Stick of Truth Trailer Shows You How To Cup A Spell

Stick of Truth Trailer Shows You How To Cup A Spell

Gee. Maybe I'll roll a fighter or something; that looks difficult.

For lo, despite many trials and tribulations, including THQ's downfall, South Park: The Stick of Truth is almost here. For those aspiring casters out there who want to know how to cup a spell, Cartman has some helpful advice. Take it away, maestro!

Ubisoft's now the proud owner of this masterpiece. It was scheduled for a December 10th release, but you may have noticed it hasn't happened. Ubisoft pushed it back to March 2014, after it realized there was a lot more work to do than it had envisaged when it bought it from THQ.

"It's been such a major overhaul to get to the point where we are that we couldn't let it go, even if that meant missing December," said Ubisoft's Laurent Detoc, back in October.

But take heart: at least now you know how to smack down your enemies from afar! This vital knowledge could save your ass, when Stick of Truth finally launches on PC, Xbox 360 and PS3.

Source: IGN YouTube

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Say what you will about the game, the animation style of the TV series blends really well with the art style of the gameplay.

I need this game in my life. Fuck you Scott Malkinson.

I do wonder, though, what Ubisoft thought needed so much more work? The frustrating part of game development is that we'll likely never find out, and the reasons will get buried in NDAs.

Mcoffey:
I do wonder, though, what Ubisoft thought needed so much more work?

Probably split the story into at least a trilogy, then pad what's left in each part with fetch quests and fart jokes.

Naqel:

Mcoffey:
I do wonder, though, what Ubisoft thought needed so much more work?

Probably split the story into at least a trilogy, then pad what's left in each part with fetch quests and fart jokes.

Don't forget multiplayer and social features!

Back on topic, that seems like an annoying way to cast spells. Personally I'd rather just have a single button press than a minigame/QTE thing. Although as long as it isn't timed and the battles are turn based I guess it's no biggie since you can take your time.

That was certainly interesting. It's nice to get to see how the jokes are set up in the game as well as how the gameplay (for the most part) will look. The fact they're keeping the art style like that certainly helps keep the visuals consistent. Hoping it all plays out well in the end, but I'm still going to just sit back and keep being skeptical until reviews hit the fan.

fart jokes make me sad. =(

Mcoffey:
I need this game in my life. Fuck you Scott Malkinson.

I do wonder, though, what Ubisoft thought needed so much more work? The frustrating part of game development is that we'll likely never find out, and the reasons will get buried in NDAs.

I think it's going to be bugs or unfinished content. I agree we probably won't ever find out (unless the game turns out to still have signs of the problems) but it is Obsidian and we know that they tend to rock at writing and less rock at polishing a game on time.

I'm definitely looking forward to it though

The Gentleman:
Say what you will about the game, the animation style of the TV series blends really well with the art style of the gameplay.

The animations on the inanimate objects are quite uncanny and too cartoonish/gamey even for South park.

mer gerd, I can't wait for this game much longer, I'm going to have to set aside a chunk of money not to spend on the steam winter sale for this.

Naqel:

Mcoffey:
I do wonder, though, what Ubisoft thought needed so much more work?

Probably split the story into at least a trilogy, then pad what's left in each part with fetch quests and fart jokes.

At least Ubisoft seem to know not to push for a release before a game is ready... *cough* EA...

*sigh* Fucking QTE...

This game is going to be full of them right?

Valderis:
*sigh* Fucking QTE...

This game is going to be full of them right?

Technically yeah I suppose. It has action commands cued to how effective your attacks are, like the Mario RPG series. As for the "Cup-a-Spell" its more of a command action than QTE since you can do it out of combat as well.

otakon17:

Valderis:
*sigh* Fucking QTE...

This game is going to be full of them right?

Technically yeah I suppose. It has action commands cued to how effective your attacks are, like the Mario RPG series. As for the "Cup-a-Spell" its more of a command action than QTE since you can do it out of combat as well.

It effectively is as annoying as QTE even if its not technically a QTE.

