Star Citizen Hits $24 Million With Hot New Trailer

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Star Citizen Hits $24 Million With Hot New Trailer

Powered by a sexy new "advertisement" for the Anvil Aerospace Hornet, Star Citizen has achieved a record-setting $24 million in crowdfunding.

There have been a lot of crowdfunding success stories over the past couple of years, but the big daddy of them all is one that's rung up most of its money outside the familiar confines of Kickstarter: Star Citizen, the space sim epic being developed by Wing Commander creator Chris Roberts' indie startup Roberts Space Industries.

Roberts announced today that Star Citizen is now up to $24 million in funding, driven to that mark by the advertisement and brochure for the Anvil Aerospace F7C Hornet, the civilian version of the UEE F7A Hornet fighter. The trailer is done in the style of a conventional automobile commercial, which is a fun touch, but what makes it really remarkable is that it was rendered by the game engine in real-time at 4K resolution.

"We scale everything for the super high resolutions that will be the basis of tomorrow's gaming experience; our assets are designed with high polycounts instead of having details baked into their textures," the studio wrote. "The next generation of CPUs and GPUs will make this kind of experience possible in gameplay, and we are building Star Citizen to be ready."

With $24 million achieved, Roberts said the Star Citizen public transportation system will be expanded to include "star liners, long range transports, charter ships and flyable shuttles." He also announced a $26 million stretch goal, an "enhanced capital ship system," which will "expand the functionality" of large ships in the game. The way things are going, it'll probably make it with ease.

Source: Roberts Space Industries

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Wow, way to rub it in Anvil Aerospace, blowing up your competitors ships.

I would have thought you would have gone after Drake Interplanetary because of that little thing of making really good pirate vessels, rather than 'Old-Style Ships R Us' RSI and 'more money than sense' Origin Jumpworks.

Also: SQUEEEEEEEE!!!

That looked amazing, thought sadly, it tells me nothing about the game it self.

I've heard the name Star Citizen drop a few times, but honestly, I have no idea what to expect gameplay wise.
Maybe I should spend some time finding out. It certainly looks great.

Ranorak:
That looked amazing, thought sadly, it tells me nothing about the game it self.

I've heard the name Star Citizen drop a few times, but honestly, I have no idea what to expect gameplay wise.
Maybe I should spend some time finding out. It certainly looks great.

From what I've learned from the main website it sounds like it's EVE Online (world) + Ace Combat (flight and combat). Still it's in early development so I don't really know how it'll end up exactly.

OT: I really don't know what to say about the article. The devs have gotten more money and released another nice CGI trailer; pretty sure that was inevitable and not surprising to anyone. Still, the CGI was nice (though that missile evading thing took a bit too long).

kael013:
[quote="Ranorak" post="7.831932.20317840"] Still, the CGI was nice (though that missile evading thing took a bit too long).

It's still in pre-pre Alpha. They're going to be releasing a dogfighting module sometime soon to help test combat out, so you know they're trying to actually balance this game up.

Ranorak:
That looked amazing, thought sadly, it tells me nothing about the game it self.

I've heard the name Star Citizen drop a few times, but honestly, I have no idea what to expect gameplay wise.
Maybe I should spend some time finding out. It certainly looks great.

Well the thing about these trailers is that they arent supposed to tell you about the game itself. They are supposed to be in universe commercials for the different ships.

kael013:

From what I've learned from the main website it sounds like it's EVE Online (world) + Ace Combat (flight and combat). Still it's in early development so I don't really know how it'll end up exactly.

OT: I really don't know what to say about the article. The devs have gotten more money and released another nice CGI trailer; pretty sure that was inevitable and not surprising to anyone. Still, the CGI was nice (though that missile evading thing took a bit too long).

Just to point out every single trailer is NOT CGI, it was all scripted ingame footage..you know the actual stuff you will see on your screen when you play. Provided you computer can handle it.

