FTL Dev Announces Advanced Edition, iPad Version

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FTL Dev Announces Advanced Edition, iPad Version

Subset Games will be releasing an iPad edition of FTL as well as new Advanced Edition content in early 2014.

FTL: Faster Than Light is arguably one of the most entertaining and clever takes on the rogue-like the game industry has released in some time. A product of the indie studio Subset Games, it put players in the captain's seat of a small ship and sets them on a journey across a hostile galaxy full of danger and dilemma. Since its early days as a Kickstarter project it has easily established itself as one of the industry's premier indie properties.

That being the case, Subset Games has revealed that "early 2014" will play host to some new developments sure to excite the game's many enthusiasts. In addition to an iPad version, the developer has revealed that the PC version will receive fresh content in the form of a new Advanced Edition that will include "new weapons, drones, augments, systems, enemies, and more."

More specifically, the additions will include a mind control system that will allow players to "temporarily turn enemies into allies." A hacking mechanic is also being introduced as is a new sector and events written guest-written by Chris Avellone of Planescape: Torment and Project Eternity fame. The Advanced Edition will also include "small features" like the ability to save and quit during battle and more in-game items to purchase in stores. Players who already own FTL will receive the Advanced Edition content as a free expansion.

The iPad version will likewise come packaged with all the new content from the Advanced Edition. Beyond that it has been redesigned "to be optimal for touch devices" and will be compatible iPads 2nd generation or higher as well as iPad minis. iPhones will not be able to play the game. Discussing the possibility of an Android release Subset has indicated that it "[hopes] to get it on all tablet devices" but doesn't "want to make any promises" until it can be sure that it can follow through.

Source: FTL

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As a person who couldn't get it on the PC. I'm looking forward to iPad version. I think it would translate well on the platform.

Good reason to "dust off" the game again and get playing. Curious about the full list of changes and if they also add some better mod-support.

Story:
As a person who couldn't get it on the PC. I'm looking forward to iPad version. I think it would translate well on the platform.

Considering that they only two keys you needed were Escape and Space, adding two more buttons on the screen shouldn't be too hard for the iPad version.

It was looking like they had abandoned the game. It's good to see it will at least see some additions. Which was a shame, the game is unique and deserved more developer attention than it's received.

I hope they give us the opportunity to sell missiles and drones. It is really irritating when you are full to the brim with one, when your ship doesn't even use that kind of weaponry.

I'd also like the Crystal Cruiser to require less complete random luck to get. Sometimes it can be literally impossible due to locations given, but you don't know that until doing 90% of the game.

Oh wow, this is awesome news. FTL has quickly shot up onto my favorites list ever since I bought it on a whim during a Steam sale.

BoogieManFL:
It was looking like they had abandoned the game. It's good to see it will at least see some additions. Which was a shame, the game is unique and deserved more developer attention than it's received.

Well, there's always the modding community to tide you over. There are all sorts of quality ships, weapons, events, and mods to choose from:

http://www.ftlgame.com/forum/viewforum.php?f=10

Getting them to work is a snap. Just get the Slipstream Mod Manager, install the desired mods into the "mods" folder, and select it from the list.

Story:
As a person who couldn't get it on the PC. I'm looking forward to iPad version. I think it would translate well on the platform.

What do you mean that you couldn't get it on PC? The minimum requirements are fairly low.

First the massive Terraria update, now FTL?

This is awesome! I can't wait to try to fiddle around with hacking and emp-drones

UNHchabo:

Story:
As a person who couldn't get it on the PC. I'm looking forward to iPad version. I think it would translate well on the platform.

What do you mean that you couldn't get it on PC? The minimum requirements are fairly low.

The only personal computer I have is owned by my school and I'm not allowed to download games.
At least on the iPad, I can have the game to myself.

I wont lie, they had me at "new music" seriously i love this sound track and more of it is just awesome.

