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Katamari Autonomy: The PS2 That Plays Itself

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Joined: 12 Nov 2002

Katamari Autonomy: The PS2 That Plays Itself

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What happens when you create an autonomous PlayStation 2 controller and set it loose on a rousing game of Katamari Damacy? As it turns out, not much.

Julian Bleecker of the Near Future Laboratory blog designed a programmable dongle for the PlayStation 2 that fools the console into thinking the device is actually a controller. It also has a pass-through connector for a real PlayStation controller, allowing it to read the button and joystick data and pass it out to external devices.

And the point of all this? Bleecker mentioned ideas including connecting it to a bike and hooking up a humanoid kick-boxing dummy to play fighting games, and he's already used a Wii Nunchuk with the device, although finding a game appropriate for it is apparently proving difficult. He also decided to investigate "an absolutely crucial bit of game science," long considered but never properly explored: "How long would it take the Little Prince to roll up an entire room based on a random path algorithm?"

"I wrote a quick little Arduino code for my PSX dongle to have the Little Prince roll forward and then, after a few moments, make a random directional change. (Or stop, take a load off and look around the world.)," Bleecker wrote. "This was all done by sending TWI commands to the appropriate registers in my little DIY Playstation 2 controller emulator. All the buttons and the joysticks can be emulated as to their state through a series of write-to registers."

The end result? PlayStations may be great for experiments in intergalactic physics but they're not so hot at playing videogames: After running for 70 minutes, there were still ten items remaining to be picked up, albeit in a "particularly tricky" location. An 8x speed video of the action, which admittedly gets rather dull after awhile, along with the full Arduino code for people who enjoy that sort of thing, can be seen here.

via: Waxy.org

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On the Record
Posts: 5945
Joined: 7 Feb 2008

Might come in handy for that stupid "Roll Up a Million Roses" in We Love Katamari, I had a simpler approach, it was called "2 elastic bands and a circular level"

BANNED
Posts: 552
Joined: 9 Dec 2008

Heh.

'Dongle'.

User was banned for: Archie Andrews Chooses a Bride!. (Permanent)
Gone Gonzo
Posts: 2622
Joined: 20 Jul 2008

Something like this was done with WoW too.

Pulitzer Laureate
Posts: 884
Joined: 19 Sep 2008

Well, it doesn't work properly yet, but the concept is very interesting.

Beat Writer
Posts: 194
Joined: 11 Apr 2008

In the future... people won't have to play games.... we'll make robots to do that for us!

How lazy can people get. :P

Gone Gonzo
Posts: 1094
Joined: 11 Oct 2008

De-Rez was right... The self playing console...

Gone Gonzo
Posts: 1800
Joined: 8 Apr 2008

Geez, now we're programming computers to solve our Rubik's cubes and play our video games? Soon we will indeed finally have the solution to getting through all that tedious fun in our daily lives.

Infamous Scribbler
Posts: 676
Joined: 22 Dec 2008

watching even the first part of that video is enough for me to recognize why people get motion sick when playing this game. I never have in real time, but woo, that was a little harsh. 2 minutes in was too much for me.

 
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