Call of Duty: Ghosts Made $1 Billion in One Day

Call of Duty: Ghosts Made $1 Billion in One Day

ghosts

Every year somebody says; "there's no way this game will do as well the last one." And every year they're wrong.

The fix is in: Call of Duty: Ghosts global sales topped $1 billion dollars on day one, according to publisher Activision. Though the publisher is quick to boast about the figure, they have not yet released specific sales figures, including the number of units shipped or sold. Activision was also quick to point out that Ghosts is currently the number one game on Xbox Live and the most pre-ordered game at GameStop, which held 15,000 midnight openings Tuesday morning.

"This is the must have launch title for the next generation of consoles," says Activision Publishing CEO Eric Hirshberg, "and we expect Call of Duty: Ghosts to be the most successful launch title for the Xbox One and PS4 by a wide margin. In fact, according to GameStop, Call of Duty: Ghosts is their most pre-reserved next gen title."

Call of Duty: Ghosts is currently available on Xbox 360, PS3, Wii U and PC. The game will launch alongside both the PS4 and Xbox One. Despite some single-player struggles, we found that Ghosts has plenty to offer: Check out our review for the full report.

Source: GamesIndustry International

Correction: Activision's statement refers to retailer to "sell-in" sales from publisher to retail, not generated at retail. As such, it has not actually broken any sales records.

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You know, if some of that CoD money is going towards funding smaller, riskier projects...then I can deal with it. Nobody's forcing me to play it after all (the last one I bought was MW2 for $10). And it means that there's a lot of happy people playing the game and getting paid for making it.

Out of curiosity, if JUST the campaigns were bundled onto a disc (something like "The Modern Warfare Campaign Trilogy"), how many would be interested in grabbing that thing?

Michael Epstein:
The fix is in: Call of Duty: Ghosts global sales topped $1 billion dollars on day one, according to publisher Activision. Though the publisher is quick to boast about the figure, they have released specific sales figures, including the number of units shipped or sold. Activision was also quick to point out that Ghosts is currently the number one game on Xbox Live and the most pre-ordered game at GameStop, which held 15,000 midnight openings Tuesday morning.

Source: GamesIndustry International

If you read the first paragraph of the article you sourced, they are bragging about selling $1 Billion in copies to retailers. This doesn't mean that it sold $1 billion to customers on day 1.

GTA's records are safe for now.

Well, color me impressed: Here I was thinking that CoD: Ghosts would sell less then Black Ops II. I admit I was wrong, and Congratulate Activision on their success.

Church185:
If you read the first paragraph article you sourced, they are bragging about selling $1 Billion in copies to retailers. This doesn't mean that it sold $1 billion to customers on day 1.

Oh... Well then, maybe I spoke to soon...

Church185:
If you read the first paragraph article you sourced, they are bragging about selling $1 Billion in copies to retailers. This doesn't mean that it sold $1 billion to customers on day 1.

I'm glad you pointed that out, now I don't have to. I'd be surprised if it actually did even as well as GTA V, and even then when you consider the PC version of GTA V still isn't out yet vs Ghosts multiplatform launch I imagine Rockstar can expect more sales in the future.

HO-LEE-SHHHHmmmmokes!
It makes me wonder what the returns on GTAV PC will be and what this means for the future of gaming.

Will the age of basement based indie games come to an end because they can't compete with the high octane triple A titles?
Will casual games be pushed aside to make room for the next big industry brand?

Gee, I hope not.

Church185:
If you read the first paragraph of the article you sourced, they are bragging about selling $1 Billion in copies to retailers. This doesn't mean that it sold $1 billion to customers on day 1.

GTA's records are safe for now.

Yes and apparently it also (possibly) includes the PS4/XBone copies as well; if so they're counting figures for games that aren't available to the consumer yet.

Maybe they should spend some of their funds on creating games that don't look about 6 years old on 'next-gen' systems, hire some decent animators and get some actual writers on board, as opposed to whatever tree-branch swinging creatures they currently have.

Also: "Johnson! I want those keyframes copy and pasted by 9am tomorrow morning!"

There's re-using assets, and then there's just laziness on something that should be unique.

And that's why you never preorder games. That aren't from Retro studio.

AndrewC:

Also: "Johnson! I want those keyframes copy and pasted by 9am tomorrow morning!"

There's re-using assets, and then there's just laziness on something that should be unique.

You just ninjad me so hard.

