Dragon Age: Inquisition Status: Playable, Start to Finish

Dragon Age: Inquisition Status: Playable, Start to Finish

DAI Combat

Dragon Age: Inquisition's current build still needs a lot of work, but its developers can play the entire main storyline over the holidays.

As consumers, it can be interesting when developers pull back the veil and give us a glimpse at the process of making a video game. A blog post from BioWare just delivered a status update on Dragon Age: Inquisition, and evidently the game is coming along nicely - the latest internal build can be played all the way from the start to the credits (which, actually, probably haven't been made yet). The "Holiday build" will let the developers make sure that the main story's pacing feels right, and presumably gives them something to play over the coming holidays.

Now, just because you can technically play through the whole game doesn't mean that it's anywhere near finished. The Holiday build is focused on the handful of primary quests that make up the storyline, as well as the game's most important mechanics. It's lacking just a few things, though: the game's voice acting is just getting started, music has yet to be incorporated, and a lot of the graphics technology is still being ironed out. It's safe to say that what's seen in this build is a far cry from what the final version of the game will look like.

Meanwhile, Mass Effect 4 also just reached playable status - probably by no coincidence. The Holiday build idea is likely in full effect over there as well, so both games have achieved a baseline - now the developers can focus on adding the rest of the features and smoothing out any wrinkles they may have overlooked. Future blog posts promise to go into detail on other aspects of the creation process, so keep an eye out for more.

Source: BioWare

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Well being one of the dicks who refuse to purchase an EA published game, this isn't big news to me. However I do what to see how this and ME4 fly with fans so I can judge if Bioware has come to their senses and got their groove back or are still on their way to the mass grave where all the other companies EA has murdered lie.

Psychobabble:
Well being one of the dicks who refuse to purchase an EA published game, this isn't big news to me. However I do what to see how this and ME4 fly with fans so I can judge if Bioware has come to their senses and got their groove back or are still on their way to the mass grave where all the other companies EA has murdered lie.

I think something a lot of folks miss is that BioWare actually does make improvements to their games based on how past iterations have been received. However, they have the unfortunate tendency to do so at the cost of something else. For example:

Mass Effect has very good RPG elements, but has pretty terrible combat. Mass Effect 2 has better combat, at the cost of RPG. Mass Effect 3 was a better (in my opinion) balance of the two.

Dragon Age: Origins has very good RPG elements, but like ME, has pretty terrible combat (balancing more than anything). Dragon Age 2 has better combat, at the cost of RPG. Noticing a trend here?

Vargras:
I think something a lot of folks miss is that BioWare actually does make improvements to their games based on how past iterations have been received. However, they have the unfortunate tendency to do so at the cost of something else.

Well yes, they tend to use a chainsaw where a scalpel would be more useful.

Poor vehicle sessions. :( The MAKO segments integrated into the main missions were awesome: Feros highway, Ilos trench run. The Overlord DLC was a nice throwback to that, shame they got completely removed in ME3 in favor for turret sections. I don't remember anyone asking for that. :P

Imre Csete:

Poor vehicle sessions. :( The MAKO segments integrated into the main missions were awesome: Feros highway, Ilos trench run. The Overlord DLC was a nice throwback to that, shame they got completely removed in ME3 in favor for turret sections. I don't remember anyone asking for that. :P

Are you kidding me? Mako was fucking terrible. If first ME had any flaws, it was those horrible vehicle sections. It was nothing but waste of time.

Ontopic: I can't wait to see how many colored explosions DAI ending has. Also trannies.

Can they stop with this whole "it's ALIVEEEE!" stuff that they have been doing?

Yes, it is functional, but that doesn't mean much, the most that it does means that the game can be played without awkwardly finishing down the middle/an army of bugs glitching your game out of existence.

Hawkeye21:

Imre Csete:

Poor vehicle sessions. :( The MAKO segments integrated into the main missions were awesome: Feros highway, Ilos trench run. The Overlord DLC was a nice throwback to that, shame they got completely removed in ME3 in favor for turret sections. I don't remember anyone asking for that. :P

Are you kidding me? Mako was fucking terrible. If first ME had any flaws, it was those horrible vehicle sections. It was nothing but waste of time.

Ontopic: I can't wait to see how many colored explosions DAI ending has. Also trannies.

image

Mako was the best part. The maps of non-important planets however, not so much.

I don't understand why they tease us with stuff like "The game is playable and devs will play it on the holidays, but you have to wait 1 more year" Yeah, thanks Bioware. Same thing happened with Mass Effect 4; this doesn't raise hype, it lowers it for me.

