Legend of Zelda: A Link Between Worlds Tweaked for 2DS

Legend of Zelda: A Link Between Worlds Tweaked for 2DS

A Link Between Worlds official art

The Legend of Zelda: A Link Between Worlds's puzzles had to be adjusted for 2DS players.

When we first heard about The Legend of Zelda: A Link Between Worlds, one of the things Zelda series producer Eiji Aonuma stressed was the game's heavy use of the 3D effect. In particular, a lot of the game's puzzles will make use of 3D, and will be much easier to solve and navigate with the 3D turned on. So, when Nintendo announced the 2DS, it may have made Zelda fans wary of how the game will run on the non-3D platform.

Not to worry, says Aonuma, as the game's puzzles were tweaked when they heard about the 2DS. He stresses that "It's not that you can't play it with 2D, it's just that it becomes clearer when you have the 3D effect on." Aonuma explains that "We found out about the 2DS during development, not before, and we also made changes so that we were sure that you could still play and solve the puzzles only with 2D. It's definitely still playable in 2D."

Despite this, Aonuma is of the opinion that gamers who are playing on the 3DS should definitely take advantage of the 3D feature. He says the team has put in a lot of effort to ensure that the game still runs at 60 FPS, even with the 3D turned on.

"A Link Between Worlds is being developed with 60 frames per second, and previous Zelda titles were about half that, about 30fps. The reason for this is because the 3D effect is much more stable with a higher frame rate, with the 60fps. If it's lower than it's sometimes hard for your eyes to focus on the appropriate image. We think we've created a game that even those who found it difficult previously to see the 3D effect would be able to see it better and enjoy it more with this title."

Aonuma also announced that upon completing the game, a higher difficulty "new game plus" would be unlocked.

Source: VG24/7

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What? Why would they wait until the 2DS was announced to tweak puzzles to work in 2D? There are already a ton of people who either hate the 3D and don't use it, or can't actually use it for various reasons.

Steven Bogos:

Aonuma also announced that upon completing the game, a higher difficulty "new game plus" would be unlocked.

Is this going to be like the 2nd playthrough on the original The Legend of Zelda game for the NES?

Can you instantly skip to the New Game Plus if you enter your name as "ZELDA"?

Huh. Interesting about the 3D being of better quality at 60 fps, never thought that might factor in. Now im interested to see it in action.

If this game can actually make me use the 3D feature of my 3DS of my own volition... I'll truly be impressed.

MrMixelPixel:
If this game can actually make me use the 3D feature of my 3DS of my own volition... I'll truly be impressed.

Unless they've figured out a way to allow the 3D to actually be functional and not have such a ridiculously small window of effectiveness and cause headaches without changing the hardware then I doubt it.

They need to upgrade the 3DS hardware, and badly. I love my Pokemon X copy but that game lags quite a bit, even with the 3D slider completely off.

Ugh, I was afraid this was going to happen as soon as that stupid model was announced. Every game from this point that might actually have come up with something that required 3D now has to gimp itself for all the stupid luddites whose bitching and moaning made the 2DS happen, because now we're vulnerable to market fragmentation otherwise! Oh, but god forbid something like this happen to a system those assholes actually care about, like if someone made an SD-only 360.

*spits*

VinLAURiA:
Ugh, I was afraid this was going to happen as soon as that stupid model was announced. Every game from this point that might actually have come up with something that required 3D now has to gimp itself for all the stupid luddites whose bitching and moaning made the 2DS happen. Thank you, market fragmentation!

*spits*

You mean 5 year olds? Because that's who the 2DS was designed for. Everyone else who complained about the 3D just used the slider to turn it off. Nobody with a 3DS is purchasing a 2DS so they can play without 3D.

The 2DS would have been something I was interested in if the design hadn't been so stupid looking but I just bought a 3DS and am fully intending to turn off the 3D whenever I don't feel like using it.

Vivi22:
What? Why would they wait until the 2DS was announced to tweak puzzles to work in 2D? There are already a ton of people who either hate the 3D and don't use it, or can't actually use it for various reasons.

Because it's a Nintendo franchise and thus needs to force use of the gimmick?

