Intel Predicts GTA V Will Hit PCs Soon

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Intel Predicts GTA V Will Hit PCs Soon

GTA Online

Intel doesn't seem worried about the console exclusivity of Grand Theft Auto V, hypothesizing that it'll make its way to PC platforms soon enough.

While console gamers have been busy managing their Grand Theft Auto V criminal empires for the past few weeks, PC players haven't been able to do much more than watch from the sidelines. There's no PC version of the game and no port announced, but Intel's Chris Silva believes that it won't be too long before Rockstar's latest title finds itself on PC rigs. His reasoning? The PC market is simply too large to pass up.

"I think it hurt Halo overall," Silva said regarding Microsoft's plan to keep the Halo series exclusive to consoles. "At least with Grand Theft Auto I don't think it'll be a console exclusive very long. But that's what happens when you have a brand new launch with two companies that have lots of money trying to make sure they have content."

After Grand Theft Auto IV was released in April 2008, it was ported to PC before the end of the year. Rockstar hasn't announced any plans to do something similar with GTA V, but Silva theorizes that the developer is keeping that quiet for a reason. "Somebody paid a lot of money to make sure that title was exclusive," he says.

It makes sense that Intel would have faith in the strength of the PC ecosystem, but does Rockstar share that belief? There's certainly money to be made from PC gamers, but I'll wait for official word from Rockstar before I start upgrading my gaming rig to prepare for Los Santos.

Source: PC Gamer

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At least it's mostly the same graphics engine as GTA IV (even turned down a bit for framerate), so now that gaming PCs are fast enough to handle the horribly crappy GTA IV port at decent fps, they should handle the GTA V port at decent fps.

Or maybe... MAYBE since there are PS4 and XBone versions on the way there will actually be a decent PC port. I'm afraid to hope.

I still do not understand why Rockstar insist on making these games initially exclusive for consoles. The money made from selling the game on PCs, should it not over time be greater than being paid to make it an exclusive or was it simply the desire to have a smaller sum all at once? Piracy cannot be considered the issue given that the game has already been pirated all to high heaven on the consoles.

Whatever reason it may be (outside of an honest to God effort to optimise the game for PC) I really cannot say I would personally agree with it. Max Payne 3 was released on the PC alongside the consoles and it did really well but given that we are still waiting (probably in vain) for R.D.R. on the PC I still feel justified in heckling Rockstar, even if it is only in bitterness.

Upgrading your rig? What's in your rig dragging it down?

I think my 4670K and 670 GTX can handle it thanks, if it ever does come to PC, if not, no big.

Stay Positive

The money Rockstar could make on the PC is dollars bills compared to the Benjamin's the consoles brought them. No, I think Rockstar is putting its effort into a Next Gen port.

With close to 1.5 Million projected Playstation 4 sales in the first week and a projected 10 Million consoles by 2014's end, it's gonna be a ballpark year for SONY and Microsoft. Rockstar should look for a piece of that pie, charging current gen owners $10-$20 to upgrade to Next Gen -- that's a nice little surplus.

They've already made created a Playstation and Xbox online ecosystem, so why not?

Soon enough? That's not soon enough! [/Futurama]

Meh. I remember when GTA was a PC game first that they ported to consoles, not a console exclusive that they might some day put on PC.

I also remember when GTA was good.

I also remember when all this were fields.

PC Gamers for once should be thankful for Call of Duty as that series shows that a game can still be wildly successful even with a simultaneous PC release. Without that, all the AAA studios would be severely tempted to follow Rockstar's GTA V example and eschew PC releases.

At any rate, Intel is just pulling this prediction out of thin air. They might as well have said that Half-Life 3 was likely while they were at it.

It should have been released for PC first.

CBanana:
PC Gamers for once should be thankful for Call of Duty as that series shows that a game can still be wildly successful even with a simultaneous PC release. Without that, all the AAA studios would be severely tempted to follow Rockstar's GTA V example and eschew PC releases.

At any rate, Intel is just pulling this prediction out of thin air. They might as well have said that Half-Life 3 was likely while they were at it.

PC code found in the PS3 version and Xbox. fully complete and working. Its happening.

Its just a matter of when. Especially since PC was lead platform that was meant as a jumping off point for next gen.

That'd be nice. I've never not loved a Rock star game, but this shit really tests my patience.