Seriously Bioware, either crap or get off the pot!
I'm sick of all this "ohh we've got a game, we can play it but you can't, but ohh we've got a game!"

Dragon Age Inquisition was supposed to be out already!

Oh, is that right? Then that means that the release date is probably next week or something considering what EA thought of Battlefield 4 being playable

What, all three maps??

Does Bioware feel the need to tell us a game is working? We know it is in production. I really don't give a damn what stage you're at, just give me a damn release date already!

Vargras:

Dragon Age: Origins has very good RPG elements, but like ME, has pretty terrible combat (balancing more than anything). Dragon Age 2 has better combat, at the cost of RPG. Noticing a trend here?

What?! You Seriously thought that that lackluster snoozefest of a combat engine was better than the thoughtfull, tactical combat of Origins? Are you kidding me? Sure, Origins combat might be a bit boring to people with an attention span of a few nanoseconds, but DA 2 was just so much worse. Respawning enemies, button mashing, no tactic whatsoever. That's not fun, that's a needlessly complicated Quicktime event that drags on too long.

Yeah, anyway, not buying this one, Bioware. Fool me once, shame on you ...

My theory is BW wants to tell us it is still alive and working on a "highly anticipated" game. With Witcher 3 on the horizon along with kick starter projects like Wasteland 2 and Pillars of Eternity BW feels threatened. Since they have a serious competition in the field, they cannot be as lazy as they used to be ;)

If the game is playable at this stage, then this will give them a decent amount of time to work the finer details, so they have learnt from Dragon Age 2 and Mass Effect 3 in that regard at least.

It still doesn't necessarily mean the game will be any good as a Dragon Age fan though. The pattern of changing sequels in order to appeal to "a wider audience" is still a large possibility, so I wouldn't be all that surprised if they basically made it a third person Skyrim with a party system at this point.

If the game doesn't have an atrocious amount of auto-dialogue like in DA2 and ME3, nor a tacked on multiplayer system "because all Triple A games need one", then I will have hope for this yet.

What I won't be doing however, is pre-ordering it on faith that it will be a decent game. I got burned the last two times, seeing as I foolishly ignored all of the warning signs about DA2 and ME3, so I will take advantage of the fact that in the UK games always come out several days after the USA. So if the same criticisms occur that I ignored last time, I know to save my money.

putowtin:

Seriously Bioware, either crap or get off the pot!
I'm sick of all this "ohh we've got a game, we can play it but you can't, but ohh we've got a game!"

Dragon Age Inquisition was supposed to be out already!

They're not trying to be assholes and say, "haha look what we have and you pathetic mules have to wait" they're trying to let people know that currently the game is playable, and that they have ample time to scrub out any bugs. Seriously it's fucking ridiculous how many people are saying they're being assholes for doing this.

I also like seeing how there is already the "It should have been out now" posts, as previously Bioware was scorned because of releasing a game early.

OT: Cool.

bug_of_war:
They're not trying to be assholes and say, "haha look what we have and you pathetic mules have to wait" they're trying to let people know that currently the game is playable, and that they have ample time to scrub out any bugs. Seriously it's fucking ridiculous how many people are saying they're being assholes for doing this.

I also like seeing how there is already the "It should have been out now" posts, as previously Bioware was scorned because of releasing a game early.

If you're keeping silent, you're an ass because you're not "communicating with the fans". If you don't you're an ass because you're teasing or, you're supposedly gleeing in the fact that they can play it already and you don't (that's a stupid accusation if there ever was one). If you delay a game because it's not ready yet, you're blamed because it's supposed to be out already, if you release anyway, you're blamed because you didn't took the time to finish it.

Gamers are stupid.

I'm still trying to find a reason care about Dragon Age. But the second one just made the entire series pointless. I'm not mad like I was when ME3 ended, I just sincerely don't give a shit.

Coming up next!

"Hey we could totally cut out this character for DLC! And this quest! Maybe those items to!"
Sorry.

I just have a sore spot with BiowarEA.

Dragon age 2 was mediocre because it was rushed. It could have been a better game if it they had enough time.

I'm glad they actually seem to be taking the necessary time to make something good.

I wasn't actively interested in any games released in 2013 but in 2014 I've got Dragon Age: Inquisition and Diablo 3: Reaper of Souls!

Note: I'm interested in The Walking Dead Season 2 but I don't consider that to be a 2013 title since only 1/5th of the game is available in that year which makes it more of a glorified demo at that stage than a full game.