This kinda saddens me. I mean, what's the point of developing a 3D machine for 3D games where 3D is 3D and then... make it so developers feel hampered into making a game that's exactly the same in 2D. Don't get me wrong, I understand that the 3D is not for everyone for various reasons. But this is a 3D handheld. Shouldn't we be pushing the limits? Like the console days of yore?

To compare, the Gameboy Advance played GBA games as well as original Gameboy Games. This current situation is along the lines of a developer feeling like they had to make a GBA game that only ran in shades of green because it also had to be compatible with some new in-between machine, call it the Gameboy One Step Forward, Two Steps Back.

I'm well aware that the 2DS is just a 3DS that doesn't have that Third Dimension in there (and for some retarded reason can't close and will never ever fit in your pocket.) But couldn't they just roll out a 2DS version with all the tweaks, and leave the 3D version as 3D as they can manage it?

As to the claims that there are already people who can't use the 3D for whatever reason they have, then, well, they should have known that a gaming machine built for 3D, with 3D in its very name, was not for them. I can't drive, for various physical, ocular, mental, reactionary, emotional, and monetary reasons. Nobody's tweaking cars or roads to accommodate me; I merely shrug, smile, and enjoy the cool breeze and warm sun as I stroll along to work. Everyone has at least Three Things that they can't do. The rest of the world doesn't need to snap to and adapt to all of that.

2HF:

VinLAURiA:
Ugh, I was afraid this was going to happen as soon as that stupid model was announced. Every game from this point that might actually have come up with something that required 3D now has to gimp itself for all the stupid luddites whose bitching and moaning made the 2DS happen. Thank you, market fragmentation!

*spits*

You mean 5 year olds? Because that's who the 2DS was designed for. Everyone else who complained about the 3D just used the slider to turn it off. Nobody with a 3DS is purchasing a 2DS so they can play without 3D.

The 2DS would have been something I was interested in if the design hadn't been so stupid looking but I just bought a 3DS and am fully intending to turn off the 3D whenever I don't feel like using it.

A thing is not necessarily for everyone. The 3DS was marketed clearly stating that there was an age requirement for the 3D. Cars are sold clearly only to those old enough to drive. Nobody is making porn less fucky and jizzy so the kids won't be traumatized by a chick getting nailed and shot all over by a crowd of guys in masks. Or for that token a dude pushed over, tied up, and ravished by all of his friends' moms (Porn is surprisingly equal-opportunity these days, isn't it?) It's just not for them.

Not every thing needs to be adapted for every crowd.

Bluestorm83:
The 3DS was marketed clearly stating that there was an age requirement for the 3D.

For the 3D, not the device.

Cars are sold clearly only to those old enough to drive. Nobody is making porn less fucky and jizzy so the kids won't be traumatized by a chick getting nailed and shot all over by a crowd of guys in masks.

And the fact that both of those are actually hidden behind age laws doesn't raise a red flag on your comparison? Really?

Spoiler: that might be the real reason they don't adapt them to kids.

immortalfrieza:

MrMixelPixel:
If this game can actually make me use the 3D feature of my 3DS of my own volition... I'll truly be impressed.

Unless they've figured out a way to allow the 3D to actually be functional and not have such a ridiculously small window of effectiveness and cause headaches without changing the hardware then I doubt it.

Try looking through the screen and not at it. That seems to fix most problems with it. I used to have the problems with limited viewing area and headaches and then I tried that and it works.

Steven Bogos:
Aonuma also announced that upon completing the game, a higher difficulty "new game plus" would be unlocked.

I hate this so much. Why can't the hardest difficulty be unlocked right from the start.
This shit doesn't add to the replay value. It just forces me to play on a easy difficulty even tho I would pick hero mode right from the start.

Zachary Amaranth:

Vivi22:
What? Why would they wait until the 2DS was announced to tweak puzzles to work in 2D? There are already a ton of people who either hate the 3D and don't use it, or can't actually use it for various reasons.

Because it's a Nintendo franchise and thus needs to force use of the gimmick?