Something that should be as easy as pushing a button or selecting an ability to be used is made more convoluted then it needs to be.

Valderis:

otakon17:

Valderis:
*sigh* Fucking QTE...

This game is going to be full of them right?

Technically yeah I suppose. It has action commands cued to how effective your attacks are, like the Mario RPG series. As for the "Cup-a-Spell" its more of a command action than QTE since you can do it out of combat as well.

It effectively is as annoying as QTE even if its not technically a QTE.

Something that should be as easy as pushing a button or selecting an ability to be used is made more convoluted then it needs to be.

It's not trying to be convoluted, it's trying to keep the playing involved so its more than just "Press A to attack/defend/use item". You don't HAVE to succeed at them to beat the game, but they help. QTE's would be of course "Press A or die", this is more like "Press A to make this battle easier/faster". Honestly I love that style of gameplay, one of the reasons I love the Super Mario RPG's ever since the first.

otakon17:

It's not trying to be convoluted, it's trying to keep the playing involved so its more than just "Press A to attack/defend/use item". You don't HAVE to succeed at them to beat the game, but they help. QTE's would be of course "Press A or die", this is more like "Press A to make this battle easier/faster". Honestly I love that style of gameplay, one of the reasons I love the Super Mario RPG's ever since the first.

You love it, I hate it, can we agree the game would be better if there was a checkbox somewhere so this kind of thing could be switched on/off or between different modes? That would make everyone a lot happier.

Valderis:

otakon17:

It's not trying to be convoluted, it's trying to keep the playing involved so its more than just "Press A to attack/defend/use item". You don't HAVE to succeed at them to beat the game, but they help. QTE's would be of course "Press A or die", this is more like "Press A to make this battle easier/faster". Honestly I love that style of gameplay, one of the reasons I love the Super Mario RPG's ever since the first.

You love it, I hate it, can we agree the game would be better if there was a checkbox somewhere so this kind of thing could be switched on/off or between different modes? That would make everyone a lot happier.

You mean, the game would be better if it was able to be turned into regular turn based or being reaction turn based?

I honestly can say that if given the choice, I would say allow it but I also would in turn then call you lazy. I don't understand why it's so horrible that you have to press some extra buttons during combat or is it that your reflexes aren't that good?

I love this kind of gameplay, because instead of making the player sit there and WATCH combat unfold, they get to participate in it to some degree with the reward being doing more damage, having a higher chance to crit, having a special effect added to their ability, reducing damage, dodging an attack, etc etc.

It's the happy medium between real time and turn based combat.

Scorpid:
fart jokes make me sad. =(

A sad panda, or just sad in general?

Kyogissun:

You mean, the game would be better if it was able to be turned into regular turn based or being reaction turn based?

I honestly can say that if given the choice, I would say allow it but I also would in turn then call you lazy. I don't understand why it's so horrible that you have to press some extra buttons during combat or is it that your reflexes aren't that good?

I love this kind of gameplay, because instead of making the player sit there and WATCH combat unfold, they get to participate in it to some degree with the reward being doing more damage, having a higher chance to crit, having a special effect added to their ability, reducing damage, dodging an attack, etc etc.

It's the happy medium between real time and turn based combat.

It has nothing to do with being lazy, its just personal preference, to some people this kind of stuff is just damn annoying.

Some people love it and some people hate it, it takes zero fucking effort to allow both groups to be happy if you're going the route of reaction turn-based to turn it into just turn-based. There is no excuse not to, especially from the viewpoint of a game maker, allowing the game to reach a larger audience without giving up anything, without betraying game fundamentals.

It's the exact same thing with games that force a hardcore perma-death mode on people, especially if such a game still has a save feature. Just look at the mess that is the FTL game, people have been asking for the option to turn off the perma-death but the developer just outright refuses to do it. It's bullshit and it would require zero effort to implement a simple checkbox that disables the automatic deletion of the save file. It would not affect the way it originally is intended to be played and it would make both groups of people happy.

 

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