Torchlight 2 Devs Have "No Plans" For Console Release

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Torchlight 2 Devs Have "No Plans" For Console Release

Torchlight II

Torchlight 2 developers Runic Games say that a version of the game for current or next-gen consoles is unlikely.

Torchlight best known as "that Diablo II clone" when it was released in 2009, quickly became a smash hit when people realized that it was a better Diablo than Diablo. An Xbox 360 version followed in 2011, and a PS3 version was planned, but later scrapped. So, when its sequel, Torchlight 2 came around in 2012, people naturally assumed we'd see an Xbox version at least. But it never came, and it probably never will, as Runic games have told VG24/7 that it has "no plans" for a release on current or next-gen consoles.

While Runic stresses that the game has been hugely successful, you can't help but wonder what the release of Diablo III around the same time as Torchlight 2 did to its sales forecasts. Additionally, Blizzard have just released an Xbox 360 and PS3 version of Diablo III, with a next-gen version to follow sometime next year.

The developer is apparently still planning to release a Mac version of Torchlight 2, but has run into some "unexpected complexities," and is quite busy trying to "scramble to ramp up on [its] next project and get it moving forward," that it cannot offer a release window at this time.

Runic announced that back in June that Torchlight 2 had sold over 2 million copies since its PC release.

With Diablo III's expansion pack right around the corner, and considering Diablo III monstrous sales success, its probably best for Runic to focus on a new project, rather than continue to support Torchlight 2.

Source: VG24/7

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Continued support isn't really something they shouldn't do, but releasing a console version does seem entirely pointless. Most of the limitations that Torchlight 2 bypassed (unlikely D3), would be present on consoles, modding especially. The D3 expansion is likely slated for next year, so the TL2 team has time for the Mac release and maybe something small to stick in there, but the sentiment of having a new project to work in is shared here, although I'm sure they've thought of what they're doing at this point.

Also, better Diablo than Diablo? Oh you tease and bait but I'm not getting into this little "discussion" again :P

Wait didn't they say this is going to consoles at some point... then again they might have missed the window with that one, game was cheap from the start so at this point they would probably get very little back for their effort.

Awww durn. Would have been fun on a controller. : (

I could live without mods. This isn't a Bethesda game where the vanilla game is almost broken without them.

piinyouri:
Awww durn. Would have been fun on a controller. : (

I could live without mods. This isn't a Bethesda game where the vanilla game is almost broken without them.

Might be possible with Xpadder if it doesn't already have controller support (I haven't checked). What you'd need is some way to lock the mouse to the character though so you don't require mouse aim, but with the ample modding support I can see it being doable.

Crippling fear of money and success? If they're busy on other things that's fair enough - they've no obligation.

Plus I have it on PC :3 Although I had to force myself to put it down, as I'd just not play anything else.

Finally, a company willing to refrain from dumbing down their game for the console market.

Teoes:
Crippling fear of money and success? If they're busy on other things that's fair enough - they've no obligation.

I assume they didn't bother with a PS3 version of the original or consoles versions of 2 simply because sales didn't make it worth it.

Their business calculations would be along the lines of: is our time better spent porting over to consoles or working on other platforms (like Mac) or moving onto our next project?

Seems they determined the latter two would provide the best return for investment.

That's very strange. To me it screams "we don't have guys on our team who could port it to PS4, PS3, Xbone etc. in any reasonable and timely manner and we don't plan to hire any new guys".

Elate:

piinyouri:
Awww durn. Would have been fun on a controller. : (

I could live without mods. This isn't a Bethesda game where the vanilla game is almost broken without them.

Might be possible with Xpadder if it doesn't already have controller support (I haven't checked). What you'd need is some way to lock the mouse to the character though so you don't require mouse aim, but with the ample modding support I can see it being doable.

A few folks on the Runic site had Xpadder and a few other mapping program profiles uploaded to the site, and while the one I used was fairly decent, it just didn't have the ease of movement a properly mapped joystick would allow unfortunately.

Shame, I really enjoyed the first one on consle alot more than pc for some reason.

benvorbeck:

AJey:
Finally, a company willing to refrain from dumbing down their game for the console market.

