Deathwing Brings FPS Action To Games Workshop's Space Hulk

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Deathwing Brings FPS Action To Games Workshop's Space Hulk

You'll be a Librarian, with all the power a Psyker can command.

Space Hulk is one of the best ideas ever to come out of Games Workshop: you crawl around in the belly of the interstellar beast, heavily armed and armored, fighting for your life again and again as the Genestealers claw out your innards with brutal ferocity. Space Hulk: Deathwing - not to be confused with tactical strategy PC, Mac and iOS game Space Hulk - is an attempt by Focus Home Interactive and Cyanide Studio to give the series an FPS variant, in which you play as a Dark Angels Deathwing Librarian, stalking the halls of a Hulk bringing the Emperor's vengeance to its unclean corridors. The trailer doesn't give much away, but then that's the whole point of a teaser; no doubt more will arrive soon.

This is a skills tree system, in which your victories grant you Fervor Points to spend on upgrades. As a Psyker, you also have special Warp powered abilities to use against your foes. You'll be searching for lost tech and relics, which you can use for the greater glory of the Emperor, slaying Genestealers left and right. This is the same team that made EYE: Divine Cybermancy, so expect oddness, but then oddness is pretty much what the Space Hulk universe is all about.

If you were hoping for a release date, keep on hoping, but there is a website over here and a Facebook page over here. Enjoy!

Source: Eurogamer

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I heard EYE was good, but I played it and the demo was stupidly complicated.

Some day I'd like there to be a Warhammer 40K game that had you playing as something besides a grizzled space marine. I know that marketing says it wouldn't sell as well, and they may be right, but as a fan of Warhammer, humans have always been my LEAST favorite race. If you want to make a game about psykers, use the friggin' Eldar. They have all the powers of the warp and an art style that is a lot more interesting, with equipment that is a lot more variable than gun-gun-bigger-gun. Their unit movement is even more graceful, which is a major reason the big fat armor gets so annoying. If you're going to do marines, at least make it Chaos so we can use demonic warp spells and summon some monsters. It would be more interesting than the umpteenth Space Marine game.

TiberiusEsuriens:
Some day I'd like there to be a Warhammer 40K game that had you playing as something besides a grizzled space marine. I know that marketing says it wouldn't sell as well, and they may be right, but as a fan of Warhammer, humans have always been my LEAST favorite race. If you want to make a game about psykers, use the friggin' Eldar. They have all the powers of the warp and an art style that is a lot more interesting, with equipment that is a lot more variable than gun-gun-bigger-gun. Their unit movement is even more graceful, which is a major reason the big fat armor gets so annoying. If you're going to do marines, at least make it Chaos so we can use demonic warp spells and summon some monsters. It would be more interesting than the umpteenth Space Marine game.

Well there was that Fire Warrior FPS where you played as a Tau.

It was horrible.

TiberiusEsuriens:
Some day I'd like there to be a Warhammer 40K game that had you playing as something besides a grizzled space marine.

Fire Warrior? It's a PS2 game from 2003, which had the player in the role of a Tau Fire Warrior. I've never played it, but it exists.

You play most of these games a Space Marine, because the Space Marine line is what keeps Games-Workshop alive. Without those muscle-bound, religious, high-tech, and yet somehow still bland heroes, GW would have died many years ago.

So you're a space marine but also a psyker? Does that even work?

Anyway, Space Hulk sounds like a terribly boring idea that was already done ages ago and has zero potential. If that's the best Games Workshop can do, color me uninterested.

Twenty Ninjas:
So you're a space marine but also a psyker? Does that even work?

Anyway, Space Hulk sounds like a terribly boring idea that was already done ages ago and has zero potential. If that's the best Games Workshop can do, color me uninterested.

Most Space Marine Chapters (Dark Angels included) have psychic librarians that wear blue armour. Yeah.

Space Hulk was originally a turn based board game, making it into a FPS...dunno. Also, making a Space Hulk game just being about corridors and genestealers is also a bit dull, in the fluff hulks are much more interesting than that.

