Bioware: Next Mass Effect on "The Right Track"

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Dendio:

Ponyholder:
Never understood the massive hate over an ending like ME3 received. Looking forward to see what they do with the series from here on out.

Despite the loud minority, the community here voted Me3 game of the year. ;-)

It wasnt a minority that hated the ending.

I hated the ending with a passion, and I still do. But that didnt stop me from voting it one of my favorite games of the year, because the hours leading up to the ending were fantastic.

So the article can be summed up as, hey ex-fans we really want to draw you back in so get really excited for something you won't see for at least a year.

I'm glad to hear the development team is taking to the sequel with so much enthusiasm, but lately it seems like Bioware is using its classic franchises like a crutch. Maybe the dev teams would be better off pursuing a new IP, or at the very least, making the fourth Mass Effect the first step in a fresh adventure.

Hmmm. Lost your shit? In a good way or a bad way? I don't think I can care anymore Bioware.

fix-the-spade:
So, it'll have at least one kind of tank in it, real exploration, meaningful sidequests, procedurally generated landscapes and multiple possible solutions to singular problems?

Great, because you guys cut all of those things from number three and that's why I'm probably not buying number 4.

Whilst we're at it, real money gambling, let's not be having any of that, although given EA's obsession with it (And it's appearance in Battlefield 4 of all things) I'm not holding much hope.

They kinda removed all those awesome things from ME2 then added some of them via DLC.

Then they added multiplayer, because that makes everything so much better.

I am actually curious what they are going to do with Mass Effect, but I am also terrified what they are going to do the game next - I am certain we'll never get the awesome 80's dirty sci-fi vibe back. But I want so badly to play in this universe again!

I'm cautiously optimistic about DA:I ... but the artistic integrity defence they pulled for the ME3 endings kinda doomed ME4, they simply can't make a sequel without trivializing the ME3 endings (pretty much have to canonize destroy). Which most of the players won't care about, but Bioware have build up the ending as some Magnum Opus so they can't really do that.

So we will have to get a pre/mid/interquel ... and really only writers like that.

Considering I would have lost my shit if I had paid money for ME3 and its abortion of an ending your tweets don't exactly full me with confidence Bioware Dev.

Also, I hear Vaseline is perfect for getting EA out of you after its done preforming ventriloquism with yourself as the dummy.

I'm working on my Insanity playthrough of ME3, and it's still freaking amazing. Obviously there's the ending, but at this point I'm just shrugging it off (all has been said and done about it already).

All in all...I'm still blown away by the series. Personally I would enjoy a scaled down story, but retain the focus on the characters. The Citadel DLC felt like what the tone of a reunion of the Firefly gang would be like haha

undeadsuitor:

Silentpony:
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Wow.

Or...they could just tell a separate characters story in another time period that doesn't touch Shepard's? They have already been talking about the possibility of different playable races ala Dragon Age Origins and Inquisition.

Are you seriously saying that the 10 or so characters from the main trilogy are the only characters in the entire universe?

They can't really do another time period at this point, can they? If you do prequel, well no matter what happens, it all works out in the end because the ME games still happen. There can be no risk of Galactic extinction because the Reaper arc hasn't occurred yet. You can't have it set in the past because we already know how it ends. With the first ME game. And you have to do a Galactic extinction plot to keep up the epic feel. That was the problem with DA2. We went from the stalwart hero of the land to some street thug type guy(or gal) who slowly does shit that doesn't really matter. You can't jump down in scale for your plot - it makes it seem weak and meaningless.

And you can't do a sequel because of the mess that was ME3's ending. Too many variables. Players would insist on being able to import if not their Shepard, then at least the story they built. Did the Quarians die, is Wrex dead, synthesis vs destruction etc...Some players had the Reapers win - do they not get to import their story and get no say in whats going on? The problems facing a destroyed Reaper galaxy are not going to be the same as those of a dead Quarian, no Krogan cure synthesis one. They would have to do something so completely removed from the Galactic stage and race relations - the two staples of ME mind you - that they might as well make up an entire new game and IP. Just start over instead of riding the ME wave while claiming to be something new and different.

