Rockstar Confirms GTA Online Repeat Mission Cash Slashed

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Rockstar Confirms GTA Online Repeat Mission Cash Slashed

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It went live in Friday's patch.

"For those of you inquiring about mission payouts, there was a change that reduces payouts by 50 per cent after a repeat of the mission," says Rockstar, after GTA Online players noticed a cut in their pay for repeat missions. "The first time you play and beat the mission, you will get the full amount. Subsequent replays will see a payout amount reduced by half. This is to keep the game balanced as well as encourage the exploration of new missions and content in the game."

And then there was much rejoicing. Or not. "You're telling me that by wanting to do coop more often than competitive I'm doing something wrong," one support site commenter responded. Though the cash cut doesn't make repeat missions completely worthless, it does discourage them. You could end up spending more cash on armor and bullets to survive the mission than you earn completing it. New players may find it difficult to get help for old missions, as veteran players will have little reason to get involved. Also, although the cash penalty for death has been reduced, reducing the repeat mission payout effectively reduces the total amount of cash available; a benefit neatly balanced by what amounts to a penalty.

Rockstar argues that the payout cut is in there because players can get very good at a mission after several goes, making it easy to grind. However it didn't make the change public before the patch rolled out - "we apologize that there was not full clarity about this in the patch notes," it says - which only fuels fan rage over the changes. If servers start depopulating, Rockstar could find itself with an empty crime funpark on its hands. That'd be an embarrassing Christmas present for Rockstar.

Source: Rockstar Support

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Personally I like this update. Helps you appreciate the stuff you buy much more. And besides, it is still easy to farm money in freemode and/or races.

This is PR code for "You people aren't spending enough in micro transactions, so we're cutting the supply of free money, now get into PVP and buy our shit you useless freeloaders!"

They aren't the first F2P type game to slash the availability of in game resources, they won't be the last.

Roofstone:
it is still easy to farm money in freemode and/or races.

Famous last words...

fix-the-spade:

Famous last words...

Sorry, I don't quite understand why these are last words?

Are you gonna kill me? That'd suck..

Well then they need to do something about the lack of variety in available tasks. Having the same few missions on repeat (and no DMs and races don't count as missions, they're just padding) gets incredibly dull incredibly quickly. The mission system needs to be much more robust.

fix-the-spade:
This is PR code for "You people aren't spending enough in micro transactions, so we're cutting the supply of free money, now get into PVP and buy our shit you useless freeloaders!"

They aren't the first F2P type game to slash the availability of in game resources, they won't be the last.

This.

In the current gaming climate I just can't see this any other way. Patching out methods of making money through actually playing the game(shocker) screams of trying to nudge people towards MT/CS/IAPs.

If this were ten years ago I'd believe it's to "Encourage players to explore different content" but now? No way.

Roofstone:

fix-the-spade:

Famous last words...

Sorry, I don't quite understand why these are last words?

Are you gonna kill me? That'd suck..

No, I think he means that now that you said that, they will nerf it even more.

OT: I couldn't care less. I already make a good 2 to 3 grand per race as is, that is coming at 3rd or 4th. I have about 260k saved up as well, which will then sky rocket once the Stipend goes live. The only thing I wish they would do is make leveling up easier. I just want to get that last trophy and be done with this T-T

Roofstone:

fix-the-spade:

Famous last words...

Sorry, I don't quite understand why these are last words?

Are you gonna kill me? That'd suck..

Are you not familiar with 'famous last words' as an idiom? It just means that they're of the belief that your assertion (i.e 'it is still easy to farm money in freemode and/or races) is going to be proven wrong - possibly quite soon - by some turn of events (i.e Rockstar systematically eliminating ways to earn cash without actually having to purchase it).

...

Then again, you may have actually earned a place on their list, which would be unfortunate.

OT: I'm not too worried at the moment, a.)because I don't actually play Grand Theft Auto Online very much, because I've already lost four characters, and still don't trust that the issues are worked out, and b.)because I found it fairly easy to earn money even without playing missions. That said, given the presence of the cash store, I can understand why some people find this move upsetting.