Amaror:
What?! You Seriously thought that that lackluster snoozefest of a combat engine was better than the thoughtfull, tactical combat of Origins? Are you kidding me? Sure, Origins combat might be a bit boring to people with an attention span of a few nanoseconds, but DA 2 was just so much worse. Respawning enemies, button mashing, no tactic whatsoever. That's not fun, that's a needlessly complicated Quicktime event that drags on too long.

Yeah, anyway, not buying this one, Bioware. Fool me once, shame on you ...

Both had pretty crap combat engines. The first, I couldn't play as anything except a Mage because positioning and attack animations were junk, and you couldn't do any tactics because the game couldn't be paused and the characters issued orders. So if you swap to another character to tell him to do something other than his totally ineffective tactic, or to run away from the massive beastie currently killing him, then your main character almost certainly dies horribly. I understand its different on PC, and that I'm a filthy console-playing scrub, but I can't bring myself to care about PC games I haven't played.

I have to say, though, that DA1 was at least playable. DA2 made me actually quit shortly after the first story lurch (when you go from being nothing to a Lord with nothing in between). The randomly spawning enemies who rush out from behind a cart after you've passed them kept killing me. It wasn't even challenging - it was just stupid. Don't know what happened to Hawke, and I don't particularly care.

Amaror:

Vargras:

Dragon Age: Origins has very good RPG elements, but like ME, has pretty terrible combat (balancing more than anything). Dragon Age 2 has better combat, at the cost of RPG. Noticing a trend here?

What?! You Seriously thought that that lackluster snoozefest of a combat engine was better than the thoughtfull, tactical combat of Origins? Are you kidding me? Sure, Origins combat might be a bit boring to people with an attention span of a few nanoseconds, but DA 2 was just so much worse. Respawning enemies, button mashing, no tactic whatsoever. That's not fun, that's a needlessly complicated Quicktime event that drags on too long.

Yeah, anyway, not buying this one, Bioware. Fool me once, shame on you ...

Sadly Bioware will fool me with this one. Dragon Age: Origins is one of my favorite games so I have to get this. I'm not expecting too much though...

Sidney Buit:
Both had pretty crap combat engines. The first, I couldn't play as anything except a Mage because positioning and attack animations were junk, and you couldn't do any tactics because the game couldn't be paused and the characters issued orders. So if you swap to another character to tell him to do something other than his totally ineffective tactic, or to run away from the massive beastie currently killing him, then your main character almost certainly dies horribly. I understand its different on PC, and that I'm a filthy console-playing scrub, but I can't bring myself to care about PC games I haven't played.

I have to say, though, that DA1 was at least playable. DA2 made me actually quit shortly after the first story lurch (when you go from being nothing to a Lord with nothing in between). The randomly spawning enemies who rush out from behind a cart after you've passed them kept killing me. It wasn't even challenging - it was just stupid. Don't know what happened to Hawke, and I don't particularly care.

Ok, i didn't know that the combat was worse in the console version. It worked fantastically on pc. You could zoom out really far and basically have an rts view on the combat which made things way easier, you could pause the game anytime, which of course is a huge benefit in a tactical game.
Can you manage the tactics on the console? On the pc you can tell your comrades basic tactics in the stile of: When that is true, then do that. So basically, when your low on health drink a potion. When there's 3 enemies near each other, use the fireball on them. Etc.
Was pretty handy.

Amaror:
Ok, i didn't know that the combat was worse in the console version. It worked fantastically on pc. You could zoom out really far and basically have an rts view on the combat which made things way easier, you could pause the game anytime, which of course is a huge benefit in a tactical game.
Can you manage the tactics on the console? On the pc you can tell your comrades basic tactics in the stile of: When that is true, then do that. So basically, when your low on health drink a potion. When there's 3 enemies near each other, use the fireball on them. Etc.
Was pretty handy.

It wasn't so bad when I was playing a Mage. On console you could never, ever, trust your mage allies to use any AOE spells, because they will ALWAYS hit you in the back with Cone of Cold (I'm looking at you morrigan). But yes, you could set the macros in the console - it was practically the only way to manage your allies.

You could pause the game, but you had to hold your finger on one of the trigger buttons the whole time (I think I eventually found an option to make it a toggle - its been a while), and issue a command from the radial menu. But you couldn't zoom out very far, and the second you stop controlling one character they would forget what you told them to do and go back into their macro routines.