Bioware made such an absolute mess of ME3 that the franchise is essentially untouchable. Its like the Schumacher Batman and Robin. No one can touch the entire franchise for years. ME3 is still too fresh in our minds. If we play a new one, we'll be too tempted to look for any possible clue to if Shepard or the crew lived we'll miss the game's plot. Does the grizzled cop and intrepid reporter stop the Krogan smugglers? Who cares! I want to know if Tali and Shepard find each other and live happily on Rannoch.

Anything less than Mass Effect 4: Just kidding Shepard is back will leave the fans with such a case of blue balls they'll wonder why Bioware doesn't just make an entirely new IP again.

That's one unfortunately worded tweet :)
I'll take it for what it is; He's excited. Good for him. Now give us details so I can obsess for years until release.

I'll care when there's something actually to show fans, otherwise this is just stupid pre-alpha hype.

Silentpony:
blah... If you do prequel, well no matter what happens, it all works out in the end because the ME games still happen. There can be no risk of Galactic extinction because the Reaper arc hasn't occurred yet. You can't have it set in the past because we already know how it ends. ...blah blah blah...

You're kidding, right? You can't tell a story because we all know how it is picked up 10, 20, or 30 years in the future? That's so utterly wrong I don't know where to begin, so instead I'll point at another Bioware game that did just that and ended up as my favorite game of all time.

Knights of the Old Republic, begins before the Original Trilogy and tells a completely unrelated story. Did it not matter because somewhere down the line Luke blows up the Death Star... twice? No, it just didn't care about Luke and his gang and used the universe as a jumping off point.

I can think of half a hundred different prequel stories that are worth telling. Not all of them would be worth a trilogy unto themselves, but I have no difficulty playing a single game about fighting pirates and solving mysteries in the Skillian Verge, or about being one of the first Humans on Omega who eventually rises to lead a criminal syndicate that makes the galaxy tremble.

You don't have to keep rehashing the same "save the galaxy" story over and over to use the Mass Effect setting.

Silentpony:
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oh boy

so, a shitty last 5 minutes completely tainted an entire universe and series forever and ever and ever and ever? Talk about over-reacting.

Like...do you ever go back and play ME1 or 2? (I'm guessing no because the sheer sight of the game boxes makes you vomit blood because they wrote a weak ending, but for the sake of a discussion lets assume you like to replay the old games for nostalgia's sake) How can you stomach finding Saren when you know it's just going to end in ME3? the entire franchise is ruuuuuuuuuuuuuuuuuuuuuuuuuined every story is rruuuuuuuuuuuuuuuuined nothing matters cause its ruuuuuuuuuuuuuuuuuined

You can have stories set in the same universe, prior to any big world ending plot. And you don't need to one up any action quota or have any "sequel escalation", go small and focus on characters. Shit, wasn't that the point of Mass Effect 2? That entire game was about Shepard pretty much ignoring the reapers to find some aliens that kidnapped an inconsequential number of humans. But it worked, because the characters were incredibly well rounded and developed, and pretty much carried the game on their backs till the end.

Do that again.

Go small. Do something on Omega. Make a game set in the years Shepard disappeared or something.

seriously, give me a character focused narrative thats set in the mass effect universe and I will eat that up

I couldn't give two shits if the trilogy ended on a whimper.

I think it's cute that people think BioWare is still a company and not a corpse stuck on the end of one of EA's tentacles like some gruesome puppet.

image

I hope this game is on the right track. Additionally, I hope that track is the one that says, "we're going to make a good game and if people complain about it then whatever, we made the game we wanted to make and we are assured people will like it regardless."

InevitableFate:

Dragonbums:
I think I'm just going to leave this here.