Why.... why why why this fucktard on my friday afternoon

people actually made great comments so far and I enjoyed the reading but then this little fucker had to spoil it

Just peacefully ignore it, and it will go away. Shall we talk about muffins? I like muffins. Blueberry ones are my favourite! What's yours?

if the movement of F2P PC games onto consoles continues to gain pace and Perfect World sets foot into the arena (which tbh is quite likley) i suspect Runic may yet find their parent company twisting their arm for a console port...and maybe more...

it's not like its particularly hard to port a game to the PS4 or xbone (apparently).

its quite likely that the F2P PC games coming to consoles thing may become a swift flood until they're almost all there.

these games depend on as many people are possible playing and if sony and ms make it almost as simple as "sure hop on, here's a dev kit" they will jump at the chance for more numbers.

Perfect World may well want their stable in the arena and if i remember rightly Cryptics Star Trek Online , Champions Online and maybe Neverwinter(?) all already have gamepad support.

anyway in short if Perfect World comes in with "F2P" MMO crowd they may yet drag Runic along with them so i wouldn't abandon all hope just yet.

I don't agree with the last line what so ever. I, for one, enjoyed Torchlight 2 moreso than D3. It was a much more visceral experience and much more fun to custom tailor it. I would like to see an official expansion that easily doubled the content. There were actually a lot of things in TL2 that Blizzard did not do with any Diablo games. I'm not saying D3 wasn't, ultimately, a good game. The sad part is that I am so much more likely to buy D3 and enjoy playing on my PS3 than on the PC, which is just kind of sad. I don't believe they dumbed it down or anything like that, but the PC version has several things wrong with it that I don't care to revisit (we all know one of my major problems is clearly the RMAH). Or I could go back and play TL2 again with a whole new character because the classes are so different from each other.

It's a shame they aren't making the game available to more people, it is brilliant after all. But it doesn't require a hardcore PC to run and isn't very expensive so there isn't much reason for consolites to play the PC version unless they absolutely hate playing games with a mouse.

I'm more disappointed that they are apparently not making Torchlight 3 :(

piinyouri:

Elate:

piinyouri:
Awww durn. Would have been fun on a controller. : (

I could live without mods. This isn't a Bethesda game where the vanilla game is almost broken without them.

Might be possible with Xpadder if it doesn't already have controller support (I haven't checked). What you'd need is some way to lock the mouse to the character though so you don't require mouse aim, but with the ample modding support I can see it being doable.

A few folks on the Runic site had Xpadder and a few other mapping program profiles uploaded to the site, and while the one I used was fairly decent, it just didn't have the ease of movement a properly mapped joystick would allow unfortunately.

I found a gentleman who used a program called Xmapper and it worked rather decent, especially if you are using a character with melee. It took a while to adjust with ranged attacks but after awhile, I liked using the controller for that as well.

piinyouri:

Elate:

piinyouri:
Awww durn. Would have been fun on a controller. : (

I could live without mods. This isn't a Bethesda game where the vanilla game is almost broken without them.

Might be possible with Xpadder if it doesn't already have controller support (I haven't checked). What you'd need is some way to lock the mouse to the character though so you don't require mouse aim, but with the ample modding support I can see it being doable.

A few folks on the Runic site had Xpadder and a few other mapping program profiles uploaded to the site, and while the one I used was fairly decent, it just didn't have the ease of movement a properly mapped joystick would allow unfortunately.

Actually I just found a pretty good one, made by a member of the community, XInputMapper. While it is still a little clunky, once you get used to it, it's pretty perfect, and better yet fully configurable. Obviously nothing is ever going to be as smooth as something fully integrated, but it allows for joystick control, mapped action keys, and cursor control with the other joystick (which was surprisingly easy.) so.. Yeah it has been done already, and worked.

AJey:
Finally, a company willing to refrain from dumbing down their game for the console market.

Yeah, yeah. Like how Blizzard removed the always online requirement from Diablo 3 for consoles? Sour grapes.


CriticalMiss:
It's a shame they aren't making the game available to more people, it is brilliant after all. But it doesn't require a hardcore PC to run and isn't very expensive so there isn't much reason for consolites to play the PC version unless they absolutely hate playing games with a mouse.

I'm more disappointed that they are apparently not making Torchlight 3 :(

I didn't feel compelled to play the first Torchlight more than once. Is Torchlight II any different?

As much as enjoyed torchlight 1 i feel that 2 didnt hit the mark as well. Both my wife and i played it we didnt bother finishing it, the storyline didnt mesh as well with either of us. I dont think were the only ones, hence a lack of console port. Its a shame we had high hopes.

I am going on the assumption that they will release it on the next gen consoles. Also for now with their current release, I would like to see some expansion packs - like more classes and content as I would happily pay/support the developers.