I backed this a while ago on Kickstarter and whilst I'm pleased about the amount of additional funding there has been an information overload and way too many rewards to contemplate fully without dedicating hours upon hours of your spare time.

It's a bit ridiculous now, I'd rather they cracked on with the game instead of chasing more cheddar.

GoaThief:
I backed this a while ago on Kickstarter and whilst I'm pleased about the amount of additional funding there has been an information overload and way too many rewards to contemplate fully without dedicating hours upon hours of your spare time.

It's a bit ridiculous now, I'd rather they cracked on with the game instead of chasing more cheddar.

They are cracking on with the game :P People keep throwing cheddar at them, so they can get more tech, hire more people ect. for the new features. They aren't chasing funding goals at the expense of making the game :)

Also, this seems like it could be an amazing way to fund new AAA developers. i didn't see a star citizen pledge as just star citizen, i saw it as a way to help establish another AA-AAA PC developer in an underserved genre.

I'm fairly optimistic about this game, but can't help feeling that cramming a game with unrequired features just to make the most of an unforeseen budget isn't going to make for a better game, just a more bloated one.

For some reason, the line "Give me a Hornet and I will shake the gates of Heaven" really does get to me. I would give my right arm to be a writer on this project.

Are they getting carried away or is it that they feel they need to justify the money they are being given? Chicken or egg? Egg or chicken?

This is a game of unprecedented scope and scale, and I think thats something many people have yet to realise.

Give Chris Roberts the money he needs, and he will shake the gates of Gaming.

Hold up people, what's all the excitement about? Didn't you all listen when they said PC gaming was dead and that space sims are a niche market? Analysts dictate what games sell, not gamers and their wallets!

OT: I need this game like a I need crack. The trailers themselves, knowing they aren't CGI, give me this tingling up the back of my spine. It's not just that the graphics look pretty, it's that you can almost feel the immersion. I never pre-order anything and I don't do kick starters even for games I want, but I have already told them to shut up and take my money.

Me55enger:

This is a game of unprecedented scope and scale, and I think thats something many people have yet to realise.

Give Chris Roberts the money he needs, and he will shake the gates of Gaming.

Is it really unprecedented scale? X series of games, Eve, that procedurally generated universe one who's name escapes me at present, Elite and all the rest might indicate otherwise.

Don't get me wrong I'm looking forward to the game a great deal but beware the hype train to avoid disappointment.

Does anyone think they may be making too much money for their own good? I want this game to be great because Freelancer is one of my favorite games of all time and I've been looking for anything that can deliver the same experience. I'm just concerned they're making the scope of the game too wide because they feel they have to justify the amount of money they've made. I feel like if they keep making money at this rate, they'll never even finish the game.

Ronin Toshiro:

kael013:

OT: I really don't know what to say about the article. The devs have gotten more money and released another nice CGI trailer; pretty sure that was inevitable and not surprising to anyone. Still, the CGI was nice (though that missile evading thing took a bit too long).

Just to point out every single trailer is NOT CGI, it was all scripted ingame footage..you know the actual stuff you will see on your screen when you play. Provided you computer can handle it.

Wait, that's in-game footage!? I thought it was CGI; that's impressive. (Note to self, upgrade PC to 2001 monolith)

OK, so I re-read the second paragraph (I skipped it first since it just talked about the trailer I had just watched), otherwise I would have seen where it says that's in-game footage. My bad (but thanks for pointing it out, patronizing tone notwithstanding.

GoaThief:
I backed this a while ago on Kickstarter and whilst I'm pleased about the amount of additional funding there has been an information overload and way too many rewards to contemplate fully without dedicating hours upon hours of your spare time.

It's a bit ridiculous now, I'd rather they cracked on with the game instead of chasing more cheddar.

They are working on the game, hell you can go in game at this moment and physically see those ships that you have bought and play with them a bit so far.

I am loving being able to go onto my Connie and play with a couple of things.

