World of Warcraft Survey Talks Annual Passes, Paid Character Upgrades

 Pages 1 2 NEXT
 

World of Warcraft Survey Talks Annual Passes, Paid Character Upgrades

A survey sent to some current and past subscribers asked about how likely players were to purchase the upcoming expansion, Warlords of Draenor, at a few different price points.

Some current and former World of Warcraft players have received a survey asking them about their interest in and willingness to pay for some new products. Polygon reports that the survey asked players if they would be interested in joining a year-long subscription program. The World of Warcraft Annual Pass is not currently available, but was a limited promotion that included a free copy of Diablo 3, access to beta testing for the Mists of Pandaria expansion, as well as an exclusive in-game mount. Blizzard may be considering reviving the Annual Pass in some form. The survey also asked players to rate their likelihood to purchase the upcoming expansion Warlords of Draenor if it were priced at $39 or $49. Whether the expansion included a free upgrade for one character to level 90 was also included for consideration, with one question asking players, "In your opinion, what would be the fair dollar value for just the character upgrade to level 90 (of any new or existing character)?"

The upcoming expansion Warlords of Draenor was announced at BlizzCon on November 8. The expansion will increase the level cap to 100 and will include a feature that allows a character to boost to level 90. The expansion will also improve detail on character models, and will allow travel to the new setting of Draenor.

Despite flattening the leveling curve, the ever increasing level cap can make World of Warcraft difficult to start as a new player, especially if you are joining friends many levels ahead of you. With Blizzard expecting to launch more expansions more quickly, giving players the option to skip the grind and get directly to the latest content might help retain or gain some subscribers.

Source: Polygon

Permalink

Glad I jumped ship when I did if this is any indication of things to come for the MMO giant. Paying for levels isn't my cup of tea.

I've always wanted a legit buy character option so hopefully wod will have some version of it. For pvpers grinding out a new character even with heirlooms/guild bonus is a pita.

This is why I only play SC2 and D3 now, Blizz. Those games don't cost me an average of $200 a year. Not that I want you getting any fucking ideas. 'The hell am I kidding. You already have them.

Honestly, my favorite part about WoW, and the reason I play it for three months about every 18 months or so is because I like re-experiencing the content, often in different ways than I already had before.

I like leveling, it invests me in the character, there's a sense of growth and exploration and there are at least four or five areas for each bracket of six levels. I suppose if I was playing it constantly for years and years since its release I would have already done everything and be bored with it, but right now, even with four max leveled characters I still think there's plenty more to see and do, paying for a level 90 character would just rob me of that. I suppose I've just played WoW very, very slowly.

This is the saddest thing I've ever heard. So, WoW, as we vanilla players knew, is not only dead, nay nay, that happened back in WotLK, but it's been dug up, pissed on, sold for parts, and what's left has been shoved back into a shallow grave, upside down.

Doomsdaylee:
This is the saddest thing I've ever heard. So, WoW, as we vanilla players knew, is not only dead, nay nay, that happened back in WotLK, but it's been dug up, pissed on, sold for parts, and what's left has been shoved back into a shallow grave, upside down.

Yes, WoW is not the same game it was in 2004. However, vanilla WoW would not survive in today's market. Even if we did include everyone with nostalgia for the old days, they would all unsubscribe once they remembered all the terrible parts of vanilla.
Honestly I don't see many other options for trying to get new players into such an old game. The 1-100 grind can seem daunting, especially when endgame is everything.

The move makes sense with instant leveling characters to 90 because all blizzard has ever cared about is the current content. I left before the siege of orgrimmar in mists of pandaria just because the game had become so derivative, lifeless, and mindless that it was painful to keep going. It got to the point where players could amass a scrooge McDuck treasury and have absolutely nothing to spend it on since the only important thing is valor and justice points.

World of Warcraft doesn't even have a fan base anymore! All that's left is the withered husk of weary long term players that are unwilling to come to terms with the games slow and inevitable decline.

Do4600:
Honestly, my favorite part about WoW, and the reason I play it for three months about every 18 months or so is because I like re-experiencing the content, often in different ways than I already had before.

I like leveling, it invests me in the character, there's a sense of growth and exploration and there are at least four or five areas for each bracket of six levels. I suppose if I was playing it constantly for years and years since its release I would have already done everything and be bored with it, but right now, even with four max leveled characters I still think there's plenty more to see and do, paying for a level 90 character would just rob me of that. I suppose I've just played WoW very, very slowly.