Adon Cabre:

Stay Positive

The money Rockstar could make on the PC is dollars bills compared to the Benjamin's the consoles brought them. No, I think Rockstar is putting its effort into a Next Gen port.

With close to 1.5 Million projected Playstation 4 sales in the first week and a projected 10 Million consoles by 2014's end, it's gonna be a ballpark year for SONY and Microsoft. Rockstar should look for a piece of that pie, charging current gen owners $10-$20 to upgrade to Next Gen -- that's a nice little surplus.

They've already made created a Playstation and Xbox online ecosystem, so why not?

Funny, because those "dollaar bills" skyrocketed Gabe Newell into billionaire status.

Steam made 1 billion before it was cool.

http://www.giantbomb.com/steam/3015-718/forums/steam-makes-1-billion-dollars-in-2010-pc-gaming-de-479799/

Especially since steam alone has 70 million accounts, which is more than xbox has.

That's a lot of hot air coming from Intel considering Rockstar hasn't said anything of the PC platform just yet.

Also I haven't seen Halo hurt since it went console exclusive after one game, I do believe consoles should be allowed their own exclusives rather than live in a world full of delusion about games having lives and "being held hostage".

Then again I sometimes hate it when others who want their cake and eat it too try their hand at denying others of the same ideal.

Kinitawowi:
Soon enough? That's not soon enough! [/Futurama]

Meh. I remember when GTA was a PC game first that they ported to consoles, not a console exclusive that they might some day put on PC.

I also remember when GTA was good.

I also remember when all this were fields.

You mean the first two games plus expansions? It was nice but not that great. I really started liking this series When GTA 3 came out (and I'm pretty sure I'm not the only one), which, like all GTA games after it, was originally a console exclusive.

I prefer getting a proper PC version at the same time the console versions get released (or sooner if possible), but I can't say that the series was that good before GTA 3.

With GTA, it's always been a bit gated at first. The original was PC, then Playstation. The second was PC, then Playstation, then Dreamcast. 3 was PS2 then later released for Xbox and PC. Same with Vice City and San Andreas. This is not without precedent. But I can certainly see how PC only gamers would feel a bit marginalized.

I honestly wonder if this isn't part of their plan. I can't speak for others, but I played San Andreas on the PS2 then later again on the Xbox. Most of them I've picked up for more than one platform. Maybe they think that gating it off makes the eventual port more desirable in an effort to sell the game to many of the same people twice. If they come out and say "The PC port is the definitive version!" then some people who've already played the game will inevitably want to see it again in glorious PC vision.

I'll buy GTA5 if:
The controls are as good as Saints Row 4.
getting busted is no longer a thing.

Also I hope he game plays well on PC.

Before Red Dead Redemption, I would have said there's no way Rockstar (or 2K, their publisher) would pass on the PC market. But Rockstar (or 2K) makes enough money apparently on the consoles, and who knows if Sony/Microsoft paid for exclusivity?

It would be nice to see a PC GTAV, but I wonder if it will come at all still.

Turned down? The game is the most intensive game ever released on 360. It WILL have higher requirements then GTA IV.

I would prefer RDR, if it's all the same with you Rockstar. If it can on a 360 or a PS3 it should have no trouble on any PC that is skewed towards gaming.

Always seemed pretty obvious to me that they would hold off on the PC release to coincide with the likely port to the next gen consoles. No doubt that it will be the same version across the board given the obvious architecture benefits of the new consoles in porting.

That and they want to double down and get people to re-purchase it all over again after the new consoles are in circulation.

Ultratwinkie:

Adon Cabre:

Stay Positive

The money Rockstar could make on the PC is dollars bills compared to the Benjamin's the consoles brought them. No, I think Rockstar is putting its effort into a Next Gen port.

With close to 1.5 Million projected Playstation 4 sales in the first week and a projected 10 Million consoles by 2014's end, it's gonna be a ballpark year for SONY and Microsoft. Rockstar should look for a piece of that pie, charging current gen owners $10-$20 to upgrade to Next Gen -- that's a nice little surplus.

They've already made created a Playstation and Xbox online ecosystem, so why not?

Funny, because those "dollaar bills" skyrocketed Gabe Newell into billionaire status.