Well when you put it that way it seems so obvious. XD

2HF:

VinLAURiA:
Ugh, I was afraid this was going to happen as soon as that stupid model was announced. Every game from this point that might actually have come up with something that required 3D now has to gimp itself for all the stupid luddites whose bitching and moaning made the 2DS happen. Thank you, market fragmentation!

*spits*

You mean 5 year olds? Because that's who the 2DS was designed for. Everyone else who complained about the 3D just used the slider to turn it off. Nobody with a 3DS is purchasing a 2DS so they can play without 3D.

The 2DS would have been something I was interested in if the design hadn't been so stupid looking but I just bought a 3DS and am fully intending to turn off the 3D whenever I don't feel like using it.

Except that the 3D aspect of the 3DS was supposed to be the system's main selling point. Making a version of it without that aspect kinda undermines the whole system.

OT: Well at least they're not completely removing the use of the 3D. They're just making the puzzles easier to solve with the 3D, which isn't a whole lot better. *sigh*

taciturnCandid:

immortalfrieza:

MrMixelPixel:
If this game can actually make me use the 3D feature of my 3DS of my own volition... I'll truly be impressed.

Unless they've figured out a way to allow the 3D to actually be functional and not have such a ridiculously small window of effectiveness and cause headaches without changing the hardware then I doubt it.

Try looking through the screen and not at it. That seems to fix most problems with it. I used to have the problems with limited viewing area and headaches and then I tried that and it works.

People actually try to focus on the screen, instead of the image when viewing 3D content? That explains so much about the backlash, and validates my belief that it's a case of people just not being used to the technology, and not a flaw in the technology itself.

As for this announcement, I called it. The announcement of the 2DS killed pretty much any chance of ever getting another 3DS game that used the 3D to enhance the gameplay, instead of as optional eye candy. The potential is there, but we're not going to see it used by Nintendo again any time soon.

Owyn_Merrilin:

taciturnCandid:

immortalfrieza:

Unless they've figured out a way to allow the 3D to actually be functional and not have such a ridiculously small window of effectiveness and cause headaches without changing the hardware then I doubt it.

Try looking through the screen and not at it. That seems to fix most problems with it. I used to have the problems with limited viewing area and headaches and then I tried that and it works.

People actually try to focus on the screen, instead of the image when viewing 3D content? That explains so much about the backlash, and validates my belief that it's a case of people just not being used to the technology, and not a flaw in the technology itself.

No, it's a flaw in the technology. If one's natural tendency is to look at the screen instead of the image (for the record, I don't know what the difference is supposed to be) and the technology doesn't cater to that tendency, then the technology is flawed.

Captcha:finagle's law

There's no escaping it.

immortalfrieza:

Owyn_Merrilin:

taciturnCandid:

Try looking through the screen and not at it. That seems to fix most problems with it. I used to have the problems with limited viewing area and headaches and then I tried that and it works.

People actually try to focus on the screen, instead of the image when viewing 3D content? That explains so much about the backlash, and validates my belief that it's a case of people just not being used to the technology, and not a flaw in the technology itself.

No, it's a flaw in the technology. If one's natural tendency is to look at the screen instead of the image (for the record, I don't know what the difference is supposed to be) and the technology doesn't cater to that tendency, then the technology is flawed.

Captcha:finagle's law

There's no escaping it.

There's plenty escaping it. One's natural tendency when driving a car is going to involve hitting the gas and brakes much harder than necessary, that doesn't mean the technology is flawed. Technology in general has a learning curve, and it's a combination of that and undiagnosed stereo vision problems that people tend to complain about when it comes to stereoscopic 3D.

Edit: Also, the fact that I was surprised people actually do that shows that it's not the natural tendency for everyone. Mine is to ignore the physical screen and focus on the image. It's the brain's ability to do that, to treat the screen as a window, that makes the whole thing work in the first place. I mean, when you're looking out a window, is your natural tendency to focus on the glass?

It's baffling to me that they were releasing a top-down-perspective game exclusively on the 3DS to begin with. Really now, Nintendo, make some actual 3D games for your allegedly next-gen platforms please?