AndrewC:
Also: "Johnson! I want those keyframes copy and pasted by 9am tomorrow morning!"

There's re-using assets, and then there's just laziness on something that should be unique.

That's something that a lot of game developers are guilty of. It's simply a means to save time and money (although I suppose money hasn't been an issue with Call of Duty development since CoD4).

OT: Congrats I suppose. I generally like the single player in the CoD games (at least the Infinity Ward ones, but I do admit I love Call of Duty 2: Big Red One and the Russian campaign in World at War), and regardless if they did sell a billion dollars worth of games or not, you know they made a shitton of money.

well i can't see the amounts of returns, that are going be ina...what a week.

Whatever. It's a game for the PS3, Xbox 360, PC, Wii U, PS4 and Xbone. On top of that they're selling a version that costs $120. Of course it made a billion dollars.

Come back when it's the actual sales numbers and not how much retailers have bought (a lot of which aren't even available for purchase yet).

They never bragged about 'sell in' sales with the previous titles... It's almost as if they want you to think COD is more successful than another series that shattered their records...

Isn't retail sales different from customer sales?

Nooners:
You know, if some of that CoD money is going towards funding smaller, riskier projects...then
Out of curiosity, if JUST the campaigns were bundled onto a disc (something like "The Modern Warfare Campaign Trilogy"), how many would be interested in grabbing that thing?

I definitely would. When Steam had the last few BLOPS 2 weekends with Multiplayer only, I think I clocked less than 6 hours over all 3 or 4 times its been done. It's really only the campaigns that interest me.

AndrewC:

There's re-using assets, and then there's just laziness on something that should be unique.

Surprisingly a number of media does this, Transformers exactly copy pasted footage from The Island back into the movie

It comes down to that they have a scene planned a lot like a scene they already own, so they might as well change some assets and use the scene again and save themselves money. Things should be unique but it is a depressing part of the world we live in that assets get reused -glares at dragon age 2-

AndrewC:
Maybe they should spend some of their funds on creating games that don't look about 6 years old on 'next-gen' systems, hire some decent animators and get some actual writers on board, as opposed to whatever tree-branch swinging creatures they currently have.

Those animators and minds are where they should be, at Respawn working for EA of all people after Activision tried to back stab them all. Infinity Ward's days of being the 'good' Call ofDuty developer are over, it's Treyarch games that are exciting(ish) now and it's entirely the fault of Bobby Kotick and friends.

After that situation played out hiring new talent to work at IW must be all but impossible, which is showing with Ghosts.

soren7550:
That's something that a lot of game developers are guilty of. It's simply a means to save time and money (although I suppose money hasn't been an issue with Call of Duty development since CoD4).

Actually COD has always prided itself on having rather tame ( i believe the largest was 60 million) budgets and selling far more than those 200 million budget titles.

Yeah, cause they've handed out the copies for the PS4 and Xbone as well. A bunch of people at my work now have Call of Duty: Ghosts for PS4, but can't do anything with it but lovingly stroke the box. So technically they cheated just to beat Grand Theft Auto V.

Like other people said, they sold to RETAILERS. That does not mean consumers (ie you and me) have actually spend $1 billion dollars total.

Also, if i am not mistake, the PS4 and Xbone are not even out yet. So those figures shouldn't even count.

Personally, after the PC multiplayer disaster from BLOPS 2 I have decided to never buy a CoD game again.

Dedicated servers my ass.

Genocidicles:
Come back when it's the actual sales numbers and not how much retailers have bought (a lot of which aren't even available for purchase yet).

They never bragged about 'sell in' sales with the previous titles... It's almost as if they want you to think COD is more successful than another series that shattered their records...

And the sad part is they probably will never tell what it got on opening day. They don't want another series to look better than COD.

Church185:

Michael Epstein:
The fix is in: Call of Duty: Ghosts global sales topped $1 billion dollars on day one, according to publisher Activision. Though the publisher is quick to boast about the figure, they have released specific sales figures, including the number of units shipped or sold. Activision was also quick to point out that Ghosts is currently the number one game on Xbox Live and the most pre-ordered game at GameStop, which held 15,000 midnight openings Tuesday morning.

Source: GamesIndustry International

If you read the first paragraph of the article you sourced, they are bragging about selling $1 Billion in copies to retailers. This doesn't mean that it sold $1 billion to customers on day 1.

GTA's records are safe for now.