I have really enjoyed the Torchlight world mythos they have created and feel they could really run with it any time they want to. : )

I keep waiting for a corruption meter to show up on my character - Oh noes! Your corruption meter shows you are a baddie now! Story time change! Lightside - darkside storylines more maps, things to do etc. Good stuff!

I eagerly await for more content from Runic, maybe we should do a 300 cupcakes to their office thing? hm...

Well, that's my decision made for me. Diablo 3 it is!

FizzyIzze:
I didn't feel compelled to play the first Torchlight more than once. Is Torchlight II any different?

I'm currently on New Game + on my first character and whilst the story is still the same the levels change with each play through. So you aren't just playing through the same area over and over, which is nice. And the highest tier of loot is seriously rare so you'll need multiple runs through the game to get them (or mods). Speaking of mods. There are mods. So you can play it again but with mods active and it feels a bit different.

Personally I think it is worth playing through more than once, but I can see that some people might not really care for it after completing it the first time.

CriticalMiss:

I'm currently on New Game + on my first character and whilst the story is still the same the levels change with each play through. So you aren't just playing through the same area over and over, which is nice. And the highest tier of loot is seriously rare so you'll need multiple runs through the game to get them (or mods). Speaking of mods. There are mods. So you can play it again but with mods active and it feels a bit different.

Personally I think it is worth playing through more than once, but I can see that some people might not really care for it after completing it the first time.

The multiplayer option was tempting, but hearing it's worth playing more than once is all I needed. Thanks!

SonicWaffle:

benvorbeck:

AJey:
Finally, a company willing to refrain from dumbing down their game for the console market.

Why.... why why why this fucktard on my friday afternoon

people actually made great comments so far and I enjoyed the reading but then this little fucker had to spoil it

Just peacefully ignore it, and it will go away. Shall we talk about muffins? I like muffins. Blueberry ones are my favourite! What's yours?

Sorry, buddy, but truth wont go away. You can let your fandome dictate your tastes all you want, but simple truths remain just that.

AJey:

SonicWaffle:

benvorbeck:

Why.... why why why this fucktard on my friday afternoon

people actually made great comments so far and I enjoyed the reading but then this little fucker had to spoil it

Just peacefully ignore it, and it will go away. Shall we talk about muffins? I like muffins. Blueberry ones are my favourite! What's yours?

Sorry, buddy, but truth wont go away. You can let your fandome dictate your tastes all you want, but simple truths remain just that.

The only truth around here is it doesn't matter what the conversation is about, there's always "THAT GUY" who will show up and piss all over it in the name of glorious PC gaming. You let your fandom dictate your attitude in the name of superiority. I guess the truth is you're a mental deficiet, because highlighting enemies and clicking them to death isn't exactly what I'd call hard.

AJey:

SonicWaffle:

benvorbeck:

Why.... why why why this fucktard on my friday afternoon

people actually made great comments so far and I enjoyed the reading but then this little fucker had to spoil it

Just peacefully ignore it, and it will go away. Shall we talk about muffins? I like muffins. Blueberry ones are my favourite! What's yours?

Sorry, buddy, but truth wont go away. You can let your fandome dictate your tastes all you want, but simple truths remain just that.

>.> Tourchlight 2 isn't that 'complex' a game. donno what your on about with this 'dumbing down' none sense.

...There was a 360 release of Torchlight 1? Huh. How did they make the inventory system work? Seems like sorting loot would take forever with a controller...

Elate:

piinyouri:

Elate:

Might be possible with Xpadder if it doesn't already have controller support (I haven't checked). What you'd need is some way to lock the mouse to the character though so you don't require mouse aim, but with the ample modding support I can see it being doable.

A few folks on the Runic site had Xpadder and a few other mapping program profiles uploaded to the site, and while the one I used was fairly decent, it just didn't have the ease of movement a properly mapped joystick would allow unfortunately.

Actually I just found a pretty good one, made by a member of the community, XInputMapper. While it is still a little clunky, once you get used to it, it's pretty perfect, and better yet fully configurable. Obviously nothing is ever going to be as smooth as something fully integrated, but it allows for joystick control, mapped action keys, and cursor control with the other joystick (which was surprisingly easy.) so.. Yeah it has been done already, and worked.

