Kingdom Hearts Director: PS4 is "Too Much"

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Kingdom Hearts Director: PS4 is "Too Much"

Kingdom Hearts III Screenshot

Kingdom Hearts creator Tetsuya Nomura is a little intimidated by the power of the PS4.

Gamers will be able to get their hands on Sony's PS4 in just under a month, but developers have already had plenty of time to work with the new hardware. They're generally been saying good things, but Kingdom Hearts creator Tetsuya Nomura has one interesting complaint - he says the power of the PS4 is more than he knows what to do with. When an interviewer asked him what he thought of the console, he laughed, "I thought 'That's too much!'"

Nomura's problem is that with next-gen power come next-gen expectations. Now that there are more possibilities than ever, the team has that much higher of a bar to reach. And with fewer technical restrictions, it could be more difficult to decide which features to put in the game and which ones to cut.

Still, Nomura is happy about the system's improvements over last generation. In particular, he mentioned that the PS4's 8 GB of RAM will be great for making the game world a seamless environment. With more data kept in memory and less stopping to load, gameplay will be more fluid than in previous installments.

The more out-there features of the PS4, like the DualShock 4 touchpad or PS Vita connectivity, are on Nomura's mind but he isn't ready to talk specifics just yet. Kingdom Hearts III doesn't have a release date as of yet, so he still has plenty of time to mess around with these next-gen toys.

Source: DualShockers

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But Square Enix, you're a special case - In your case, it's not the expectations of the PS4 that needs to be met, it's that we expect you to remember how to make a good game without having to revisit it or make sequels that try to save the original premise.

Protip for Nomura:

Just make the games you want to make. We don't need more bloated game budgets. If you just make good games, your fans will buy your Final Fantasies, Dragon Quests and Kingdom Hearts...es, no matter how much or little processing power and memory they're using.

So, I kept waiting patiently and watched as handheld title after handheld title got released. Years upon years I couldn't play Kingdom Hearts, mostly because I couldn't get the handheld games and my PS2 is on the fritz. But, I waited. It's bound to come, right? IT'S BOUND TO CO- Ah, on the PS4. A console I can't afford. GOOD.

Ronack:
So, I kept waiting patiently and watched as handheld title after handheld title got released. Years upon years I couldn't play Kingdom Hearts, mostly because I couldn't get the handheld games and my PS2 is on the fritz. But, I waited. It's bound to come, right? IT'S BOUND TO CO- Ah, on the PS4. A console I can't afford. GOOD.

While I can't say for sure, Tetsuya Nomura has stated that he wants KH3 to also be available for the PS3. And since he's also stated to have said that he wanted yearly KH releases, and with KH 2.5 coming out next year, we can potentially see KH3 come out in 2015 - early enough into the new generation that we can still get games for the last generation.

At least that's what I tell myself so I can sleep at night.

Nomura on Ps3: It's taking me a decade to make one game because the system isn't strong enough for me to make the game I want to make. It can't support Versus 13 as is.

Nomura on PS4: It's got too much power, I don't know what to do with it. Now the expectations are too high.

Mr. Nomura, it's not Sony's fault that expectations are too high for you decade long super game... I like your former stuff, but seriously, pull yourself together and finish a project for once.

I think this is a mindset that developers need to get out if they ever want to start turning a profit again. Simply because you have access to a large pool of resources, doesn't mean your game has to make full use of every single one, pushed to the extreme graphically.
I mean, I am a PC gamer and no computer game has ever come anywhere close to pushing what my PC can do. Do I rage about it? Not even a little bit. Hell, I LIKE playing sprite based games and such. I'll take solid gameplay, aesthetics, and music, etc, over graphics any day.

Even spikier next gen hair, obviously.

Since PS4 harddrive is freely swappable, I'm thinking it's best to throw an SSD inside and let the operating system (plus most frequently-played games) install onto it. It will really FLY if that is possible, removing one of my biggest gripes with consoles - loading times!

I think most console players have become so used to sitting idly through 30-60sec loading screens that they don't even notice it anymore, which is sad because during the cartridge/cassette era loading times were almost non-existent.

