Dying Light Trailer Features Day/Night Cycle, Zombies

Dying Light Trailer Features Day/Night Cycle, Zombies

Apparently the zombies get way more feisty after dark in Dying Light.

Dying Light, the next first-person zombie survival game from Dead Island developer Techland, has two game-changing features that distinguish it from the studio's past Zombie-filled experiences: The game's new free-running movement mechanics and a day/night cycle, which will strongly encourage players to finish missions by day and take shelter by night. In Techland's newest gameplay demo, we get to see what happens when you don't play by those rules.

Aside from the reduced visibility - zombies seem to coming out every alley and window, so awareness is important - the zombies are way more aggressive at night. They're more likely to chase you and keep chasing you. Combined with the fact that you can't see, it's only a matter of time before you make a wrong move and, just like that, you're getting eaten.

If you haven't watched any gameplay footage of Dying Light yet, you'll also get a eyeful of the game's parkour-laden movement style. There's a lot of jumping on zombies to reach rooftops, shoving to maintain momentum, and dropkicks. We can't forget about the dropkicks.

Dying Light will come to PS4, Xbox One, PS3, Xbox 360 and PC in 2014

Permalink

Looks incredible. However I know for absolute certain that if I was to play this, I'd get motion sickness really quickly and have to give up before I threw up. Happened to me with Dead Island too, which sucked because I thought I'd love that game.

all nice and so on, but who do you voodoo, man?

Never heard of this before. I mean Iīve heard of (and played, a bit) Dead Island but I didnīt know they were making a new game. Looks like Far Cry 3 with zombies. And from the video it looks like a lot of the focus is on running away from the zombies and if that is true, great. But Iīve been burned before by you techland.

Looks pretty good, although it was already seeming a little repetitive by the end of the 10 minute demo. Also, why is that HUD element in the middle of the screen? Could it be any more intrusive?

rhizhim:
all nice and so on, but who do you voodoo, man?

Oh jeebus you had to go getting that tune into the noggin again =V.

Still can't wait to give this a try since I enjoyed a bit of DI but favoured DI Riptide more.

 

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here