This will certainly get me playing FTL again and when I play FTL I badger people to buy FTL and now I can badger people with iPads to buy it. Well done.

Also...Avellone! Excellent!

FTL was one of my absolute favorite games from last year, so I'm super pumped for this.

Always nice to see developers doing this for free, even though I'd probably pay another $5 for it without hesitation. Whatever Subset Games goes on to make next I will probably be lining up to buy it.

I love FTL, had an absolute blast with it for several weeks, I'll definitely go back to it for new content. I just hope they continue to support the game, it's too good to just have one update, there should be new content being developed until there is no more interest, then they can make a sequel! That's how it works, right?

Oh dammit, i hate how android always gets the short end of the stick, i've been begging and nagging for and android version ever since i got it on PC, but as always it is apples first.... fucking depressing... oh well i guess i can look for an android version in about two years.... sigh self pity, im gonna need to get an ipad for this somehow, that is how much i love FTL that it surpasses my hatred for apple

this is great.
FTL was my goyt last year, really looking forward to this

Oh hell YES! They had me at any one of those announced additions. Balls to getting the content for free - I'll find a way to get some monies to Subset.

I also hope it's not too optimistic to hope that they're successful in getting it to Android. I don't even own a tablet but if I ever get one it won't be an iPad and it will have a second copy of FTL if the version's available.

Someone tell me someone new is going to pick this game up and experience the blissful painful joy..

Please let this update make it easier to get the crystal ship. I have poured over a hundred hours, many with rock ships on a sole mission to find that hidden sector, into this game and I still haven't gotten it. X_X

Hmm. FTL is rather elegant. I'm not at all convinced that throwing MOAR STUFF into it will necessarily improve the experience.

You can count me as another person who never got the Crystal Cruiser, despite lengthy attempts.

I wonder if they can do anything about the snowball effect? Meaning that doing well or poorly early on makes the game a great deal easier or harder, respectively. It's unfortunate because the game is most fun when you're just scraping by, but when you're just scraping by, you spend all your scrap on repairs and/or ammunition rather than being able to power up, so when the difficulty ramps up, you get destroyed.

*HHHHHHHHHHHHHHHHHHHHNNNNNNNNNNNNNNNGGGGGGGGGGGGGGGGGGGGGGGGG*

To not anger the mods with low content. FUCK YEAH more FTL, bring it on.

Let's see, what would be the best way to describe how I feel about this? Ah, here we go:

Wow, that's great news... but I was really hoping for an Android version. You know, if the creators of FTL are reading this I'd be willing for port it from iOS to Android. I like this thing so much I'd be willing to donate my free time. iOS to Android ports aren't normally that difficult... at least the ones I've done.

Ooh, free updates? I'm on board with this. More reasons to play again and good-talk this game with friends.

I played FTL but I didn't like the fact that I couldn't save my game and had to start from the beginning again every single time I died.

Is this what "roguelike" means? I've never heard the term before, but if it is then I'm not a fan.

I was going to buy this, then they said it was free!

I would have paid for an expansion without much hesitation. I'm absolutely psyched that it'll be for free. Time to dust off my HDD and load FTL back onto my laptop.

I must have played an hundred hours in FTL just trying to all the different versions of the ships and the crystal cruiser and I love the idea of more content.

That mind control thing sounds like it would be absolute ass if the enemy uses it on you.

Neta:
I played FTL but I didn't like the fact that I couldn't save my game and had to start from the beginning again every single time I died.

Is this what "roguelike" means? I've never heard the term before, but if it is then I'm not a fan.

In a nutshell, yeah, that's what rogue-like means; the term means different things for different people and has a contested meaning.

It makes you wonder: if a small development team of two people can manage to release a free content update for their video game, why can't the big studios do it too?

I think we all know the answer to that.

Flunk:
Wow, that's great news... but I was really hoping for an Android version. You know, if the creators of FTL are reading this I'd be willing for port it from iOS to Android. I like this thing so much I'd be willing to donate my free time. iOS to Android ports aren't normally that difficult... at least the ones I've done.

