Rockstar Confirms GTA Online Microtransactions, Other Details

Rockstar Confirms GTA Online Microtransactions, Other Details

Grand Theft Auto Online screen

Grand Theft Auto Online will offer microtransactions but Rockstar says they're intended for "instant gratification types" who don't want to make money by actually playing the game.

Confirming the rumor that went up yesterday and gained strength earlier today, Rockstar has doled out a pile more information about GTA Online, including the fact that microtransactions will be supported. "You can either quickly accumulate cash through profitable activities like knocking over armored cars, winning street races, doing stick-ups or a host of other cash-making endeavors - or if you're the completely instant gratification type, you can choose to buy denominations of GTA$," Rockstar wrote.

"The game and its economy have been designed and balanced for the vast majority of players who will not buy extra cash. There is no in-game paywall and nothing that should disrupt the balance of the game," the message states. "You don't have to spend real money to attain the cars, guns, clothes, flash and style of a high-roller in Los Santos, but can if you wish to get them a little quicker."

That's that, then, but there's a lot more information in the post as well, including descriptions of some of the kinds of jobs you can take on, what kind of races and sports will be available, customization options and plans for content updates. Rockstar also made a point of noting that there will inevitably be bumps in the road when the game first launches, perhaps to cool down the overheated expectations of fans.

"There will be the typical growing pains for an online game, including but not limited to crashes, glitches, crazy bugs, gameplay modes and mechanics that need re-balancing and other surprises!" it wrote. "This sort of thing is inevitable in a massive open-world game and there'll surely be lots more unexpected oddities like this in the Online world next week - rest assured we'll be monitoring and actively doing all we can to smooth such things out as they happen, but we need your help to find them, as well as your feedback to help fine tune all of the game's systems so everything is perfectly balanced."

Grand Theft Auto Online opens its doors to the world on October 1.

Source: Rockstar

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I hope this doesn't mean "spend 60$ every week or grind for 500 hours", but we'll see.

... I hate multiplayer. Ergo, I hate people.

The cynic in me expects one of the microtransactions will be a 'car retrieval service' that recovers customized cars that currently vanish without a trace due to a 'bug'.

I'm not ok with crashes in a console games or microtransactions unless it's a free2play game of specific type (for example card game).

I envision two play styles in GTAO:

In one, groups of players queue up outside of gas stations, waiting for their chance to stick up the place and make off with $200.

In the other, groups of players spend real money on miniguns in order to mow down groups of players queued up outside of gas stations.

MinionJoe:
I envision two play styles in GTAO:

In one, groups of players queue up outside of gas stations, waiting for their chance to stick up the place and make off with $200.

In the other, groups of players spend real money on miniguns in order to mow down groups of players queued up outside of gas stations.

fucking A, that is the fear. However Rockstar have addressed this, and claim to have a system to stop the "cunts" from getting into your game. Something to do with ranking et cetera. Once again, no matter the fact that Rockstar is one of my favourite companies, I will not trust anything they say in regards to multiplayer until I play it. I have been a sucker for flashy business talk too many times in the past, and the GTA:O description seems to have a lot of these so called " goals " that, for all I know, may never be achieved. Time will tell, and I look forward to sticking up a gas station with a pistol.

I like to earn money to buy stuff by playing the game. That's kind of the whole point. But for people who don't have the time, but would like to be able to fly a super expensive jet online, this is a good thing. I don't mind it.

Rockstar: "Here, have some microtransactions to go with your differently-named online pass!"

Sheep Customers: "Thank you, mister Rockstar sir. Please fuck us harder. :)"

Phrozenflame500:
I hope this doesn't mean "spend 60$ every week or grind for 500 hours", but we'll see.

That's the part that worries me. If it's got the usual bullshit that comes along with mts in a multiplayer game, that's gonna suuuuuuuuuck.

MinionJoe:
I envision two play styles in GTAO:

In one, groups of players queue up outside of gas stations, waiting for their chance to stick up the place and make off with $200.

In the other, groups of players spend real money on miniguns in order to mow down groups of players queued up outside of gas stations.

...Actually, that sounds like fun. >.>

The Plunk:
Rockstar: "Here, have some microtransactions to go with your differently-named online pass!"

Sheep Customers: "Thank you, mister Rockstar sir. Please fuck us harder. :)"

Wait, there's an online pass?

Zachary Amaranth:

The Plunk:
Rockstar: "Here, have some microtransactions to go with your differently-named online pass!"

Sheep Customers: "Thank you, mister Rockstar sir. Please fuck us harder. :)"

Wait, there's an online pass?

If I'm not mistaken, you only get free access to GTA Online with new copies of GTA V. So it's functionally identical to an online pass.

Of course I may be wrong, in which case I deserve to be slapped once with medium force.

The Plunk:

If I'm not mistaken, you only get free access to GTA Online with new copies of GTA V. So it's functionally identical to an online pass.

