Hello Games Announces New Sci-Fi Adventure No Man's Sky

Hello Games Announces New Sci-Fi Adventure No Man's Sky

Joe Danger developer Hello Games' latest project is a multiplayer game of exploration and combat in a massive, procedurally-generated universe.

Sean Murray, Managing Director of independent developer Hello Games, announced the latest project from the studio today, No Man's Sky. The reveal trailer debuted on VGX, showing in-game footage captured in real time of No Man's Sky gameplay. The trailer shows first-person exploration of a strange alien world, with other celestial bodies visible in the distance. Exploration under water, on land, and flying in the atmosphere and in space are all shown in the trailer. The game will also feature combat, both on the surface of planets and between ships in space.

Murray says, "We wanted to make a game about exploration, and we wanted to make a game that was real. If you can see it, you can walk there, you can explore it. The planet on the horizon is a real place." No Man's Sky is a departure in many ways from the studio's Joe Danger series. The game will be multiplayer, and it will have a persistent, procedurally-generated world. Murray added that every star in the night sky is another solar system to explore, with planets and ecosystems of their own. No release date has been announced.

Hello Games is an independent developer with just a four-person team. Their Joe Danger series takes the best parts of trick racing games and platformers and put squeezes them together into a fun and challenging game. Formerly a PlayStation Network exclusive, Joe Danger made the jump to Xbox Live Arcade in 2011. The sequel, Joe Danger: The Movie appeared on both XBLA and PSN in 2012. Both games were released June 24 for PC through Steam, and version for Mac and Linux are expected in the near future. The PC, Mac, and Linus releases feature extra content and an "Ultra Hard PC Challenge". Versions for PS Vita are expected in 2014.

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Best part of the show, to be honest. I don't think they mentioned which platforms they are developing for, though.

I WANT IT IN MY SOUL! Does anyone have a time machine? I want to travel to when this is out!

The only worthwhile thing out of the VGX that we didn't already know about.

Looks like a beefed up Rodina.

I like it. I want it. Now.

Though it doesn't seem to have the exploring the inside of your own ship thing like Rodina. Ah well, I'll just get both.

seditary:
The only worthwhile thing out of the VGX that we didn't already know about.

Two new Telltale games isn't worthwhile? Elijah Wood as the main character of Broken Age?

Ugh. Sounded awesome until I read it was a multiplayer game. Heres hoping there's a singleplayer mode.

Sight Unseen:

seditary:
The only worthwhile thing out of the VGX that we didn't already know about.

Two new Telltale games isn't worthwhile? Elijah Wood as the main character of Broken Age?

Nope. Not interested in Telltale games based in Borderlands or Game of Thrones. Or who in particular it is voicing one of the main characters of Broken Age, being a Hollywood actor makes no difference.

seditary:

Sight Unseen:

seditary:
The only worthwhile thing out of the VGX that we didn't already know about.

Two new Telltale games isn't worthwhile? Elijah Wood as the main character of Broken Age?

Nope. Not interested in Telltale games based in Borderlands or Game of Thrones. Or who in particular it is voicing one of the main characters of Broken Age, being a Hollywood actor makes no difference.

Ok, and that's your opinion which is fine. But myself, my girlfriend and I'm sure many other people are extremely excited by those things. It sounded like you were making an objective and irrefutable statement in your original post, and I strongly disagree with it because I actually wasn't all that impressed with this game, but I was extremely pleased about those announcements I mentioned.

As a huge Game of Thrones nerd (HUGE!) and a big fan of Telltale's Walking Dead and Wolf Among Us games, I am unbelievably excited to know that they're making a Game of Thrones game

I can hear my bank balance quaking as we speak...

If the finished game is anywhere near as good as this preview has made it appear, even if its purely "Look at the prettiness", I will love this thing to death.

Genocidicles:
Ugh. Sounded awesome until I read it was a multiplayer game. Heres hoping there's a singleplayer mode.

I agree. Although, if the story is good enough, I might be amenable. Also, so long as it isn't a "service" with a sub fee.

Also, I am unsure about procedurally generating so much content. It sounds awesome, but I question the ability to deliver. This sounds like the sort of promise we might expect from Peter Molyneux.

So you're essentially taking The Outer Wilds, the space exploration game I always wanted, and...making it bigger and shinnier?

Okay.

So do you want my first born son or my first born daughters?

Anyone else getting a lovely 'this video is private' when they try to play the trailer? i saw arrakis mentioned in the facebook comments and wanted to take a look, but seems they... dont take to kindly to my kind 'round these here parts(as they rock back and forward on their heels, grasping their suspenders in each thumb).

I am, what gives with the recent videos being private or removed for bullshit copyright claim?

The linked video is private http://www.youtube.com/watch?v=xJnBVY8zEgM here's one that's not.