Looking soooo gud right nao. One thing I will point out is that not everyone works on the same damn thing at the same damn time. For all the time they are working on their stretch goals they have other people already hard at work balancing, scripting, writing, recording, mission designing, and gameplay developing. These stretch goals merely allow more talent to be brought on board to assist an already sufficiently divided amongst tasks team.

Also, the combat module will be released this December so that we will have a whole year before the game's release to test gameplay balance for the team.

You will not stop me from buying X Rebirth as...I am starting to doubt this game will ever come out.

me not getting involved with this crowdfunding has less to do with faith in the project or dislike of the concept, but more that I don't think my human brain could take this much stimulation at once

they can slap that on their quotes page

At this rate, will the game actually ever be done?

Star-citizen business plan, make a fancy trailer each month, generate more income. Release the actual game when the money train runs out. .

I am very worried about this game.

Hoping for the best, because I desperately want a great Space Sim again.

But the hype and the bluster and whatnot is making me think it will all go up in flames. -.-

I find it funny how they've racked up $24m before even giving us a direct indication of what their game actually is. Great trailer, though.

I cant help but laugh, people saying they doubt the game will come out, when the team is hitting all their benchmarks on time...

"They are making good progress but I doubt they will release it." wut?

Yes I'm amused how are people so concerned and doubtful while they haven't spent
time on finding out basic information.You know the men behind the wheel actually
started a firm called Digital Anvil which was later on sold to Microsoft...and you
are saying "how they've racked up $24m before even giving us a direct indication of what their game actually is"
Very first trailer was "I'm the PC game" "And I'm the space sim".And Chris is someone who
made Wing commander.Now connect all dots together.

I encourage you to read couple of Chris R. articles and you will realize that he's been in business for
so long that he doesn't care about money, reputation is really all he got and he
aim to keep it.He's building game of his dream that is not being halt by petty
publisher wishes and that's strong idea that is carrying game and people forward.

If that won't be enough he's doing open development:Every friday is stream - showcasing
dev members, answering questions from fans, showing their offices, talking about their
work, having interviews...
Then you have articles on patch updates, then you have forum where's section which
servers for asking question directly to specific people in development group from
audio engineer to lead designer to 3D designer.Developers are often on forums, on
chat really being active with people...

I really REALLY wish I could be excited for Star Citizen, but alas, it will be at least 5 years before I can afford a computer that could run the game ONCE it comes out. Sure I could play with massively reduced settings if it has them, but it just wouldn't be the same.

mateushac:
I find it funny how they've racked up $24m before even giving us a direct indication of what their game actually is. Great trailer, though.

They have.

On their site, and their youtube channel.

Everyone seems to just watch the trailers without actually reading anything, I swear.

Ultratwinkie:

mateushac:
I find it funny how they've racked up $24m before even giving us a direct indication of what their game actually is. Great trailer, though.

They have.

On their site, and their youtube channel.

Everyone seems to just watch the trailers without actually reading anything, I swear.

I can understand the concern though to be honest. We still have not seen any real in-game footage since the original backing video. The hanger module is good and all and gives you an idea of what we are getting but that alone is not enough in my opinion. Still I have pledged about $450 so far and will give CIG all the time they need to make their masterpiece perfect, I'm just saying that I can understand some people's concerns.

enex:
Yes I'm amused how are people so concerned and doubtful while they haven't spent
time on finding out basic information.You know the men behind the wheel actually
started a firm called Digital Anvil which was later on sold to Microsoft...and you
are saying "how they've racked up $24m before even giving us a direct indication of what their game actually is"
Very first trailer was "I'm the PC game" "And I'm the space sim".And Chris is someone who
made Wing commander.Now connect all dots together.

I encourage you to read couple of Chris R. articles and you will realize that he's been in business for
so long that he doesn't care about money, reputation is really all he got and he
aim to keep it.He's building game of his dream that is not being halt by petty
publisher wishes and that's strong idea that is carrying game and people forward.