Of course I may be wrong, in which case I deserve to be slapped once with medium force.

There's no code of which I'm aware that you are required to input to verify it's new. Is there one? Really, GTAO is just the online portion of the game. It constitutes half the Gamerscore for the title and as such there's nothing different about it unless there's a pass.

And if I'm wrong, I'm wrong, but I didn't see one in my case, so I'ma be piiiiiiiiiiiiissed.

Rockstar: We're just putting it in so lazy people can get what they want
Rockstar didn't say: It's there to fund future development of the online component

One of these would be leveling with their consumers and not cause that much rage. It's the one they didn't go for.

El_Duderino:

MinionJoe:
I envision two play styles in GTAO:

In one, groups of players queue up outside of gas stations, waiting for their chance to stick up the place and make off with $200.

In the other, groups of players spend real money on miniguns in order to mow down groups of players queued up outside of gas stations.

fucking A, that is the fear. However Rockstar have addressed this, and claim to have a system to stop the "cunts" from getting into your game. Something to do with ranking et cetera. Once again, no matter the fact that Rockstar is one of my favourite companies, I will not trust anything they say in regards to multiplayer until I play it. I have been a sucker for flashy business talk too many times in the past, and the GTA:O description seems to have a lot of these so called " goals " that, for all I know, may never be achieved. Time will tell, and I look forward to sticking up a gas station with a pistol.

I might be one of those cunts, because I'm one of those players who tries, but fails horribly time to time, to follow self imposed challenges such as helping people who are mugged and have their vehicles stolen.
One of the things I'm waiting for is if players can steal from a group that just stole from a bank or aforementioned gas station.

to me, that is added stress. Will you get away with the loot? Will the 'leader' give out fair shares [since that is chosen at the 'end' of a heist, or they could just take it all]? Will we have to worry about people taking the next easiest route, instead of robbing stores or paying for cash, just killing everyone and making off with your hard earned loot?

I kind of liked Kane and Lynch'es multiplayer for the fact that people could betray you, and GTA Online sounds like it would be a playground for such antics.

If R* even comes out with 'police' or 'military/PMC' characters that actually get paid for stopping such robberies, then hoo boy, all bets are off on me playing a criminal.

Zachary Amaranth:

The Plunk:

If I'm not mistaken, you only get free access to GTA Online with new copies of GTA V. So it's functionally identical to an online pass.

Of course I may be wrong, in which case I deserve to be slapped once with medium force.

There's no code of which I'm aware that you are required to input to verify it's new. Is there one? Really, GTAO is just the online portion of the game. It constitutes half the Gamerscore for the title and as such there's nothing different about it unless there's a pass.

And if I'm wrong, I'm wrong, but I didn't see one in my case, so I'ma be piiiiiiiiiiiiissed.

He's talking out of his arse. I got a brand new copy today, still in the wrapping. No online pass code in there

Sean Kay:

He's talking out of his arse. I got a brand new copy today, still in the wrapping. No online pass code in there

Good to know. If there was an online pass, and I didn't get one in my pre-ordered version, heads would roll.

Heads of lettuce, but still.

Sean Kay:

Zachary Amaranth:

The Plunk:

If I'm not mistaken, you only get free access to GTA Online with new copies of GTA V. So it's functionally identical to an online pass.

Of course I may be wrong, in which case I deserve to be slapped once with medium force.

There's no code of which I'm aware that you are required to input to verify it's new. Is there one? Really, GTAO is just the online portion of the game. It constitutes half the Gamerscore for the title and as such there's nothing different about it unless there's a pass.

And if I'm wrong, I'm wrong, but I didn't see one in my case, so I'ma be piiiiiiiiiiiiissed.

He's talking out of his arse. I got a brand new copy today, still in the wrapping. No online pass code in there

You must have some good xray goggles if you can see if theres an online pass in a game thats still in its wrapping lol (I'm being a smart ass xD )
I can confirm, my special edition only came with a code for the extras, no 'online passcode'

So long as it doesn't take prohibitively long to get the higher tier stuff without paying, or there's at least a relatively continuous rate of getting stuff, this could work out just fine. Otherwise this will likely prove to be an irritating decision to say the least.

Well this was completely expected since both games for $60 was such a good deal they have to make money back. Well apart from that other $1Bn.

MinionJoe:
I envision two play styles in GTAO:

In one, groups of players queue up outside of gas stations, waiting for their chance to stick up the place and make off with $200.

In the other, groups of players spend real money on miniguns in order to mow down groups of players queued up outside of gas stations.

Don't be absurd. It's far easier, and lucerative to taxi people around! :P
If you can hide your markers, people might not even know you're there.

On another note, I hope that you can hold private games, and that there's some decent anti-griefing tools. I'm not sure not being able to be shot until you shoot is going to work well.
Private games aughta be enough, though.

