Assassin's Creed IV Features 3-5 Hours of Modern-Day Gameplay

Assassin's Creed IV Features 3-5 Hours of Modern-Day Gameplay

Assassin's Creed IV Modern-Day 01

Assassin's Creed IV: Black Flag has lots of optional content for those who prefer hacking computers over pirates and scurvy.

Assassin's Creed is best known for its historical settings and parkour-themed assassinations, but the franchise still has a strong modern-day component. The series previously followed assassin-descendant Desmond Miles as he experienced flashbacks of series protagonists and investigated Templar activity in our own time. Assassin's Creed IV: Black Flag will continue the time-traveling trend, but the time spent in the present is significantly longer than you may expect. Black Flag contains 3-5 hours of optional present-day content, encompassing a side campaign where the player studies Assassin's Creed lore as an in-game character.

In modern-day levels, the player is a recently hired Abstergo Entertainment employee using the Animus to research history. Upon exiting the Animus, the player will find themselves in an Abstergo office, stocked with various statues that mark your in-game progress and an exit to the larger facility. While you're free to bypass these segments quickly and get back to piratey assassinations, you also have the option of exploring your surroundings, talking to co-workers, or hacking computers to learn of the larger Assassin's Creed universe.

"In total, if you were to do everything in the present day - find everything, hack every computer, access every room - it's a solid three to five hours," says game director Ashraf Ismail. "For the main path - the stuff you're required to do - it's somewhere between 20 and 25 minutes. You leave the Animus five times during the game's main path and each time you're there for about three to four minutes."

Players who are normally tempted to skip extraneous content may wish to reconsider, as the information learned could be its own reward. Despite being unnecessary to advance, Ismail adds that hacked data explores the ramifications of Assassin's Creed III's ending, including the ultimate fate of Desmond Miles. "It's actually part of the meta story," Ismail explains. "You see what happens after Assassin's Creed III - you see the ramifications of that, and we push it further."

Source: Ubisoft, via Joystiq

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Well thats alright i guess. Placing updates on ingame real-world events in such a way that its not basically forced down the throats of those that dont care.

Nice addition. I'm not interested in Desmond, but showing some more of the world can be a nice break from pirating.

Why does Abstergo look like the Lifeinvader office form GTAV?

Well it's nice to hear that the game is mostly in the past as opposed to the present storyline stuff. That said, I hope that this is a case of the present character actually remaining a Templar as opposed to leaving for the Assassins. If AC3 did anything right, it's that it made me wonder what the Templar side of the things would feel like (damn you for giving as Hatham for ONLY an hour)

So my awesome pirate game has a dead rat stapled to it... I can live with that. Basically I will buy anything with ship combat in it. It's my Achilles' heel and the only reason I actually own the boring as crap AC3.

SacremPyrobolum:
Why does Abstergo look like the Lifeinvader office form GTAV?

'

Please! Everyone knows that facebook is secretly running the world and controlling the templar army and fighting the assassins of myspace.

..Which doesn't make it a very good secret I will grant, but still.

I can live with it as long as it forwards the story. The modern day sections were never my favorite in ANY Assassins Creed gameplay wise, but if they at least can deepen the story and give me more reasons to keep playing the game, I won't be skipping the title because of it. The only one that was unforgivable was AC3, for whatever reason the modern day parts just took me out of the story. Maybe it's just me, I have no idea, but modern day was never done as well as the Animus sections, and so it was a little annoying to me to do the modern day sections, and then hop back into the Animus. But once again, not a deal breaker for me, as a matter of fact, if it's done well enough, it could lead to me spending more money on DLC and such. Call me easily influenced, but somehow I feel the gameplay really dictates whether or not I want DLC.

Interesting, but still not enough to sell me on the game. Maybe I'll enjoy it when I get the game at a much lower price in about a year or so.

Do they have any fun statistics on how many hours will be spent on actually assassinating people this go around?

Fanghawk:
<Black Flag contains 3-5 hours of optional present-day content, encompassing a side campaign where the player studies Assassin's Creed lore as an in-game character.

>optional present-day content

Well, thank god that it is optional. Present day story in AC has been cringe worthy and nothing but FFFFFUUUU inducing frustration for me since AC2. And the ending to AC3 was only slightly better than ME3.

Seth Carter:
Do they have any fun statistics on how many hours will be spent on actually assassinating people this go around?

AC III had in game stats for a lot of stuff, including assassinations.

OT: I'm intrigued how this will play out in the present, like what

Assassin's Creed Initiates will totally tie into this new game, because perhaps you're not a Templar or Assassin, but an Initiate.

 

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