XCOM: Enemy Within Trailer Unleashes the War Machines

XCOM: Enemy Within Trailer Unleashes the War Machines

A new kind of enemy demands a new kind of soldier.

The big giggle in XCOM: Enemy Within, the "standlone expansion" to last year's hit XCOM: Enemy Unknown, appears to be the addition of a new resource called Meld, a kind of pseudo-magic "stuff" that allows players to biologically or cybernetically enhance their soldiers to give them a better chance against new and even deadlier enemies. Basically, it looks like you'll turn your guys into a bunch of giant fighting robots or load them up with telepathic mojo - always handy in a fight.

The trailer doesn't say much about what Enemy Within will actually be like and viewers unfamiliar with the franchise could be forgiven for thinking that it's a third-person shooter, or perhaps an RTS. But no worries - we have that base covered, as Josh Vanderwall spent some time with the game at PAX and wrote all about it here. It has fewer explosions but more information, which I think under the circumstances is a good trade.

Completely different games though they may be, the whole thing gives me a real Deus Ex vibe: Gunther Hermann and JC Denton together again, but this time without all the existential angst - unless that's in there too. Now that would be cool.

XCOM: Enemy Within comes out on November 12 for the Xbox 360, PlayStation 3 and PC.

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its coming out in november, but I'll still be playing pokemon then. Damn these first world problems.

This is more XCOM, and therefore I need it. Badly.

They'd have to botch this up something fierce for me to not buy it.

If this comes with a patch to fix some of the remaining issues then it will probably be enough to get me back into XCom. I really like the game but the problems it occasionally runs into can be enough to make anyone rage quit.

I can't say I got a Deus Ex vibe in the slightest though.

I wish there was more campaign content that came with this. I like all the new features, but I've already finished XCom. I don't want to spend 30 bucks just to finish the same game with a few new toys.

Mcoffey:
I wish there was more campaign content that came with this. I like all the new features, but I've already finished XCom. I don't want to spend 30 bucks just to finish the same game with a few new toys.

There's no new content we know of so far. The new trailer already confirmed at least one extra enemy that Firaxis haven't even mentioned yet. I would be very surprised if there isn't a lot more to come. If nothing else, the fact its Enemy Within hints we might be fighting humans, or maybe see the return of base defence modes

Legion:
If this comes with a patch to fix some of the remaining issues then it will probably be enough to get me back into XCom. I really like the game but the problems it occasionally runs into can be enough to make anyone rage quit.

Changes and fixes are coming. Some skills get rebalanced or even changed entirely. Currently known list:
http://www.ufopaedia.org/index.php?title=XCOM:_Enemy_Within_%28EU2012%29

I'm pretty excited

But I really wish they'd get a new guy to do the the voice of the voice over guy

The current voice actor is just horrendous.

Bindal:

Legion:
If this comes with a patch to fix some of the remaining issues then it will probably be enough to get me back into XCom. I really like the game but the problems it occasionally runs into can be enough to make anyone rage quit.

Changes and fixes are coming. Some skills get rebalanced or even changed entirely. Currently known list:
http://www.ufopaedia.org/index.php?title=XCOM:_Enemy_Within_%28EU2012%29

Just read and I like what I see, this doesn't appear to just be a few new items and like 12 new maps but a more complete package. Still I'm not sure if I'm ready to toss out 30$ for it, I'll pick it up at the steam sale probably.

Me as an American: "What the hell is the 15th month? Smarch? Lousy Smarch weather..."

I've had XCOM hankerings lately, but CBA with another playthrough of EU with other games that need to be played. Between this and Xenonauts though I think I'll be doing ok.

Mech needs more Elbow Rocket.

This looks like it fixes some stuff, adds pointless mechs and Meld.

Wonder if it comes out ahead or not?

I think a lttle bit of wee just came out. Im seriously excited about this. We cannot have too much xcom.

More Xcom?

With Mechs?

Cybernetcis?

November?

image

Supposedly they're fixing things like the flanking mechanic this time around.

I'm sorry but I started giggling like a school girl at the end when it showed the MEC just slamming that Sectoid MEC with the giant hydraulic fist. I'm sold, I just hope that we don't have to start over again to access it.

otakon17:
I'm sorry but I started giggling like a school girl at the end when it showed the MEC just slamming that Sectoid MEC with the giant hydraulic fist. I'm sold, I just hope that we don't have to start over again to access it.