Pretty much sums up all I have to say in regards to the myth that the people who hated the ME3 endings are a "vocal minority"

http://youtu.be/gu731UtTFqo

Also, how does one add the spoilers tag on the forums?

The guy that made a huge video rant about how Citadel wasn't want the audience wanted right before it was released and it turned out to be EXACTLY what the audience wanted?

Yes. A lot of people were adverse to the Citadel DLC due to the fact that the trailers made it look like a James Bond short as opposed to anything Mass Effect. Especially when people were still majorly pissed at the endings.

Now tell me- how does that have anything to do with the video at hand, and how does an opinion on DLC in any way diminish his arguments filled with links, citations, and actual graph charts.

EDIT: Also thank you all for telling me how to make the spoilers tag. Much appreciated.

Icehearted:
I think it's cute that people think BioWare is still a company and not a corpse stuck on the end of one of EA's tentacles like some gruesome puppet.

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I think its cute that people keep thinking EA is some kind of monolithic monster that devours souls.

EA owned Bioware while it released four of my favorite games of all time: Mass Effect 1, 2, & 3; and Dragon Age: Origins (& Awakening, so 4.5 games). Of those, EA owned them during the development of all but 1, the weakest of the 4, Mass Effect 1.

I'll care when ME4 is released and there's some reviews--fan and journalist--to read and think about. Until then I am skeptical and detached. I pre-purchased ME3, and I'm not getting fooled again.

Sidney Buit:

Icehearted:
I think it's cute that people think BioWare is still a company and not a corpse stuck on the end of one of EA's tentacles like some gruesome puppet.

image

I think its cute that people keep thinking EA is some kind of monolithic monster that devours souls.

EA owned Bioware while it released four of my favorite games of all time: Mass Effect 1, 2, & 3; and Dragon Age: Origins (& Awakening, so 4.5 games). Of those, EA owned them during the development of all but 1, the weakest of the 4, Mass Effect 1.

image

Mass Effect was announced in 2005, Dragon Age in 2004 and Bioware was bought out by EA in 2007. It may have released them but ownership was only in the late stages, to the point where Bioware had only been in EA possession for a month before the release of Mass Effect (EA deal announcement 11/10/2007, Mass Effect 360 release in the US 20/11/2007)

And considering EA have recently gutted Burnout dev Criterion, people have the right to be sceptical about them.

http://www.escapistmagazine.com/forums/read/9.828311-A-sad-day-for-Burnout-fans-Criterion-Games-reduced-to-16-people#20152442

Ed130:
Mass Effect was announced in 2005, Dragon Age in 2004 and Bioware was bought out by EA in 2007. It may have released them but ownership was only in the late stages, to the point where Bioware had only been in EA possession for a month before the release of Mass Effect (EA deal announcement 11/10/2007, Mass Effect 360 release in the US 20/11/2007)

And considering EA have recently gutted Burnout dev Criterion, people have the right to be sceptical about them.

http://www.escapistmagazine.com/forums/read/9.828311-A-sad-day-for-Burnout-fans-Criterion-Games-reduced-to-16-people#20152442

Indeed, I've already admitted that they didn't own Bioware during the development of Mass Effect, what I consider to be the weakest of the trilogy (what with the uttery crap gameplay). But they did own it for the last two years of Dragon Age's Development, and the entire development time of Mass Effect 2 and 3, both high marks.

So far, I've only been disappointed by one Bioware game: Dragon Age 2. Sure, they created an MMO that I know nothing about since MMOs can all go die in a fire as far as I care, but I don't give up all hope when one semi-bad game comes out.

And with the risk of poking a scabbing wound, I fully expected the ending of ME3 to be almost exactly what it turned out to be. No RPG as far as I can remember has done anything other than "make an important choice, get a crap cinematic" for an ending. I really don't know what was expected that caused so much rage, and why they didn't just end their games when Sovereign comes down and laser beams you to death; that's an appropriate ending if I've ever seen one: you die, the last hope of humanity is destroyed, the reapers win. THE END. But the rest of the game was just about as good as anything I've played. They made me actually care about their NPCs, a rare occurrence to say the least.