I'd like to believe Rockstar's reasoning, but the last little while has left me very distrusting of any developer or publisher, based on the actions of a select few, so while I'll defend Rockstar by saying 'I'm sure they're honestly just trying to keep GTAO balanced, I'm also going to stand over here and watch them suspiciously.

I get why there doing it, and I think that it is a good way to stop grinding, but they should have probably announced it before. Maybe they were to busy drinking there hundred year old champagne out of there platinum chalices in there solid gold office building to realize there would have been a backlash. And oh yes, it really is solid gold. It's now a tourist attraction in Edinburgh.

'You guys need to explore more missions.'
I'd love to Rockstar but most of the missions are gated off with a level requirement. At any given moment the amount of unfinished missions that are unlocked is pretty slim on the ground.

Tom Templeton:
I get why there doing it, and I think that it is a good way to stop grinding, but they should have probably announced it before. Maybe they were to busy drinking there hundred year old champagne out of there platinum chalices in there solid gold office building to realize there would have been a backlash. And oh yes, it really is solid gold. It's now a tourist attraction in Edinburgh.

Solid gold office towers are only impressive if they enhance the Jag melting abilities of the reflections. :P

fix-the-spade:
This is PR code for "You people aren't spending enough in micro transactions, so we're cutting the supply of free money, now get into PVP and buy our shit you useless freeloaders!"

They aren't the first F2P type game to slash the availability of in game resources, they won't be the last.

I haven't played the game so I was going to ask if there was even a reason Rockstar should give a shit that people are farming money. Guess that answers that.

fix-the-spade:
This is PR code for "You people aren't spending enough in micro transactions, so we're cutting the supply of free money, now get into PVP and buy our shit you useless freeloaders!"

They aren't the first F2P type game to slash the availability of in game resources, they won't be the last.

I kinda doubt this to be the case. After all, Rockstar are giving all GTA Online players $500,000 of in-game readies this month to apologise for the server issues at launch. That's far from cutting the supply of free cash.

OT: I experienced this over the weekend playing with friends who were lower level than myself. Can't say it bothered me to be honest, after all as I had already done said missions I was only performing a 'back-up' role so as to let those who hadn't done the missions before experience as much of them as possible, so I didn't mind getting paid less for what was essentially a consultant's fee. Plus it makes farming less rewarding, so I have no problem with this feature.

Hah, ha-ha.

I wonder if they think somebody would actually believe them, or just spouting BS without much hope of getting any benefit from it?

So... I'm curious. I can see two reasons for playing a mission over and over again.

1. It's a really fun mission, and you want to experience it multiple times. In this case, it shouldn't matter how much money you get from it, because it's FUN. Although they are just cutting the money in half.

2. It's a really easy mission, and you're using it to farm money/levels. BTW, I also hate people like you that play the game this way, but you have every right to find ways to break the game. In this case, Rockstar is just balancing the playing field, and the only people complaining are folks who are mad the dev is nerfing their exploit.

Oh, and we'll all just ignore everything else that was done in that patch, like lowering the maximum price for dying in freeplay mode to $500, or adding the contact missions in the post-match voting screen. You know, because getting money is so very hard... grabbing a car and selling it at the mod shop for about $4k is terribly difficult, even more money if it's a car Simeon wants.

Cry more. It's a balancing patch. Deal with it.

This will make getting money a bit more tougher I suppose, but then again I don't really know how hard it is to earn money in GTA Online, I'm still getting cloud connection errors every time I try to play online. Maybe when the heists come around (whatever year that will be) that will serve as a decent repeatable coop earned income.

If they want to stop grinding thy are looking in the wrong places. If you have at least two people you can grind races and make tons of money/exp in no time.

Roofstone:
Personally I like this update. Helps you appreciate the stuff you buy much more. And besides, it is still easy to farm money in freemode and/or races.