Looks like the best thing to come out of the VGX and as long as they keep each world interesting they might have a really fun game. I no longer want a new Starfox game now that I know about this.

That does look pretty interesting, I like the art style too. It looks great instead the usual "moar fidelity!" we see.

Okay, what the hell? It's been years since any decent space sim and exploration games came out. Now we have Star Citizen and this? *Looks at who's making it* That explains it, small company. 4 man company behind what is already turning a lot of heads whilst all the major game companies still believing space games are dead.

Hopefully they work in oculus rift support. Because if they do, it won't even matter if the game is nothing but procedurally generated planets. It'd still be the tech demo to end all tech demos.

HOLY CRAP!

That was amazing. I'm sort of glad I haven't bought Star Citizen yet, because 2 multiplayer space exploration games might be pushing it, and this looks like it could be a very tight contender. Hopefully the graphics is still being upgraded because the textures and animations looked a little weak in spots, but the colour scheme is so rich it's absolutely beautiful. What a great idea.

Alright everyone, on 3. Ready?

1

2

3

SHUT UP AND TAKE MY MONEY

On consoles? Interesting, it might actually do well there, especially on the ps4 which seems to be a slightly better environment to get a MMO onto console.

If procedurally generated space exploration becomes gaming's zombie apocalypse for this next generation I'm completely ok with that.

Seracen:
Also, I am unsure about procedurally generating so much content. It sounds awesome, but I question the ability to deliver. This sounds like the sort of promise we might expect from Peter Molyneux.

My thoughts exactly. Every star in the night sky an explorable system full of different planets, all of which are procedurally generated right down to the smallest patch of land on a regular human-size scale? It sounds too good to be true. I hope they can deliver, but I can't help having doubts. Besides, imagine the kind of sick high-end computer you'd need to run all that without framerate drops or outright crashes... :\

I'll keep an eye out for more news on the project. The trailer does look intriguing enough.

Finally! An indie game that isn't 2D. Looks awesome. I'll definitely be keeping my eyes on this one.

Sonicron:

Seracen:
Also, I am unsure about procedurally generating so much content. It sounds awesome, but I question the ability to deliver. This sounds like the sort of promise we might expect from Peter Molyneux.

My thoughts exactly. Every star in the night sky an explorable system full of different planets, all of which are procedurally generated right down to the smallest patch of land on a regular human-size scale? It sounds too good to be true. I hope they can deliver, but I can't help having doubts. Besides, imagine the kind of sick high-end computer you'd need to run all that without framerate drops or outright crashes... :\

I'll keep an eye out for more news on the project. The trailer does look intriguing enough.

That reminds me, there was a Critical Miss that pretty much hit on this sentiment...

http://www.escapistmagazine.com/articles/view/comics/critical-miss/9811-Steampunk-Feminists-Vs-Zombies

Again, I am really hoping this delivers, but the amount of ambition displayed here would be daunting for a AAA company, much less a kickstarter.

Explore Space! Hundreds of Planets! Procedurally Generated for uniqueness! Oh, BTW, it's also multiplayer!

This would be hard enough for a single player game. On the optimistic side, if this pans out, it could signal a new era in gaming. I'd love to see other companies licensing such an engine for...say...a sci-fi version of Skyrim!

Space exploration? Flying your own ship? Procedurally generated? Oh God i could cry with happiness! It seems the games industry seemed to forget that Elite was doing this back in 1984 and it's been a FUCKING EPIC ever since. It's been over 10 years since Freelancer, the last high profile 3D game of this type i can really remember, and with the possibilities afforded to us by the resurgent PC/ downloadable market that's a complete travesty.

BabySinclair:
Okay, what the hell? It's been years since any decent space sim and exploration games came out.

Psst..

Kerbal Space Program.

Anyway. It looks really damn good and a surefire purchase for me if it can deliver, but it's also giving me Sword of the Stars 2 vibes in terms of the potential for sheer "too damn ambitious"-ness.

Sonicron:
Besides, imagine the kind of sick high-end computer you'd need to run all that without framerate drops or outright crashes... :\

Actually, one major positive of procedural generation is that you don't have to run it all at once. Your computer doesn't have to actually remember what planet number 2256 looks like. It can generate the features of 2256 using the collection of rules it has when it needs them and then discard them when it doesn't, and since it's always using the same rules, you'll always get the same terrain whenever you visit that planet. Heck, you can even use the rules to create a very basic picture of what the planet looks like from space without needing to know where every seashell is, and then only work out where the seashells are once the player might need to see them.

I also have to suspect, perhaps a little cynically, that when they mean "every star is a solar system" they don't actually mean "every star is rendered in full detail when you're looking at it from 10 light years away". Just that the number of stars and solar systems correspond.

So Starbound in 3D? Sign me up!

Also I believe it's "Linux" not "Linus".

I WILL DROWN THE TEAM IN MY MONEY

This is the coolest thing I've ever seen.

 

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