I am indifferent to JRPGs but I would say they should ignore the power of the PS4, they should make the game they want to make without worrying about testing the limits of the PS4. Keep it simple and concentrate on making a good game and include some features like PS Vita crossplay, the Vita has a solid and growing JRPG playerbase. I would guess features like being able to play the game on the Vita when mobile and then pick it up on their PS4 as seamlessly as possible, indie games do this already with the PS3 and its great. Having a feature like that for larger RPGs would be pretty cool, it would be better with the PS4 as its designed for streaming and always on etc so it is able to detect the proximity of the switched on Vita and update the player save games. If the player left the JRPG active in the PS4s standby mode they could just turn on the TV and grab the controller and carry on playing.

Yuuki:
Since PS4 harddrive is freely swappable, I'm thinking it's best to throw an SSD inside and let the operating system (plus most frequently-played games) install onto it. It will really FLY if that is possible, removing one of my biggest gripes with consoles - loading times!

Personally I dont think its worth the expense of getting a SSD of a useful size for a PS4, installed games are going to be huge and the HDD the PS4s ship with is barely sufficient in the first place at 500GB and a smaller drive will just be a headache in my opinion. Get a top end HDD from Western Digital or Seagate instead, they have some nice 2.5" drives with high capacity and high performance. That should leave you with higher performance thats noticeable and far less uninstalling, reinstalling and shuffling backups around, if you still want to splurge some cash for not much gain get a 2.5" 10,000RPM and 600GB Velociraptor instead. Extra storage space and more than fast enough.

I am contemplating getting a new HDD for the PS4 before I even set it up though, 500GB just isn't enough for me as I buy digital downloads mostly and I get games from PS+ too. I might as well change the drive immediately and save myself he hassle of doing it when the drive fills up.

Clive Howlitzer:
I think this is a mindset that developers need to get out if they ever want to start turning a profit again. Simply because you have access to a large pool of resources, doesn't mean your game has to make full use of every single one, pushed to the extreme graphically.
I mean, I am a PC gamer and no computer game has ever come anywhere close to pushing what my PC can do. Do I rage about it? Not even a little bit. Hell, I LIKE playing sprite based games and such. I'll take solid gameplay, aesthetics, and music, etc, over graphics any day.

This so much, hopefully we reaching a point where it genuinely doesn't make a difference. And in that case extra resources should just make things easy, because you can chuck things into the RAM without having to fiddle to make the most of space

Yuuki:
Since PS4 harddrive is freely swappable, I'm thinking it's best to throw an SSD inside and let the operating system (plus most frequently-played games) install onto it.
It will really FLY if that is possible, removing one of my biggest gripes with consoles vs PC's which are loading times!
I think most console players have just become so used to 45-90sec loading times that they don't even notice it.

I thought loading times had been basically eliminated this gen.

Games like Uncharted 2, Killzone 3, Resistance 2, God of War 3 didn't have any loading screens at all. And (with the exception of games like Mass Effect) the games that had them generally had them pretty small, nothing as bad as Burnout 3 on the PS2.

Whereas I tend to play older PC games and on a laptop, so for me stuff like KotoR still seems pretty packed with loading

Voulan:
While I can't say for sure, Tetsuya Nomura has stated that he wants KH3 to also be available for the PS3.

I've never heard that.

If that were the case, it would have been announced by now anyway. But there is a one-game-per-year release philosophy. So... maybe if it doesn't show for 2015, I could finally get that fighter I've always wanted.

Fox12:
but seriously, pull yourself together and finish a project for once.

There's... there's been a KH title released once a year since 2007.

Also everyone's expectations for KHIII were until E3 nothing but conjecture. Up until that point, there was no confirmation that there even would be a Kingdom Hearts III.

Clive Howlitzer:
I think this is a mindset that developers need to get out if they ever want to start turning a profit again. Simply because you have access to a large pool of resources, doesn't mean your game has to make full use of every single one, pushed to the extreme graphically.

No no no, he's not talking about graphics specifically here. While the Kingdom Shader is definitely something he's putting a lot of work into, that's not all that's being done here. In the full interview, he mentions how he's ramping up the party and enemy AI. Each Heartless will think for itself rather than follow a pattern. Donald and Goofy will act more accordingly to their established characters, and assess the battle situation better. He's changing Sora's mobility and designing the worlds to reflect this.