1k for robbing a store.

great, that just means I need to rob another 21 thousand stores in a row, without wasting armor or ammo in order to buy an engine upgrade, or fully restock my ammo for one weapon.

Races only really pay out if you place a bet, and seeing how borked the racing is right now you run a high chance of outright losing that amount because someone with a completely modded personal vehicle leaves you in the dust.

or, you know, gets a one second world record in the race, something R* has already said they are not going to change.

Freemode? yea, that $100 per kill isn't anything, you will end up wasting more than that trying to kill someone and subsequently running from the police if you are in one of the towns.

R* is just wanting the only way to get money is by buying the cash packs, it's painfully obvious now. Why else would every single patch be about 'balancing the economy' when there is no fucking economy instead of actually fixing the game?

Roofstone:

Are you gonna kill me? That'd suck..

Not as much as it used to, since hospital bills cap at 500 dollars now. *rimshot*

Alandoril:
Well then they need to do something about the lack of variety in available tasks. Having the same few missions on repeat (and no DMs and races don't count as missions, they're just padding) gets incredibly dull incredibly quickly. The mission system needs to be much more robust.

Indeed. And if you don't want me doing the same missions, make it so I'm not getting the same five missions over and over again!

SonOfMethuselah:
(i.e Rockstar systematically eliminating ways to earn cash without actually having to purchase it).

Since this is the third or fourth way they've done it, I think the writing's well on the wall now.

If they were serious about this, why are races worth so much still?

Tom Templeton:
I get why there doing it, and I think that it is a good way to stop grinding, but they should have probably announced it before.

Except there's still plenty of ways to grind. What they've really done is killed any sort of variety right now. Content is already restricted as-is, and now they're de-incentivising some of the little content they have. They already killed replays for missions, and the playlists push LTS and races like there's no tomorrow, because what the hell else is there?

Revolutionary:
'You guys need to explore more missions.'
I'd love to Rockstar but most of the missions are gated off with a level requirement. At any given moment the amount of unfinished missions that are unlocked is pretty slim on the ground.

Worse, half of my friends are like ten levels below me and the other half are like 20 levels above me.

Vivi22:

I haven't played the game so I was going to ask if there was even a reason Rockstar should give a shit that people are farming money. Guess that answers that.

They claim it's about the in-game economy, of which there is none. In truth, yeah. It's all about the (microtransaction) Benjamins.

Grouchy Imp:

I kinda doubt this to be the case. After all, Rockstar are giving all GTA Online players $500,000 of in-game readies this month to apologise for the server issues at launch. That's far from cutting the supply of free cash.

Except they're doing that specifically to pay off their screw-ups. A lot of people lost more than what they're offering. This isn't a magnanimous gesture, it's specifically to stop people from raging and demanding refunds and the like.

"Sorry your character, cash, and progression are all gone. Here's some money to make up for it!"

Unless they're planning routine payouts, this isn't really an indicator that they're not drying up the cash. It just means we've got one promised hurrah before they do.

Karloff:
New players may find it difficult to get help for old missions, as veteran players will have little reason to get involved.

Thats a good thing, surely? I mean when I play a mission, I want to conquer it through playing it. I dont want to be looking bewildered as some high-ranking player upon mission start instantly zooms to the objective and nails it with no issue.

I really can't see an issue with this adjustment, aside from it will screw over those who want to do the same missions over and over again to farm instead of branching out. If I were R* however, I think I'd have reset the cash-slash every 5 levels or so; that way you can still replay it with level-similar players at various stages while still encouraging them to try out new missions inbetween.

What really bugs me is the fact that I cant choose the missions and its not my fault that they repeat since the game is the one that picks them. I could keep asking for the jobs but the time that it takes overall isnt worth it since they will keep throwing at you the same missions.

Quiotu:
So... I'm curious. I can see two reasons for playing a mission over and over again.

1. It's a really fun mission, and you want to experience it multiple times. In this case, it shouldn't matter how much money you get from it, because it's FUN. Although they are just cutting the money in half.

