Rockstar's Houser: GTA V "Is The Endpoint Of The American Dream"

Rockstar's Houser: GTA V "Is The Endpoint Of The American Dream"

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You won't be seeing a GTA film any time soon.

"If GTA IV was a classic New York story," says Rockstar's Dan Houser, head writer and vice president of the studio, "[GTA V] is the endpoint of the American dream." It's where everything America hopes and lusts for, reinvents its past for, lives, or dies; the plastic, fake land of missed opportunity. Los Angeles is the dream that America invented, and the Rockstar team has spent over 100 days combing every last inch of the real LA to make the game world, in a process that started in 2010 at the height of the sub-prime financial crisis. But, Houser admits, creating the world is always the largest part of development. The team spoke to everyone it could, from cops to FBI undercover agents, Mafia experts and gangsters. "We even went to see a proper prison," said Houser. "These poor buggers in the middle of the salt flat desert, miles away. It was eye-openingly depressing."

Houser sees this process as a step on from film. "It's the being rather than the doing," Houser says. "You're going to see different things than another player, and when you walk up a hill yourself and see the sun setting on the ocean, that's a lot different to me taking a camera up there and making you see it." Not that Rockstar is likely to make a film based on GTA, though there have been offers. It has declined each one, on creative control grounds. The last thing GTA needs, Houser thinks, is an "amorphous 'that won't test well' attitude" taking over from, and replacing, innovation. GTA is Rockstar's crowning jewel, and there's no sense risking a property as valuable as that over some temporary plaudits. Besides, there's too much in GTA to condense it into a movie format; a TV series would be a better bet, but even then it would lose player agency and freedom, the two elements that, Houser believes, really make GTA special.

"We love games and we think we've got something to say in games, and that games have plenty to say," Houser concludes. "So shouldn't we just continue doing that?"

You haven't much longer to wait for this one. Grand Theft Auto V is due for Xbox 360 and PS3 on September 17th.

Source: Guardian

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I can agree on that, I probably wouldn't enjoy a GTA film or such. GTA is supposed to be my(our) thing! Not that of the director, if that makes sense. >_<

Also yay! Only one more week! Getting ready for midnight release. <3

Yes GTA4, the classic New York story of arriving and then decimating half the population for money.

I guess a GTA movie's success (even though the plot of GTA is not special, crime, ooo) would be based on how much people enjoyed Heat compared to Payday.

So studios wanted to make a movie based on a game that mocks the kind of movies that they want to make? Then R* could make a game based on That. Yes this would all probably suck.

The point of GTA (for me at least) is that you ARE making your own TV series with the framework they've created. Sure we all go through the story missions just the same but we all do everything else at different times. He's right there's no way to make a movie/series different for everyone the way their games can.

I have no issues with anything they just said. Sure a GTA movie would be cool if someone did it right, but you know how that always works out. I really am glad to see that they care so much about this game.

What really makes GTA stand out is doing what you want, when you want to. Their stories are great, but absent the agency, it'd be any well written crime drama.

A GTA movie would just be a generic crime thriller; that's all the game's stories are, anyway. What makes them special is that they're interactive.

A Saints Row movie, on the other hand... now that could be interesting.

"[GTA V] is the endpoint of the American dream.

In other words; Max Panye 1 and 2 had a such well written storyies we just want to be like Remedy Studios. Keep dreaming.

bobleponge:
A GTA movie would just be a generic crime thriller; that's all the game's stories are, anyway. What makes them special is that they're interactive.

A Saints Row movie, on the other hand... now that could be interesting.

Personally, I don't see what would so interesting about a SR film. A typically comedy film for those who shout "bro" all the time crossed with Arnold Schwarzenegger generic action film.

Yeah, no film pls.

The satire in GTA is awesome. If only the controls wern't like playing with a hacksaw.

(I really liked San Adreas, because the controls became more forgiving the longer you played.)

Release date so soon? Man, I really don't keep up with any game release dates anymore. Again the first question is that 17th universal or lol NA only, EU is next year >.<

Yes, i'm still bitter.

Yeah a GTA film would be horrible, best it could be would be an average crime drama. Unless they could find a reason where driving over the pavement instead of the road 24/7 is totally acceptable to the plot.

A GTA film? There's already one:

The Wykydtron:
Release date so soon? Man, I really don't keep up with any game release dates anymore. Again the first question is that 17th universal or lol NA only, EU is next year >.<

Yes, i'm still bitter.

Yeah a GTA film would be horrible, best it could be would be an average crime drama. Unless they could find a reason where driving over the pavement instead of the road 24/7 is totally acceptable to the plot.