And still no PC release date announcement.

Rockstar, I am disappoint. You made your mad bank on console sales, you're only delaying the excessive extra bank from the PC crowd by delaying this release. We're aware of the code, it's all but announced...

Now get your shit together and do what's right.

Oh geezus, fuckin Rockstar. A billion isn't good enough, need microtransactions too. Remind me why I need to feel sorry for these big companies over piracy again...

This further ruins gaming, but gamers will continue to keep giving these idiots money to encourage it; Games, next-gen consoles and all.

This all the fault of that one reviewer.

If she only had given GTAV 10/10 (instead of a measly 9/10) they might have actually sold some copies and earned enough money without resorting to micro-transactions.

Judging from the thread as a whole. This is a surprisingly.....mellow reaction to micro-transactions.

Is everyone still high on GTA V fumes or have we started accepting micro-trancs in games?

The Plunk:
Rockstar: "Here, have some microtransactions to go with your differently-named online pass!"

Sheep Customers: "Thank you, mister Rockstar sir. Please fuck us harder. :)"

Heh yeah it does sound a lot like that :/

Oh noes. I understand everything about your avatar!

Kalezian:

El_Duderino:

MinionJoe:
I envision two play styles in GTAO:

In one, groups of players queue up outside of gas stations, waiting for their chance to stick up the place and make off with $200.

In the other, groups of players spend real money on miniguns in order to mow down groups of players queued up outside of gas stations.

fucking A, that is the fear. However Rockstar have addressed this, and claim to have a system to stop the "cunts" from getting into your game. Something to do with ranking et cetera. Once again, no matter the fact that Rockstar is one of my favourite companies, I will not trust anything they say in regards to multiplayer until I play it. I have been a sucker for flashy business talk too many times in the past, and the GTA:O description seems to have a lot of these so called " goals " that, for all I know, may never be achieved. Time will tell, and I look forward to sticking up a gas station with a pistol.

I might be one of those cunts, because I'm one of those players who tries, but fails horribly time to time, to follow self imposed challenges such as helping people who are mugged and have their vehicles stolen.
One of the things I'm waiting for is if players can steal from a group that just stole from a bank or aforementioned gas station.

to me, that is added stress. Will you get away with the loot? Will the 'leader' give out fair shares [since that is chosen at the 'end' of a heist, or they could just take it all]? Will we have to worry about people taking the next easiest route, instead of robbing stores or paying for cash, just killing everyone and making off with your hard earned loot?

I kind of liked Kane and Lynch'es multiplayer for the fact that people could betray you, and GTA Online sounds like it would be a playground for such antics.

If R* even comes out with 'police' or 'military/PMC' characters that actually get paid for stopping such robberies, then hoo boy, all bets are off on me playing a criminal.

Well, there's a fine line between playing a criminal and being a griefer, so to speak. There's a difference between having a duke out with your fellow players, however.. going around with a rocket launcher and shooting people for no reason other than to ruin their fun is a whole 'nother beast.

I believe this is the first company that, before launch, stated that its going to crash and bug out and asked us for grind through that. I like rockstar even more now, they seem to be a honest bunch.

Gilbert Estrada:
The cynic in me expects one of the microtransactions will be a 'car retrieval service' that recovers customized cars that currently vanish without a trace due to a 'bug'.

They have confirmed that microtransactions will be for ingame cash, so that means its completely same as if you were to ean cash ingame, just without actual effort.

Adam Jensen:
I like to earn money to buy stuff by playing the game. That's kind of the whole point. But for people who don't have the time, but would like to be able to fly a super expensive jet online, this is a good thing. I don't mind it.

Yep, basically what i think about this deal as well. as long as they dont limit our options microtransactions are fine. And i too like the earning part as well. i like to "Have a goal" and earning money to buy something is a goal. and that does not mean ill go the most profitable way. i could decided that i must buy this car solely on money earned from stolen car sales or something. im weird like that.

MinionJoe:
I envision two play styles in GTAO:

In one, groups of players queue up outside of gas stations, waiting for their chance to stick up the place and make off with $200.

In the other, groups of players spend real money on miniguns in order to mow down groups of players queued up outside of gas stations.

I remember back in SAMP we had people like that. We learnt a way to make the minigun guy "knocked out permanently" by abusing a glich in the system, so the server didnt register his shots and thus we would get no damage. the guy was obviuosly a cheater since that server didnt allow miniguns, but we had no admisn around so we "neutralized" him.
thing is, this is one of the most fun experiences i had, finding unconventional ways to solve problems.

I've yet to actually do a microtransaction. Perhaps I just have great patience but as long as nothing is cut off I just don't care about them. I also don't care about multiplayer so microtransactions in a multiplayer game means I have oh so little shits to give. Maybe I'm old and just don't have the energy to care anymore but I still don't get why folks get so worked up over this kind of thing.

 

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