2. It's a really easy mission, and you're using it to farm money/levels. BTW, I also hate people like you that play the game this way, but you have every right to find ways to break the game. In this case, Rockstar is just balancing the playing field, and the only people complaining are folks who are mad the dev is nerfing their exploit.

Oh, and we'll all just ignore everything else that was done in that patch, like lowering the maximum price for dying in freeplay mode to $500, or adding the contact missions in the post-match voting screen. You know, because getting money is so very hard... grabbing a car and selling it at the mod shop for about $4k is terribly difficult, even more money if it's a car Simeon wants.

Cry more. It's a balancing patch. Deal with it.

yea, selling a car for about 4k isn't bad if I need to, you know, repair one vehicle or something.

but easy money getting a car for simeon?

yea...... when the green car icon pops up, I make a straight line to it and camp it. If I have C4 I place it under the car, or pop the tires. I make sure no one gets that vehicle.

Or, if they already grabbed it, I will wait by the docks and kill them as they pass, stealing the car and taking all the profit for myself unless I decide to do as I said above.

Why? because there is no consequence of that. sure, someone will get pissed off that their hard work just got snuffed by a guy with a sniper rifle, but tough shit. I no longer have any reason to do missions and DM/TDM are just money sinks.

Races suck unless you are using your personal vehicle and even then chances are someone already has all the upgrades for it.

I replayed missions because they were fun, like All Meth'd Up, missions where you had to have some form of teamwork.

Now? Now we get punished for trying to have fun.

Lord_Gremlin:
Hah, ha-ha.

I wonder if they think somebody would actually believe them, or just spouting BS without much hope of getting any benefit from it?

It's a natural corporate defense mechanism. But this is Rockstar. By default, thousands (at the very least) of fans will defend them.

Quiotu:
So... I'm curious. I can see two reasons for playing a mission over and over again.

3. You're only getting a handful of missions in the first place.

I don't know about you, but my mission options are fairly limited. Hell, I know people in their 60s who are still getting limited mission options, even though they theoretically have more missions available. If you want to do missions, you're not stuck with many options in the first place.

Keep in mind, this is permanent. Once you've played a mission once, you get half value beyond that. I Played a mission a second time three days later. Hardly the grind or exploit you're talking about. The half-cash barely covered my ammo.

Oh, and we'll all just ignore everything else that was done in that patch, like lowering the maximum price for dying in freeplay mode to $500, or adding the contact missions in the post-match voting screen.

Except we're not ignoring it. People are talking about those things. Just not here. Why? Oh, I don't know, because this is about the confirmation that they've done this specific thing. So we're talking about this specific thing.

Cry more. It's a balancing patch. Deal with it.

It's a poorly balanced balancing patch. I'll let my dear friend and fellow feline Fappy field this:

Fappy:
If they want to stop grinding thy are looking in the wrong places. If you have at least two people you can grind races and make tons of money/exp in no time.

Yeah, that. Seriously, as someone pointed out previous, you can still make a ton of money coming in LAST place in a race. It's super easy to grind races, too. Far easier, I might add, than the grinding of missions.

Kalezian:

Races only really pay out if you place a bet, and seeing how borked the racing is right now you run a high chance of outright losing that amount because someone with a completely modded personal vehicle leaves you in the dust.

Races pay out as long as you finish, and pretty well for completely losing. Besides, you can make races without custom vehicles.

But then, that's the problem. They claim they're trying to stop people from grinding the system, while leaving in the easiest ways to grind the system. They're punishing people who are doing something different. I mean, they already took out the replay options. They took out the replay glitch. It should be hard to simply spam missions over and over again now, right? So why further decrease cash (especially since they already nerfed some of the better payouts, like Violence Duct or whatever it's called)?

Seriously, I didn't want to spam races, but I think I'm going to be doing a lot more of them from now on.

