StarCraft Universe MORPG Reaches Kickstarter Goal

StarCraft Universe MORPG Reaches Kickstarter Goal

The fan-made free-to-play mod based on StarCraft II -- with Blizzard's permission -- will open its beta later this year at the earliest.

A mod set in the StarCraft universe is going to become a reality. StarCraft Universe, with Blizzard's blessings, looked to Kickstarter for fundraising for the multi-player online RPG and collected enough money to meet its goal on time. The funding will close tomorrow at 8:46 pm EDT.

The $80,000 will pay for an open beta for the mod, which should be available later this year or early next year. The next stretch goal is at $100,000 and includes the Zerg character class.

StarCraft Universe tells an alternate story where the ending of StarCraft II: Wings of Liberty has a grim conclusion in which the protoss are defeated. "In this reality, what would the survivors of these shattered worlds do? StarCraft Universe tells this story," the project's Kickstarter page says.

The objective of the game is to reimagine the real-time shooter StarCraft from a third-person RPG view. Players will be challenged to master a wide variety of missions and raiding experiences. The focus of the game is on having a team of players and creating characters, which they use to battle enemy forces and powerful bosses. The mod will have custom model assets, a variety of classes, customizable weapons, single and multiplayer experiences, a vehicle system, item crafting, an ability system, an original soundtrack, and voiced cutscenes.

To play the mod, those interested need to have a battle.net account and already have StarCraft II or the free StarCraft II: Starter Edition.

Source: Kickstarter

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roseofbattle:
The objective of the game is to reimagine the real-time shooter StarCraft from a third-person RPG view.

Uh, don't you mean "Real-time STRATEGY"?

And people say that MMOs are not worth making these days....Personally, I want to know what is Activision's cut is in all this because they won't let shit fly if there's money to be made in this.

mad825:
And people say that MMOs are not worth making these days....Personally, I want to know what is Activision's cut is in all this because they won't let shit fly if there's money to be made in this.

Or because a guy is making an MMO that can be accessed and played with the Starter Edition (for free) of the game using their software while profiting from it via kickstarter.

Probably not though, right?

bond, james bond

thanks captcha.

Ferisar:

mad825:
And people say that MMOs are not worth making these days....Personally, I want to know what is Activision's cut is in all this because they won't let shit fly if there's money to be made in this.

Or because a guy is making an MMO that can be accessed and played with the Starter Edition (for free) of the game using their software while profiting from it via kickstarter.

Probably not though, right?

bond, james bond

thanks captcha.

It's still their intellectual property which means they can shut it down at any point, say it does well and they want to make a StarCraft MMO.

Wait... if it follows the protoss defeat shown in SC2:WoL, which is the implication I got out of the article, then there wouldn't be anyone left alive to play as no? I thought that dark entity dude went genocide on all life or something. I guess I need to brush up on what happened. >.>

Will you be able to play as an Infested Terran? If so, I am most certainly in.

Halyah:
Wait... if it follows the protoss defeat shown in SC2:WoL, which is the implication I got out of the article, then there wouldn't be anyone left alive to play as no? I thought that dark entity dude went genocide on all life or something. I guess I need to brush up on what happened. >.>

The game (at least the intro) is set on a hidden underground base on the planet Tarsonis. Eventually the Hybrid find the facility and you have to escape.

You're right that pretty much everyone is dead though.

Aussie502:

Halyah:
Wait... if it follows the protoss defeat shown in SC2:WoL, which is the implication I got out of the article, then there wouldn't be anyone left alive to play as no? I thought that dark entity dude went genocide on all life or something. I guess I need to brush up on what happened. >.>

The game (at least the intro) is set on a hidden underground base on the planet Tarsonis. Eventually the Hybrid find the facility and you have to escape.

You're right that pretty much everyone is dead though.

That doesn't really sound like a good premise for a playable setting to me unless the UED comes back and brings along all the doomsday weaponry that Metzen claims it's supposed to have(unlike the koprulu sector terran factions, earth had zero interruptions in its technological developments so it's an unknown amount of decades/centuries ahead. Just compare todays tech with say.... 1930s-1940s to get an idea for how far ahead they'd be). That's the only faction I know that could still be around given its... 10000 light years or something away. If I don't misremember the number anyway...

Just a note for those who are wondering if Blizz will put the kibosh on this, they've already sanctioned its development so no worries on that front.
On that note, looking forward to what this mod will bring about... Maybe Blizz will be impressed and want to help develop it more.

