Guild Wars 2 Goes Free For a Week

Guild Wars 2 Goes Free For a Week

The MMO gets a week-long free trial next week, along with a discounted price and new content.

ArenaNet's Guild Wars 2 recently turned a big, fat one year old. Our Justin Clouse liked it back when it came out, but MMO's exist in a constant state of flux. If you're curious about how well it's holding up these days, you'll get to see for yourself in the upcoming trial week. If you like it, you can also purchase it at a discounted price and stay in the subscription-free world of Tyria after the event's finished.

The trial will run next week, from September 27th to October 3rd. If you like what you see, you'll also be able to purchase the Digital Heroic Edition at a special $39.99 price. Make sure you stop and check out the Super Adventure Box while you're at it!

During the trial period, the new Twilight Assault update will go live as well. It will open up a new path in the Twilight Arbor for level 80 characters. The quest will lead players into a hidden fortress, past guards and traps, right into the high-level monsters at the end. It also comes with new achievements, rare items, and a Slickpack backpack skin that tells everyone of your exploits. After the free trial ends, a new season of the massive-scale World vs World begins, which will last until November 21st. Looks like there's a lot going on in Tyria!

Players should be able to set up a trial account here when it begins Friday afternoon.

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Yeah that's nice and all, but the vast majority of the player base doesn't care about these crappy little "living world" updates, they want big, GW1 style expansions, new continents. Bring me Cantha damnit.

Elate:
Yeah that's nice and all, but the vast majority of the player base doesn't care about these crappy little "living world" updates, they want big, GW1 style expansions, new continents. Bring me Cantha damnit.

This will sound strange but I find the Tengu the most fascinating race in the game. I tried the game free back in August with the Asura but I really am one for playing the creature furthest from the mundane. Until an expansion comes out that makes the Tengu or something even stranger a playable race then I am going to stick to exploiting these free bouts of gameplay.

Definitely going to check this out, I've heard some good things about GW2

EDIT: There's a Mac version of GW2? When did that happen? O_o

For those wondering whether the game still has any players left, there are a TON of people playing and many servers are overflowing/full. There are small content updates every 2 weeks, overall the game is absolutely worth the one-time $60 price.

There's at least around ~150-200 hours worth of content which DOESN'T count the repetitive/grindy stuff...just pure world exploration and a bit of dungeons, world vs world an arena PvP.

Till date I'd say the game has the best visuals out of any MMO. Gameplay/combat/etc is up to opinion, and here's an opportunity to try it out for free :)

I really recommend to anyone who is in anyway remotely curious about this game - do it. Make an account, download the game and give it a whirl. I've played almost every MMO around for over 10 years, Guild Wars 2 ticks all the boxes. It's not completely perfect, but it's not far off and best of all, one purchase and it's yours forever. You really can't argue with that.

Also, as Yuuki says above, game is still packed to the rafters a year on, every server lists as high population at peak hours, with many on full and it is reflected in the game, each city has lots of people around, you run into random people all the time while out completing PvE content (I won't say quests, because they aren't) and now finding a dungeon group is easier than ever since they just added an in-game LFG tool.

Harrumph. And I remember when people were shouting from the rooftops that THIS was going to be the MMO that changed all MMOs.

I keep hearing the servers are full....but is that a good thing? Do you have to wait to get on...or are areas lagged because of the servers being so full?

I'm currently playing FFXIV Reborn...and have mostly played it out in less then a month (only working on crafting pretty much at this point), so a game that sounds like it'll last a year for many people sounds nice.

I almost actually bought GW 2 yesterday in fact....saw it on sale on a site for 34.99....but decided to hold off at least till my first month of FFXIV is up (even though i'm just crafting at this point).

Glad I did...as I'd rather just get it for $5 more while it's on sale next week...and I'll even get to try it for free first and see if I like it.

I've heard so many mixed things about the game on other MMO boards....and since i'm not a big PvP player (prefer PVE)...I just kept passing on it. This is going to be a great opportunity:)

Elate:
Yeah that's nice and all, but the vast majority of the player base doesn't care about these crappy little "living world" updates, they want big, GW1 style expansions, new continents. Bring me Cantha damnit.

Couldn't agree more seeing how Faction was the first GW game I've bought so Cantha hold a place in my interet in the franchise and also the fact that trying to do the two week temporary content (achivement wise) is too much when I got other stuff to do in the game.

Anyway- This news will please my mate (who played the weekend trial) greatly as he did complain that he wanted it to be a week long free trail.

"he question will lead players into a hidden fortress, past guards and traps, right into the high-level monsters at the end. It also comes with new achievements, rare items, and a Slickpack backpack skin that tells everyone of your exploits."

Is this supposed to excite anyone?

Also as a shameless plug there is a group dedicated to Guild Wars overall and a group specifically for GW2 if you need someone to play with/help.

