Star Citizen Funding Hits $25 Mil, Secures Aussie and EU Servers For Alpha

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Star Citizen Funding Hits $25 Mil, Secures Aussie and EU Servers For Alpha

star citizen screen

Star Citizen raised the $1 million needed for its latest stretch goal in just four days.

Can anything stop Chris Robert's Star Citizen? Roberts has announced that the game's crowdfunding campaign, which has been on-going since its initial Kickstarter, has now reached a cool $25 million dollars. That's a big wad of cash eager fans have shelled out on a game that hasn't even been released yet. The $1 million needed for its latest stretch goal was reached in just four days, securing Australian and European servers for the game's impending alpha.

"We will use additional funding to build a wider alpha test than we had originally intended for the first phase of Star Citizen's launch. The initial plan was to first launch servers in North America and then expand to areas such as Europe and Australia to decrease latency in these areas, perfecting the game as we improve the experience around the world. This funding will allow us to invest in a wider infrastructure for our early testing, spinning up remote servers earlier. Hitting this goal will also allow us to increase the number of remaining alpha slots. Extra alpha slots not only means more Star Citizens will travel the 'verse at launch, but that we will receive more feedback and more stress testing. This in turn will allow us to better balance and enhance the Star Citizen experience!"

I'm sure the people who told Roberts that his "space simulator mmo thing" was far too "niche" to be profitable are feeling quite red in the face about now. If nothing else, he has certainly proved that crowdfunding can be a perfectly viable alternative to the traditional publisher-developer relationship.

Have you put money down on Star Citizen yet? I haven't, but being an Australian, this latest goal might just tempt me into buying in.

Source: Star Citizen

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yes, I have put money down, I am almost 600 dollars into the game before launch.

I am very much looking forward to the dogfight alpha and I am glad aussies and euros will be able to enjoy it too without dealing with terrible lag!

And so the star citizen juggernaut rolls on. Wow even aussies will get an alpha server. That's really really cool, especially since i live in australia heheh.

80 in the whole thing, 5 for the card and 75 for a Hunter with LTI. WingNut for a very long time, and I soooo want to see Roberts' creation!

Is it just me, or there is something fishy about how implausibly quickly this thing continues collecting money, without slowing down?

The second biggest video game crowdfunding was for Torment, with 4 million, and it's backer pattern looked like this. So did most comparably large kickstarters, with the bulk of the money collected in the days of the announcement, and the closing days.

Even if we were to assume that Chris Roberts and Wing Commander are apparently an order of magnitude bigger household names than Planescape, Obsidian, Double Fine, Homestuck, Elite, and Total Annihilation, that still doesnt't explain why they continue to be collecting a million during any four unremarkable days, almost as much as on their highest days of their announcement, instead of showing the typical curve pattern.

Really wish I could play this game, but alas, I am a filthy mac peasant.

Well, hope the people who do get it enjoy it.

Entitled:
Is it just me, or there is something fishy about how implausibly quickly this thing continues collecting money, without slowing down?

The second biggest video game crowdfunding was for Torment, with 4 million, and it's backer pattern looked like this. So did most comparably large kickstarters, with the bulk of the money collected in the days of the announcement, and the closing days.

Even if we were to assume that Chris Roberts and Wing Commander are apparently an order of magnitude bigger household names than Planescape, Obsidian, Double Fine, Homestuck, Elite, and Total Annihilation, that still doesnt't explain why they continue to be collecting a million during any four unremarkable days, almost as much as on their highest days of their announcement, instead of showing the typical curve pattern.

I contributed hundreds to this, where I contributed tens to Torment. The guy above contributed 600 to this, people just, really.. REALLY want to see this.

Also their rewards are basically given to you directly, you don't buy soundtracks or an extra NPC in an RPG by prepurchasing, you are buying SPACESHIPS TO FLY IN SPACCEEEE (And its fkin Expensive)

Their stretchgoals are always enough to get people to give more again. Like, EU Aussie Alpha, guess who donates. Europeans and Austrlians. They want those servers.

I haven't put down anything on this but this is great to hear! I'm looking forward to that game.