I'm really glad to hear that the puzzels will be doable in 2d, seeing as I don't really enjoy the throbbing headaches I get from playing with the 3D on. Really this is the first Zelda game in a long time where announcements leading up to launch are making me more excited instead of less.

Owyn_Merrilin:

There's plenty escaping it. One's natural tendency when driving a car is going to involve hitting the gas and brakes much harder than necessary, that doesn't mean the technology is flawed. Technology in general has a learning curve, and it's a combination of that and undiagnosed stereo vision problems that people tend to complain about when it comes to stereoscopic 3D.

Edit: Also, the fact that I was surprised people actually do that shows that it's not the natural tendency for everyone. Mine is to ignore the physical screen and focus on the image. It's the brain's ability to do that, to treat the screen as a window, that makes the whole thing work in the first place.

Again, it's a flaw in a technology if it fails to compensate for the natural tendencies of most people. Easily the most common complaint about the 3DS and it's games is that it's 3D only functions properly in a very small window and gives headaches, which means that there are countless people with a tendency to look at the screen instead of the image (besides, as far as one's eyes are concerned there's no mechanical difference between the two, your eyes pick up the same light regardless) and since that's the case, the technology fails to compensate for that tendency. The 3D effect has a rather alarming number of people who can't use it properly, which means it's flawed. To use your car analogy, if a car's controls were unnecessarily designed to be so complicated that it requires a degree on the level of an airline pilot in order to be use the car, people would be blaming the car manufacturers instead of the car itself, and the same thing applies here. People are blaming Nintendo for it's terrible 3D function because they know it shouldn't be difficult for them to use it.

The 3DS, as a product created for the maximum possible use of people across the planet, is a system designed to work with little to no effort or "learning curve" for any random person that picks it up. If any part of it or any other system designed for such can't work properly for a very large majority of people, then the technology is flawed.

In fact, the entire reason the 2DS and the 3D off switch on the 3DS exists is because Nintendo is aware that their 3D technology doesn't work very well.

Vivi22:
What? Why would they wait until the 2DS was announced to tweak puzzles to work in 2D? There are already a ton of people who either hate the 3D and don't use it, or can't actually use it for various reasons.

How do you know he only did this now however? He might have done this 8 months before it was announced, he just decided to confirm that he did it which wouldn't make sense to do if 100% of the systems had 3D.

immortalfrieza:

Owyn_Merrilin:

There's plenty escaping it. One's natural tendency when driving a car is going to involve hitting the gas and brakes much harder than necessary, that doesn't mean the technology is flawed. Technology in general has a learning curve, and it's a combination of that and undiagnosed stereo vision problems that people tend to complain about when it comes to stereoscopic 3D.

Edit: Also, the fact that I was surprised people actually do that shows that it's not the natural tendency for everyone. Mine is to ignore the physical screen and focus on the image. It's the brain's ability to do that, to treat the screen as a window, that makes the whole thing work in the first place.

Again, it's a flaw in a technology if it fails to compensate for the natural tendencies of most people. Easily the most common complaint about the 3DS and it's games is that it's 3D only functions properly in a very small window and gives headaches, which means that there are countless people with a tendency to look at the screen instead of the image (besides, as far as one's eyes are concerned there's no mechanical difference between the two, your eyes pick up the same light regardless) and since that's the case, the technology fails to compensate for that tendency. The 3D effect has a rather alarming number of people who can't use it properly, which means it's flawed. To use your car analogy, if a car's controls were unnecessarily designed to be so complicated that it requires a degree on the level of an airline pilot in order to be use the car, people would be blaming the car manufacturers instead of the car itself, and the same thing applies here. People are blaming Nintendo for it's terrible 3D function because they know it shouldn't be difficult for them to use it.

The 3DS, as a product created for the maximum possible use of people across the planet, is a system designed to work with little to no effort or "learning curve" for any random person that picks it up. If any part of it or any other system designed for such can't work properly for a very large majority of people, then the technology is flawed.

In fact, the entire reason the 2DS and the 3D off switch on the 3DS exists is because Nintendo is aware that their 3D technology doesn't work very well.

Have you ever driven, man? There's a huge disconnect the first time you get behind the wheel of a car. By comparison viewing 3D content is as natural as breathing.