He's not just trying to make it look good.

Fox12:
Nomura on Ps3: It's taking me a decade to make one game because the system isn't strong enough for me to make the game I want to make. It can't support Versus 13 as is.

Nomura on PS4: It's got too much power, I don't know what to do with it. Now the expectations are too high.

Mr. Nomura, it's not Sony's fault that expectations are too high for you decade long super game... I like your former stuff, but seriously, pull yourself together and finish a project for once.

"finish a project for once."? What? He just finished a project and it was released last month. A year ago Dream Drop Distance also released. There was another Kingdom Hearts game a year before that as well!

I hope whatever he does doesn't detract from the gameplay and story that made 1 & 2 so good. I'd like to see a very detailed gummi ship customization system myself.

Didn't another game developer say the same thing? More power means more money and work for the company. As before I'm confused, but I'm guessing they're used to the previous build and are outside of their comfort zones. Which is good. That means we might see some innovation since they're not relying on their older skills. Change or die.

Ponyholder:

Fox12:
Nomura on Ps3: It's taking me a decade to make one game because the system isn't strong enough for me to make the game I want to make. It can't support Versus 13 as is.

Nomura on PS4: It's got too much power, I don't know what to do with it. Now the expectations are too high.

Mr. Nomura, it's not Sony's fault that expectations are too high for you decade long super game... I like your former stuff, but seriously, pull yourself together and finish a project for once.

"finish a project for once."? What? He just finished a project and it was released last month. A year ago Dream Drop Distance also released. There was another Kingdom Hearts game a year before that as well!

Nomura is too spread out, and in a way, this symbolizes everything wrong with Square right now. Too many minor spinoffs and not nearly enough major console releases. Many fans wanted Kingdom Hearts 3 to be released, but eight years later they haven't even STARTED making the game. All we've seen was the tech demo. Why the wait? Oh yeah, because the team that makes KH is busy making Final Fantasy Versus 13... a game that was announced when the PS3 was released, and is still in development. Since then THREE ff13 games have been released, all failing to meet Squares expectations. He's since worked on multiple hand held titles, none of which meet his normal quality, while his two biggest projects, KH3 and FF Versus, sit in developmental hell. If he focused on one major project at a time this wouldn't be the confusing mess it is.

Now, most of this I blame on the former president, since I have to assume he was probably responsible for much of the confusion. I don't remember Nomura having this problem before. The Kingdom Hearts spin-offs are decent appetizers, but the fans are ready for some meat.

Well if you don't want to make use of the whole thing then you don't have to. :)

A lot of us appreciate 1080p and 60FPS.

Fox12:

Ponyholder:

Fox12:
Nomura on Ps3: It's taking me a decade to make one game because the system isn't strong enough for me to make the game I want to make. It can't support Versus 13 as is.

Nomura on PS4: It's got too much power, I don't know what to do with it. Now the expectations are too high.

Mr. Nomura, it's not Sony's fault that expectations are too high for you decade long super game... I like your former stuff, but seriously, pull yourself together and finish a project for once.

"finish a project for once."? What? He just finished a project and it was released last month. A year ago Dream Drop Distance also released. There was another Kingdom Hearts game a year before that as well!

Nomura is too spread out, and in a way, this symbolizes everything wrong with Square right now. Too many minor spinoffs and not nearly enough major console releases. Many fans wanted Kingdom Hearts 3 to be released, but eight years later they haven't even STARTED making the game. All we've seen was the tech demo. Why the wait? Oh yeah, because the team that makes KH is busy making Final Fantasy Versus 13... a game that was announced when the PS3 was released, and is still in development. Since then THREE ff13 games have been released, all failing to meet Squares expectations. He's since worked on multiple hand held titles, none of which meet his normal quality, while his two biggest projects, KH3 and FF Versus, sit in developmental hell. If he focused on one major project at a time this wouldn't be the confusing mess it is.

Now, most of this I blame on the former president, since I have to assume he was probably responsible for much of the confusion. I don't remember Nomura having this problem before. The Kingdom Hearts spin-offs are decent appetizers, but the fans are ready for some meat.

you should have played the handheld titles... because they are fantastic, and they continue the story, KH II should have been KH IV.

