X Rebirth Launch Trailer Takes to the Stars

X Rebirth Launch Trailer Takes to the Stars

The X Rebirth launch trailer features a gorgeous journey through some rough intergalactic neighborhoods.

I've yammered a bit about X Rebirth in the past but I think it bears mentioning again, just for emphasis, that the X games, above all else, are big. Not "big" as in a sweeping, epic tale with 100-plus hours of story-driven role-playing action; just really, really huge.

That size, and the near absolute freedom given to players from the moment they first step into the cockpit, can be intimidating. "What do I do?" is a common reaction, and "Whatever you want" usually doesn't come off as very soothing. But that's really how it works, and once you get yourself into that mindset, the experience can be pretty fantastic.

The X Rebirth launch trailer doesn't get into the plot, the competing races or anything like that, because the truth is that most players don't care. X pilots want to explore the spacelanes, make money, build a fleet and be a part of the universe, while the chips fall where they may; and the truth is that while most X trailers, including this one, have been well-packed with gunfire and explosions, it doesn't have to be that way and for many players isn't. It's almost inevitable that you'll shoot at something sooner or later but combat can be tough, and there are always other things to do.

X Rebirth comes out on November 15, exclusively for the PC.

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I've got it pre-loaded right now; just waiting on launch now. Been waiting two months for the game, and it's been a rather aggravating wait. I've had it easy, though; some people have been waiting two years for the game. Hoping to be having fun in space tomorrow

Manual is already posted:

http://cdn3.steampowered.com/Manuals/2870/X_Rebirth_Manual_English.pdf

My system may be able to run it on low settings. But I never got over the learning curve for X3.

Sadly im looking at waiting another week before the last parts of a new PC that can run this game will arrive.

Confound it X, stop making me want to buy you! I can't afford you dammit! This is just mean.

Oh yes, it will be mine, oh yes.

MinionJoe:
Manual is already posted:

http://cdn3.steampowered.com/Manuals/2870/X_Rebirth_Manual_English.pdf

My system may be able to run it on low settings. But I never got over the learning curve for X3.

Supposedly the learning curve shouldn't be as harsh in Rebirth.

I'm lukewarm about this. I could never get into the other games simply because I seemed to be unable to figure out why it was impossible for me to sell any goods and I didn't care enough about the initial 2 hours of just flying through completely empty space to figure out how the game worked.

There is a difference between freedom and freefall. Freedom is being handed a set of lego's and then told to do whatever you want. Like Minecraft for example. A freefall is being air dropped in the jungle and then told to find the lego pieces scattered across a 100 square kilometer area so you can start having fun.

X was always the latter to me. I'll keep an eye on this one to see if they at least put SOME effort into actually getting you started in one of the roles you picked or if it's still a big freefall into inevitable apathy and boredom.

aPod:

Supposedly the learning curve shouldn't be as harsh in Rebirth.

That seems to be the case. The manual only lists four missiles. X3 had at least a dozen different types. Pretty good indicator that Rebirth had dialed back the senseless minutiae a bit, which will help with the learning curve.

Hopefully the dogfighting and lore will be good enough to stave off the problems its predecessor had.

Namely, the inevitable decline into mindless trade-grind; leading into apathy and the inevitable uninstall of disappointment. *sigh*

X3 bored me. A lot.
It wasn't even so much the massive ingame economy, or the complicated system.
It's just that it lacked ANY sort of "personality", which I need to feel engaged in a large "sandbox" style game like this. (something that some of the old Wing Commander games had in spades)

I'm definitely not buying until I see proof that the game is FUN, and not just a mindless, soulless trade simulator.

This was a day-1 buy for me at first, but then I did some extra research on the game and decided to wait first and hear what other people have to say about it.

For example, the game trailers and features speak of a "living breathing constantly shaping universe" and talk about how "everything the player does will effect the game world". And yet, according to what I have heard on the game's forums the empires in the game are permanent and can't be destroyed. In addition, the player cannot create his own empire or work his way up the ranks of the other empires similar to how he can do so in something like the Mount and Blade series. I also hear that destroying the property of the empires will just make them re-spawn at some point, which conflicts with the idea of the player's actions affecting the game world.

