Jane Austen MMO Reaches Kickstarter Goal

Jane Austen MMO Reaches Kickstarter Goal

Ever Jane Alpha Screenshot

It is a truth universally acknowledged that gamers in possession of good fortunes must support a Kickstarter. So they did.

Ever, Jane, the Jane Austen-inspired MMO that debuted on Kickstarter, is certainly one of the more unique game ideas warranting a crowdfunding campaign. Instead of offering an MMO fantasy world of elves and magic, Ever, Jane takes place in regency period England as characters improve their wealth and standing by attending social events, playing mini-games, or simply spreading gossip about rivals. It's a original concept that even drew attention from those who don't follow MMOs, which gives it a good chance of becoming a finished product. With just a day left on the clock, Ever, Jane exceeded its $100,000 goal by $9,000, compiled across exactly 1600 backers.

3 Turn Productions will be tweaking one aspect of Ever, Jane's proposed gameplay: The hierarchical subscription model. With this system, players could pay into a preferred subscription tier, automatically lifting them into higher strata of English gentry. After hearing concerns that players might miss out on content simply because they cannot pay, project head Judy L. Tyrer stated that free players will be allowed to climb Ever, Jane's social ladder.

"This is not a zero sum game so 'winning' becomes self defined," Tyrer writes. "Still, there is a difference in game play and it is reasonable for someone to want to play a Baronet and yet not be able to sustain that subscription level financially in the real world. So we will be allowing even the free-to-play players to eventually, and through a great deal of in-game effort, rise as far up the hierarchy as anyone paying a higher subscription rate would be able to.

"It may take a F2P player much longer to achieve what someone can buy a subscription for now. But the full experience of the game will be available."

It will still be some time, January 2016 at least, before the finished version of Ever, Jane becomes available. In the meantime, backers will still be able to play Ever, Jane's prototype, while new players will be able to join by donating to an upcoming website.

With thanks to GundamSentinel for the rather appropriate Kickstarter joke.

Source: Kickstarter

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Crazy starving peasant, here I come! How many tea parties do you think they'll let me disrupt before I get sent to the gallows?

All my dreams of becoming Mr. Darcy: REALIZED. :D

Then again, I suck at being a socialite... so...

So basically, when faced with the typical free-to-play issue of dividing your playerbase into two (or more) social strata, their answer was "Hey! Let's make that a gameplay element!" ?

That's... bold, if nothing else.

This is one of those things that I can now sleep more soundly at night knowing that it exists.

lacktheknack:
All my dreams of becoming Mr. Darcy: REALIZED. :D

Reminds me of that Hark! A Vagrant comic of Mr. Darcy fan fiction:

So if you're ever gonna be Mr. Darcy, be warned... xD

bliebblob:
So basically, when faced with the typical free-to-play issue of dividing your playerbase into two (or more) social strata, their answer was "Hey! Let's make that a gameplay element!" ?

That's... bold, if nothing else.

I dunno. I feel like this is one way that the free-to-play model might actually work, since this is based in a time period where social structures were more contrasting and noticeable. This seems like one of those great experimental art games, where if it fails, we now know that free-to-play is just broken beyond repair. However, if it succeeds, then we can hopefully follow in its footsteps to properly use this model.

Interesting idea, too bad my High School senior year english teacher turned me off of that period of literature because of her insistence that Jane Austin was the best writer ever and would lecture incessantly on the subject. So anything remotely Austen related makes me somewhat nauseous and heavily annoyed. Too bad because the concept is rather different.

JoJo:
Crazy starving peasant, here I come! How many tea parties do you think they'll let me disrupt before I get sent to the gallows?

You could always be Mr Bingley's bit of rough, Jeb the blacksmith.

bliebblob:
So basically, when faced with the typical free-to-play issue of dividing your playerbase into two (or more) social strata, their answer was "Hey! Let's make that a gameplay element!" ?

That's... bold, if nothing else.

Wasn't that the way it worked in real life? Those with money having an easy life, while those with no money have to work really hard to even think of addressing the gentry?