Amaror:

Vargras:

Dragon Age: Origins has very good RPG elements, but like ME, has pretty terrible combat (balancing more than anything). Dragon Age 2 has better combat, at the cost of RPG. Noticing a trend here?

What?! You Seriously thought that that lackluster snoozefest of a combat engine was better than the thoughtfull, tactical combat of Origins? Are you kidding me? Sure, Origins combat might be a bit boring to people with an attention span of a few nanoseconds, but DA 2 was just so much worse. Respawning enemies, button mashing, no tactic whatsoever. That's not fun, that's a needlessly complicated Quicktime event that drags on too long.

Yeah, anyway, not buying this one, Bioware. Fool me once, shame on you ...

As someone that liked da2, the combat compared to origins was garbage. But to be fair they said origions problem was balance, not that fact that it tried, and did it rather well, to marry old school isometric turn based combat mechanics into a full 3d real time game.

The clown car spawns and the spawn points however were idiotic ruined immersion and could just be insta fail when the game decided to spawn waves of mobs right on top or behind you.

I feel bad for the developers. HI YOU'VE BEEN WORKING ON THIS UNTIL YOU'RE READY TO PUKE DRAGONS AND BLEED OUT YOUR EYEBALLS GUESS WHAT GUYS YOU GET TO PLAY IT OVER THE HOLIDAYS YAYYYYY.

playtesting something really just doesn't seem that fun to me. Especially when, y'know, I'm trying to be on vacation. Or maybe I'm missing something here. Either way, bugs just aren't my cup of tea. So, cheers to all the poor fools who are trying (and hopefully succeeding) to making the game desirable.

Amaror:

Vargras:

Dragon Age: Origins has very good RPG elements, but like ME, has pretty terrible combat (balancing more than anything). Dragon Age 2 has better combat, at the cost of RPG. Noticing a trend here?

What?! You Seriously thought that that lackluster snoozefest of a combat engine was better than the thoughtfull, tactical combat of Origins? Are you kidding me? Sure, Origins combat might be a bit boring to people with an attention span of a few nanoseconds, but DA 2 was just so much worse. Respawning enemies, button mashing, no tactic whatsoever. That's not fun, that's a needlessly complicated Quicktime event that drags on too long.

As I said, Origins' biggest problem was the complete and total lack of balance. Mages as a whole were horrendously overpowered compared to other classes, and some of the sub-classes were no better. The ability to combine sub-classes exacerbated the problem further, as Arcane Warrior + Blood Mage basically made you a god who could murder anything and anything without any real thought at all.

At least DA2 gave Warriors and Rogues a fighting chance.

Sounds good to me. Sounds like BioWare is taking their time with this one and making sure it doesn't become a rush job. So far this is the only game on the horizon that I am interested in, and it's nice to hear that it's going along smoothly.

CloudAtlas:

If you're keeping silent, you're an ass because you're not "communicating with the fans". If you don't you're an ass because you're teasing or, you're supposedly gleeing in the fact that they can play it already and you don't (that's a stupid accusation if there ever was one). If you delay a game because it's not ready yet, you're blamed because it's supposed to be out already, if you release anyway, you're blamed because you didn't took the time to finish it.

Gamers are stupid.

Nah not stupid, just hypocritical. I just wish I could read a thread about an upcoming game by a publisher such as EA or Ubisoft that the developers themselves are trying to communicate it's progression to us without people jumping on them. It's like they're guilty before they're innocent.

james.sponge:
My theory is BW wants to tell us it is still alive and working on a "highly anticipated" game. With Witcher 3 on the horizon along with kick starter projects like Wasteland 2 and Pillars of Eternity BW feels threatened. Since they have a serious competition in the field, they cannot be as lazy as they used to be ;)

Sounds about right, too bad for them their name has been near irredeemably blackened already.

But on the positive side Wasteland 2 will be out next year as well.

CloudAtlas:

If you're keeping silent, you're an ass because you're not "communicating with the fans". If you don't you're an ass because you're teasing or, you're supposedly gleeing in the fact that they can play it already and you don't (that's a stupid accusation if there ever was one). If you delay a game because it's not ready yet, you're blamed because it's supposed to be out already, if you release anyway, you're blamed because you didn't took the time to finish it.

Gamers are stupid.

If that blog was a Kickstarter update people would be complaining about the lack of info as well, apart form the screenshots there is very little hard information apart from 'a build is complete and you can run through the game'.

Nothing on a general timeline for release, gameplay mechanics, teasers about the story and lore, character bios, this is a 3/10.

Just saying the game is complete isn't communication, its a statement and a pretty short one.

 

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