Keiichi Morisato:

Fox12:

Ponyholder:

"finish a project for once."? What? He just finished a project and it was released last month. A year ago Dream Drop Distance also released. There was another Kingdom Hearts game a year before that as well!

Nomura is too spread out, and in a way, this symbolizes everything wrong with Square right now. Too many minor spinoffs and not nearly enough major console releases. Many fans wanted Kingdom Hearts 3 to be released, but eight years later they haven't even STARTED making the game. All we've seen was the tech demo. Why the wait? Oh yeah, because the team that makes KH is busy making Final Fantasy Versus 13... a game that was announced when the PS3 was released, and is still in development. Since then THREE ff13 games have been released, all failing to meet Squares expectations. He's since worked on multiple hand held titles, none of which meet his normal quality, while his two biggest projects, KH3 and FF Versus, sit in developmental hell. If he focused on one major project at a time this wouldn't be the confusing mess it is.

Now, most of this I blame on the former president, since I have to assume he was probably responsible for much of the confusion. I don't remember Nomura having this problem before. The Kingdom Hearts spin-offs are decent appetizers, but the fans are ready for some meat.

you should have played the handheld titles... because they are fantastic, and they continue the story, KH II should have been KH IV.

I did play the handheld titles. They were good. Not anywhere near as good as the numbered titles, but good. I still think he would be better putting effort into a single great game than a half dozen smaller projects.

Dear Squeenix,
Just because you have more options doesn't mean you HAVE to shoehorn them all in. The game itself is solid at the core, so the peripheral features just need some tweaking but PLEASE don't add in crap just because you can. I want a solid KH3 not a soggy turd painted with shiny textures.

JediMB:
Protip for Nomura:

Just make the games you want to make. We don't need more bloated game budgets. If you just make good games, your fans will buy your Final Fantasies, Dragon Quests and Kingdom Hearts...es, no matter how much or little processing power and memory they're using.

The man wanted to make FF15 a musical. He has far too many ideas. The fact that he can now realize more of them is both horrifying and wonderful.

Fox12:

I did play the handheld titles. They were good. Not anywhere near as good as the numbered titles, but good. I still think he would be better putting effort into a single great game than a half dozen smaller projects.

As much as I loved it, KH2 was objectively worse than the handheld games in virtually every conceivable way. Aside from maybe level design, art, and story. The gameplay simply does not hold up in any way.

It's not really all that special compared to quality PCs, and that distinction will only decrease as time goes on.
But then again, traditionally most AAA Japanese developers/publishers would rather swallow->shit roofing nails before even thinking of developing for anything other than a console.

Revnak:

JediMB:
Protip for Nomura:

Just make the games you want to make. We don't need more bloated game budgets. If you just make good games, your fans will buy your Final Fantasies, Dragon Quests and Kingdom Hearts...es, no matter how much or little processing power and memory they're using.

The man wanted to make FF15 a musical. He has far too many ideas. The fact that he can now realize more of them is both horrifying and wonderful.

Fox12:

I did play the handheld titles. They were good. Not anywhere near as good as the numbered titles, but good. I still think he would be better putting effort into a single great game than a half dozen smaller projects.

As much as I loved it, KH2 was objectively worse than the handheld games in virtually every conceivable way. Aside from maybe level design, art, and story. The gameplay simply does not hold up in any way.

Really? I actually liked it more gameplay wise. I thought it had more flare to it. To be fair, my friends are pretty split on that one. It does show its age somewhat, I'll admit, but it's still one of my favorite titles. That could be nostalgia talking though.

He wanted to make FF15 a musical? really? Haha, I do love Nomura, even if he does overstretch himself. I always saw him as somewhat overzealous, which sometimes gets him into trouble, but there are far worse things to be than overzealous. Atleast he's passionate about his work. It's a wonderful "flaw" to have. Unfortunately, whenever I get to play FF15, I'm going to picture Noctus singing his lines in a booming baritone.

Yuuki:
Since PS4 harddrive is freely swappable, I'm thinking it's best to throw an SSD inside and let the operating system (plus most frequently-played games) install onto it. It will really FLY if that is possible, removing one of my biggest gripes with consoles - loading times!