So, Bioware is praising Bioware for how good ME4 is turning out to be and how successful its going to be? No wonder they suck lately, too busy circlejerking to do something else.

Whether on not you think Mass Effect 3 was any good or not...

What I personally dislike is the whole 4th episode to a finished trilogy. Somewhere along the line, whether from Tolkien or Star Wars, people have got the idea that an epic series needs to be done in 3 games/films/books. The general pattern seems to go.

1. Introduce the new IP
2. Capitalize on the first one's success and expand the world.
3. Prevent people becoming bored with the series by promising an epic ending.

And that would be fine, except that they inevitable want a fourth episode to continue making money after they've finshed the epic ending and tied up all the loose ends. So, a la Gears of War Judgement, we get a prequel that feels less than epic.

Lots of us fans want a Mass Effect 4 (a good one) and BioWare wants to make a Mass Effect 4, and they would have known this before making Mass Effect 3, but the trilogy rule kicks in -> people will be more likely to buy this if its the last game.

As a result Mass Effect suffered from what I call the Bablyon 5 syndrom. They spent all this time (2 games or 3 or 4 seaons respectively) saying the Big Bad is coming, get ready it's going to be the mother of all battles and then only 1 game/season fighting the Big Bad, which is really what we wanted to see. Mass Effect 3's story could have been better if they have spread it over two or three connected games. As it was, the story felt rushed with one quest to cure the Genophage, one quest on the Quarian/Geth war, one side quest each for most of the companions from ME2 who weren't granted team status this time around, and then one quest at the start and one at the end to McGuffin the reapers away.

I'd personally prefer to have a Game of Thrones thing going on where the developers say we've got a kick-ass story to tell (worked out, minus some details, from day one) and we'll tell it over however many episodes it seems to fit in.

Oh and on a completely unrelated note to my post above.

Time Travel.

They won't do a prequel as such, it'll be Time Travel.

Dendio:

Ponyholder:
Never understood the massive hate over an ending like ME3 received. Looking forward to see what they do with the series from here on out.

Despite the loud minority, the community here voted Me3 game of the year. ;-)

Wow, that is seriously depressing. I must have been repressing that particular memory.

Since Shepard is out of the picture as a playable character, I will be very disappointed if Bioware doesn't take the opportunity to expand our species choices beyond plain ol human. ME series was a bit heavy on emphasizing humans IMO, it would be nice to explore other species. That being said, I have no idea how they intend to continue the series at this point-the ending to the trilogy seemed rather decisive and I'm not sure how they intend to 'top' the reaper conflict.

LetalisK:
AAAGGGHHH! SHUT THE FUCK UP!!! I fucking hate it when developers do this. All they're doing is setting up high expectations for themselves and the fans, expectations that never meet what we idealize in our own heads. Just shut the fuck up and make the game.

ticklefist:

Dendio:

Despite the loud minority, the community here voted Me3 game of the year. ;-)

And ~75% voted against it. I think it's safe to say that Mass Effect 3 caused a splintered vote in which people had to vote for alternatives.

By that logic Mass Effect 3 was the least hated video game since it got the fewest number of people voting against it. However, voting for something =/= voting against something else. It's entirely possible that someone really liked Mass Effect 3, but liked Hotline Miami just a little bit more. And vice versa of course.

The version I paid 80 bucks for is on sale for $8 this weekend. 10% after 18 months. Minority. Right.