You should head over to the FTL website/forums if you haven't - there's been people offering such services for the last year or so. More voices to add to the crowd!

KungFuJazzHands:
It makes you wonder: if a small development team of two people can manage to release a free content update for their video game, why can't the big studios do it too?

I think we all know the answer to that.

Oh I know, its because a small development team can work for incredibly little money and hence increase the odds of a free update being profitable(i.e. increases the number of people who would now consider the game worth buying). While a large development team would run a high risk of just loosing money and if they loose money publishers will become less willing to work with them on future projects. I mean the only reason valve can continuously do free updates of tf2 is a) they own steam and hence have more money then god and b) because there are plenty of people who would buy the hats(hence making it at least somewhat profitable).

nuba km:

KungFuJazzHands:
It makes you wonder: if a small development team of two people can manage to release a free content update for their video game, why can't the big studios do it too?

I think we all know the answer to that.

Oh I know, its because a small development team can work for incredibly little money and hence increase the odds of a free update being profitable(i.e. increases the number of people who would now consider the game worth buying). While a large development team would run a high risk of just loosing money and if they loose money publishers will become less willing to work with them on future projects. I mean the only reason valve can continuously do free updates of tf2 is a) they own steam and hence have more money then god and b) because there are plenty of people who would buy the hats(hence making it at least somewhat profitable).

Not quite what I was thinking, but your explanation works too. It all comes down to money and the unwillingness of a small group of greedy control freaks to take risks.

Small studio expands game with more content? Free of Charge!

Mega publisher expands game by fixing old broken stuff and adding a commentary? 5$ please!

KungFuJazzHands:
Not quite what I was thinking, but your explanation works too. It all comes down to money and the unwillingness of a small group of greedy control freaks to take risks.

I think what it actually comes down to is that when releasing a new version onto a new system, it's very easy to give an update to existing users on an old system at the same time. That's a very different situation from spending time and money developing new content without any way to make money from it. Developers need to eat, regardless of how big or small their company might be. New content always has to be paid for somehow.

spartandude:
I wont lie, they had me at "new music" seriously i love this sound track and more of it is just awesome.

Great, now I'm going to have the Rock theme tune going round my head for the rest of the day.

Neta:
I played FTL but I didn't like the fact that I couldn't save my game and had to start from the beginning again every single time I died.

Is this what "roguelike" means? I've never heard the term before, but if it is then I'm not a fan.

Actually, you could. The Save and Exit button was for that. Most rougelikes have stuff like that, it's just that if you die, you loose your character/ship/monster/ai/base. That's what's mostly considered a Rougelike.

Also, this is amazing. I want this. Now.

Neta:
I played FTL but I didn't like the fact that I couldn't save my game and had to start from the beginning again every single time I died.

Is this what "roguelike" means? I've never heard the term before, but if it is then I'm not a fan.

Overly simplified, yes, roguelike means it's a short game overall (FTL, for example can be beating in about 30 to 40 minutes, maybe an hour), you can't save and reload to previous states (one save, if any), maps and events are at least to some degree randomised and if you die, you restart.

There are games that are closer to games like Rogue (which created the term roguelike), by being an actual RPG and being fully turn-based.
Tho nowerdays "roguelike" is more of a gamemechanic rather than a genre with the above mentioned things (meaning you can have a Roguelike FPS, roguelike platformer and in case of FTL, a roguelike RTS/tactical game)

Best gaming news since Terraria 1.2 at the very least. :D
But for those who can't wait (and already own FTL), I strongly recommend checking out Sleeper Service's Captains Edition mod - it's not quite the same as an official expansion but it does add a ridiculous amount of new content across the board.

Also, really hoping Prunty updates the FTL soundtrack with the new tunes, or has an extra album to buy them. FTL music is just fantastic.

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