At the end of the day, it doesn't really matter. Money is money. Which means COD won again because money rules the day, and not consumers.

so COD showed companies can make money with less and still get the same effect.

Doesn't matter, got money. That the middle men mean companies make a profit before it even gets to consumers. At the end of the day, money is money.

Ultratwinkie:
At the end of the day, it doesn't really matter. Money is money. Which means COD won again because money rules the day, and not consumers.

so COD showed companies can make money with less and still get the same effect.

Doesn't matter, got money. That the middle men mean companies make a profit before it even gets to consumers. At the end of the day, money is money.

Then shall we go back and measure GTA V with the same stick? The numbers that they sold into retailers never came out, but since they were poised to sell $1 billion to consumers in 3 days I think it was probably quite a lot. You don't see anyone talking about Ghosts breaking records for a reason, because they didn't break any.

Church185:

Ultratwinkie:
At the end of the day, it doesn't really matter. Money is money. Which means COD won again because money rules the day, and not consumers.

so COD showed companies can make money with less and still get the same effect.

Doesn't matter, got money. That the middle men mean companies make a profit before it even gets to consumers. At the end of the day, money is money.

Then shall we go back and measure GTA V with the same stick? The numbers that they sold into retailers never came out, but since they were poised to sell $1 billion to consumers in 3 days I think it was probably quite a lot. You don't see anyone talking about Ghosts breaking records for a reason, because they didn't break any.

There were supply troubles everywhere. It was hard to get a copy day 1. Most of that was preorders.

Ultratwinkie:
There were supply troubles everywhere. It was hard to get a copy day 1. Most of that was preorders.

Supply troubles for whom? Most of what was preorders? What are you talking about?

Getting a copy of a popular series day one without a preorder is par for the course, at least around here.

Church185:

Ultratwinkie:
There were supply troubles everywhere. It was hard to get a copy day 1. Most of that was preorders.

Supply troubles for whom? Most of what was preorders? What are you talking about?

Getting a copy of a popular series day one without a preorder is par for the course, at least around here.

You're talking about day 1 sales.

Majority was preorder. I know because I actually followed the damn launch on any site and feed that covered it. It was hell for anyone that didn't have a preorder. In fact, the majority of bitching I found was people bitching about how they didn't pre order and how they couldn't get it.

Your local stores don't mean anything. This was plastered over every single site, it even got so bad some police forces declared it a big deal and put officers in stores with high populations. All of them preorder. Hell, there was even an instance involving a pair of policemen using their power to get to the front. With a preorder.

Day 1 sales, and majority was preorder. You'd be hard pressed to get it on day 1 without a preorder. You may have not have seen the shit storm at midnight, but I did. I made it a point to stay up and watch people try to get it all at once and watch all the drama. And yes, it was worth it.

Expecting GTA V to not be mass preordered and grabbed on day 1 is fantasy. There is very little difference between the sold into retail and the sold to consumer margins because everyone grabbed it up first chance they got.

Everyone grabbed up all the copies en masse. There is little difference between sold into retail and sold to customers due to high demand.

Oh and 1 billion dollars isn't a record in itself. GTA V only sold it FAST, not MOST SOLD. There is a difference that people don't recognize.

Ultratwinkie:
You're talking about day 1 sales.

Majority was preorder. I know because I actually followed the damn launch on any site and feed that covered it. It was hell for anyone that didn't have a preorder. In fact, the majority of bitching I found was people bitching about how they didn't pre order and how they couldn't get it.

Your local stores don't mean anything. This was plastered over every single site, it even got so bad some police forces declared it a big deal and put officers in stores with high populations. All of them preorder. Hell, there was even an instance involving a pair of policemen using their power to get to the front. With a preorder.

Day 1 sales, and majority was preorder. You'd be hard pressed to get it on day 1 without a preorder. You may have not have seen the shit storm at midnight, but I did. I made it a point to stay up and watch people try to get it all at once and watch all the drama. And yes, it was worth it.

Expecting GTA V to not be mass preordered and grabbed on day 1 is fantasy. There is very little difference between the sold into retail and the sold to consumer margins because everyone grabbed it up first chance they got.

Everyone grabbed up all the copies en masse. There is little difference between sold into retail and sold to customers due to high demand.

Oh and 1 billion dollars isn't a record in itself. GTA V only sold it FAST, not MOST SOLD. There is a difference that people don't recognize.