But,but..... Big publishers said that Space sims are a dead genre.

How can this be?

For the sake of all the Backers I hope this guy isn't a scam artist, and that the game lives up to it's hype.

Entitled:
Is it just me, or there is something fishy about how implausibly quickly this thing continues collecting money, without slowing down?

The second biggest video game crowdfunding was for Torment, with 4 million, and it's backer pattern looked like this. So did most comparably large kickstarters, with the bulk of the money collected in the days of the announcement, and the closing days.

Even if we were to assume that Chris Roberts and Wing Commander are apparently an order of magnitude bigger household names than Planescape, Obsidian, Double Fine, Homestuck, Elite, and Total Annihilation, that still doesnt't explain why they continue to be collecting a million during any four unremarkable days, almost as much as on their highest days of their announcement, instead of showing the typical curve pattern.

Mainly because there is a huge space sim community that saw games like X-Wing and Wing Commander as household names when they were young, and they now are in a large majority adults with jobs and a much larger income than most crowds targeted by such projects. Then, you have to see that this community remains extremely active in its own network, to the point that last year, a fan-team finally released a game that took litteraly TEN YEARS to produce, and which is better on almost all metrics than anything produced in the genre in those same ten years. And that's one fan-game among others.

We've wanted such a new game for more than a decade, we've been praying for all our worth, the community leaders are in touch with EA to try and get them to make a new "main" Wing Commander game. And then Chris Roberts himself comes and says he's going to make a new game, which will be the spiritual successor to the Wing Commander ones, with no producer to tell him what to cut from the final product, with a lot of implication from the fans?

Fuck yeah! Take my money!

synobal:
For the sake of all the Backers I hope this guy isn't a scam artist, and that the game lives up to it's hype.

He is one of the legends of video games (on the same level as Warren Spector) and the community leaders are quite close to the thin, AFAIK. So, nope, he's unlikely to be a scam artist.

Entitled:
Is it just me, or there is something fishy about how implausibly quickly this thing continues collecting money, without slowing down?

The second biggest video game crowdfunding was for Torment, with 4 million, and it's backer pattern looked like this. So did most comparably large kickstarters, with the bulk of the money collected in the days of the announcement, and the closing days.

Even if we were to assume that Chris Roberts and Wing Commander are apparently an order of magnitude bigger household names than Planescape, Obsidian, Double Fine, Homestuck, Elite, and Total Annihilation, that still doesnt't explain why they continue to be collecting a million during any four unremarkable days, almost as much as on their highest days of their announcement, instead of showing the typical curve pattern.

There's been a lengthy dearth of titles in this genre, so any game released/funded would get a far larger cut of the money fans would spend on games in it than another, more populous genre, like RPGs.

synobal:
For the sake of all the Backers I hope this guy isn't a scam artist, and that the game lives up to it's hype.

Considering this is CHRIS ROBERTS, a well known game dev, movie producer, and director... And the fact that the backers already got the first version of the alpha in hands, chances are extremely, extremely low that this is a scam..

Entitled:
Is it just me, or there is something fishy about how implausibly quickly this thing continues collecting money, without slowing down?

The second biggest video game crowdfunding was for Torment, with 4 million, and it's backer pattern looked like this. So did most comparably large kickstarters, with the bulk of the money collected in the days of the announcement, and the closing days.

Even if we were to assume that Chris Roberts and Wing Commander are apparently an order of magnitude bigger household names than Planescape, Obsidian, Double Fine, Homestuck, Elite, and Total Annihilation, that still doesnt't explain why they continue to be collecting a million during any four unremarkable days, almost as much as on their highest days of their announcement, instead of showing the typical curve pattern.

Except these haven't been 4 unremarkable days, they just recently released the Hornet commercial along with releasing Hornet variants. Every time they release a new commercial and round of ship variants (this is the third so far), the game gets a huge surge of publicity and ends up getting about $2m in the space of a week. I'm personally in at $245, and I know people who have pledged a *lot* more (some of the higher-end packages are multiple hundreds or even thousands of dollars).