I think I'd pretend to be a mad hobo if I ever played this game. "Heyo Mr Darcy, how's your lil'un?" "I don't have any children." "Who was 'at you wer' 'olding yesterday 'en?" "That was a bag of flour" "Well you treat little A Bag Of Flour well now y'hear?"

War Penguin:
This is one of those things that I can now sleep more soundly at night knowing that it exists.

lacktheknack:
All my dreams of becoming Mr. Darcy: REALIZED. :D

Reminds me of that Hark! A Vagrant comic of Mr. Darcy fan fiction:

So if you're ever gonna be Mr. Darcy, be warned... xD

Way to scare me, man! xD

Now, who will be Elizabeth...?

lacktheknack:

War Penguin:
This is one of those things that I can now sleep more soundly at night knowing that it exists.

lacktheknack:
All my dreams of becoming Mr. Darcy: REALIZED. :D

Reminds me of that Hark! A Vagrant comic of Mr. Darcy fan fiction:

So if you're ever gonna be Mr. Darcy, be warned... xD

Way to scare me, man! xD

Now, who will be Elizabeth...?

Well, if you don't want to be Darcy, then I'll happily take that role. That sounds awesome! xD

War Penguin:

lacktheknack:

War Penguin:
This is one of those things that I can now sleep more soundly at night knowing that it exists.

Reminds me of that Hark! A Vagrant comic of Mr. Darcy fan fiction:

So if you're ever gonna be Mr. Darcy, be warned... xD

Way to scare me, man! xD

Now, who will be Elizabeth...?

Well, if you don't want to be Darcy, then I'll happily take that role. That sounds awesome! xD

NO, MY DARCY.

I just need an Elizabeth to act as a bodyguard partner. :D

lacktheknack:

War Penguin:

lacktheknack:

Way to scare me, man! xD

Now, who will be Elizabeth...?

Well, if you don't want to be Darcy, then I'll happily take that role. That sounds awesome! xD

NO, MY DARCY.

I just need an Elizabeth to act as a bodyguard partner. :D

I would volunteer as Elizabeth, but... well, you read the comic. :P

Again, THIS gets its money and Project Awakened doesn't?! I get more bitter about it every time...

Azaraxzealot:
Again, THIS gets its money and Project Awakened doesn't?! I get more bitter about it every time...

Because an open world game about superheroes and a MMO based on the works of Jane Austen have so much in common and practically share the same potential audience, right?

inzesky:

Azaraxzealot:
Again, THIS gets its money and Project Awakened doesn't?! I get more bitter about it every time...

Because an open world game about superheroes and a MMO based on the works of Jane Austen have so much in common and practically share the same potential audience, right?

My point being this is so much more niche that I can't comprehend why this would be supported more than a game with customizable superheroes with customizable superpowers, which Saints Row 4 is currently the only one. Not only that, but project awakened didn't even ask for a million dollars, while most kickstarters ask for around that much. It's baffling and infuriating at the same time.

White chicks with lots of cash complain and whine about their lives.
The video game!

So let me get this straight...you will be playing mini games and attending social events to play...well.. it's a niche market if nothing else... and of course the pay for higher social strata will of course be ever so fun...

This game is GOLD for trolls. Oh my god. I'm going to have so much fun trolling/roleplaying in that game.

Azaraxzealot:
My point being this is so much more niche that I can't comprehend why this would be supported more than a game with customizable superheroes with customizable superpowers, which Saints Row 4 is currently the only one. Not only that, but project awakened didn't even ask for a million dollars, while most kickstarters ask for around that much. It's baffling and infuriating at the same time.

The Jane Austen MMO only asked for $100,00 though, and it didn't exceed that by much. There's also the fact that there are no other games like this, whereas those who are interested in superheroes still have Saints Row 4.

Sseth:
This game is GOLD for trolls. Oh my god. I'm going to have so much fun trolling/roleplaying in that game.

It'll be so easy as well. "And what are you talking about?" "We were just talking about how much of a bitch you are, Lady Florence."