Sidney Buit:

Silentpony:
Snip

Snip

Yes! Lets redo what they did in KOTOR 2 and Dragon Age 2! Because it worked so f-ing well in those games, right? Just keep riding the same damn horse until its well beyond the point of dead. KOTOR 2 was terrible by every imaginable, measurable definition. That's why you're not getting a KOTOR 3 - except for a...what was it again...and MMORPG? No that can't be right -that'd validate my earlier point, so lets just ignore it. We can always go with DA2, a game so universally panned they made ME2 and ME3 to bleach the memories of Dragon's Age from our minds and risk a completely unrelated relaunch of the franchise. If you think those are SMART decisions, then by all means, have Bioware make a new Mass Effect game set in downtown Citadel with a few patched together characters with implied depth and meaning. I'm sure it wont be seen as a cheap knock off and desperate attempt to cash in on fan's love and loyalty. Not at all. Nothing Bioware has done would ever, EVER even hint that something like that could happen.

You're good to go. Hope it pays off mate, ;)

ticklefist:

The version I paid 80 bucks for is on sale for $8 this weekend. 10% after 18 months. Minority. Right.

You better tell Steam that sales of year and half old games = shit, then. EA too, since they're trying to copy Steam's model even after criticizing it. Or really anyone else for that matter. Not to imply the person you were talking to was any better, but you are using some horrible logic. Hell, it could be that a majority thought it absolutely stunk, but you're not doing yourself any favors in proving that with your absurd arguments.

When Commander Sheppard defeated the Reavers and destroyed all Mass Effect devices everywhere in the universe, billions of alien soldiers were left stranded in the Sol system, along with their faction's entire fleet bristling with high-powered energy weapons. They desperately needed food, water, and energy. And the only place to obtain these things was Earth.

Commander Sheppard either rallied Humanity in a desperate preemptive strike against the collective Fleet OR ELSE urged calm and hashed out negotiations, HISTORY IS DELIBERATELY VAGUE ON THIS POINT. But either way the result was a totalitarian state on Earth where everything is desperately rationed and billions are dead from starvation and conflict.

In the middle of all this, a mining team discovered a small Reaver artifact that was inexplicably neither activated nor destroyed following the initial Reaver invasion. It can send a single individual back in time, but the Desperate Alliance wanted to take it apart in an attempt to reverse-engineer Mass Effect technology and reestablish contact with their respective empires.

Sheppard either fights his way into the facility where the Artifact is being housed OR ELSE is unanimously voted as Organic Life's last best hope, and is sent back in time to try and prevent this impossible situation from happening. Then the Desperate Alliance takes the Artifact apart to reverse engineer Reaver technology, because you can do that just as easily after a device's batteries have been depleted as before, you idiots.

From this point you can re-play the game as many times as you like. It hits the major points of events in the first 3 games. Your goal is to ensure that EVERY NPC and race survives and achieves their full potential, that the endgame fight is choreographed and leverages that fucking doomsday device you managed to recover but didn't destroy in the final battle. It's almost impossible to predict how your minor decisions will affect the course of history, but fortunately Sheppard keeps a diary so that each time he reaches the endgame and goes back in time, he can mark which choices he made and what the effects of those choices were.

If you get 100% completion, your shots will turn blue. The rest of the time, your shots are red. If you play the entire game from start to finish, you see the tear-streaked face of a Bioware writer, superimposed over an image of the Galaxy, as he whispers "I'm sorry... we're all just... so... SORRY!"

Then Sheppard presses a button that removes all the oxygen in the universe. Then a Bioware PR rep holds a press conference where he says everyone survived.

There, I just wrote the ultimate sequel to Mass Effect. You're welcome.

so people didn't like the ending of Me3... ok? Bioware went to a lot of effort to add extra content after the fact to "fix" what people didn't like. Now if they didn't do that, and say something like "deal with it" I could understand people being upset still.