...

Oh, shouldn't that be "Fervour", not "Fervor"?

Twenty Ninjas:
So you're a space marine but also a psyker? Does that even work?

Anyway, Space Hulk sounds like a terribly boring idea that was already done ages ago and has zero potential. If that's the best Games Workshop can do, color me uninterested.

While Space Marines are mainly genetic super soldiers with cybernetic implants, there are a few psykers who are lore masters and keepers of ancient secrets, called Librarians.

As one of the few human psykers, in every single Warhammer 40K game I have ever played they get corrupted by the Chaos Warp and go traitor. It'll be interesting to see how they handle that with you being the librarian, but there's a 99.99% likely-hood that it WILL happen. The fact that I can pretty much predict that makes me agree with your last statement.

Twenty Ninjas:
So you're a space marine but also a psyker? Does that even work?

Anyway, Space Hulk sounds like a terribly boring idea that was already done ages ago and has zero potential. If that's the best Games Workshop can do, color me uninterested.

Yes.

They even have a specific title. Librarian. Like it says in the article.
I'm sorry, I'm in a snarky mood. Here's a link instead of more snark.

http://wh40k.lexicanum.com/wiki/Librarian#.UiX83j_b1Wg

PBMcNair:

Twenty Ninjas:
So you're a space marine but also a psyker? Does that even work?

Anyway, Space Hulk sounds like a terribly boring idea that was already done ages ago and has zero potential. If that's the best Games Workshop can do, color me uninterested.

Yes.

They even have a specific title. Librarian. Like it says in the article.
I'm sorry, I'm in a snarky mood. Here's a link instead of more snark.

http://wh40k.lexicanum.com/wiki/Librarian#.UiX83j_b1Wg

You'll forgive my transgression against the Emperor, I'm not so well-versed in 40k lore.

If nothing else it's nice to see something other than the Blood Angels or Ultramarines for once.

Gamesworkshop better be careful, giving their game the subheading of "Deathwing" steps on Blizzard's copyright for their villain character named "Deathwing". (at least I think so)

Again, the armour of a Librarian is supposed to be blue regardless of chapter.

Other than that, ill wait for more details before i start dicharging money over it.

KeyMaster45:
Gamesworkshop better be careful, giving their game the subheading of "Deathwing" steps on Blizzard's copyright for their villain character named "Deathwing". (at least I think so)

I was thinkin the same thing myself. Deathwing as a character has been around since at least 2000 in Blizzard lore.

Dunno how that exactly works legally, but it bein so prominent on the name of the game seems like it'd cause issues.

If they really nail the scale of a Hulk and capture it's functionality as a derelict fortress city this will be a good buy, if only in a budget bin. A lot of games lately have had Guns n' Magic style gameplay, so I'm not too sure what to make of that. If the guns are sufficiently weighty that befits a Terminator and the Warp is sufficiently Warpy, then I won't complain about it been a bit of an overused combat system.

Also, is the foe strictly genestealers? I know that's the shtick for the TT, but the Lore could easily allow for Chaos or Ork opponents too.

What I'm more concerned about is how they tie a narrative to this. The space hulk TT is a Tactical game first and foremost and the narrative if any is irrelevant to the game beyond context. Generally it's a Hulk pinging a distress signal, or floating aimlessly in space, Terminators arrive and a fight for survival ensues with the interlopers.

This could be a lot more interesting if it isn't strictly linear and the use of Warp powers has some Chaos related risk and reward system.

Too early to make judgements though, so I'll just file this away as having potential.

KeyMaster45:
Gamesworkshop better be careful, giving their game the subheading of "Deathwing" steps on Blizzard's copyright for their villain character named "Deathwing". (at least I think so)

shintakie10:

I was thinkin the same thing myself. Deathwing as a character has been around since at least 2000 in Blizzard lore.

Dunno how that exactly works legally, but it bein so prominent on the name of the game seems like it'd cause issues.

Unlikely, seeing as the original Deathwing came out in 1990 and the names refer to very different things.