I think most console players have become so used to sitting idly through 30-60sec loading screens that they don't even notice it anymore, which is sad because during the cartridge/cassette era loading times were almost non-existent.

I play on consoles all the time. What are these loading times of which you speak? I don't know them.

In all seriousness, loading screens are virtually a thing of the past on consoles. Games like Uncharted have one loading screen at the start of your gaming session. It lasts for a bit, but from then on, there are no more loading screens. I can't even remember them in most games I've played. If they are there, they go by so fast I forget they exist.

Unless you're playing a Bioware game. Those games tend to have some long and bountiful loading screens that pop up every 15 or 20 minutes it seems.

If all that RAM - of which 50% is probably not assigned to gaming - is too much, then surely Nomura's team can bring Kingdom Hearts 3 to the Wii U! Right? The Wii U market is definitely the target for a Disney re-imagining game, right?

Um...Nomura, you're not obligated to use the PS4's hardware to its fullest extent. It's just there for you to use, not saying you absolutely have to.

BrotherRool:
I thought loading times had been basically eliminated this gen.

Games like Uncharted 2, Killzone 3, Resistance 2, God of War 3 didn't have any loading screens at all. And (with the exception of games like Mass Effect) the games that had them generally had them pretty small, nothing as bad as Burnout 3 on the PS2.

Whereas I tend to play older PC games and on a laptop, so for me stuff like KotoR still seems pretty packed with loading

Saltyk:
I play on consoles all the time. What are these loading times of which you speak? I don't know them.

In all seriousness, loading screens are virtually a thing of the past on consoles. Games like Uncharted have one loading screen at the start of your gaming session. It lasts for a bit, but from then on, there are no more loading screens. I can't even remember them in most games I've played. If they are there, they go by so fast I forget they exist.

Unless you're playing a Bioware game. Those games tend to have some long and bountiful loading screens that pop up every 15 or 20 minutes it seems.

A lot of console games have a very long loading time at the beginning of the game but then they tend to have very few load screens in-game. The Last of Us had a horribly long start up time but it was fine once you got into the actual game.

Revnak:

As much as I loved it, KH2 was objectively worse than the handheld games in virtually every conceivable way. Aside from maybe level design, art, and story. The gameplay simply does not hold up in any way.

As a person who has been going through the entire Kingdom Hearts franchise again on each game's "Proud" difficulty and attempting to 100% them all (the closest I've gotten is 99%, but oh well) and is currently on II Final Mix again... I think you might be getting II confused with I.

Don't get me wrong, Birth by Sleep and Dream Drop Distance play very well, but there are a lot of little things that just make them less overall satisfying in comparison. The lack of soft combo finishers, for one, though Birth by Sleep goes the other way with it by making the Command Styles and finish commands that activate all the damn time. The Command Deck as well is both a step forward and step backward; It streamlines the use of spells and abilities, but removing the requirement of managing MP removed an entire level from the depth of the combat system. Especially compared to II, where using Cure spells used all of your MP regardless of how much you still had left.

In addition, the once again altered camera. It may just be a personal gripe, but the zoomed out camera of II allows for much freer-feeling combat arenas, whereas the cameras for BBS and DDD feel as constrictive as the first game's.

I suppose I'm just speaking from my own personal experiences, but I think that II has the best combat of the franchise, while I has the best level design, Birth by Sleep has the best plot, and I or Dream Drop Distance have the best writing so far. BBS and DDD aren't far behind II, but I disagree that they eclipse it.

Drummodino:

A lot of console games have a very long loading time at the beginning of the game but then they tend to have very few load screens in-game. The Last of Us had a horribly long start up time but it was fine once you got into the actual game.

Are you talking about literally the first time you play it (because PS3 games hide an install behind the loading screen the very first time you play the game that can make it look like it's loading for multiple minutes) or between putting the disc in and pressing 'continue'?

Clive Howlitzer:
I think this is a mindset that developers need to get out if they ever want to start turning a profit again. Simply because you have access to a large pool of resources, doesn't mean your game has to make full use of every single one, pushed to the extreme graphically.
I mean, I am a PC gamer and no computer game has ever come anywhere close to pushing what my PC can do. Do I rage about it? Not even a little bit. Hell, I LIKE playing sprite based games and such. I'll take solid gameplay, aesthetics, and music, etc, over graphics any day.