Also if you want to check out more of the actual game being played and not just flashy windows with little gameplay, go to Twitch. There's a small but dedicated group of GW2 fans and streamers and it's a fantastic way to make tons of new contacts in-game.

I'd say GW2 is doing rather well. It started with monthly free updates, now it's every two weeks instead. I buy gems monthly since I want more updates and living world content. I don't really care for any expansion yet, especially not if it'll affect the rate of updates negatively.

Will probably give this a try, could be interesting.

Doubt I'll stick around though, I actually like the trinity and I'll admit to a small amount of lingering resentment for doing away with what I consider to be the greatest healing class ever, the GW1 Monk.

But still at least the game's trying something different in contrast to many others in the genre.

Elate:
Yeah that's nice and all, but the vast majority of the player base doesn't care about these crappy little "living world" updates, they want big, GW1 style expansions, new continents. Bring me Cantha damnit.

You know they can't and you know why. They had to remove the Canthan District in Divinity's Reach thanks to many complaints that Cantha's art styles and cultures incorporated aspects from all over Asia instead of only one particular group, and that offended people. (Those very same people who just recently got dedicated access to the game, by the way.)

That may not seem so bad to us "westerners" until you consider how much different groups of people hate each other. Would you, as an Englishman, want to be culturally lumped in together with the French? or the Germans? or the Welsh? or vice versa? Would Americans want to be associated with those "damn yankees" or the "dirty rednecks" or the "mountainfolk/yoopers" or the "hippies"? even if it was only a minor but glaring influence in one area? (not even mentioning influences from the various cliques from Canada and Mexico... actually that sounds kind of cool, now that I think about it). Multiculturalism, for all its amazing and wonderful benefits, is horribly offensive to some people. Because people suck.

llagrok:
"he question will lead players into a hidden fortress, past guards and traps, right into the high-level monsters at the end. It also comes with new achievements, rare items, and a Slickpack backpack skin that tells everyone of your exploits."

Is this supposed to excite anyone?

Anyone who knows what Twilight Armor is should be very excited for a new path with new challenges. Twilight Arbor is the "puzzle dungeon", less focused on direct combat and more about skillfully outsmarting the defenses (more so than the other dungeons, which have different mixes of puzzles and pugilism). More of that on its own is exciting for us Indianna Jones wannabe spelunkers, and the promise of new and unique skins (the primary goal of Guild Wars) is usually enough to get the achievement hunters going.

wulfy42:
I keep hearing the servers are full....but is that a good thing? Do you have to wait to get on...or are areas lagged because of the servers being so full?

I'm currently playing FFXIV Reborn...and have mostly played it out in less then a month (only working on crafting pretty much at this point), so a game that sounds like it'll last a year for many people sounds nice.

I almost actually bought GW 2 yesterday in fact....saw it on sale on a site for 34.99....but decided to hold off at least till my first month of FFXIV is up (even though i'm just crafting at this point).

Glad I did...as I'd rather just get it for $5 more while it's on sale next week...and I'll even get to try it for free first and see if I like it.

I've heard so many mixed things about the game on other MMO boards....and since i'm not a big PvP player (prefer PVE)...I just kept passing on it. This is going to be a great opportunity:)

GW2 implements an interesting system in case of a full area, there is no wait queue for logging in or going to a full area. If an area is full you just get put into an overflow server, so you can keep playing as normal and if your in a group, you can join into their overflow or main server, there are a few open world events that this can be annoying for, like the teq dragon update since the overflow servers tend to not be organized enough to take it down, but that's it. I mostly PVE on it and I've been having a great time.

I JUST bought this game like a week ago.

Literally JUST BOUGHT IT

D:

NOOOOO D:

2xDouble:

Elate:
Yeah that's nice and all, but the vast majority of the player base doesn't care about these crappy little "living world" updates, they want big, GW1 style expansions, new continents. Bring me Cantha damnit.

You know they can't and you know why. They had to remove the Canthan District in Divinity's Reach thanks to many complaints that Cantha's art styles and cultures incorporated aspects from all over Asia instead of only one particular group, and that offended people. (Those very same people who just recently got dedicated access to the game, by the way.)

That may not seem so bad to us "westerners" until you consider how much different groups of people hate each other. Would you, as an Englishman, want to be culturally lumped in together with the French? or the Germans? or the Welsh? or vice versa? Would Americans want to be associated with those "damn yankees" or the "dirty rednecks" or the "mountainfolk/yoopers" or the "hippies"? even if it was only a minor but glaring influence in one area? (not even mentioning influences from the various cliques from Canada and Mexico... actually that sounds kind of cool, now that I think about it). Multiculturalism, for all its amazing and wonderful benefits, is horribly offensive to some people. Because people suck.

Don't assume shit, I in fact never knew there were any complaints about the Cantha stuff, I figured it was just a case of that district not fitting in very well, so they cut it and it never made it back. As for the whole cultural lumping stuff, yeah nice try there, but I was lumped in as a westerner in GW2. You know, Krytans, they're pretty much "Western cultural" and architecture in a bag, and I don't really care because, holey shit, it's a video game.