OT: Hmmm...Cyanide eh? Not getting my hopes up, Blood Bowl had a lot of issues.

Twenty Ninjas:

PBMcNair:

Twenty Ninjas:
So you're a space marine but also a psyker? Does that even work?

Anyway, Space Hulk sounds like a terribly boring idea that was already done ages ago and has zero potential. If that's the best Games Workshop can do, color me uninterested.

Yes.

They even have a specific title. Librarian. Like it says in the article.
I'm sorry, I'm in a snarky mood. Here's a link instead of more snark.

http://wh40k.lexicanum.com/wiki/Librarian#.UiX83j_b1Wg

You'll forgive my transgression against the Emperor, I'm not so well-versed in 40k lore.

It's cool, that's why I went with the link. Always nice to pass on info, even if it is useless 99% of the time.

Finally, something that might be better than Fire Warrior. To be fair though, I actually really liked Fire Warrior...
I'm going to go play Fire Warrior now.

Slycne:
If nothing else it's nice to see something other than the Blood Angels or Ultramarines for once.

Needs more Imperial Fists though! Screw those traitorous TOTALLY LOYAL Dark Angels.
Although Deathwing were one of my favorite armies to play when I was into the tabletop version. Deploying your entire army in 2 minutes with under 30 models has a nice charm to it. Even if I did get curb-stomped by my friends 'Nids 99% of the time.

Zykon TheLich:

KeyMaster45:
Gamesworkshop better be careful, giving their game the subheading of "Deathwing" steps on Blizzard's copyright for their villain character named "Deathwing". (at least I think so)

shintakie10:

I was thinkin the same thing myself. Deathwing as a character has been around since at least 2000 in Blizzard lore.

Dunno how that exactly works legally, but it bein so prominent on the name of the game seems like it'd cause issues.

Unlikely, seeing as the original Deathwing came out in 1990 and the names refer to very different things.

OT: Hmmm...Cyanide eh? Not getting my hopes up, Blood Bowl had a lot of issues.

1990 eh? Yeah, that predates Warcraft Orcs and Humans by 4ish years so you're right. Shouldn't be an issue.

shintakie10:

Zykon TheLich:

KeyMaster45:
Gamesworkshop better be careful, giving their game the subheading of "Deathwing" steps on Blizzard's copyright for their villain character named "Deathwing". (at least I think so)

shintakie10:

I was thinkin the same thing myself. Deathwing as a character has been around since at least 2000 in Blizzard lore.

Dunno how that exactly works legally, but it bein so prominent on the name of the game seems like it'd cause issues.

Unlikely, seeing as the original Deathwing came out in 1990 and the names refer to very different things.

OT: Hmmm...Cyanide eh? Not getting my hopes up, Blood Bowl had a lot of issues.

1990 eh? Yeah, that predates Warcraft Orcs and Humans by 4ish years so you're right. Shouldn't be an issue.

I'm always amazed so many people are under the impression GW rips off Blizzard all the time, considering starcraft and warcraft exist because Blizzard tried and failed to get a license from GW to produce their games, so made their own versions (no resemblance at all between marines and space marines, nids and zerg, protoss and eldar, nope).

very cool. but.....its not Dawn of War 3 :(

Oh, another Space Marine game. Sorry, the only power-armored humans I like in the 40K setting are the Sisters of Battle - who GW seem to have a grudge against since they all always die in official campaigns, still have pricey metal figures, and who's latest codex was released as small articles in two White Dwarf mags, but I'm getting off track. This looks interesting because of the survival horror vibe (and Cyanide), but I'll take an Imperial Guard (squad-based or X-COM like), SoB (same), or Inquisition (action-thriller?) game over more Space Marines any day.

Or if I have to have Space Marines at least give me the Grey Knights.

TimeLord:

Needs more Imperial Fists though!

My favorite chapter of the Space Marines. I normally don't like yellow, but it works for them. Reminds me of the Angry Marines.