What a surprise. A online game feature added on to what is essentially a single player game turns out to be buggy, shallow, and now a thinly veiled attempt to keep on fleecing their customers for more cash. Who woulda thunk it.

I can see why they've done it and, in a way, it is a good thing. If a couple of missions are being endlessly replayed just for people to boost cash then they are more than obliged to step in and balance the playing field. The problem with doing it right now is that there is only a finite number of missions. Eventually everyone is going to get to the point where they have no choice but to replay missions.

In my opinion the best thing to do would have been to procedurally generate missions (go to [place], do <things>, get <loot>) in addition to the designed ones. That way you cut down on the problems behind the reason for the change: more missions --> more fun, constantly changing --> people get better in general and not just at one particular set-up.

fix-the-spade:
This is PR code for "You people aren't spending enough in micro transactions, so we're cutting the supply of free money, now get into PVP and buy our shit you useless freeloaders!"

Since micro transactions aren't currently enabled, I'd have to say no to this idea. You still make decent enough money, and can make a shit ton of money doing racing.

The part I AM upset about, is the weird nerf on survival missions, where were pretty awesome, specifically the boneyard one. They made it so you can't "cheat" by getting up on the low roof and using it as a vantage point. A vantage point that's still really tough to defend, and where you will still get your ass handed to you starting on Wave 4. How did they do this? EASY! They decided to kick you without warning if you get on the roof, and penalize you for leaving the match before it was finished.

Zachary Amaranth:

Grouchy Imp:

I kinda doubt this to be the case. After all, Rockstar are giving all GTA Online players $500,000 of in-game readies this month to apologise for the server issues at launch. That's far from cutting the supply of free cash.

Except they're doing that specifically to pay off their screw-ups. A lot of people lost more than what they're offering. This isn't a magnanimous gesture, it's specifically to stop people from raging and demanding refunds and the like.

"Sorry your character, cash, and progression are all gone. Here's some money to make up for it!"

Unless they're planning routine payouts, this isn't really an indicator that they're not drying up the cash. It just means we've got one promised hurrah before they do.

Oh I know they're not doing it out of the kindness of their hearts, I just don't think they'd essentially 'water down' their online currency to such an extent if their end-goal was to herald in a microtransaction system. Neither would I be surprised if a daily/weekly challenge system was brought into a future update - y'know, all that 'hold up 15 convenience stores in today to earn $20,000' kinda stuff. /speculation

Also, as far as I can figure it (never having played a microtransaction system before), the main problem with microtransactions is that they allow players with too mush spare cash lying around to overpower players who play the game in a more normal fashion and are therefore less well equipped. Well, surely this injection of $500,000 (even though it is a compensation payment) will help to limit the damage of 'pay-to-win' players? Or maybe not. Like I said, I have zero hands-on experience with microtransaction systems.

It's bullshit like this that made people start finding all the money-making glitches in the first place. It's already damn-near impossible to amass any kind of wealth in a manner that wouldn't take a month, but now they're slashing payouts for high-paying missions if you've already done them before? Yeah, that's a load of bullshit if you ask me. They're going to tinker and tweak this money system and just keep pissing everyone off with each new "NO MONEY FOR YOU!" policy they implement and I honestly won't be surprised if there is indeed a massive drop off of server population. I can understand taking out the "sell a car over and over" glitch or the "sell cars worth over 50K" glitch...but to make missions you've already done essentially pointless to play again is just fucking stupid.

Fucking pricks...

If they are worried about people grinding the same missions over and over, why not have a temporary cash penalty for repeating a mission that goes away after you have done x number of other missions? People will still be able to grind, but they will have to at least play a number of other missions to get the full amount of cash. Doing it their way doesn't stop grinding, it just makes people need to do it more and be less happy with the game as a result.

And the more I hear about GTAV Online the less appealing it sounds, which is odd considering I didn't think it would be very good from the beginning.