Or give yourself a really horrible username like Lady Siphilis or something and then play it stright.

kailus13:

Azaraxzealot:
My point being this is so much more niche that I can't comprehend why this would be supported more than a game with customizable superheroes with customizable superpowers, which Saints Row 4 is currently the only one. Not only that, but project awakened didn't even ask for a million dollars, while most kickstarters ask for around that much. It's baffling and infuriating at the same time.

The Jane Austen MMO only asked for $100,00 though, and it didn't exceed that by much. There's also the fact that there are no other games like this, whereas those who are interested in superheroes still have Saints Row 4.

That's not a fair comparison, though, since at the time Saints Row 4 was just a thing that we knew was coming but we knew nothing about. It was still in its nebulous "Enter the Dominatrix" stage. Most kickstarters I see succeed are asking for a million or so and then get over 6 million in funding.

Azaraxzealot:

kailus13:

Azaraxzealot:
My point being this is so much more niche that I can't comprehend why this would be supported more than a game with customizable superheroes with customizable superpowers, which Saints Row 4 is currently the only one. Not only that, but project awakened didn't even ask for a million dollars, while most kickstarters ask for around that much. It's baffling and infuriating at the same time.

The Jane Austen MMO only asked for $100,00 though, and it didn't exceed that by much. There's also the fact that there are no other games like this, whereas those who are interested in superheroes still have Saints Row 4.

That's not a fair comparison, though, since at the time Saints Row 4 was just a thing that we knew was coming but we knew nothing about. It was still in its nebulous "Enter the Dominatrix" stage. Most kickstarters I see succeed are asking for a million or so and then get over 6 million in funding.

Hyperbole doesn't help you, dude. Literally no game has gotten even close to $6 million on Kickstarter. A simple check on the "Video Games/Most Funded" page shows that only one even broke $4M. Heck, the only game I know of that has broken that at all is Star Citizen. Furthermore, a brief check shows that a mere ten actual video games (not counting board games, figurines or consoles) even broke the $2M mark.

And even if you did see these mythical $1M -> $6M Kickstarters on a regular basis, that's ALSO not a fair comparison, because Ever, Jane asked for $100k and got $109k. Project Awakened raised over three times that much, but failed because they asked for five times as much.

So... your complaints are still silly and false.

lacktheknack:

Azaraxzealot:

kailus13:

The Jane Austen MMO only asked for $100,00 though, and it didn't exceed that by much. There's also the fact that there are no other games like this, whereas those who are interested in superheroes still have Saints Row 4.

That's not a fair comparison, though, since at the time Saints Row 4 was just a thing that we knew was coming but we knew nothing about. It was still in its nebulous "Enter the Dominatrix" stage. Most kickstarters I see succeed are asking for a million or so and then get over 6 million in funding.

Hyperbole doesn't help you, dude. Literally no game has gotten even close to $6 million on Kickstarter. A simple check on the "Video Games/Most Funded" page shows that only one even broke $4M. Heck, the only game I know of that has broken that at all is Star Citizen. Furthermore, a brief check shows that a mere ten actual video games (not counting board games, figurines or consoles) even broke the $2M mark.

And even if you did see these mythical $1M -> $6M Kickstarters on a regular basis, that's ALSO not a fair comparison, because Ever, Jane asked for $100k and got $109k. Project Awakened raised over three times that much, but failed because they asked for five times as much.

So... your complaints are still silly and false.

Hyperbole aside (which it was, obviously), the fact remains that publicized kickstarters tend to get more than their funding. Unless they are mid-tier. See what pisses me off is the hypocrisy of it all. People say they want mid-tier games with modest budgets and that are more risky than the AAA yet not as limited as indies, but they STILL won't put their money where their mouth is. A super-niche Jane-Austen MMO with a small budget? Gets its funding. A myriad of reboots/retreads/sequels of older games by veteran studios/developers with large budgets (which the AAA industry does all the time)? Got their funding. A mid-tier game like Project Awakened? "Oh shit, man! Looks toooooo risky!" Anyone who didn't support it can't deride the AAA for "playing it safe" when even the majority of gamers do. Yet no one will just up and admit that they are being totally hypocritical. The failure of that kickstarter made me lose faith in crowdfunding as a way to see not-totally-niche-yet-not-totally-vetted games that publishers turn away get made.