At first I thought this was going to be basically Mount and Blade but in space and it make me very exited. But now it seems that the game isn't actually as sandboxy as it may seem at first, and that the player doesn't actually have that much to do other then building a trade empire.

I know its probably not fair to bash the game before people have even played it, but if the game is limited and/or scripited to the extent that I think it is then this isn't as much of a sandbox game as the devs claim it is.

Eh, 5 solar systems and less than 50 explorable areas, stuck in one starship for the career, no thanks. Will wait till its in the bargain bin, or for the modders to fix it.

If you're conflicted, thread participants, we will be reviewing this game. Not immediately at launch, because we want to give it some time, but there will be review.

I'll check out initial reviews before I get this..

Really looking forward to this being any good. The X series is interesting - virtually the only franchise delivering a space sim. I just couldn't get into the older ones because they're stale, with hardly any motivation to do anything. Graphics, sound and UI (and many other things) need much improvement.

We'll see if it's improved this time.

Been waiting for this for about five years, but I'm not expecting it to be anything special at launch...hoping yes, not expecting. Egosoft are quite a small developer and it wouldn't surprise me if they've bitten off more than they can chew; I'm still optimistic though even with the restrictions they've put upon the player (which is basically the same as the ones as they did with 1999's X beyond the Frontier) and the time they have taken to release it. I'm looking forward to getting my hands on the engine and seeing how it can be modded more than anything; the modding community on the Egosoft site is awesome and no doubt will make some incredible stuff. Other than that I'm hoping Egosoft have managed to add much needed character to the game because most of the X games lacked it.

It's worth noting that X Rebirth being "next gen" and all, needs a 64bit version of windows and is properly multithreaded unlike previous X games...sounds cool but most of the "next gen" games I've come across have been buggy at best so I can understand those who are conflicted.

I'm shocked to see it as number 1 best seller on Steam given it's not out yet, not been reviewed, not been hyped and it's up against AAA stuff like COD and AC. For a niche game by a small dev that is genuinely trying to push gaming boundaries - that's one hell of an achievement in my book.

aPod:

MinionJoe:
Manual is already posted:

http://cdn3.steampowered.com/Manuals/2870/X_Rebirth_Manual_English.pdf

My system may be able to run it on low settings. But I never got over the learning curve for X3.

Supposedly the learning curve shouldn't be as harsh in Rebirth.

The bunch of videos the developers put out show this to be true. It's easier, but it's still a huge complex game. Which is to say, it's fricking awesome.

MinionJoe:

aPod:

Supposedly the learning curve shouldn't be as harsh in Rebirth.

That seems to be the case. The manual only lists four missiles. X3 had at least a dozen different types. Pretty good indicator that Rebirth had dialed back the senseless minutiae a bit, which will help with the learning curve.

so having less became better now?

Strazdas:

MinionJoe:

aPod:

Supposedly the learning curve shouldn't be as harsh in Rebirth.

That seems to be the case. The manual only lists four missiles. X3 had at least a dozen different types. Pretty good indicator that Rebirth had dialed back the senseless minutiae a bit, which will help with the learning curve.

so having less became better now?

In some cases, yes.
For instance, a restaurant with a 6 page menu, front and back of options means more work for the cooks in having to prepare a larger variety of food, while people might not even like half of the options available anyhow. Keeping it down to 2 pages of specialized food that you do very well can help to give the restaurant an identity, make it easier for people to decide what they want and enjoy it rather than get overwhelmed with options.

Not dissimilar from games where menu= Features, Cooks = devs. The feature creep in starbound for instance is akin to a 8 page menu and growing, half of their features I don't recall anyone asking for and aside from the sycophants on the forums I doubt many necessarily wanted.

OT:
Going to wait for some reviews.

Strazdas:

MinionJoe:

aPod:

Supposedly the learning curve shouldn't be as harsh in Rebirth.