I think we'll see Cantha again, just a matter of time.

I followed the link in the article, only to be greeted with a page saying, "Sorry, the Free Trial period has ended!" The article said today, 9/27, was supposed to be the start date. WTF?

TimeLord75:
I followed the link in the article, only to be greeted with a page saying, "Sorry, the Free Trial period has ended!" The article said today, 9/27, was supposed to be the start date. WTF?

Remove the /newsletter part of the link. So just https://register.guildwars2.com/trial

Guild Wars 2 is the game that, literally, convinced my entire gaming guild (since Everquest 1) that the modern MMORPG is dead.

No one played it more than a month or two. Now, the remnants are playing Everquest on an EMU server.

Why?

Watered down classes: Guild Wars 2 is the absolutely be-all end-all of making player classes pointless. They are all the same. End of line.

Boring PVP: Queue up for WoW-style BG's or sit in a queue to join a very poor adaptation of the old-school DAOC RVR, which Mythic ruined with their Frontiers expansion years before. I remember walking 10 minutes to find someone in GW2 and then dying... only to have to walk 10 minutes again to find anyone. Blah.

Repetitive Leveling: Should I blame NCSoft for this? Every MMO since EQ1 has had horrible leveling. I actually love EQ1's leveling since it didn't dictate how you did it, but the whole themepark rollercoaster that is all MMO leveling since SWG/DAOC/WOW has been terribly painful. Only TOR did it better, but failed miserably in the end-game. Oh boy, I get to do a heart quest or some other quest that other people can take part in. Blah. Wait, I think Warhammer did that several years ago.

Risk vs. Reward: there is none. Period. Full Stop. No, seriously, there is no risk in most modern MMORPGs. This is the difference between Everquest and WoW. Things stop being scary when they stop being dangerous to some portion of your effort as a gamer, name-ably time. In Everquest, you risked all the items you had ever acquired to go on that high end raid. You risked the time it required to perform a corpse recovery. How many modern MMO's understand this? Exactly one: EVE Online. That's it. Any other game has laughable risk factors and, thus, the fear that made EQ, UO and EVE great is gone, unless you play those games.

You want a real MMO experience? Try EVE. Join EVE University, learn the ropes, and go out and be glorious.

Alarien:
Risk vs. Reward: there is none. Period. Full Stop. No, seriously, there is no risk in most modern MMORPGs. This is the difference between Everquest and WoW. Things stop being scary when they stop being dangerous to some portion of your effort as a gamer, name-ably time. In Everquest, you risked all the items you had ever acquired to go on that high end raid. You risked the time it required to perform a corpse recovery. How many modern MMO's understand this? Exactly one: EVE Online. That's it. Any other game has laughable risk factors and, thus, the fear that made EQ, UO and EVE great is gone, unless you play those games.

This is literally the only part about your post that's actually accurate, but guess what? Every MMO of the last 6 years has had no real risk factor, so it's kind of a mute point when you're trying to specifically attack one game.

The entire rest of your post was opinion, most of which I can only assume you made after a couple of weeks play.

Actually, my entire post is opinion, which makes it all accurate. That makes your ENTIRE post inaccurate.

Since you are clearly uninformed when it comes to what constitutes a good MMO or risk vs. reward, I suggest you try EVE. No, really. Try EVE. At least a couple nights.

I gave ANY game you could possible suggest as an alternate longer than you suggest I did.

ThreeKneeNick:

TimeLord75:
I followed the link in the article, only to be greeted with a page saying, "Sorry, the Free Trial period has ended!" The article said today, 9/27, was supposed to be the start date. WTF?

Remove the /newsletter part of the link. So just https://register.guildwars2.com/trial

Thanks so much! DL'ing now. :)

Gave it a try, and I can see why people would like it but I just find leveling too tedious, my experience can be basically be summed up as:

- Do story mission

- Find next story mission requires you to be 2-3 levels higher than the previous one

- Do all the "Quest Hubs" in the area, only get 1-1.5 levels

- Spend about an hour or two waiting for some "timed events" to turn up so I can get those other levels

- Repeat

Aeshi:
Gave it a try, and I can see why people would like it but I just find leveling too tedious, my experience can be basically be summed up as:

- Do story mission

- Find next story mission requires you to be 2-3 levels higher than the previous one

- Do all the "Quest Hubs" in the area, only get 1-1.5 levels

- Spend about an hour or two waiting for some "timed events" to turn up so I can get those other levels

- Repeat

You can move to any 1-15 area in the game. You don't have to just stick to the one. There are a LOT of zones that you can choose from. You can also enter World vs World at any time and level up there and go into structured PvP areas which boosts you to max level. There is no grinding for PvP sets either, it's all available for free from level 1, you choose your build.

You can also gain experience just by exploring the main cities, completing hidden jumping puzzles, gathering crafting ingredients and crafting itself.

 

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