Rufus Shinra:

Entitled:
Is it just me, or there is something fishy about how implausibly quickly this thing continues collecting money, without slowing down?

The second biggest video game crowdfunding was for Torment, with 4 million, and it's backer pattern looked like this. So did most comparably large kickstarters, with the bulk of the money collected in the days of the announcement, and the closing days.

Even if we were to assume that Chris Roberts and Wing Commander are apparently an order of magnitude bigger household names than Planescape, Obsidian, Double Fine, Homestuck, Elite, and Total Annihilation, that still doesnt't explain why they continue to be collecting a million during any four unremarkable days, almost as much as on their highest days of their announcement, instead of showing the typical curve pattern.

Mainly because there is a huge space sim community that saw games like X-Wing and Wing Commander as household names when they were young, and they now are in a large majority adults with jobs and a much larger income than most crowds targeted by such projects. Then, you have to see that this community remains extremely active in its own network, to the point that last year, a fan-team finally released a game that took litteraly TEN YEARS to produce, and which is better on almost all metrics than anything produced in the genre in those same ten years. And that's one fan-game among others.

We've wanted such a new game for more than a decade, we've been praying for all our worth, the community leaders are in touch with EA to try and get them to make a new "main" Wing Commander game. And then Chris Roberts himself comes and says he's going to make a new game, which will be the spiritual successor to the Wing Commander ones, with no producer to tell him what to cut from the final product, with a lot of implication from the fans?

Fuck yeah! Take my money!

In all seriousness what game? what did i miss!

and OT: panting like a virgin on prom night for this.

As someone who has already spent too much money on this game, all I can't say is I want to play the dogfight alpha. I want to try my Origin 325A, Constellation and Super Hornet. And its exciting to see what other stretch goals we will get.

Marak Daga:
In all seriousness what game? what did i miss!

and OT: panting like a virgin on prom night for this.

Wing Commander Saga. It's finally out! The story of the end of the Kilrathi War, told from the PoV of the anonymous redshirts. The ones who held the line and fought to allow the main characters to put an end once and for all to the whole thing.

Beautiful graphics, dozens of voiced characters for more than 200 pages of dialogues, IIRC, very good gameplay and level design (in some missions, you are literally flying between a good dozen capships slugging against each other, shooting down enemy torpedoes, covering your destroyers as they make a suicidal attack run and potentially saving them if you take down the enemies' weapon systems fast enough, seeing the backstage of the events covered in Wing Commander III...

www.wcsaga.com

Entitled:
Is it just me, or there is something fishy about how implausibly quickly this thing continues collecting money, without slowing down?

The only thing i can say is look at the commentors above you-- the one guy is 600 in.
I suspect that while the base grows, the top of the pyramid is growing as well.

Entitled:
Is it just me, or there is something fishy about how implausibly quickly this thing continues collecting money, without slowing down?

The second biggest video game crowdfunding was for Torment, with 4 million, and it's backer pattern looked like this. So did most comparably large kickstarters, with the bulk of the money collected in the days of the announcement, and the closing days.

Even if we were to assume that Chris Roberts and Wing Commander are apparently an order of magnitude bigger household names than Planescape, Obsidian, Double Fine, Homestuck, Elite, and Total Annihilation, that still doesnt't explain why they continue to be collecting a million during any four unremarkable days, almost as much as on their highest days of their announcement, instead of showing the typical curve pattern.

or, PC gamers have been wanting a decent space sim that wasn't a test bed for a 4x game, or one where you primarily just click things and not actually control your ship.

I know that's why I pledged what I could even though I'm going to have to get upgrades for my computer even before I play it.

I remember loving Freelancer all those years ago. There were so many quotable lines and spine-tingling scenes. It makes me warm and fuzzy inside to know that the man behind it is finding more success doing what he loves. I haven't been so excited since discovering mods for Star Wars: Empire At War that vastly increased the ship limit and added considerably more capital ships to the game.

Dudes! Stop pledging money already! I want this game to be released within my lifetime. Thank you.

Desert Punk:
yes, I have put money down, I am almost 600 dollars into the game before launch.