Steam made 1 billion before it was cool.

http://www.giantbomb.com/steam/3015-718/forums/steam-makes-1-billion-dollars-in-2010-pc-gaming-de-479799/

Especially since steam alone has 70 million accounts, which is more than xbox has.

Those are pretty good numbers for a year that saw console sales declining, albeit it they still generated 6x's more profit, not counting software sales; so lets just put it at an even 10 Billion for Nintendo, Xbox360 & PS3 console and software profits in 2010.

70 Million accounts on Steam? Wow. That's counting virtually all hardcore and casual users. But the Xbox360 surpassed 70 Million consoles in 2012; and the Playstation 3 edged that a few months later.

Accounts don't really matter on consoles, since people aren't ball and chained to DRM registration. But that's the price PC users pay for cheaper Third Party Titles and glitchy Simcity exclusives.

Unless we're talking MMO figures (and many of whose subscribers rarely buy other games), STEAM doesn't really compare and the Playstation 4 hasn't exactly chased away the consumer with it's impressive specs and sexy design. Especially as it sips power.

The future is back in SONY's hands, and developers will prioritize them over PC and XboxOne.

Saulkar:
Piracy cannot be considered the issue given that the game has already been pirated all to high heaven on the consoles.

Source? Yes, it can be pirated on consoles. But is it a significant amount? What little traffic I've seen on gta torrents prior to and since release seems to state otherwise, certainly not at 'high heaven' levels. All things considered, I can't see anything suggesting that piracy even dented their record breaking sales.

Whatever their reasons, given their sales it's unlikely they're going to see any fault in their decision.

"We had miss cleo shake a magic 8-ball at stonehenge, and the results indicate our chances are very good."

Adon Cabre:

Ultratwinkie:

Adon Cabre:

Stay Positive

The money Rockstar could make on the PC is dollars bills compared to the Benjamin's the consoles brought them. No, I think Rockstar is putting its effort into a Next Gen port.

With close to 1.5 Million projected Playstation 4 sales in the first week and a projected 10 Million consoles by 2014's end, it's gonna be a ballpark year for SONY and Microsoft. Rockstar should look for a piece of that pie, charging current gen owners $10-$20 to upgrade to Next Gen -- that's a nice little surplus.

They've already made created a Playstation and Xbox online ecosystem, so why not?

Funny, because those "dollaar bills" skyrocketed Gabe Newell into billionaire status.

Steam made 1 billion before it was cool.

http://www.giantbomb.com/steam/3015-718/forums/steam-makes-1-billion-dollars-in-2010-pc-gaming-de-479799/

Especially since steam alone has 70 million accounts, which is more than xbox has.

Those are pretty good numbers for a year that saw console sales declining, albeit it they still generated 6x's more profit, not counting software sales; so lets just put it at an even 10 Billion for Nintendo, Xbox360 & PS3 console and software profits in 2010.

70 Million accounts on Steam? Wow. That's counting virtually all hardcore and casual users. But the Xbox360 surpassed 70 Million consoles in 2012; and the Playstation 3 edged that a few months later.

Accounts don't really matter on consoles, since people aren't ball and chained to DRM registration. But that's the price PC users pay for cheaper Third Party Titles and glitchy Simcity exclusives.

Unless we're talking MMO figures (and many of whose subscribers rarely buy other games), STEAM doesn't really compare and the Playstation 4 hasn't exactly chased away the consumer with it's impressive specs and sexy design. Especially as it sips power.

The future is back in SONY's hands, and developers will prioritize them over PC and XboxOne.

Oh right because hardware, being metal, plastic, and physical items that costs hundreds and hundreds of dollars sold at a mark up is comparable to digital games sold for 2.50$-15$ at steam. Of course it will have a bigger number if its costs are much higher.

and its hilarious you cite NPD:

No one takes NPD seriously, not even EA anymore. NPD is an outdated relic from the 90s when everything was retail. Hell, NPD doesn't even count the hardware sales of PC parts manufacturing.

Which is UP.

http://www.techspot.com/news/53536-pc-gamers-fuel-hardware-sales-in-otherwise-stagnant-market.html

and making more money?