I'd say that GTA:O is a work in progress, and balance issues will be prevalent. Some people aren't going to like the nerfs, and some people are going to complain or accuse R* of gating content in such a way that players are "forced" to buy cash packs.
Let me tell you something, no one is forcing you to pay for anything. Nor are you locked out of getting money, they're just trying to level the playing field a bit because it seems to be an exploit to avoid tougher missions at higher levels to get a cash payout. While their idea isn't necessarily a great one, its a start. I think the content should scale by level so veterans can replay levels at higher difficulty for more cash, that would make more sense.
Of course there are the cynics who will always use the go to "they're making us pay to play" argument... Again, its not forced on you.
Give them some time. I am personally giving R* credit for being new to the large scale persistant multiplayer field. There will be mistakes made.

"The first time you play and beat the mission, you will get the full amount. Subsequent replays will see a payout amount reduced by half."

Yeah, no. If this is the way the system is supposed to work, it's not working. I was playing with 3 other friends in a mission that none of us played before and only one of us got the full payout. Plus, when playing with friends who have done a mission when I haven't, they're getting a full payiout, but not me, even though they've done it multiple times.

RJ 17:
It's bullshit like this that made people start finding all the money-making glitches in the first place. It's already damn-near impossible to amass any kind of wealth in a manner that wouldn't take a month, but now they're slashing payouts for high-paying missions if you've already done them before? Yeah, that's a load of bullshit if you ask me. They're going to tinker and tweak this money system and just keep pissing everyone off with each new "NO MONEY FOR YOU!" policy they implement and I honestly won't be surprised if there is indeed a massive drop off of server population. I can understand taking out the "sell a car over and over" glitch or the "sell cars worth over 50K" glitch...but to make missions you've already done essentially pointless to play again is just fucking stupid.

Fucking pricks...

Here's what I've always wondered about with people like you.

What... are you BUYING with that money. Other than getting an apartment for yourself, you're buying guns and ammo, and... what? Clothes? Cars? So you're buying the frivolous shit, and you've grown accustomed to it being easy to come by? Either that or you're just lazy by default and were using the exploits right from the start.

I'm not playing this game to be the person with the most goddamn toys. You can play however you want, but Rockstart never said getting your fighter jet would be easy, just that it was possible. Tanks should be hard to get, otherwise everyone'd be rolling around with one and it'd be stupid. I've never not had fun with this game other than figuring out the best way not to get griefed in freemode. The only ones getting pissed are the ones who've never played an MMO in their lives, and don't understand how the power creep system works in them.

Personally I think Rockstar's done a pretty good job with online so far. I can still kill someone 10 levels higher than me in their car if they're stupid enough to bother me, and most online games don't keep things that fair.

Quiotu:

RJ 17:
It's bullshit like this that made people start finding all the money-making glitches in the first place. It's already damn-near impossible to amass any kind of wealth in a manner that wouldn't take a month, but now they're slashing payouts for high-paying missions if you've already done them before? Yeah, that's a load of bullshit if you ask me. They're going to tinker and tweak this money system and just keep pissing everyone off with each new "NO MONEY FOR YOU!" policy they implement and I honestly won't be surprised if there is indeed a massive drop off of server population. I can understand taking out the "sell a car over and over" glitch or the "sell cars worth over 50K" glitch...but to make missions you've already done essentially pointless to play again is just fucking stupid.

Fucking pricks...

Here's what I've always wondered about with people like you.

What... are you BUYING with that money. Other than getting an apartment for yourself, you're buying guns and ammo, and... what? Clothes? Cars? So you're buying the frivolous shit, and you've grown accustomed to it being easy to come by? Either that or you're just lazy by default and were using the exploits right from the start.

I'm not playing this game to be the person with the most goddamn toys. You can play however you want, but Rockstart never said getting your fighter jet would be easy, just that it was possible. Tanks should be hard to get, otherwise everyone'd be rolling around with one and it'd be stupid. I've never not had fun with this game other than figuring out the best way not to get griefed in freemode. The only ones getting pissed are the ones who've never played an MMO in their lives, and don't understand how the power creep system works in them.