If that won't be enough he's doing open development:Every friday is stream - showcasing
dev members, answering questions from fans, showing their offices, talking about their
work, having interviews...
Then you have articles on patch updates, then you have forum where's section which
servers for asking question directly to specific people in development group from
audio engineer to lead designer to 3D designer.Developers are often on forums, on
chat really being active with people...

We've seen all of this and more from other games. Past merit is nothing, zip, otherwise we would be flooded with great games.

I read a lot from Chris Roberts and quite frankly, very often he comes off as pretentious and arrogant. From someone who hasn't made a game in a long long time, that is something I don't like at all. Didn't like it in Peter Molyneaux, didn't like it in Richard Garriott, don't like it here.

Article and Patch updates, Dev's on Forums and whatnot, this is all REQUIRED. This is nothing special. They got a lot of money from people and they keep taking more. Obviously that wouldn't work if they were just quiet.

So all your points really tell me NOTHING about what the game will be. I have no answers how they want to tackle the inherent problems of a Sandbox environment that is supposed to be open but fair at the same time. They haven't told me how they want to tackle the economy, they haven't shown any actual combat, they haven't shown anyone flying ships, they haven't shown how onboard and in space interactions should occur. In short, they've shown pretty graphics so far and promised a HUGE universe.

TL;DR:
So far, it's all been talk and nothing to show and the talk has all been vague and theoretical, with very few straightforward solutions and answers apart from "we want to..." and "we plan to..." .

P.S.: Being critical and cautious about the development of this project does not make me a hater. I loved Wing Commander, I desperately want this to be successful and I backed the project because of that. That doesn't stop me from being very critical with what I am seeing.

NKRevan:

enex:
Yes I'm amused how are people so concerned and doubtful while they haven't spent
time on finding out basic information.You know the men behind the wheel actually
started a firm called Digital Anvil which was later on sold to Microsoft...and you
are saying "how they've racked up $24m before even giving us a direct indication of what their game actually is"
Very first trailer was "I'm the PC game" "And I'm the space sim".And Chris is someone who
made Wing commander.Now connect all dots together.

I encourage you to read couple of Chris R. articles and you will realize that he's been in business for
so long that he doesn't care about money, reputation is really all he got and he
aim to keep it.He's building game of his dream that is not being halt by petty
publisher wishes and that's strong idea that is carrying game and people forward.

If that won't be enough he's doing open development:Every friday is stream - showcasing
dev members, answering questions from fans, showing their offices, talking about their
work, having interviews...
Then you have articles on patch updates, then you have forum where's section which
servers for asking question directly to specific people in development group from
audio engineer to lead designer to 3D designer.Developers are often on forums, on
chat really being active with people...

We've seen all of this and more from other games. Past merit is nothing, zip, otherwise we would be flooded with great games.

I read a lot from Chris Roberts and quite frankly, very often he comes off as pretentious and arrogant. From someone who hasn't made a game in a long long time, that is something I don't like at all. Didn't like it in Peter Molyneaux, didn't like it in Richard Garriott, don't like it here.

Article and Patch updates, Dev's on Forums and whatnot, this is all REQUIRED. This is nothing special. They got a lot of money from people and they keep taking more. Obviously that wouldn't work if they were just quiet.

So all your points really tell me NOTHING about what the game will be. I have no answers how they want to tackle the inherent problems of a Sandbox environment that is supposed to be open but fair at the same time. They haven't told me how they want to tackle the economy, they haven't shown any actual combat, they haven't shown anyone flying ships, they haven't shown how onboard and in space interactions should occur. In short, they've shown pretty graphics so far and promised a HUGE universe.

TL;DR:
So far, it's all been talk and nothing to show and the talk has all been vague and theoretical, with very few straightforward solutions and answers apart from "we want to..." and "we plan to..." .

P.S.: Being critical and cautious about the development of this project does not make me a hater. I loved Wing Commander, I desperately want this to be successful and I backed the project because of that. That doesn't stop me from being very critical with what I am seeing.

First thanks to responding to my post.I feel strongly that people have become super cautious in a defense
of shareholders interest of big publishers.But this is different breed.

