the traffic, and they did know.

It is a gaint fib that they didn't know about the western market with FF14, anyone who played FF11 knows they darn well did. they changed that game allot to cater to more casual players, they reduced penalty's and cut down the time it takes to get things and made it easy to aquire needed items. The western game market in FF11 far out numbered the japanse player base by at least 3 to one. while FF11 was profitable to them it didn't have a 16th the amount of players wow did at the time.

It's also complete bunk about working as fast as they can to fix the issue, there are ALLOT of things they could have done to fix the problem. fixed the Que system would be a big start, implement an idle timer so players can't stay logged in all day(If your doing this I can't blame you, its impossible to get in) they could have offed world transfers right out of the box so those on packed legacy servers could have moved over to the less packed newer servers, again they are still full but they have far less accounts on them since the game only allows X number of charactors to be created per world.

It's a complete lie that they are working on a world transfer program, they already have it, people...FF14 RRB is not a NEW game, its using the same engine as the old version, the same character data bases. they can move accounts at will, they did it before they can do it right now. those services where in place before this game even launched.

They choose not to, Square has never had good customer service, EVER. the game has changed, their attitude hasn't. Square turns into a gaint ##### as soon as they get peoples money, they don't care anymore. they will feed you poo because they know you'll happily eat it. oh and they love shoveling American's poo.

That all being said so, yes the game is pretty good. I certainly enjoy it, when it can in fact be played. it's sad they mostly copied over working concepts from other MMO's for their game instead of carrying over some of FF11's strongest game play elements and built apon that to present a more unique experience.

But the efforts there and we do have a good game, hopefully it will get better as they go...but yeah, Yoshida is the worst lair on the planet. the previous directory already told us the truth, FF14 failed because they didn't care. they knew the game is not ready and awful but they where so sure the FF fans would lap it up and kiss their butts no matter what.

So legacy players, if they don't fix this problem before they start asking for your money, PLEASE don't pay them. your feeding a horrible monster if you do...just wait two weeks. deny them their 'monthly' pay check until they realize they have to stop treating the community like beef cattle.

But yeah, you know he's full of crap when Yoshida is saying that nonsense about Free to play not being dependable money for updates, in almost EVERY case FTP games make far more money a month then they do with subscription. there are few games that don't it's been proven time and time again. I don't like most FTP games, so I prefers subscription but that doesn't mean I don't know how much money I spend on completely stupid things in games just because I can rather then I have to.

Yeah, I don't like Yoshida. Like the game though, so we'll call it a victory.

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