Halyah:
That doesn't really sound like a good premise for a playable setting to me unless the UED comes back and brings along all the doomsday weaponry that Metzen claims it's supposed to have(unlike the koprulu sector terran factions, earth had zero interruptions in its technological developments so it's an unknown amount of decades/centuries ahead. Just compare todays tech with say.... 1930s-1940s to get an idea for how far ahead they'd be). That's the only faction I know that could still be around given its... 10000 light years or something away. If I don't misremember the number anyway...

The game is a follow-on from the prophecy foreseen by Zeratul mid way through WoL. In that universe, all life in the galaxy was consumed, including the UED on Earth.

The setting is actually pretty good. Unlike most MMOs where you feel like you have very little impact on the overall story, it's done very well in SC:U. The doomsday plot makes you feel like your actions matter. This is all being judged by the 40 minute single player intro though, we'll see how it goes when multiplayer is launched.

I'm glad they actually reached the kickstarter goal.

I played a smaller version of this in StarCraft 2 custom maps and found it quite interesting. I always wished Blizzard would of gone and made a high quality MMORPG based on the StarCraft universe like they did with Warcraft, but I'm afraid that will never happen.

Aussie502:

The game is a follow-on from the prophecy foreseen by Zeratul mid way through WoL. In that universe, all life in the galaxy was consumed, including the UED on Earth.

The setting is actually pretty good. Unlike most MMOs where you feel like you have very little impact on the overall story, it's done very well in SC:U. The doomsday plot makes you feel like your actions matter. This is all being judged by the 40 minute single player intro though, we'll see how it goes when multiplayer is launched.

My problem with that is that nothing you do amounts to anything in the end though. You have nothing to oppose the enemy with on a scale large enough to secure a victory. All you can hope to do is last another day with no hope of a better tomorrow. That just makes me feel less interested in it since without hope, what is the point? I'm sure it's well done mind you(granted next to blizzards writing, pretty much anything will look better unless its twilight or matt ward if my friends who like warhammer is anything to go by). I'm not gonna dispute that one. It just feels like it lacks that something required to invest in it.

Halyah:

Aussie502:

The game is a follow-on from the prophecy foreseen by Zeratul mid way through WoL. In that universe, all life in the galaxy was consumed, including the UED on Earth.

The setting is actually pretty good. Unlike most MMOs where you feel like you have very little impact on the overall story, it's done very well in SC:U. The doomsday plot makes you feel like your actions matter. This is all being judged by the 40 minute single player intro though, we'll see how it goes when multiplayer is launched.

My problem with that is that nothing you do amounts to anything in the end though. You have nothing to oppose the enemy with on a scale large enough to secure a victory. All you can hope to do is last another day with no hope of a better tomorrow. That just makes me feel less interested in it since without hope, what is the point? I'm sure it's well done mind you(granted next to blizzards writing, pretty much anything will look better unless its twilight or matt ward if my friends who like warhammer is anything to go by). I'm not gonna dispute that one. It just feels like it lacks that something required to invest in it.

Not necessarily. Given that the "Prophecy" was fulfilled, anything could technically happen. I mean, at the base-level, yeah, nothing you can do because everything is dead. It really depends how far along with the potential doomsday conclusion they stuck with, because in that one literally everything is dead forever(ever), because reasons.

If it's like... Everything is dead, and you survived with x amount of people hidden in y places that Racist Sound (Dark Voice) didn't check for z reason, then... You could potentially stumble into Prophecy U in which after doomsday you activate Noah's Arc and kill the Shady Whisperer with [fetch-collectible-quest](Jesus Power). This would have to follow the idea that the Obscured Murmur decided not to kill you again for reason Z2

Actually, you're right, it's a shit setting. Nevermind.

I don't understand what they need all that money for.

Far more extensive modding projects than this have been undertaken, with no compensation what so ever, why should these people get almost a hundred grand showed in their pockets?

bringer of illumination:
I don't understand what they need all that money for.

Far more extensive modding projects than this have been undertaken, with no compensation what so ever, why should these people get almost a hundred grand showed in their pockets?

Because they want to make a living out of it and put all their time into it and not just their free time?

Kyrdra:

bringer of illumination:
I don't understand what they need all that money for.

Far more extensive modding projects than this have been undertaken, with no compensation what so ever, why should these people get almost a hundred grand showed in their pockets?

Because they want to make a living out of it and put all their time into it and not just their free time?

I want to be paid for doing my hobbies too.

That doesn't mean I should

Halyah:

Aussie502:

The game is a follow-on from the prophecy foreseen by Zeratul mid way through WoL. In that universe, all life in the galaxy was consumed, including the UED on Earth.

The setting is actually pretty good. Unlike most MMOs where you feel like you have very little impact on the overall story, it's done very well in SC:U. The doomsday plot makes you feel like your actions matter. This is all being judged by the 40 minute single player intro though, we'll see how it goes when multiplayer is launched.