I will try to explain why I see this development as solid.Star citizen could be developed closed and in 2 years
we would get finished product.But no they are opening interative developement so when they finish eg: ship they
push it in update and if you bought it you can admire it in your hanger.Chris said that this early he wouldn't
show build to publisher yet we can.Next it's his years - he's not in for money, he said multiple times that
as developer all you got in reputation and he aim to keep it as best he can.He aim to build the game he loves
with all his heart and he said it over and over again over past year so what is chance he's repulsive liar
or passionate game developer?

Economy

http://www.youtube.com/watch?v=r0qXEAqYIH8

enex:

NKRevan:

enex:
Yes I'm amused how are people so concerned and doubtful while they haven't spent
time on finding out basic information.You know the men behind the wheel actually
started a firm called Digital Anvil which was later on sold to Microsoft...and you
are saying "how they've racked up $24m before even giving us a direct indication of what their game actually is"
Very first trailer was "I'm the PC game" "And I'm the space sim".And Chris is someone who
made Wing commander.Now connect all dots together.

I encourage you to read couple of Chris R. articles and you will realize that he's been in business for
so long that he doesn't care about money, reputation is really all he got and he
aim to keep it.He's building game of his dream that is not being halt by petty
publisher wishes and that's strong idea that is carrying game and people forward.

If that won't be enough he's doing open development:Every friday is stream - showcasing
dev members, answering questions from fans, showing their offices, talking about their
work, having interviews...
Then you have articles on patch updates, then you have forum where's section which
servers for asking question directly to specific people in development group from
audio engineer to lead designer to 3D designer.Developers are often on forums, on
chat really being active with people...

We've seen all of this and more from other games. Past merit is nothing, zip, otherwise we would be flooded with great games.

I read a lot from Chris Roberts and quite frankly, very often he comes off as pretentious and arrogant. From someone who hasn't made a game in a long long time, that is something I don't like at all. Didn't like it in Peter Molyneaux, didn't like it in Richard Garriott, don't like it here.

Article and Patch updates, Dev's on Forums and whatnot, this is all REQUIRED. This is nothing special. They got a lot of money from people and they keep taking more. Obviously that wouldn't work if they were just quiet.

So all your points really tell me NOTHING about what the game will be. I have no answers how they want to tackle the inherent problems of a Sandbox environment that is supposed to be open but fair at the same time. They haven't told me how they want to tackle the economy, they haven't shown any actual combat, they haven't shown anyone flying ships, they haven't shown how onboard and in space interactions should occur. In short, they've shown pretty graphics so far and promised a HUGE universe.

TL;DR:
So far, it's all been talk and nothing to show and the talk has all been vague and theoretical, with very few straightforward solutions and answers apart from "we want to..." and "we plan to..." .

P.S.: Being critical and cautious about the development of this project does not make me a hater. I loved Wing Commander, I desperately want this to be successful and I backed the project because of that. That doesn't stop me from being very critical with what I am seeing.

First thanks to responding to my post.I feel strongly that people have become super cautious in a defense
of shareholders interest of big publishers.But this is different breed.

I will try to explain why I see this development as solid.Star citizen could be developed closed and in 2 years
we would get finished product.But no they are opening interative developement so when they finish eg: ship they
push it in update and if you bought it you can admire it in your hanger.Chris said that this early he wouldn't
show build to publisher yet we can.Next it's his years - he's not in for money, he said multiple times that
as developer all you got in reputation and he aim to keep it as best he can.He aim to build the game he loves
with all his heart and he said it over and over again over past year so what is chance he's repulsive liar
or passionate game developer?

Economy

http://www.youtube.com/watch?v=r0qXEAqYIH8

Again, all you are telling me is that he is showing some neat graphics and doing a lot of talking. The Hangar Module is a joke. Yeah, it looks nice, but it tells you NOTHING about the game except how it -might- look at very specific points in the game.