I am very much looking forward to the dogfight alpha and I am glad aussies and euros will be able to enjoy it too without dealing with terrible lag!

Nikolaz72:

Entitled:
Is it just me, or there is something fishy about how implausibly quickly this thing continues collecting money, without slowing down?

The second biggest video game crowdfunding was for Torment, with 4 million, and it's backer pattern looked like this. So did most comparably large kickstarters, with the bulk of the money collected in the days of the announcement, and the closing days.

Even if we were to assume that Chris Roberts and Wing Commander are apparently an order of magnitude bigger household names than Planescape, Obsidian, Double Fine, Homestuck, Elite, and Total Annihilation, that still doesnt't explain why they continue to be collecting a million during any four unremarkable days, almost as much as on their highest days of their announcement, instead of showing the typical curve pattern.

I contributed hundreds to this, where I contributed tens to Torment. The guy above contributed 600 to this, people just, really.. REALLY want to see this.

Also their rewards are basically given to you directly, you don't buy soundtracks or an extra NPC in an RPG by prepurchasing, you are buying SPACESHIPS TO FLY IN SPACCEEEE (And its fkin Expensive)

Their stretchgoals are always enough to get people to give more again. Like, EU Aussie Alpha, guess who donates. Europeans and Austrlians. They want those servers.

On a scale of 1 to "Oh my god what have you done."

How will you feel if it flatout sucks. Like DaiKatana level of terrible?

DanielScott:

Desert Punk:
yes, I have put money down, I am almost 600 dollars into the game before launch.

I am very much looking forward to the dogfight alpha and I am glad aussies and euros will be able to enjoy it too without dealing with terrible lag!

Nikolaz72:

Entitled:
Is it just me, or there is something fishy about how implausibly quickly this thing continues collecting money, without slowing down?

The second biggest video game crowdfunding was for Torment, with 4 million, and it's backer pattern looked like this. So did most comparably large kickstarters, with the bulk of the money collected in the days of the announcement, and the closing days.

Even if we were to assume that Chris Roberts and Wing Commander are apparently an order of magnitude bigger household names than Planescape, Obsidian, Double Fine, Homestuck, Elite, and Total Annihilation, that still doesnt't explain why they continue to be collecting a million during any four unremarkable days, almost as much as on their highest days of their announcement, instead of showing the typical curve pattern.

I contributed hundreds to this, where I contributed tens to Torment. The guy above contributed 600 to this, people just, really.. REALLY want to see this.

Also their rewards are basically given to you directly, you don't buy soundtracks or an extra NPC in an RPG by prepurchasing, you are buying SPACESHIPS TO FLY IN SPACCEEEE (And its fkin Expensive)

Their stretchgoals are always enough to get people to give more again. Like, EU Aussie Alpha, guess who donates. Europeans and Austrlians. They want those servers.

On a scale of 1 to "Oh my god what have you done."

How will you feel if it flatout sucks. Like DaiKatana level of terrible?

Instant Suicide I reckon. But before that an LSD induced coma in which I will dream of what game it could have been.

Desert Punk:
yes, I have put money down, I am almost 600 dollars into the game before launch.

I am very much looking forward to the dogfight alpha and I am glad aussies and euros will be able to enjoy it too without dealing with terrible lag!

Pretty much this. I've bought 5 ships (for a grand total of something like $800) so far and I will probably end up buying a couple more depending on what ends up being released.

God, this game can't come out soon enough.

Entitled:
that still doesnt't explain why they continue to be collecting a million during any four unremarkable days, almost as much as on their highest days of their announcement, instead of showing the typical curve pattern.

But they were remarkable...

I know it doesn't look like it, but this crowd-funding campaign has been running for over a year... on its own website. They also did the traditional 30-day Kickstarter, which collected "only" $2 million while the main site collected $4 million.

And for the whole time since then, people who had already pledged have had the ability to upgrade their pledge to a higher reward level as well as buy additional ships and items with which to start the game.

Entitled:
Is it just me, or there is something fishy about how implausibly quickly this thing continues collecting money, without slowing down?