And uh... these guys better get a good translator this time, EYE was incomprehensible to me. Had no idea what the fuck was happening or what powers were.

TiberiusEsuriens:
Some day I'd like there to be a Warhammer 40K game that had you playing as something besides a grizzled space marine.

I kinda agree and disagree. I agree because sure the SMs have become a sort of boring stock standard in 40k, but I also want more people trying because I haven't really seen one done right. I'd really like a Space Marine narrative starring fearless, fanatical monks spreading faith and purging the unclean across the galaxy framed in a Starship Troopers backdrop, using undertones and applicability to examine the good and bad of such a society. Or an Inquisition RPG by Obsidian. Either one.

thaluikhain:

Space Hulk was originally a turn based board game, making it into a FPS...dunno. Also, making a Space Hulk game just being about corridors and genestealers is also a bit dull, in the fluff hulks are much more interesting than that.
?

There already exists a Space Hulk tactical FPS from 1993; Space Hulk: Vengeance of the Blood Angels.

I've never seriously played the original "Space Hulk" or the WH40K tabletop game, but I was hooked to the precursor "Space Crusade" boardgame and have been a fan of the franchise ever since. I found that overall, video games in the WH40K universe turn out to be quite good. Dawn of War is excellent, and the two FPS I've played, "Vengeance of the Blood Angels" and "Space Marine" were both very good. The multiplayer in "Space Marine" is one of the few I actually enjoy, because it's slower paced, more tactical than twitchy.

I'm looking forward to this one. I was kind of hoping to see more of the Space Marine engine though. It's just a blast to play.

I have no idea about any of the WH40k universe, except that everything seems really cool, I heard a lot of good things about EYE, but also that it was a bit convoluted.

I have my 40k beat em' up (Space Marines was awesome!). Hopefully this'll give me a nice FPS.

This could work their was a left 4 dead 2 mod for it a while back http://www.moddb.com/mods/deathwing

Zykon TheLich:

KeyMaster45:
Gamesworkshop better be careful, giving their game the subheading of "Deathwing" steps on Blizzard's copyright for their villain character named "Deathwing". (at least I think so)

shintakie10:

I was thinkin the same thing myself. Deathwing as a character has been around since at least 2000 in Blizzard lore.

Dunno how that exactly works legally, but it bein so prominent on the name of the game seems like it'd cause issues.

Unlikely, seeing as the original Deathwing came out in 1990 and the names refer to very different things.

I'm actually surprised that GW hasn't popped a lawsuit over the Starcraft universe being a slight ripoff (Terrans/Ultramarines, Zerg/Tyranids) of GW's IP. I know the sci-fi genre tends to rip off other material (Tyranids basically being a straight ripoff of Starship Troopers' baddies, see also: Alien/Aliens/Colonial Marines).
OH and INB4 people mistakenly thinking Starship Troopers was after GW made Tyranids. It wasn't, considering 1959 is when Heinlein wrote Starship Troopers...

OT: I saw this thinking Warcraft, then remembered my Warhammer 40k days shortly thereafter... Man escapist this isn't the first time an article title misled me...

Made by Streum On studios, who made E.Y.E., and set in WH40K universe? I'm super in. When Divine Cybermancy came out, I vanished from the face of the earth for about 10 days. If they bring that same level of complexity, customization and bizarreness, I'll be a happy chappy.

gigastar:
Again, the armour of a Librarian is supposed to be blue regardless of chapter.

That's only if you adhere to the Codex, which the Dark Angels have taken a slight variance to. Additionally, with the organization of the Deathwing terminators, their armor is painted in white for the remembrance of a lone terminator squad who painted theirs bone-white, the color of death, in the face of a Tyranid invasion(they actually survived, because plot armor).