That seems to be the case. The manual only lists four missiles. X3 had at least a dozen different types. Pretty good indicator that Rebirth had dialed back the senseless minutiae a bit, which will help with the learning curve.

so having less became better now?

More is not automatically better.

More is only better if it actually adds to the game. I have played games that I completely hated because the people who made them thought it would be a good idea to have 50 billion variations of the same type of unit for no reason other then "MOOAAR!!!". And as a result, their games just become confusing clusterfucks.

Strazdas:

so having less became better now?

If I wanted to spend a month studying which specific missile to use against each specific target, I'd join the Navy.

I've nothing against learning curves, I enjoy learning. But I detest tedium. And when confronting a new ship for the first time (and there are dozens and dozens of ships in the game), it's tedious to have to check the wiki to determine if I have the right missile to be able to hit and damage it. Because firing the wrong missile just tosses credits out the airlock.

siomasm:

OT:
Going to wait for some reviews.

Well, the players aren't too happy with the release. Steam forums are filled with complaints of terrible AI, clipping issues, sub-30fps performance, terrible NPC modelling, and crashes. EgoSoft forums are also reportedly down.

X: Regurgitated more like. The biggest problem with the previous series, for me, was the jump gate network, combined with the realistic scale which, thanks to the cripplingly slow ship speeds, you could only see but not experience first hand that gave it the explorative freedom of a concentration camp! From what I've seen, the only difference here is that they've implemented the trade lanes from Freelancer and much worse I might add, since unlike in Freelancer, they are your only method of getting around the system. And why am I the only one who gets pissed off at this sort of thing!?

Still, at least there will eventually be Elite: Dangerous to show us how it's done right.

I hear the game suffers from some crippling and game breaking bugs. Literally 3/4 of every single thread in the steam forum is some variation of "THIS GAME IS BROKEN WHERE IS MY REFUND!!!!!! ARGGHHH!!!!"

In addition, the game already has dozens of user made metacritic scores tearing the game into shreds.

Now, I know that the steam forums are often full of whine and that metacritic scores don't tell the whole story, but this isn't some big profile release like CoD where lots of people troll-review the game on metacritic just cus. So perhaps the game is getting attacked because it just isn't any good. There has so far been only 1 real game preview from the game so far, and it also calls the game out for the countless bugs and problems.

Sight, I guess this is another example of a overhyped game failing to deliver.

It looks really impressive but there's something that makes me second guess this game.

Everything I've seen so far from this game seems to imply that you can only fly one specific ship and only play a pre-build character. Which is kind of a deal breaker for me, I'm not interested in that, I want to be able to play as any race on any ship. I do not recall any information ever explicitly stating you can.

Does anyone have any information to the contrary?

JonB:
If you're conflicted, thread participants, we will be reviewing this game. Not immediately at launch, because we want to give it some time, but there will be review.

That sounds very interesting.

What will be more interesting is seeing how you manage to actually play the game without wanting to kill yourselves over the lag.

This game is kinda terrible. Though I can't tell for certain because I... can't get past the first dog fight. Pathetic I know. My guns don't seem to do anything to these two drones and they slowly tear my ship apart. No indication of what I'm doing wrong. You can't lock onto targets, gone is there indicator of where to shoot to lead the ship, and the targeting reticle is so large it envelopes the drone entirely when it's far away so I can't even see it when I'm shooting at it most of the time.

I went to the forums and apparently this is just a taste of bad design choices waiting for me in the rest of the game. Guess I should have held onto my 50 bucks and waited for the reviews to come in. That'll teach me. :(

well, rebirth was planned as a pc and console release. That aside it seems to be full of bugs, and the lack of control and management of your assets seems to be crippling.

Here is how imade my previous x games mufh more fun: i Trippled the top speeds and turning values for every ship. The universe becomes a lot less time consuming.

Credossuck:

Here is how imade my previous x games mufh more fun: i Trippled the top speeds and turning values for every ship. The universe becomes a lot less time consuming.

Does doing that break the game balance? Also, how do you do that?

Also, are you talking about the latest X game (besides Rebirth) like Albion: Prelude?

 

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