The second biggest video game crowdfunding was for Torment, with 4 million, and it's backer pattern looked like this. So did most comparably large kickstarters, with the bulk of the money collected in the days of the announcement, and the closing days.

Even if we were to assume that Chris Roberts and Wing Commander are apparently an order of magnitude bigger household names than Planescape, Obsidian, Double Fine, Homestuck, Elite, and Total Annihilation, that still doesnt't explain why they continue to be collecting a million during any four unremarkable days, almost as much as on their highest days of their announcement, instead of showing the typical curve pattern.

Thing is, it does slow down. Quite remarkably to basically nothing at some times.

Of course, basically nothing is still $50,000 a day most of the time. I think the lowest I've seen it go was $23,000 in a day. A lot of that will be from subscriptions though. Not subscriptions to play the game, but funding subscriptions whereby every... month? These payments are likely done on a monthly basis for the pledge, not the company, so some people will be paying money most days. These subscriptions do basically nothing, but give access to the 'Jump Point' digital magazine, which gives them info on the game ahead of the rest of the crowd.
Outside of that more and more people slowly trickle in, and people buy $5 skins and $20 ships as they're not that expensive.

The 1 million in 4 days is a big event, it rarely happens. Hell, I think the best we've managed before is the 1 million in 7 days when the Hangar Module was released.
And that's the thing. That's how CR keeps pulling in money. He doesn't, like Torment seems to do but IDK as I'm not really following it, put out the kickstarter, get the money, then disappear to make the game and re-emerge a month later. He doesn't just leave it at the Wingman's Hangar episodes every Friday/Saturday, depending on where in the world you live, to give out info and answer questions. He advertises.
The big things that have bought in money previously are, if I recall correctly;
1. The initial Crowd Funding Campaign.
2. Various interesting stretch goals that people really wanted, like Destroyer class vessels, enhanced salvage mechanics, additional planets on launch - ect.
3. The Origin 300i commercial; https://www.youtube.com/watch?v=FSaxTH1gAYo
4. The 24 hour livestream, whereby expensive ships such as the Idris which sold for $1250 each went on sale.
5. The release of the Hangar Module, allowing people to walk around their hangars and ships, and interact with them to an extent, in-game.
6. The RSI Aurora Commercial and Brochure; https://www.youtube.com/watch?v=UvDs7RDKCag and https://robertsspaceindustries.com/media/bos6n1wm4e42dr/source/Aurora-Brochure-2944-V8.pdf
7. The anniversary of the crowd funding campaign.
8. The most recent, which pulled in 2 million in a bit over a week, the Anvil Aerospace Hornet Commercial and Brochure; https://www.youtube.com/watch?v=g0gZES2pTWk and https://robertsspaceindustries.com/media/e89t7l6bef97hr/source/Brochure-Hornet-V8.pdf

Along with each of the commercials and brochures, ship variants were released, which many people instantly bought. These were also quickly added to the Hangar so the people could run around and play with their new ships. Apparently in some of the recent patches, the ability to fly out of the Hangar into a 'test level' was added, though there have been no official statements on it and I haven't bothered checking myself. Might have to at some point.

Basically, SCs funding pattern will be largely the same as Torment's, just on a larger scale, and recurring rather than only happening once. I've sat there watching it tick over the millions. It ticked over the 23-24 million mark by a donation of one or two thousand, and such donations had been happening constantly for the last half hour, with the minimum donation per minute I noticed at the time being $300, whilst the 24-25 million tickover occured with a donation in the 50s or 100s, and leading up to it there were several tens of minutes where no donations at all were given. It does slow down, but even slowed down its just at a whole other level.

Tiamat666:
Dudes! Stop pledging money already! I want this game to be released within my lifetime. Thank you.

It is estimated to be released as either beta or full product first quarter of 2015. I'm thinking it'll take till either last quarter or first of 2016 personally. The extra money, ATM, isn't really adding much to dev time and cost though. This goal just means they purchase servers earlier. They don't have to develop anything extra, just buy. The previous and next goals are and were either applying a slightly different design philosophy when it comes to building one alien race's ships, or enhancing a system that already exists in the game. As of $23 million, all pre-planned features for the final game were funded. Now its just improving those features by hiring additional staff to work on them, or additional equipment and/or resources to do so.