My problem with that is that nothing you do amounts to anything in the end though. You have nothing to oppose the enemy with on a scale large enough to secure a victory. All you can hope to do is last another day with no hope of a better tomorrow. That just makes me feel less interested in it since without hope, what is the point? I'm sure it's well done mind you(granted next to blizzards writing, pretty much anything will look better unless its twilight or matt ward if my friends who like warhammer is anything to go by). I'm not gonna dispute that one. It just feels like it lacks that something required to invest in it.

A story doesn't need to be about a chosen few clutching hope and setting the universe to rights to be good, day to day struggles of whatever is left can be compelling in their own rights. The relationships and politics, the search for and management of resources and trying to set up a safe community can all provide a good setting.

bringer of illumination:

Kyrdra:

bringer of illumination:
I don't understand what they need all that money for.

Far more extensive modding projects than this have been undertaken, with no compensation what so ever, why should these people get almost a hundred grand showed in their pockets?

Because they want to make a living out of it and put all their time into it and not just their free time?

I want to be paid for doing my hobbies too.

That doesn't mean I should

Give one good reason why they shouldn't, people getting angry and butt hurt about not making a living from make mods only have themselves to blame. They should either try and get paid themselves or do something else if they begrudge others being able to make a living doing the same.

Plenty of people get paid to do hobbies that others do for its own value.

J Tyran:

bringer of illumination:

Kyrdra:
Because they want to make a living out of it and put all their time into it and not just their free time?

I want to be paid for doing my hobbies too.

That doesn't mean I should

Give one good reason why they shouldn't, people getting angry and butt hurt about not making a living from make mods only have themselves to blame. They should either try and get paid themselves or do something else if they begrudge others being able to make a living doing the same.

Plenty of people get paid to do hobbies that others do for its own value.

Do you pay attention to modding scenes at all?

If you do, do you know about the current state of the Skyrim scene?

I'm gonna assume you don't and explain it to you.

It's a fucking cancerous wasteland.

It's unfriendly, litigious, unwelcoming, unhelpful and just generally crap, most old and experienced modders are leaving it and migrating back to Fallout New Vegas and A Tale of Two Wastelands modding while they wait for the Morrowind open source engine is completed.

It's terrible, no modding scene has EVER been this bad, and it had so much potential

And you know why all this is?

It's because people got money involved.

People started slapping donation buttons on their nexus pages, mods got centralized and the centralized website started wielding it's power irresponsibly, people got defensive about their content, started throwing around threats of legal action when/if other people used their stuff, advertising got involved and yes, even kickstarters were made.

Money fucking DESTROYED that modding scene.

So you'll excuse me if I'm not particularly positively inclined towards the idea.

And that ignores a lot of problems I have with this project in particular.

Ferisar:

Or because a guy is making an MMO that can be accessed and played with the Starter Edition (for free) of the game using their software while profiting from it via kickstarter.

Probably not though, right?

That still doesn't explain anything. This is a company that took people to court just because they used a memory hacker in single player game.

Something smells fishy, I would go as far to say that this might be a front to expand the game into a fully functional MMO business if successful.

bringer of illumination:

J Tyran:

bringer of illumination:

I want to be paid for doing my hobbies too.

That doesn't mean I should

Give one good reason why they shouldn't, people getting angry and butt hurt about not making a living from make mods only have themselves to blame. They should either try and get paid themselves or do something else if they begrudge others being able to make a living doing the same.

Plenty of people get paid to do hobbies that others do for its own value.

Do you pay attention to modding scenes at all?

If you do, do you know about the current state of the Skyrim scene?

I'm gonna assume you don't and explain it to you.

It's a fucking cancerous wasteland.

It's unfriendly, litigious, unwelcoming, unhelpful and just generally crap, most old and experienced modders are leaving it and migrating back to Fallout New Vegas and A Tale of Two Wastelands modding while they wait for the Morrowind open source engine is completed.

It's terrible, no modding scene has EVER been this bad, and it had so much potential

And you know why all this is?

It's because people got money involved.

People started slapping donation buttons on their nexus pages, mods got centralized and the centralized website started wielding it's power irresponsibly, people got defensive about their content, started throwing around threats of legal action when/if other people used their stuff, advertising got involved and yes, even kickstarters were made.

Money fucking DESTROYED that modding scene.

So you'll excuse me if I'm not particularly positively inclined towards the idea.

And that ignores a lot of problems I have with this project in particular.