And please...that whole...he's not in it for the money thing...what does that have to do with anything? One, it's promotional speak and while most certainly true to an extent, he also has to pay people, so yes, he is also in it for the money. Games do not get made from the passion of developers alone, especially not when you aim for something as enormous as Star Citizen and when that game will have to keep adding things in order to stay viable.

MOST game developers I know are passionate individuals. They want to make great games and they love what they are doing. Otherwise they wouldn't be working in this industry. This is not a job you go into for the money. That doesn't guarantee that the game being made will turn out great and it doesn't change that I STILL have no idea what Star Citizen will play like.

Lastly. I saw the video you linked. I do follow Star Citizens development. But that didn't answer any of my concerns. It's a theory. It doesn't talk about how mixing NPC with player driven economy will balance out. It doesn't explain anything apart from a concept of how missions will be generated in the game.

And you know what, he doesn't HAVE to explain it. But the fact remains then, that I have no clue how the game will work. I have vague theories and concepts. But no solids. And considering what was promised, that is reason for concern (read, the scope of the project is so massive that it is hard to trust them on their talk alone).

Andy Chalk:
but what makes it really remarkable is that it was rendered by the game engine in real-time at 4K resolution.

While I threw some money the game early on, I have to admit that I've always been rather sceptical that the rather grand promises about the graphics would ever actually be realised. But the more news I see come out, the more convinced I am that he might actually mange to pull it off. For the graphics at least. Whether the actual gameplay turns out as good remains to be seen.

Ronin Toshiro:
Just to point out every single trailer is NOT CGI

I'm pretty sure those images were, in fact, generated by a computer. It was produced by the game engine rather than as a pre-rendered cinematic, but it's still very much CGI.

Kahani:

Andy Chalk:
but what makes it really remarkable is that it was rendered by the game engine in real-time at 4K resolution.

While I threw some money the game early on, I have to admit that I've always been rather sceptical that the rather grand promises about the graphics would ever actually be realised. But the more news I see come out, the more convinced I am that he might actually mange to pull it off. For the graphics at least. Whether the actual gameplay turns out as good remains to be seen.

Ronin Toshiro:
Just to point out every single trailer is NOT CGI

I'm pretty sure those images were, in fact, generated by a computer. It was produced by the game engine rather than as a pre-rendered cinematic, but it's still very much CGI.

No it's not CGI, the cut-scenes that Final Fantasy (and others) produce is CGI. What you are seeing there is all in-engine however the guy that makes these video's adds in certain special effects like bloom lighting to make it look a bit special. You will not see it like the video's while you are playing the game.

Corralis:
No it's not CGI, the cut-scenes that Final Fantasy (and others) produce is CGI. What you are seeing there is all in-engine however the guy that makes these video's adds in certain special effects like bloom lighting to make it look a bit special. You will not see it like the video's while you are playing the game.

Yes, it is CGI. Words mean things. Using words to mean things that they don't actually mean is stupid and extremely unhelpful if you want to be understood. CGI means Computer Generated Imagery, as opposed to alternatives such as hand-drawn animation or filming real objects. The imagery in the Star Citzen video was generated by a computer. This is not a complicated thing to understand.

I am pumped! Come on and release, I want to play!

*rocks in chair*

Star Citizen, I've given you my money. If I had more, I'd give you that too! Stop making me want you sooner!

Actually...

Keep making me want you sooner!

:D :D

Kahani:

Corralis:
No it's not CGI, the cut-scenes that Final Fantasy (and others) produce is CGI. What you are seeing there is all in-engine however the guy that makes these video's adds in certain special effects like bloom lighting to make it look a bit special. You will not see it like the video's while you are playing the game.

Yes, it is CGI. Words mean things. Using words to mean things that they don't actually mean is stupid and extremely unhelpful if you want to be understood. CGI means Computer Generated Imagery, as opposed to alternatives such as hand-drawn animation or filming real objects. The imagery in the Star Citzen video was generated by a computer. This is not a complicated thing to understand.

Nice to see another person who knows what words mean. The avatar suits the post.

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