Metro: Last Light "Developer Pack" Arrives Next Week

Metro: Last Light "Developer Pack" Arrives Next Week

Metro: Last Light Developer Pack

The Metro: Last Light "Developer Pack" DLC promises an intense survival-horror-style adventure plus a series of "test levels" that offer up-close looks at the game's weapons and characters.

The Metro: Last Light "Developer Pack" is something of a strange beast. On one side of the coin you've got "Spider's Lair," a single-player mission set in an abandoned missile silo that's been overrun by spiders. You remember those Metro spiders, don't you? Yeesh. 4A says the level is designed to be "one of the most intense, stressful Metro experiences ever," which sounds promising.

The good news is that you'll be equipped with a new weapon ideal for dealing with giant, tightly-packed, mutant spider webs: a hand-pumped flamethrower! The bad news is, well, Metro spiders. Yee-hee-heesh.

The other part of the DLC is more a set of tools than an actual mission. It's a reworking of some of the features of the test level the developers used while making the game: the Gun Table, a shooting range with all of the game's weapons in every possible configuration and a series of "marksman challenges," the AI Arena, in which you can pit groups of enemies against one another to study their AI modeling and behavior (and take part in other challenges) and the Museum, where you can take an up-close-and-personal look at the game's mutants and characters.

The Developer Pack also includes a brand new weapon which the developers claim has its own "incredible story" that it will share with the world next week.

So there you have it. I'm not sure I'd get much out of the test levels, but the Spider's Lair sounds like a lot of fun. The Metro: Last Light "Developer Pack" DLC launches on September 17 (September 18 on the PlayStation Network outside of North America) for $3.99/3.19/€3.99.

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Cant wait for this! Damn, I really WANT to play with the AI. The combat AI is actually VERY good in this game... even if they are kinda blind when you are hiding :D

The poster image of the mutant playing chess while grasping a bottle of Vodka is one of the best promotional images I've seen this year.

More giant spiders? A close up look at characters? A god damn hand pumped FLAMETHROWER!?

image

Speaking of which, I just remembered I forgot to try out the tower DLC. Well there's something to do until this comes out.

Charcharo:
Cant wait for this! Damn, I really WANT to play with the AI. The combat AI is actually VERY good in this game... even if they are kinda blind when you are hiding :D

Huh, I always thought the whole point of hiding was not to be seen.

serious biscuit:

Charcharo:
Cant wait for this! Damn, I really WANT to play with the AI. The combat AI is actually VERY good in this game... even if they are kinda blind when you are hiding :D

Huh, I always thought the whole point of hiding was not to be seen.

True, but they dont see the player even when he is right in front of them. Now that is probably just part of the map code and not the AI, but it was kinda stupid :P

Charcharo:

serious biscuit:

Charcharo:
Cant wait for this! Damn, I really WANT to play with the AI. The combat AI is actually VERY good in this game... even if they are kinda blind when you are hiding :D

Huh, I always thought the whole point of hiding was not to be seen.

True, but they dont see the player even when he is right in front of them. Now that is probably just part of the map code and not the AI, but it was kinda stupid :P

It's not the AL. 4A need to add some new light condition in the next game. Instead of just visible and invisible, maybe add visible within 1 meter, visible within 3 meters and within 5 meters too.

 

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