Agreed completely, my computer easily out preforms any current console yet one of the last games I played is Bunny Must Die, a metriodvania style game that wouldn't even be top tier graphics on the PS2.

Maybe they could make a World of Mana game that actually uses a whole world?

Ronack:
So, I kept waiting patiently and watched as handheld title after handheld title got released. Years upon years I couldn't play Kingdom Hearts, mostly because I couldn't get the handheld games and my PS2 is on the fritz. But, I waited. It's bound to come, right? IT'S BOUND TO CO- Ah, on the PS4. A console I can't afford. GOOD.

Soon™ you will be able to play/see pretty much every KH game on the PS3.

Kingdom Hearts 1.5 HD ReMix has:

Kingdom Hearts Final Mix (basically, they add a whole bunch of new shit)
Kingdom Hearts Re: Chain of Memories (Chain of Memories, but for the PS3 with HD graphics)
Kingdom Hearts 358/2 Days (just a movie, you don't get to play this one)

Kingdom Hearts 2.5 HD ReMix (Soon™) has:

Kingdom Hearts 2 Final Mix (same thing as above)
Kingdom Hearts: Birth By Sleep Final Mix (same thing as above)
Kingdom Hearts: Re:Coded (speculated to be the same as 358/2 days)

Basically it lets you play every single important game, and see the ones needed to fill in some story.

Revnak:
As much as I loved it, KH2 was objectively worse than the handheld games in virtually every conceivable way. Aside from maybe level design, art, and story. The gameplay simply does not hold up in any way.

Objectively? No way. Not at all. Subjectively, sure, you can say that it's worse. I really enjoyed KH2's gameplay AND BBS's gameplay. DDD is pretty decent, but I really can't stand flowmotion outside of it. It's fun for that game and that game alone. Fortunately, flowmotion seems to be something that only exists because they're in Sleeping Worlds, so I don't think we'll see it in KH3.

I'm incredibly interested if they include the Command Deck in KH3. Can't see why they wouldn't, but they've surprised me before.

Arawn:
Didn't another game developer say the same thing? More power means more money and work for the company. As before I'm confused, but I'm guessing they're used to the previous build and are outside of their comfort zones. Which is good. That means we might see some innovation since they're not relying on their older skills. Change or die.

The devs of the new Killzone said that more power on the PS4 means more work and more budget.

Personally I think it's total BS, just because you have "more", doesn't mean these stupid devs need to squeeze every GB available, for once, I'd just like a console game with fun and tight gameplay that runs on 1080p at 60 fps, doesn't matter if it has the latest shaders and what have you.

Yuuki:
Since PS4 harddrive is freely swappable, I'm thinking it's best to throw an SSD inside and let the operating system (plus most frequently-played games) install onto it. It will really FLY if that is possible, removing one of my biggest gripes with consoles - loading times!

I think most console players have become so used to sitting idly through 30-60sec loading screens that they don't even notice it anymore, which is sad because during the cartridge/cassette era loading times were almost non-existent.

Your right we don't. Because they aren't near that bad anymore. At least the quality ones. Hell one game gave me stuff to do during a loading screen. Bayonetta did it right for its genre. For any major loading screen give the player control of the character and let them practice. Even keep it there if they like. Problem is devs don't do that as often as they should and when they don't and also have large loading times it tends to weigh on you.

SupahGamuh:

Arawn:
Didn't another game developer say the same thing? More power means more money and work for the company. As before I'm confused, but I'm guessing they're used to the previous build and are outside of their comfort zones. Which is good. That means we might see some innovation since they're not relying on their older skills. Change or die.

The devs of the new Killzone said that more power on the PS4 means more work and more budget.

Personally I think it's total BS, just because you have "more", doesn't mean these stupid devs need to squeeze every GB available, for once, I'd just like a console game with fun and tight gameplay that runs on 1080p at 60 fps, doesn't matter if it has the latest shaders and what have you.

Then convert to the Wii U and start playing Nintendo games. :)

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