You have missed a lot more of the modding scene than you claim then, that crap has been always been going on. Its nothing new at all, modders trying to get other rival websites shut down, people trying to force the issue of "their" particular section of the community as being the "proper" one and verbally (often literally) attacking others. Mods of multiplayer games with player run servers are usually the worst but it has happened all over.

I have even seen modders literally copyright things like 3D models, things copied from other IPs no less and try to get them legally enforced when other modders have added them to their mods or compilations. Money doesn't have to be involved and egos are more than enough to spark this behaviour. These guys are not responsible for any of this, so why begrudge them?

mad825:

Ferisar:

Or because a guy is making an MMO that can be accessed and played with the Starter Edition (for free) of the game using their software while profiting from it via kickstarter.

Probably not though, right?

That still doesn't explain anything. This is a company that took people to court just because they used a memory hacker in single player game.

Something smells fishy, I would go as far to say that this might be a front to expand the game into a fully functional MMO business if successful.

Activision-Blizzard already knows about the game. They met with the people of the game a good while back when the original name of the project was "World of Starcraft". The name was switched to Starcraft Universe shortly after that, because while Blizzard didn't want them using "World of" in the name, they were completely fine with the project itself and said go on ahead with it.

Sad thing is, a lot of people who start talking about the game now, or recently, seem to forget that crucial bit of information in the news posts. And because of that, most of the times it simply leads to a parade of "LUL WAIT TIL BLIZZ FINDS OUT!" posts.

mad825:

Ferisar:

Or because a guy is making an MMO that can be accessed and played with the Starter Edition (for free) of the game using their software while profiting from it via kickstarter.

Probably not though, right?

That still doesn't explain anything. This is a company that took people to court just because they used a memory hacker in single player game.

Something smells fishy, I would go as far to say that this might be a front to expand the game into a fully functional MMO business if successful.

They also didn't let this same guy use "World of Starcraft" as his advertised mod name because it had a conflict with their typical trademarks and had a chance to create confusion. It also had an outcry at first for something UNACCPETABRU, until everyone took a second and understood that most studios/publishers can't just let people take property names willy-nilly just because they feel like it. Then everything was settled and the guy went on to make this because it wasn't a big deal to change some letters around. I think he also got offered a job at Riot at some point.

Also, I don't know anything about no memory hackers in single player. Forgive me for being ignorant there.
And no. I'm sorry, as much as I'd like to believe Blizzard would sponsor a mod project into something "srs", this thing isn't even close to the amount of effort they'd accept for a full-fledged game. It's just not. The only even remotely plausible idea given their prior concern with implicating a "SC" MMO, it's more likely they had some idea in mind themselves/wanted to keep that idea grounded/out of hands of speculation so they could iterate on it. On top of being almost entirely unlikely, it would also never happen within the next five years though, so it doesn't really matter.

J Tyran:

Halyah:

Aussie502:

The game is a follow-on from the prophecy foreseen by Zeratul mid way through WoL. In that universe, all life in the galaxy was consumed, including the UED on Earth.

The setting is actually pretty good. Unlike most MMOs where you feel like you have very little impact on the overall story, it's done very well in SC:U. The doomsday plot makes you feel like your actions matter. This is all being judged by the 40 minute single player intro though, we'll see how it goes when multiplayer is launched.

My problem with that is that nothing you do amounts to anything in the end though. You have nothing to oppose the enemy with on a scale large enough to secure a victory. All you can hope to do is last another day with no hope of a better tomorrow. That just makes me feel less interested in it since without hope, what is the point? I'm sure it's well done mind you(granted next to blizzards writing, pretty much anything will look better unless its twilight or matt ward if my friends who like warhammer is anything to go by). I'm not gonna dispute that one. It just feels like it lacks that something required to invest in it.

A story doesn't need to be about a chosen few clutching hope and setting the universe to rights to be good, day to day struggles of whatever is left can be compelling in their own rights. The relationships and politics, the search for and management of resources and trying to set up a safe community can all provide a good setting.

That sounds like it still involves the hope of survival which is one I didn't get the impression that it existed when the premise was first explained to me. Especially since the moment the big bad becomes aware of you, you're basically toast as there's nothing you can do against a galactic level threat if all you have is a small community. Maybe that works for some, but that just comes across as too depressing for me personally. Different strokes for everyone as they say.

mad825:
And people say that MMOs are not worth making these days....Personally, I want to know what is Activision's cut is in all this because they won't let shit fly if there's money to be made in this.

Because the mod is completely free to access for the consumer, it adheres to Blizzard's content use policy. Therefore, neither Activision or Blizzard are going to be taking a cut. However, it is going to be prime content to get people to try (and then likely buy) Starcraft II.

 

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