OT: I enjoyed EYE, although I never finished it. I still mean to, of course, but yeah.
But anyways, as a member of the Deathwing, I believe this won't be just a genestealer chase. You know about the Fallen, and the danger they portray to both the Imperium, and the Chapter.
You'll be hunting renegades with both boltgun and psyker powers, to bring His will to the traitors who abandoned Caliban and those from the wretched Eye of Terror.
Space Hulks are full of many things, and within host unknown multitudes of secrets to discover...

amaranth_dru:

Zykon TheLich:

KeyMaster45:
Gamesworkshop better be careful, giving their game the subheading of "Deathwing" steps on Blizzard's copyright for their villain character named "Deathwing". (at least I think so)

shintakie10:

I was thinkin the same thing myself. Deathwing as a character has been around since at least 2000 in Blizzard lore.

Dunno how that exactly works legally, but it bein so prominent on the name of the game seems like it'd cause issues.

Unlikely, seeing as the original Deathwing came out in 1990 and the names refer to very different things.

I'm actually surprised that GW hasn't popped a lawsuit over the Starcraft universe being a slight ripoff (Terrans/Ultramarines, Zerg/Tyranids) of GW's IP. I know the sci-fi genre tends to rip off other material (Tyranids basically being a straight ripoff of Starship Troopers' baddies, see also: Alien/Aliens/Colonial Marines).
OH and INB4 people mistakenly thinking Starship Troopers was after GW made Tyranids. It wasn't, considering 1959 is when Heinlein wrote Starship Troopers...

OT: I saw this thinking Warcraft, then remembered my Warhammer 40k days shortly thereafter... Man escapist this isn't the first time an article title misled me...

I wouldn't really call Tyranids a ripoff of Starship trooper's bugs. Sure there is a hive mind, that is similar, but the designs hold very little resemblance, except in the case of the uh, hoppers I believe they were called, they look kind of like Tyranid Gargoyles, other than that, the Chariot Bugs and Warrior Bugs really don't look like anything the Tyranids produce. The Zerg however do seem to take more inspiration Starship Troopers and Warhammer 40k, using inspiration from the Hive Mind, Borrowing mechanics, and Dropping Meteors or Pods down onto a planet to infect it from Starship Troopers, and the overall design of their aliens from Warhammer, which is in general more.. uh, "Take something, add an insectoid carapace to it, call it an alien". Where as the Starship Trooper Design was "Take a bug, Make it bigger, give it sharper mouths/beaks/claws, call it an alien"

amaranth_dru:

I'm actually surprised that GW hasn't popped a lawsuit over the Starcraft universe being a slight ripoff (Terrans/Ultramarines, Zerg/Tyranids) of GW's IP. I know the sci-fi genre tends to rip off other material (Tyranids basically being a straight ripoff of Starship Troopers' baddies, see also: Alien/Aliens/Colonial Marines).
OH and INB4 people mistakenly thinking Starship Troopers was after GW made Tyranids. It wasn't, considering 1959 is when Heinlein wrote Starship Troopers...

OT: I saw this thinking Warcraft, then remembered my Warhammer 40k days shortly thereafter... Man escapist this isn't the first time an article title misled me...

I think the starcraft thing is a bit too generic for anything to stick. Sci fi Humans, insectoid alien race, advanced alien race. Not much to go on. If they haven't bothered to sue these guys yet then I think Starcraft is safe.

Depends on which Tyranids you mean of course, they went through a few redesigns, the early ones didn't look much like the arachnids. Probably because the starship troopers film hadn't come out then.

TheBelgianGuy:

I'm always amazed so many people are under the impression GW rips off Blizzard all the time, considering starcraft and warcraft exist because Blizzard tried and failed to get a license from GW to produce their games, so made their own versions (no resemblance at all between marines and space marines, nids and zerg, protoss and eldar, nope).

Honestly the biggest reason this happens is because the resembling franchises are as far apart as they could be right now. Blizzard may have borrowed basics but their games have become too different to recognize much similarity for most people. Also, 40K isn't as well known as a lot of people want it to be whilst most of the Blizzard games become juggernauts, so it's not all that hard to imagine them not knowing when GWorkshop and the tabletops came to be.

This isn't a jab at either company and/or game. I'm just shpeculatin'

Bolter doesn't sound boltery enough.

Needs more dakka.

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