17th September worldwide :) im from Denmark, Europe and im already starting to set up a tent infront of my bloody mailbox! :P

Lets face it no movie based on a video game has ever worked *cough* Mario *cough* because how one person plays a game is different to the next.

Take GTA for example, some people plow straight into story missions, whilst others drive around for hours, nicking different vehicles and crashing them into walls! Now wouldn't that make a great film!

putowtin:
Lets face it no movie based on a video game has ever worked *cough* Mario *cough* because how one person plays a game is different to the next.

Eh, I thought Price of Persia was alright. The trick, I think, is to make the movie in the same universe as the game (or, as in PoP, with the same themes, as well), but not follow the plot of the games.

I agree, though. GTA isn't uniquely themed to be suitable for that kind of movie treatment.

I like that a houser brother thinks so much like I do. It's comforting.

Saidan:
A GTA film? There's already one:

I had completely forgotten about that, I was planning on watching it but then my laptop died.

But, yes, this is a good example of a GTA Movie.

If Rockstar really did want a GTA Movie, it would be like this one.

Saidan:
A GTA film? There's already one:

I remember seeing that when it came out, when I was still rolling with a bunch of my fellow Machinima.com expatriates. That film was revered as one of the best done in GTA.

IT seesm that this guy really loves his game. in a genuine way, not as a PR stunt. This definatelly sounds good for GTA 5. i was spectica at first after the horrible game that GTA 4 was, but it seems GTA 5 is nothing but good news. SO now i can impatiently wait till i buy new at new years time so i can run it.

Easton Dark:
Yes GTA4, the classic New York story of arriving and then decimating half the population for money.

How could you decimate a population by half? Decimate means to reduce by 10% - to kill every tenth person of a population. It was a technique used by the Romans to punish people to set an example, without killing them all (because you want people for labor and to recruit to your side, rather than just destroying whole towns).

Aardvaarkman:

Easton Dark:
Yes GTA4, the classic New York story of arriving and then decimating half the population for money.

How could you decimate a population by half? Decimate means to reduce by 10% - to kill every tenth person of a population. It was a technique used by the Romans to punish people to set an example, without killing them all (because you want people for labor and to recruit to your side, rather than just destroying whole towns).

You kill 5% of the total.

But really I just liked the way it sounded, my bad.

Although: "verb
1.
kill, destroy, or remove a large percentage or part of."

I'm glad they put so much detail and thought into it.

"We even went to see a proper prison," said Houser. "These poor buggers in the middle of the salt flat desert, miles away. It was eye-openingly depressing."

Does this mean GTA V will have a proper prison, with inmates?

Aardvaarkman:

Easton Dark:
Yes GTA4, the classic New York story of arriving and then decimating half the population for money.

How could you decimate a population by half? Decimate means to reduce by 10% - to kill every tenth person of a population. It was a technique used by the Romans to punish people to set an example, without killing them all (because you want people for labor and to recruit to your side, rather than just destroying whole towns).

Nice factoid, but that's being silly, meanings change over time. Now it has taken on that of considerably reducing a population.

i can see why gta wouldnt translate well to a tv show or movie i mean how exactly do you have a scene where the main character gets bored and starts mowing down pedestrians or driving over a motorcross jump in a bus

MammothBlade:
Nice factoid, but that's being silly, meanings change over time. Now it has taken on that of considerably reducing a population.

Yeah, but I reject a lot of those redefinitions such as this one that develop via misuse. It's a so much more interesting word with its original meaning, and we already have plenty of words to describe large-scale death and destruction. I just like more novel uses of words, didn't mean to attack the user for it.

And us PC gamers are left in the cold. Fantastic

What happened Rockstar? You used to be fond of us.

NearLifeExperience:
And us PC gamers are left in the cold. Fantastic

What happened Rockstar? You used to be fond of us.

Broadband internet, rampant piracy, and console domination happened.
Or at least, that's what I keep hearing.
*shrugs*

GTA4 was shiny but tepid. At least Saints Row exists to fill the void.

Ill pick it up used when its price drops in half or so like I do with all rockstar games as I always lose interest half way in. Mostly because I hate the writing style.

The big problem I have with GTA's American Dream message is that the development team are British. It's a long standing British tradition to be cynical about our own cultural fallacies, but it feels like bad form to so openly rag on someone elses

I hope there never is a GTA film. If there was, it'd just be a film about a guy who gets caught up with criminals with a bit of personal shit caught in the middle. The difference between seeing a GTA film and playing GTA is that I can run down pedestrians with myu car before missing my turn, slamming on the breaks, hitting the curb and angle right, sliding my car up a set of stairs on the side of a building, drift ALONG THE FUCKING WALL and land back on my wheels.

And then rage because no one saw it nor will anyone ever believe me that such a feat was possible. It's like all my time spent in Just Cause 2.

 

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