Azaraxzealot:
Hyperbole aside (which it was, obviously), the fact remains that publicized kickstarters tend to get more than their funding. Unless they are mid-tier. See what pisses me off is the hypocrisy of it all. People say they want mid-tier games with modest budgets and that are more risky than the AAA yet not as limited as indies, but they STILL won't put their money where their mouth is. A super-niche Jane-Austen MMO with a small budget? Gets its funding. A myriad of reboots/retreads/sequels of older games by veteran studios/developers with large budgets (which the AAA industry does all the time)? Got their funding. A mid-tier game like Project Awakened? "Oh shit, man! Looks toooooo risky!" Anyone who didn't support it can't deride the AAA for "playing it safe" when even the majority of gamers do. Yet no one will just up and admit that they are being totally hypocritical. The failure of that kickstarter made me lose faith in crowdfunding as a way to see not-totally-niche-yet-not-totally-vetted games that publishers turn away get made.

I have no idea where you're getting this "risk" stuff. There's not a lot of risk for he people looking around Kickstarter, beyond "will the developer deliver?". And people weren't particularly worried about that until after Ouya came out and was disappointing, which was well after Project Awakened.

It has literally everything to do with the fact that no one heard about it.

I'm looking at the Kicktraq page right now, and there was a long stretch where it was pulling in less than $3k a day. The only reason this would happen is because people didn't know about the Kickstarter's existence. I would have considered chipping in, but I didn't even know it was a thing until you brought it up and I Googled it.

And yeah, it's not particularly fair, but it's got nothing to do with "risk". Another mid-sized project, Obduction, recently got through, and the only real differences between the it and Project Awakened is that the development team for Obduction is well established (which is a plus for it) and the genre of game is considered long dead (which is a minus for it), and the backers went around freaking out about it and keeping its presence up (which made all the difference).

lacktheknack:

Azaraxzealot:
Hyperbole aside (which it was, obviously), the fact remains that publicized kickstarters tend to get more than their funding. Unless they are mid-tier. See what pisses me off is the hypocrisy of it all. People say they want mid-tier games with modest budgets and that are more risky than the AAA yet not as limited as indies, but they STILL won't put their money where their mouth is. A super-niche Jane-Austen MMO with a small budget? Gets its funding. A myriad of reboots/retreads/sequels of older games by veteran studios/developers with large budgets (which the AAA industry does all the time)? Got their funding. A mid-tier game like Project Awakened? "Oh shit, man! Looks toooooo risky!" Anyone who didn't support it can't deride the AAA for "playing it safe" when even the majority of gamers do. Yet no one will just up and admit that they are being totally hypocritical. The failure of that kickstarter made me lose faith in crowdfunding as a way to see not-totally-niche-yet-not-totally-vetted games that publishers turn away get made.

I have no idea where you're getting this "risk" stuff. There's not a lot of risk for he people looking around Kickstarter, beyond "will the developer deliver?". And people weren't particularly worried about that until after Ouya came out and was disappointing, which was well after Project Awakened.

It has literally everything to do with the fact that no one heard about it.

I'm looking at the Kicktraq page right now, and there was a long stretch where it was pulling in less than $3k a day. The only reason this would happen is because people didn't know about the Kickstarter's existence. I would have considered chipping in, but I didn't even know it was a thing until you brought it up and I Googled it.

And yeah, it's not particularly fair, but it's got nothing to do with "risk". Another mid-sized project, Obduction, recently got through, and the only real differences between the it and Project Awakened is that the development team for Obduction is well established (which is a plus for it) and the genre of game is considered long dead (which is a minus for it), and the backers went around freaking out about it and keeping its presence up (which made all the difference).

Plenty of websites did coverage on it. Penny Arcade endorsed it. I posted about it here and there and everywhere I could. I had people post about it. If there was any fault, the fault lies with everyone who kept saying "Looks too risky..." (which was the common argument against it at the time), because I pledged and shared and did my part.

 

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