Ok then lets talk about launch week. According to all of the links below, Ghosts only had the third biggest launch this year. It didn't even manage to beat out FIFA. Just because Call of Duty fans don't know how to act at a launch event doesn't mean that it broke records.

http://www.computerandvideogames.com/437439/uk-chart-call-of-duty-ghosts-is-3rd-biggest-launch-of-2013/?site=uk

http://www.thetechgame.com/News/sid=5644/uk-chart-call-of-duty-ghosts-is-3rd-biggest-launch-of-2013.html

http://www.pcgamesn.com/callofduty/woo-call-duty-ghosts-only-third-biggest-uk-launch-year

Church185:

Ultratwinkie:
You're talking about day 1 sales.

Majority was preorder. I know because I actually followed the damn launch on any site and feed that covered it. It was hell for anyone that didn't have a preorder. In fact, the majority of bitching I found was people bitching about how they didn't pre order and how they couldn't get it.

Your local stores don't mean anything. This was plastered over every single site, it even got so bad some police forces declared it a big deal and put officers in stores with high populations. All of them preorder. Hell, there was even an instance involving a pair of policemen using their power to get to the front. With a preorder.

Day 1 sales, and majority was preorder. You'd be hard pressed to get it on day 1 without a preorder. You may have not have seen the shit storm at midnight, but I did. I made it a point to stay up and watch people try to get it all at once and watch all the drama. And yes, it was worth it.

Expecting GTA V to not be mass preordered and grabbed on day 1 is fantasy. There is very little difference between the sold into retail and the sold to consumer margins because everyone grabbed it up first chance they got.

Everyone grabbed up all the copies en masse. There is little difference between sold into retail and sold to customers due to high demand.

Oh and 1 billion dollars isn't a record in itself. GTA V only sold it FAST, not MOST SOLD. There is a difference that people don't recognize.

Ok then lets talk about launch week. According to all of the links below, Ghosts only had the third biggest launch this year. It didn't even manage to beat out FIFA. Just because Call of Duty fans don't know how to act at a launch event doesn't mean that it broke records.

http://www.computerandvideogames.com/437439/uk-chart-call-of-duty-ghosts-is-3rd-biggest-launch-of-2013/?site=uk

http://www.thetechgame.com/News/sid=5644/uk-chart-call-of-duty-ghosts-is-3rd-biggest-launch-of-2013.html

http://www.pcgamesn.com/callofduty/woo-call-duty-ghosts-only-third-biggest-uk-launch-year

COD? I am talking about GTA.

The people who got it on DAY 1 most likely have preorders.

No one would go ON LAUNCH DAY and NOT have it preordered and reserved for them. Much less the midnight launch which was plastered everywhere. Especially when everyone else wants it, same goes for every big franchise.

Rockstar stated full out that they made GTA V's marketing in a way to front load the sales. To break records. The ratio of retail to consumer won't differ in GTA because of its demand and front loaded sales.

Ultratwinkie:
COD? I am talking about GTA.

The people who got it on DAY 1 most likely have preorders.

No one would go ON LAUNCH DAY and NOT have it preordered and reserved for them. Much less the midnight launch which was plastered everywhere. Especially when everyone else wants it, same goes for every big franchise.

Rockstar stated full out that they made GTA V's marketing in a way to front load the sales. To break records. The ratio of retail to consumer won't differ in GTA because of its demand and front loaded sales.

I once again have no idea who you are arguing with or what your point is. If you read the first time you quoted me, I was defending GTA's records against Activision's misinformation. They were picking their words carefully to make Call of Duty's launch more impressive than it really was, because the month before they claimed they would take their record back and now they look foolish. Basically telling the author to check his source again.

Church185:
If you read the first paragraph of the article you sourced, they are bragging about selling $1 Billion in copies to retailers. This doesn't mean that it sold $1 billion to customers on day 1.

GTA's records are safe for now.

You replied with:

At the end of the day, it doesn't really matter. Money is money. Which means COD won again because money rules the day, and not consumers.

so COD showed companies can make money with less and still get the same effect.

Doesn't matter, got money. That the middle men mean companies make a profit before it even gets to consumers. At the end of the day, money is money.

But now you claim to have not been talking about COD...

Church185:

Ultratwinkie:
COD? I am talking about GTA.

The people who got it on DAY 1 most likely have preorders.

No one would go ON LAUNCH DAY and NOT have it preordered and reserved for them. Much less the midnight launch which was plastered everywhere. Especially when everyone else wants it, same goes for every big franchise.