Owyn_Merrilin:

immortalfrieza:

Owyn_Merrilin:

People actually try to focus on the screen, instead of the image when viewing 3D content? That explains so much about the backlash, and validates my belief that it's a case of people just not being used to the technology, and not a flaw in the technology itself.

No, it's a flaw in the technology. If one's natural tendency is to look at the screen instead of the image (for the record, I don't know what the difference is supposed to be) and the technology doesn't cater to that tendency, then the technology is flawed.

Captcha:finagle's law

There's no escaping it.

There's plenty escaping it. One's natural tendency when driving a car is going to involve hitting the gas and brakes much harder than necessary, that doesn't mean the technology is flawed. Technology in general has a learning curve, and it's a combination of that and undiagnosed stereo vision problems that people tend to complain about when it comes to stereoscopic 3D.

Edit: Also, the fact that I was surprised people actually do that shows that it's not the natural tendency for everyone. Mine is to ignore the physical screen and focus on the image. It's the brain's ability to do that, to treat the screen as a window, that makes the whole thing work in the first place. I mean, when you're looking out a window, is your natural tendency to focus on the glass?

Yeah, this has always reminded me of how movies worked, at least in the small number of times i went to a theater. It never felt like 3D (since I naturally focus on the image) it felt like there was a giant box hanging out the back of the screen and there was actors and a set inside it. When ever they tried to do stuff that catered to the old Red and Blue 3D, which just made stuff come out a bit, it didn't work because that 3D worked COMPLETELY differently.

I also noticed that everyone who didn't see it like a box were the people getting the headaches, since they kept saying they couldn't tell a difference in the none explosion or fast paced scenes. I could tell it was 3D in every single scene, regardless what was happening.

gonna be honest here, pokemon xy limited the 3d stuff because it actually does slowdown the framerate, so it's good that they took that issue head on so that others didn't have to just wing it further down the road

Owyn_Merrilin:

Have you ever driven, man? There's a huge disconnect the first time you get behind the wheel of a car. By comparison viewing 3D content is as natural as breathing.

If you must know, enough to get my license, but I avoid driving unless absolutely necessary just because it's far too expensive to be worth it. I take public transportation everywhere whenever I can, I don't even own a car.

That's a false equivalence, getting behind the wheel and picking up and playing a 3DS are completely different. I'd expect viewing 3D content to be as natural as breathing in comparison to driving a car, they aren't even in the same league in terms of difficulty. The difference is the 3DS' 3D is supposed to work well and instantaneously for the vast majority of people from the moment one picks it up, cars by both necessity and function are much more complicated to use. Also, unless I was stupid enough to walk/drive and play my 3DS at the same time, I don't have to worry about hitting things or having things hit me like I would with a car, not to mention I don't have any laws I have to follow just to be able to use my 3DS.

immortalfrieza:

Owyn_Merrilin:

Have you ever driven, man? There's a huge disconnect the first time you get behind the wheel of a car. By comparison viewing 3D content is as natural as breathing.

If you must know, enough to get my license, but I avoid driving unless absolutely necessary just because it's far too expensive to be worth it. I take public transportation everywhere whenever I can, I don't even own a car.

That's a false equivalence, getting behind the wheel and picking up and playing a 3DS are completely different. I'd expect viewing 3D content to be as natural as breathing in comparison to driving a car, they aren't even in the same league in terms of difficulty. The difference is the 3DS' 3D is supposed to work well and instantaneously for the vast majority of people from the moment one picks it up, cars by both necessity and function are much more complicated to use. Also, unless I was stupid enough to walk/drive and play my 3DS at the same time, I don't have to worry about hitting things or having things hit me like I would with a car, not to mention I don't have any laws I have to follow just to be able to use my 3DS.

It /is/ as natural as breathing if you go in with the right mindset. What you said was basically "any technology that doesn't immediately work the way a person[1] would expect is flawed." I gave a counterexample where most people who have used it would be aware of a spot where it's not totally intuitive. There's tons of stuff that you have to use a certain way for it to work, that's not inherently a flaw. Even something as simple as a bottle opener, or a pen, can be tricky. With a pen it's not even the act of writing, sometimes just figuring out how to make a mark with it can be non-obvious the first time you encounter a new mechanism, even if that mechanism is overall better than the ones you're used to.