It's an expandalone, so you probably need to start a new game to get the new shiny bits.

this no touch my X-Com. this bad expansion pack

-Must rush or have your units destroyed by waves of enemies (maps have a time limit now, then waves of tougher enemies start rushing you).
-still does not let you have second sky ranger.
-does not increase the amount of units/ troops
-Must rush or lose all of the "new" resource and be able to get the new toys.
-very anti-turtle expansion (I like playing as a turtle and I hate games where I'm forced to rush.)

+ new maps
+ new toys

Nuttydwarf:
this no touch my X-Com. this bad expansion pack

-Must rush or have your units destroyed by waves of enemies (maps have a time limit now, then waves of tougher enemies start rushing you).
-still does not let you have second sky ranger.
-does not increase the amount of units/ troops
-Must rush or lose all of the "new" resource and be able to get the new toys.
-very anti-turtle expansion (I like playing as a turtle and I hate games where I'm forced to rush.)

+ new maps
+ new toys

Turtling takes no skill, you just press overwatch and hope, clearing levels quickly without losing people takes much more skill and planning.

I'll buy this so long as it's not full price. "Expandalones" sometimes decide to go full price point and I'm not spending that when I own the base game that's good enough for me.

deth2munkies:
Turtling takes no skill, you just press overwatch and hope, clearing levels quickly without losing people takes much more skill and planning.

Turtling is literally made mandatory on higher difficulties by XCOM's terrible design. Clearing levels quickly without losing people is a contradiction in terms.

Re: OT

I'll be avoiding this one. The base game is bad enough that I can't see myself dropping another $30-40 on it.

DjinnFor:

deth2munkies:
Turtling takes no skill, you just press overwatch and hope, clearing levels quickly without losing people takes much more skill and planning.

Turtling is literally made mandatory on higher difficulties by XCOM's terrible design. Clearing levels quickly without losing people is a contradiction in terms.

Re: OT

I'll be avoiding this one. The base game is bad enough that I can't see myself dropping another $30-40 on it.

That's why you don't play impossible, it's not hard, it's just aliens with a bunch of extra stats for no reason.

deth2munkies:
That's why you don't play impossible, it's not hard, it's just aliens with a bunch of extra stats for no reason.

That, and faster panic and more aliens per map.

The lower difficulties are just more forgiving; the same bad game design is present, it's just masked because you can screw up a little more without being punished heavily.

Bindal:

Legion:
If this comes with a patch to fix some of the remaining issues then it will probably be enough to get me back into XCom. I really like the game but the problems it occasionally runs into can be enough to make anyone rage quit.

Changes and fixes are coming. Some skills get rebalanced or even changed entirely. Currently known list:
http://www.ufopaedia.org/index.php?title=XCOM:_Enemy_Within_%28EU2012%29

Thank you for the information.

I am glad to see they have fixed the teleporting alien issue. Playing on Classic mode and having a squad of sections miraculously appear in the middle of your squad (in a secured room no less) was what got me to quit it last time.

Another cool feature I noticed was that injured teammates can now have their items unequipped rather than having to manually remove and re-assign them each time. It was a nuisance having to go through dozens of screens to equip a new squad each time.

The price says $30, not sure how much it will end up in the UK as they never exchange directly, but I reckon I will give it a shot if the price is good.

Looked pretty interesting. XCOM still isn't my thing though. But, one thing:

Andy Chalk:
XCOM: Enemy Within[/i] comes out on November 12 for the Xbox 360, PlayStation 3 and PC.

The video you attached to this article say 15-11-13, which is November 15th. So which is it?

Hmmm.....more Xcom.

I hope they fixed some of the graphical quirks. While I find it hilarious when a sniper headshots an alien through a wall, it sorta breaks the immersion a bit. Still, I loved the remake and this "expansion" will be on my purchase list.

I remember seeing a video where the Massive Chalice guys make an interesting point about X-Com - over time you essentially "become the aliens" (with the tech development and ultimately the psychic research). It's interesting to see how in this expansion that becomes even more true, with your now being able to field genetically altered troops and cybernetic troops. It's really eerie when you think about it, and on the one hand I'd like them to emphasize that theme a bit more, but on the other hand I really like the subtlety of it as is.

 

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