Rockstar stated full out that they made GTA V's marketing in a way to front load the sales. To break records. The ratio of retail to consumer won't differ in GTA because of its demand and front loaded sales.

I once again have no idea who you are arguing with or what your point is. If you read the first time you quoted me, I was defending GTA's records against Activision's misinformation. They were picking their words carefully to make Call of Duty's launch more impressive than it really was, because the month before they claimed they would take their record back and now they look foolish. Basically telling the author to check his source again.

Church185:
If you read the first paragraph of the article you sourced, they are bragging about selling $1 Billion in copies to retailers. This doesn't mean that it sold $1 billion to customers on day 1.

GTA's records are safe for now.

You replied with:

At the end of the day, it doesn't really matter. Money is money. Which means COD won again because money rules the day, and not consumers.

so COD showed companies can make money with less and still get the same effect.

Doesn't matter, got money. That the middle men mean companies make a profit before it even gets to consumers. At the end of the day, money is money.

But now you claim to have not been talking about COD...

If you read anything. You would understand. I was talking about GTA's launch day, which flies right over your head like everything I say.

GTA's ratio of retail/customers won't differ. They made it so that its sales were entirely front loaded for day 1. It didn't "sell" more into retail than the preorder demand needed. If it did, its sales wouldn't have slowed down that quickly after launch.

The ratio there won't differ. Which is what you claim. That GTA sold more copies into retail than COD. which is false due to its entire strategy with GTA V. If it wasn't on launch day, rockstar couldn't care less. GTA V is a vanity game, first and foremost.

GTA V wanted records to brag about. COD is for pure profit in any way it can. On a money basis, COD wins by the virtue of it being profit done cheaply and gained any way it can.

Ultratwinkie:
If you read anything. You would understand. I was talking about GTA's launch day, which flies right over your head like everything I say.

GTA's ratio of retail/customers won't differ. They made it so that its sales were entirely front loaded for day 1. It didn't "sell" more into retail than the preorder demand needed. If it did, its sales wouldn't have slowed down that quickly after launch.

The ratio there won't differ. Which is what you claim. That GTA sold more copies into retail than COD. which is false due to its entire strategy with GTA V. If it wasn't on launch day, rockstar couldn't care less. GTA V is a vanity game, first and foremost.

GTA V wanted records to brag about. COD is for pure profit in any way it can. On a money basis, COD wins by the virtue of it being profit done cheaply and gained any way it can.

Nice ad hominem.

So what you are saying is that I was entirely right, and GTA's records are safe after all? Because that is what I have been saying. I didn't mention anything about who made more money. That's a nice straw man you got there.

Church185:

Ultratwinkie:
If you read anything. You would understand. I was talking about GTA's launch day, which flies right over your head like everything I say.

GTA's ratio of retail/customers won't differ. They made it so that its sales were entirely front loaded for day 1. It didn't "sell" more into retail than the preorder demand needed. If it did, its sales wouldn't have slowed down that quickly after launch.

The ratio there won't differ. Which is what you claim. That GTA sold more copies into retail than COD. which is false due to its entire strategy with GTA V. If it wasn't on launch day, rockstar couldn't care less. GTA V is a vanity game, first and foremost.

GTA V wanted records to brag about. COD is for pure profit in any way it can. On a money basis, COD wins by the virtue of it being profit done cheaply and gained any way it can.

Nice ad hominem.

So what you are saying is that I was entirely right, and GTA's records are safe after all? Because that is what I have been saying. I didn't mention anything about who made more money. That's a nice straw man you got there.

You heavily implied money by trying to change it to the same metric COD uses.

"Then shall we go back and measure GTA V with the same stick? The numbers that they sold into retailers never came out, but since they were poised to sell $1 billion to consumers in 3 days I think it was probably quite a lot."

You heavily implied a money based record, not a sales one. GTA V has one of the worst profit margins of gaming.

Ultratwinkie:
You heavily implied money by trying to change it to the same metric COD uses.

"Then shall we go back and measure GTA V with the same stick? The numbers that they sold into retailers never came out, but since they were poised to sell $1 billion to consumers in 3 days I think it was probably quite a lot."

You heavily implied a money based record, not a sales one. GTA V has one of the worst profit margins of gaming.

You read heavily into my words to find something to argue about. The record for fastest to a $1 billion sold has nothing to do with how much money they were making off of each copy. Let me put it another way, they were the fastest to sell 16.7 million copies.

 

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