DanielScott:

Desert Punk:
yes, I have put money down, I am almost 600 dollars into the game before launch.

I am very much looking forward to the dogfight alpha and I am glad aussies and euros will be able to enjoy it too without dealing with terrible lag!

Nikolaz72:

Entitled:
Is it just me, or there is something fishy about how implausibly quickly this thing continues collecting money, without slowing down?

The second biggest video game crowdfunding was for Torment, with 4 million, and it's backer pattern looked like this. So did most comparably large kickstarters, with the bulk of the money collected in the days of the announcement, and the closing days.

Even if we were to assume that Chris Roberts and Wing Commander are apparently an order of magnitude bigger household names than Planescape, Obsidian, Double Fine, Homestuck, Elite, and Total Annihilation, that still doesnt't explain why they continue to be collecting a million during any four unremarkable days, almost as much as on their highest days of their announcement, instead of showing the typical curve pattern.

I contributed hundreds to this, where I contributed tens to Torment. The guy above contributed 600 to this, people just, really.. REALLY want to see this.

Also their rewards are basically given to you directly, you don't buy soundtracks or an extra NPC in an RPG by prepurchasing, you are buying SPACESHIPS TO FLY IN SPACCEEEE (And its fkin Expensive)

Their stretchgoals are always enough to get people to give more again. Like, EU Aussie Alpha, guess who donates. Europeans and Austrlians. They want those servers.

On a scale of 1 to "Oh my god what have you done."

How will you feel if it flatout sucks. Like DaiKatana level of terrible?

Likely around a 1 or 2 to be 100% honest.

I was also a legendary backer on Mechwarrior Online and that game sucked absolute donkey balls. It was annoying, but no more so then buying a really shitty game.

But yeah, it will be more annoyance than anything if it ends up suck.

Agayek:
Pretty much this. I've bought 5 ships (for a grand total of something like $800) so far and I will probably end up buying a couple more depending on what ends up being released.

God, this game can't come out soon enough.

I'd say you're kinda crazy, but then, I take a look at my room and the 1,500 € of MLP plushes and statues I have and I remember I'm in no position to make any critic here. After all, as Major Marshall said it so well, "you are either an earthworm or an eagle".

(or a duckie, in my case ^^)

I'm honestly surprised at how many of you guys keep buying ships for a game you don't even know is good or not yet.

One question: can you play as a girl?

Tiamat666:
Dudes! Stop pledging money already! I want this game to be released within my lifetime. Thank you.

http://starcitizen.wikia.com/wiki/Anticipated_Release_Schedule

OT: Holy everything. I'm really impressed at this point.

And with the upcoming stretch goal, I may be tempted to finally slam some money down on it.

Rufus Shinra:
I'd say you're kinda crazy, but then, I take a look at my room and the 1,500 € of MLP plushes and statues I have and I remember I'm in no position to make any critic here. After all, as Major Marshall said it so well, "you are either an earthworm or an eagle".

(or a duckie, in my case ^^)

To be fair, I am kinda crazy. I freely admit that. It also helps that I am very susceptible to impulse buys and that's what most of them were.

Oh well. Such is life.

NoeL:
One question: can you play as a girl?

I want to say that that is a possibility, but the character creator hasn't been made/released yet, so I can't say for sure.

This is the deal breaker for a game that will be twitch based in its PvP - Since I'm a Kiwi... SOLD!! :)

NoeL:
One question: can you play as a girl?

That's... actually a very good question.

Rufus Shinra:

NoeL:
One question: can you play as a girl?

That's... actually a very good question.

Yes you can. It was stated somewhere that the very first thing you do in the game is in the UEE Navy recruitment office, you walk up to the toilets and choose which one to go in (male or female obviously), then the character creator kicks in when you look into the toilet mirror. Now whether this has been confirmed I'm not sure but I think i read that in the Death of a spaceman article that is on the web site. It might also just be an idea that was thrown round the office without any substance to it but there has also been some female concept art drawn up so no reason why there wouldn't be female playable characters.

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