[1] that person apparently being you, since there's at least two people in this thread now who naturally treat the screen as a window, which is the way to go about it that doesn't result in strained vision and headaches

Owyn_Merrilin:

It /is/ as natural as breathing if you go in with the right mindset. What you said was basically "any technology that doesn't immediately work the way a person[1] would expect is flawed." I gave a counterexample where most people who have used it would be aware of a spot where it's not totally intuitive. There's tons of stuff that you have to use a certain way for it to work, that's not inherently a flaw. Even something as simple as a bottle opener, or a pen, can be tricky. With a pen it's not even the act of writing, sometimes just figuring out how to make a mark with it can be non-obvious the first time you encounter a new mechanism, even if that mechanism is overall better than the ones you're used to.

No, any technology that doesn't work the way it's designed to and for a large percentage of the intended users is flawed.

You don't seem to get the point. The 3DS 3D function is designed and intended to work for the vast majority of people with little to no effort on their part. For your pen analogy, having to learn "to look at the image instead of the screen" when it's unnecessary (which it is) for the 3DS is like a pen that's curved like a check mark and having to learn the incredibly awkward way be able to write with it, it would be so much more effective to simply design both to work how people tend to use it, not the other way around.

Owyn, you and Rainbow might be lucky enough to be able to use the 3DS intuitively. However, I and judging by the fact that the 3D function is the most common complaint about the 3DS a rather large number of people are not. This means the technology is flawed, that's all there is to it.

[1] that person apparently being you, since there's at least two people in this thread now who naturally treat the screen as a window, which is the way to go about it that doesn't result in strained vision and headaches

Owyn_Merrilin:

immortalfrieza:

Owyn_Merrilin:

People actually try to focus on the screen, instead of the image when viewing 3D content? That explains so much about the backlash, and validates my belief that it's a case of people just not being used to the technology, and not a flaw in the technology itself.

No, it's a flaw in the technology. If one's natural tendency is to look at the screen instead of the image (for the record, I don't know what the difference is supposed to be) and the technology doesn't cater to that tendency, then the technology is flawed.

Captcha:finagle's law

There's no escaping it.

There's plenty escaping it. One's natural tendency when driving a car is going to involve hitting the gas and brakes much harder than necessary, that doesn't mean the technology is flawed. Technology in general has a learning curve, and it's a combination of that and undiagnosed stereo vision problems that people tend to complain about when it comes to stereoscopic 3D.

Edit: Also, the fact that I was surprised people actually do that shows that it's not the natural tendency for everyone. Mine is to ignore the physical screen and focus on the image. It's the brain's ability to do that, to treat the screen as a window, that makes the whole thing work in the first place. I mean, when you're looking out a window, is your natural tendency to focus on the glass?

I found using the 3DS's 3D fairly easy, the trick really is to treat the screen as a window, then again, I wear glasses, so I'm used to looking at things from behind a sheet of plastic :P (after all, if I focused on the lenses of my glasses rather than what was behind them, I'd be permanently cross-eyed)

if you're trying to look at the screen, you'll get an effect similar to if you tried to focus on the distance, whilst attempting to see something close to you.

just let your depth perception take control of your eyes and try not to think about it too much :P

AdamG3691:

I found using the 3DS's 3D fairly easy, the trick really is to treat the screen as a window, then again, I wear glasses, so I'm used to looking at things from behind a sheet of plastic :P (after all, if I focused on the lenses of my glasses rather than what was behind them, I'd be permanently cross-eyed)

if you're trying to look at the screen, you'll get an effect similar to if you tried to focus on the distance, whilst attempting to see something close to you.

just let your depth perception take control of your eyes and try not to think about it too much :P

Let me ask you this, you mind explaining why I've never had issues with any other form of 3D if the 3DS' 3D isn't the problem?

I used to be able to see the 3D effect but forsome reason I can't anymore, it would really suck if I have to check a faq not because I can't figure it out but because I Can't see the 3D

 

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