Personally I think Rockstar's done a pretty good job with online so far. I can still kill someone 10 levels higher than me in their car if they're stupid enough to bother me, and most online games don't keep things that fair.

They've taken a system of making money - which was hard enough to begin with - and nerfed it to the point that, as the article said, it's actually going BACKWARDS. Indeed, what incentive is there for me to do an 18K mission which is watered down to 9K since I've played it before when it costs 10K in expenses just to actually accomplish it? I understand exactly why they don't want money to be given away like candy, but at the same time the things in the game aren't exactly cheap. As I mentioned in my previous response, it costs 12K just to get a silencer on your pistol. What am I buying with all my money? Guns and ammo and armor so I can have a chance at completing the surprisingly difficult missions which often warrant two or three tries to just accomplish.

When your bill for playing a mission is larger than the payout of that mission, the game is going in the wrong direction.

RJ 17:
They've taken a system of making money - which was hard enough to begin with - and nerfed it to the point that, as the article said, it's actually going BACKWARDS. Indeed, what incentive is there for me to do an 18K mission which is watered down to 9K since I've played it before when it costs 10K in expenses just to actually accomplish it? I understand exactly why they don't want money to be given away like candy, but at the same time the things in the game aren't exactly cheap. As I mentioned in my previous response, it costs 12K just to get a silencer on your pistol. What am I buying with all my money? Guns and ammo and armor so I can have a chance at completing the surprisingly difficult missions which often warrant two or three tries to just accomplish.

When your bill for playing a mission is larger than the payout of that mission, the game is going in the wrong direction.

Well then you suck at it. Period. $10000 in expenses for a mission, WTF are you buying for it?! A few hundred dollars for bullets, not using your personal car... and there's this thing called COVER. Armor is limited and pretty worthless, and I don't use it unless the payout is worth it. Seriously, some missions are better than others, and I've heard that Lester's are particularly bad profit-wise. Still, choose your battles, don't die so much, and AIM a bit more... you don't need the AK to kill someone, the Sub-MG or the pistol work fine. The other guns are for emergencies, or for fun.

$10000?? Are you fighting werewolves and firing silver bullets? Holy shit.

Quiotu:

RJ 17:
They've taken a system of making money - which was hard enough to begin with - and nerfed it to the point that, as the article said, it's actually going BACKWARDS. Indeed, what incentive is there for me to do an 18K mission which is watered down to 9K since I've played it before when it costs 10K in expenses just to actually accomplish it? I understand exactly why they don't want money to be given away like candy, but at the same time the things in the game aren't exactly cheap. As I mentioned in my previous response, it costs 12K just to get a silencer on your pistol. What am I buying with all my money? Guns and ammo and armor so I can have a chance at completing the surprisingly difficult missions which often warrant two or three tries to just accomplish.

When your bill for playing a mission is larger than the payout of that mission, the game is going in the wrong direction.

Well then you suck at it. Period. $10000 in expenses for a mission, WTF are you buying for it?! A few hundred dollars for bullets, not using your personal car... and there's this thing called COVER. Armor is limited and pretty worthless, and I don't use it unless the payout is worth it. Seriously, some missions are better than others, and I've heard that Lester's are particularly bad profit-wise. Still, choose your battles, don't die so much, and AIM a bit more... you don't need the AK to kill someone, the Sub-MG or the pistol work fine. The other guns are for emergencies, or for fun.

$10000?? Are you fighting werewolves and firing silver bullets? Holy shit.

As a matter of fact, those fucking lycanthropes ARE damn hard to take down, so you can stuff the attitude alright?

That's what we call an "example", friend. I'm not dropping 10K per mission, but it has happened before on particularly challenging missions. If you want my purely cynical view, I'd say they're making it so hard to gain money just so they can incentivize their microtransactions to simply buy yourself into wealth. The fact that that's even an option kinda negates any BS excuse they might have about "We want people to have to EARN their living in our game!"

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