Activision
EA
http://investor.ea.com/releasedetail.cfm?ReleaseID=594196
http://www.gamasutra.com/view/news/33515/EA_NPD_Data_A_Misrepresentation_Of_The_Entire_Industry.php
http://www.computerandvideogames.com/361110/ea-is-making-more-from-pc-than-ps3/
http://www.computerandvideogames.com/358977/pc-is-the-fastest-growing-platform-ea-boss/

Both say NPD is full of shit and shouldn't be used in a digital age.

All of them get most of their cash from PC.

And what does it matter if its hardcore or casual?

Consoles have casual users too that only plays COD or halo and nothing more.

and nice to know you disregard console accounts in an age of multiplayer everything.

Seriously, am I talking to someone in 1994 when NPD still mattered? NPD is as "thorough" as checking vinyl record sales and tying that to the health of the music industry.

Jadak:

Source?

http://wccftech.com/gta-v-xbox-360-ps3-leaked-torrents-heavily-pirated-prior-launch/

I personally saw about 850 seeders and about 500 leachers on one torrent a couple weeks ago. However the largest I can find right now has fluctuated between 1-200 seeders over the past week... scratch that, it is down to less than 100. No, I did not pirate it, I do not even own a 360/PS3 anymore. Also am I allowed to name the site in this instance?

P.S. I cannot comment upon how many of those who download also seeded (I could not find an actual study" but even if it is as generous as 1-10 that is still a sizable amount.

GTA may or may not be ported to the PC at this rate, but in all honesty I don't see Rockstar showing any sign that they care.

"I think it hurt Halo overall," Silva.

Really? I'm pretty sure the inability to top Halo 3's sales in four games and declining popularity since 2010 has already done that.

Evonisia:
GTA may or may not be ported to the PC at this rate, but in all honesty I don't see Rockstar showing any sign that they care.

"I think it hurt Halo overall," Silva.

Really? I'm pretty sure the inability to top Halo 3's sales in four games and declining popularity since 2010 has already done that.

It will.

They already found PC code in the console version, fully completed with assets.

R is waiting for something, possibly next gen because PS4 is mentioned too.

Which would validate intel's notion of exclusivity, since xbox one isn't mentioned in files.

Ultratwinkie:

It will.

They already found PC code in the console version, fully completed with assets.

R is waiting for something, possibly next gen because PS4 is mentioned too.

Which would validate intel's notion of exclusivity, since xbox one isn't mentioned in files.

Really now? Well, either it gets ported, or it's a case like Maxis considering the 'possibility' of an Offline Mode.

Ultratwinkie:

Adon Cabre:
snip

Ultratwinkie:

Funny, because those "dollaar bills" skyrocketed Gabe Newell into billionaire status.

Steam made 1 billion before it was cool.

http://www.giantbomb.com/steam/3015-718/forums/steam-makes-1-billion-dollars-in-2010-pc-gaming-de-479799/

Especially since steam alone has 70 million accounts, which is more than xbox has.

Those are pretty good numbers for a year that saw console sales declining, albeit it they still generated 6x's more profit, not counting software sales; so lets just put it at an even 10 Billion for Nintendo, Xbox360 & PS3 console and software profits in 2010.

70 Million accounts on Steam? Wow. That's counting virtually all hardcore and casual users. But the Xbox360 surpassed 70 Million consoles in 2012; and the Playstation 3 edged that a few months later.

Accounts don't really matter on consoles, since people aren't ball and chained to DRM registration. But that's the price PC users pay for cheaper Third Party Titles and glitchy Simcity exclusives.

Unless we're talking MMO figures (and many of whose subscribers rarely buy other games), STEAM doesn't really compare and the Playstation 4 hasn't exactly chased away the consumer with it's impressive specs and sexy design. Especially as it sips power.

The future is back in SONY's hands, and developers will prioritize them over PC and XboxOne.

Oh right because hardware, being metal, plastic, and physical items that costs hundreds and hundreds of dollars sold at a mark up is comparable to digital games sold for 2.50$-15$ at steam. Of course it will have a bigger number if its costs are much higher.

and its hilarious you cite NPD:

No one takes NPD seriously, not even EA anymore. NPD is an outdated relic from the 90s when everything was retail. Hell, NPD doesn't even count the hardware sales of PC parts manufacturing.

Which is UP.

http://www.techspot.com/news/53536-pc-gamers-fuel-hardware-sales-in-otherwise-stagnant-market.html

and making more money?