Is that a recently made one?
Back when the game was released I tried pretty much ever configuration any forum member there released.
Can you link the thread where you found it? : ]

Kheapathic:

AJey:

SonicWaffle:

Just peacefully ignore it, and it will go away. Shall we talk about muffins? I like muffins. Blueberry ones are my favourite! What's yours?

Sorry, buddy, but truth wont go away. You can let your fandome dictate your tastes all you want, but simple truths remain just that.

The only truth around here is it doesn't matter what the conversation is about, there's always "THAT GUY" who will show up and piss all over it in the name of glorious PC gaming. You let your fandom dictate your attitude in the name of superiority. I guess the truth is you're a mental deficiet, because highlighting enemies and clicking them to death isn't exactly what I'd call hard.

Well, Mr. high-on-the-horse, lets look at the facts then. First, baseless assumptions are done by two kinds of people: those who see too little and those who see what's not there. I suppose we know where you fall, judging by the fact that you think my comment is about the glory of PC gaming. Secondly, I dont possess fandom to any gaming platform. Each have their merits. I see you are doing well on assumptions. Third, if you thought my statement was wrong, why didnt you address it? Because you know that I'm right. For a game like Torchlight 2 to be adapted for a console, many things would have to change and most of them in a bad direction. From lack of modding support to lack of buttons on a controller, Not to mention the superiority of keyboard + mouse controls. The game would be dumbed down to fit inside the boundaries of a console. Ironic you accuse me of fandom when you cant see these simplest things.

Lunar Templar:

AJey:

SonicWaffle:

Just peacefully ignore it, and it will go away. Shall we talk about muffins? I like muffins. Blueberry ones are my favourite! What's yours?

Sorry, buddy, but truth wont go away. You can let your fandome dictate your tastes all you want, but simple truths remain just that.

>.> Tourchlight 2 isn't that 'complex' a game. donno what your on about with this 'dumbing down' none sense.

Then just try squeezing keyboard + mouse controls into a controller. Even if you manage, keyboard + mouse will beat it any day of the week. Then go for the UI and replace the comfort of a mouse driven UI into arrow driven UI. The skills and combat and the convenience of hotkeys. And the list is long. Much would have to be changed and most of it in a bad way.

AJey:

Kheapathic:

AJey:

Sorry, buddy, but truth wont go away. You can let your fandome dictate your tastes all you want, but simple truths remain just that.

The only truth around here is it doesn't matter what the conversation is about, there's always "THAT GUY" who will show up and piss all over it in the name of glorious PC gaming. You let your fandom dictate your attitude in the name of superiority. I guess the truth is you're a mental deficiet, because highlighting enemies and clicking them to death isn't exactly what I'd call hard.

Well, Mr. high-on-the-horse, lets look at the facts then. First, baseless assumptions are done by two kinds of people: those who see too little and those who see what's not there. I suppose we know where you fall, judging by the fact that you think my comment is about the glory of PC gaming. Secondly, I dont possess fandom to any gaming platform. Each have their merits. I see you are doing well on assumptions. Third, if you thought my statement was wrong, why didnt you address it? Because you know that I'm right. For a game like Torchlight 2 to be adapted for a console, many things would have to change and most of them in a bad direction. From lack of modding support to lack of buttons on a controller, Not to mention the superiority of keyboard + mouse controls. The game would be dumbed down to fit inside the boundaries of a console. Ironic you accuse me of fandom when you cant see these simplest things.

Baseless assumptions on both sides, so don't act like you're no guilty of this as well. You claim to not possess fandom, but without coaxing you post about dumbing things down for consoles. You bring up how I didn't address what's wrong with your statement, because I understand PC's are generally more powerful than consoles and have more options with a keyboard and mouse; mods are a preference for each user, so no need to address that. You acknowledge how I didn't press that issue, because I don't see it as wrong. What I do see is the standard "PC are better" coming in and pissing on everything, like you have to keep the console players away from the game. Ergo I claim what I see, an obnoxious brat stirring shit because they have to let everyone know that PC's are superior. Good for you, when you stop measuring your dick by your PC's processing power maybe you'll understand the complaints that many people have about the PC users here.

piinyouri:

Is that a recently made one?
Back when the game was released I tried pretty much ever configuration any forum member there released.
Can you link the thread where you found it? : ]

Not entirely sure if it is new or not, but you can find it just by googling XInputMapper, it's the runicgamesfansite link.

AJey:

Lunar Templar:

AJey:

Sorry, buddy, but truth wont go away. You can let your fandome dictate your tastes all you want, but simple truths remain just that.