Comments like "biggest waste of 60 bucks" come on, get a life and realize not everything revolves around your persona opinion of what a game should be. Was it a misstep sure, was it a colossal failure? not even close. It may not of been the best game Bioware released but it's still a good game a good ORIGINAL IP (which we are lacking these day) and it's still better then 90% of the crap studios throw at us. Perfect? no. Hatred justified? Absolutely not.

undeadsuitor:

Silentpony:
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Not really? I replay ME2 all the time because a. I want to do all the romance options and b. because I'm fully aware its one of my favorite if not my absolute favorite game of all time. I know games don't get much better than this. But here's the thing. It already exists and is part of a greater universe. Why remake it? Why do another game aping to have the same appeal without the foundation(me1) and the conclusion(me3). the mass effect series works because very specifically its part of something greater than any one games. through all of me2 shepard never misses a beat to say the reapers are and always will be the ultimate threat. Ultimate being a very literal word, mind. Anything as ultimate and monumental as the reapers can't be followed up by just crime fighting in neo space tokyo. It really leaves the gamer with a sense of futility and deminsihment. they tried that in DA2 and it was terrible. I know of only one person who actually liked that game - not more than the original, he just saw it as something more than terrible.

I really, REALLY don't want to see that happen to Mass Effect.

cursedseishi:
Sorry if I'm being cynical here but...

How exactly is this news? How does this qualify as anything close to news, or even information anyone would care about? The whole bloody article can be summed up as "Current Bioware Employees Think Game is Awesome! BUY IT!". Why in all the hells of the world should I care what they think about it, when it is tied to their EMPLOYER. I'd be more impressed if Moviebob, or Yahtzee, or Biscuit said something about how the game looks to be coming out awesomely. But employees? Employees who wear their "I work at Bioware" tag right on the front of their announcement about how awesome this game is?

Yeah... How about no.

Captcha: You're fired!

Good point captcha. If any of these employees were caught bad-mouthing the game even slightly on their Bioware-labeled public forms of communication, they'd probably get the boot real fast.

I agree with this poster. What the hell Escapist? Are you a gaming site or a PR-site for gaming? "This just in, people trying to sell you this game says it's the best thing since sliced bread! Back to you Dianne!"

Back to the article: Yeah, woo...Guys making game swears it's good. You know, the guy making that shitty ZOmbies survival game on steam said it was awesome too, but he lied through is teeth.

LetalisK:

ticklefist:

The version I paid 80 bucks for is on sale for $8 this weekend. 10% after 18 months. Minority. Right.

You better tell Steam that sales of year and half old games = shit, then. EA too, since they're trying to copy Steam's model even after criticizing it. Or really anyone else for that matter. Not to imply the person you were talking to was any better, but you are using some horrible logic. Hell, it could be that a majority thought it absolutely stunk, but you're not doing yourself any favors in proving that with your absurd arguments.

I guess anyone's arguments are absurd if you completely avoid the context and create your own. Steam doing deep discounts is every day business. EA doing them is not.

ticklefist:

LetalisK:

ticklefist:

The version I paid 80 bucks for is on sale for $8 this weekend. 10% after 18 months. Minority. Right.

You better tell Steam that sales of year and half old games = shit, then. EA too, since they're trying to copy Steam's model even after criticizing it. Or really anyone else for that matter. Not to imply the person you were talking to was any better, but you are using some horrible logic. Hell, it could be that a majority thought it absolutely stunk, but you're not doing yourself any favors in proving that with your absurd arguments.

I guess anyone's arguments are absurd if you completely avoid the context and create your own. Steam doing deep discounts is every day business. EA doing them is not.

Oh please, don't pretend you had any context to begin with. Again, not to imply the person you were talking to was any better, but you're just throwing spaghetti at a wall and hoping something sticks, even if it makes no sense. Your initial logical argument, besides ultimately being illogical, was completely counter-productive for you, so you fell back on a crappy argument about a sale with the completely unproven(and probably unprovable) assumption that no less than a 50% dissatisfaction rate could lead to such a thing.

Lost our shit about how SHITTY it's going to be, right?

You scummy charlatans have no right to hype anything of that garbage to us anymore after the literal scandal that is the ME3 ending. Go fuck yourselves, sincerely.

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