Activision
EA
http://investor.ea.com/releasedetail.cfm?ReleaseID=594196
http://www.gamasutra.com/view/news/33515/EA_NPD_Data_A_Misrepresentation_Of_The_Entire_Industry.php
http://www.computerandvideogames.com/361110/ea-is-making-more-from-pc-than-ps3/
http://www.computerandvideogames.com/358977/pc-is-the-fastest-growing-platform-ea-boss/

Both say NPD is full of shit and shouldn't be used in a digital age.

All of them get most of their cash from PC.

And what does it matter if its hardcore or casual?

Consoles have casual users too that only plays COD or halo and nothing more.

and nice to know you disregard console accounts in an age of multiplayer everything.

Seriously, am I talking to someone in 1994 when NPD still mattered? NPD is as "thorough" as checking vinyl record sales and tying that to the health of the music industry.

Okay...

Really? A Publisher spurns the facts from an accredited research firm. Big surprise there. Bigger surprise that you believe them. (Seeing as how PC gamers would be the only ones to find those statements -- connect the dots, he's charming your community). Anyways, putting the digital fiasco aside, it isn't hard to track hard-copy sales from consoles.

Any research firm can do that.

Growing PC market

Another article hinting toward this subject recently came up on the Escapist. I even thought to put a pre-response to this subject on the thread but I thought you understood the parameters of this problem.

Question: What is a PC gamer?

When Facebook "Farmville" enthusiasts proclaim their status as a PC gamer the actual term starts to get muddled. You realize that PC gaming, according to many online research groups, includes every online facebook games, and gambling games and MMO's the world over -- it doesn't differentiate between any of them.

EA is a huge corporation that does more than COD sales. It's involved in all of those other game genres I listed above, with consumers who have no idea what Crysis 3 or SimCity is. Yet you lump them all together when no online gaming site subscribes to this idea.

(That EA fiscal report also highlights cellphone and tablet game sales. Strange.)

Console Software Sales

Myth #1: PC sales will match or triumph the console.

Really? Do you visit this site often? Or watch the news?

In less than ONE WEEK, Grand Theft Auto V just sold over One billion dollars in hardcopy and digital downloads on the xbox360 and PS3 consoles. Apparently, when all of those COD and Halo players unite, they can set a WORLDWIDE MEDIA SALES records.

The PC community wouldn't even come close -- and that's beside the fact that 35+% of said community would have pirated it. (And yes, I've seen the report indicating that pirating is not so extensive. Then along came Gentlemen!).

I swear, of all the times to put up that erroneous claim of PC rising superiority, it has never been so flawed and disproved as it has been this last week. Aside from the fact that Intel will begin their campaign of subtly jabbing away at the console industry because of AMD's successful contract; but you might buy their arguments any-how.

Just read between the lines.

consoles sway this industry in ways the PC community couldn't imagine

Saulkar:

Jadak:

Source?

http://wccftech.com/gta-v-xbox-360-ps3-leaked-torrents-heavily-pirated-prior-launch/

I personally saw about 850 seeders and about 500 leachers on one torrent a couple weeks ago. However the largest I can find right now has fluctuated between 1-200 seeders over the past week... scratch that, it is down to less than 100. No, I did not pirate it, I do not even own a 360/PS3 anymore. Also am I allowed to name the site in this instance?

P.S. I cannot comment upon how many of those who download also seeded (I could not find an actual study" but even if it is as generous as 1-10 that is still a sizable amount.

Well, no.. It really isn't, not relative to the sales figures the game is getting. A few hundred seeds here, a few thousands there. Even if those figures are a 10th of pirated copies, GTA 5 has sold what, 15 million copies as of almost 2 weeks ago? Sure, the lost sales would still add up to a decent chunk of change, but as a percentage of the total it is nothing, and personally I don't feel PC sales would boast the same ratios.

Adon Cabre:
The PC community wouldn't even come close -- and that's beside the fact that 35+% of said community would have pirated it. (And yes, I've seen the report indicating that pirating is not so extensive. Then along came Gentlemen!).

I don't really care about this debate, but I feel the need to point out that your example here is a really bad one for the argument you're trying to make. It's an Android game, not PC, so using it as evidence of rampant PC piracy is fallacious at best and blatantly dishonest at worst. It's kinda like saying PC players are pirates because GTAV was leaked (and therefore pirated) heavily days before release.