>.> Tourchlight 2 isn't that 'complex' a game. donno what your on about with this 'dumbing down' none sense.

Then just try squeezing keyboard + mouse controls into a controller. Even if you manage, keyboard + mouse will beat it any day of the week. Then go for the UI and replace the comfort of a mouse driven UI into arrow driven UI. The skills and combat and the convenience of hotkeys. And the list is long. Much would have to be changed and most of it in a bad way.

:3

your funny

the 'convenience' (snickers) of hot keys is the easiest if you actually knew anything about the button layout on a the modern controller.

using a 360 pad as an example.

shoulder/triggers = 1-4
d-pad = 5-8
YXBA = mouse slots and 9-0
thumb sticks = L for movement R for aiming and those skills that require you to place them to work
thumb stick buttons = mana/HP pots
start/back = the menus on the left an right of the screen.

The UI being altered would be the 'hardest part' but at the end of the day I'm very certain they could come up with something just as good for a console release, assuming they had any intent to.

The only REAL detriment to a console release of TL2 over its PC counter part is the loss of mods. But since this IS TL2 and not a TES game (a series which really NEEDS its mods to be even passable) the vanilla TL2 is a great game on its own and doesn't really need the mods.

Took me 5 minutes, tops, think that up. Not that you'll listen. In fact I fully expect you to blow it off and the continue to rant against the 'dumbing down' of games like that's what porting a PC game to a console is, or continue console bashing, or both.

Guess what? you get to be wrong, so very, very wrong. Altering a control scheme to work on another platform is not dumbing the game down. The dumbing down of games is all the hand holding in the modern FPS, or the across the board drop in difficulty of the average game (like how DMC:Devil May Cry is considerably easier then DMC 4) that is what dumbing a game down is.

Reply or don't, I couldn't care less, since I pretty much know what your gonna say anyway.

Lunar Templar:

AJey:

Lunar Templar:

>.> Tourchlight 2 isn't that 'complex' a game. donno what your on about with this 'dumbing down' none sense.

Then just try squeezing keyboard + mouse controls into a controller. Even if you manage, keyboard + mouse will beat it any day of the week. Then go for the UI and replace the comfort of a mouse driven UI into arrow driven UI. The skills and combat and the convenience of hotkeys. And the list is long. Much would have to be changed and most of it in a bad way.

:3

your funny

the 'convenience' (snickers) of hot keys is the easiest if you actually knew anything about the button layout on a the modern controller.

using a 360 pad as an example.

shoulder/triggers = 1-4
d-pad = 5-8
YXBA = mouse slots and 9-0
thumb sticks = L for movement R for aiming and those skills that require you to place them to work
thumb stick buttons = mana/HP pots
start/back = the menus on the left an right of the screen.

The UI being altered would be the 'hardest part' but at the end of the day I'm very certain they could come up with something just as good for a console release, assuming they had any intent to.

The only REAL detriment to a console release of TL2 over its PC counter part is the loss of mods. But since this IS TL2 and not a TES game (a series which really NEEDS its mods to be even passable) the vanilla TL2 is a great game on its own and doesn't really need the mods.

Took me 5 minutes, tops, think that up. Not that you'll listen. In fact I fully expect you to blow it off and the continue to rant against the 'dumbing down' of games like that's what porting a PC game to a console is, or continue console bashing, or both.

Guess what? you get to be wrong, so very, very wrong. Altering a control scheme to work on another platform is not dumbing the game down. The dumbing down of games is all the hand holding in the modern FPS, or the across the board drop in difficulty of the average game (like how DMC:Devil May Cry is considerably easier then DMC 4) that is what dumbing a game down is.

Reply or don't, I couldn't care less, since I pretty much know what your gonna say anyway.

So you see nothing wrong with your reply? Like the fact that what you described is emulating the controls, not adapting them. Congratulations, half of your buttons will be assigned for skill hotkeys. How is that exactly on par with a keyboard? And where are you gonna put the rest of commands? Sprint, pick up loot, highlight loot, open minimap, open inventory, for crying out loud. Oh, right, you will have to use directional UI like Skyrim had. Boy, that one was convenient, wasnt it. besides, its not a question if they can make it, it's a question of which one is better. And you really want to tell me that directional UI is better than mouse driven UI? Or controller is better than keyboard and mouse? There are games and genres where controller is superior, no doubt about that. But please, do me a favor and stop imagining that console version of Torchlight 2 would be on par with PC version.

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