And yes, the NPD's sales figures really are completely full of shit and are utterly useless, for PC games at the minimum. They have outright said that they don't track digital sales, and the vast majority of PC game sales are digital nowadays. That means any argument using their figures to prove anything related to the PC game market is inherently inaccurate.

Mcoffey:
That'd be nice. I've never not loved a Rock star game, but this shit really tests my patience.

I know right if they just say yeah we are making it for PC or nar not gonna happen.
When they say they are i'll wait but if they were just come out and say nope. I'll go buy it for my ps3.

Jadak:

Well, no.. It really isn't

I will concede but your choice of words, due to the fact that text is tone agnostic, are rather off putting taken at face value.

Agayek:

Adon Cabre:
The PC community wouldn't even come close -- and that's beside the fact that 35+% of said community would have pirated it. (And yes, I've seen the report indicating that pirating is not so extensive. Then along came Gentlemen!).

I don't really care about this debate, but I feel the need to point out that your example here is a really bad one for the argument you're trying to make. It's an Android game, not PC, so using it as evidence of rampant PC piracy is fallacious at best and blatantly dishonest at worst. It's kinda like saying PC players are pirates because GTAV was leaked (and therefore pirated) heavily days before release.

And yes, the NPD's sales figures really are completely full of shit and are utterly useless, for PC games at the minimum. They have outright said that they don't track digital sales, and the vast majority of PC game sales are digital nowadays. That means any argument using their figures to prove anything related to the PC game market is inherently inaccurate.

And all I'm saying is that the digital sales on the PC are being grossly overstated because the PC community -- with the exception of a major console title launch like Grand Theft Auto V -- practically controls the traffic on most gaming sites.

And we all want to hear affirmation.

You say that PC digital sales figures aren't clear, and you're right. ORIGIN and EA are lumping all facets of online gaming revenue together on purpose; but that doesn't mean PC digital sales on Assassin's Creed 3 were even half of the 5+ million hardcopies moved by the Playstation 3.

Everyone assumes PC sales-figures must be equal because of how cheaply they bundle them. But just because the Internet feels big doesn't mean that it is.

Adon Cabre:
And all I'm saying is that the digital sales on the PC are being grossly overstated because the PC community -- with the exception of a major console title launch like Grand Theft Auto V -- practically controls the traffic on most gaming sites.

And we all want to hear affirmation.

You say that PC digital sales figures aren't clear, and you're right. ORIGIN and EA are lumping all facets of online gaming revenue together on purpose; but that doesn't mean PC digital sales on Assassin's Creed 3 were even half of the 5+ million hardcopies moved by the Playstation 3.

Everyone assumes PC sales-figures must be equal because of how cheaply they bundle them. But just because the Internet feels big doesn't mean that it is.

What the hell are you talking about? I never said anything about any of that. All I said is that you can't use NPD sales figures to gauge the true size of the PC market. Retail sales of PC games are all but non-existent now, with maybe one or two shelves in the back corner of a GameStop or Walmart, and so you kinda have to rely on the reports of Valve, EA, etc to gauge the size of the PC market. They're the only ones with the sales data, for better or worse.

When comparing them though, it's pretty obvious that, in publishers' minds at least, consoles, by far, sell more AAA games than PC does. How much of that thinking is driven by the NPD figures and a crippling fear of the big scary PC piracy craze that's overstated by several orders of magnitude by pretty much every publisher and developer in the industry is up for debate, but all you have to do is look at the business models to see that it's true. That does raise the question, though, of whether or not that would remain true if the AAA publishers treated the PC the same way they do consoles.

Personally, I doubt it. AAA gaming is unlikely to ever achieve the same numbers in the PC space as on consoles, if only because the general public has been trained for decades that gaming is primarily a console-driven hobby. It'd be interesting to see one of the major publishers actually embrace the PC as a platform though and go the way of CDPR.

Saulkar:
I still do not understand why Rockstar insist on making these games initially exclusive for consoles.

a short history on exclusives. console producer wants to sell consoles, knows best way to do it is to have exclusive content so consumers have to use their console to play, console producers takes huge sacks of cash/ pays for the entire development/offers other incentives to buy the exclusive.

its not developers that want exclusives , its not publishers. its the console makers that force the situation

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