Story of my life. I've always thought that leveling is much more interesting than everything else in the game. I remember hitting 60 on my first character all the way back in vanilla. I was looking forward to it so much since everyone kept saying the game started at the level cap. When I got there I felt like I had run head first into a brick wall. Suddenly, the only way to grow my character was to run over and over again the same content in order to get a +10 belt instead of a +5 one. I promptly rolled a new character. Nowadays, with the commodities of the dungeon finder and LFR, I clear the new endgame content once and move on to another character or go on a break.

With that said, I feel like as the level cap gets ever higher, it is only logical for them to come up with ways of making leveling faster. I fully expect to see a paid character upgrade sooner or later but it saddens me somewhat. I'd rather see them coming up with in-game ways of easing leveling for those who want to get to the cap ASAP. I thought the Monk 50% XP buff was a great concept and I don't understand why they don't make it available to everyone.

I know it's going to happen every time but I'm always disappointed when they announce they're raising the level cap. There are other ways to allow for character advancement than bumping up the number on your character sheet, ways that don't invalidate all previous raid content.

I guess my 7 years subscribing to it didn't make me worthy of getting their survey. Jerks.

Heh I didn't get the survey, and I was a customer since the original orcs and humans. I beta tested 3 of their expansions, and was a big supporter till the crap they pulled in mists of pandaria, and their response to bug reports on their official forums.

I quit that game this year around april I think it was. I uninstalled it in July along with every blizzard title. Far as I am concerned, Blizzard, and this game and it's upcoming expansion, isn't even worth a pile of poop on the ground. But you just know where there's poop, theres a developer snickering and wanting to make a real world quest to dig your hands into it to find treasure.

Blizzard might be considered an mmo giant, but I suspect their subscription numbers will have a major drop when the next quarter reports comes out next year. Blizzard dug their grave, and now their only option is to try to bribe customers into returning. Not happening here. I am a Final Fantasy XIV: A Realm Reborn supporter now.

Kyrinn:

Doomsdaylee:
This is the saddest thing I've ever heard. So, WoW, as we vanilla players knew, is not only dead, nay nay, that happened back in WotLK, but it's been dug up, pissed on, sold for parts, and what's left has been shoved back into a shallow grave, upside down.

Yes, WoW is not the same game it was in 2004. However, vanilla WoW would not survive in today's market. Even if we did include everyone with nostalgia for the old days, they would all unsubscribe once they remembered all the terrible parts of vanilla.
Honestly I don't see many other options for trying to get new players into such an old game. The 1-100 grind can seem daunting, especially when endgame is everything.

If Vanilla WoW wouldn't survive in todays market, then the crash NEEDS to happen.

The 1-100 grind is what the game IS. The fact that Activision made the fucking retarded idea to cater to the dumbshits that wanted the game played for them, and focus EVERYTHING at the end of their game just proves WoW needs to die. Games are about the journey. I feel this clip is appropriate.

http://www.comedycentral.com/video-clips/esg94i/stand-up-katt-williams--haters

TL; Didn't Listen: "They wanna do good so bad, but they no longer respect the grind, the journey, the struggle, the shit in between, these fuckers wanna be ballas overnight." (Edited to not get a racist flag)

So, by that logic, Fallout shouldn't sell today right? Playing the whole game is daunting, what if I just want to wander around endgame maxed out? Let's just sell that for Fallout 4. Fallout 4: We'll play the game for you!

No, because Bethesda, unlike fucking Activision, has some god damn dignity and class, and still gives a shit about the games they make.

I am glad I got bored of this, as to me they are still missing the point.

Raiding a great idea, but kinda poorly executed. The sheer mountain of grid to get gear to start participating in raids is so stupidly high, it is bigger Kanye Wests's ego. I had a level 85 Draenei Shaman that I would have loved to take on raids to heal, but I could never get the minimum gear to get into the damn things, and since mop had the 'genius' idea of making you have to grind rep to get into dungeons I gave up. Stopped playing completely. I honestly don't get the hype about Blizzard anymore.

Starcraft 2 is their magnum opus in regards to internet culture. But this is the company that crapped out Diablo 3, a game that would've won EA's Game of the Year with its always online restrictions and moronic auction house idea. This game could not have been more consolified if they tried. But I understood that though. You didn't need that many buttons to play Diablo 2, just two mouse buttons and a couple of other buttons for potions. Their skill system crippled skill testing for anyone who enjoyed dabbling in skills, the loot system was pathetic to the point they had to patch in a better loot system. And their biggest sin is forcing single-players to deal with any internet lag problems.

Let me put it this way, I have enjoyed my Diablo 3 T-shirt more than their "PC" version of the game. I am kinda looking forward to the console version to play what originally was a PC game, just so I can play the damn thing and enjoy it!

Getting to the end of the story-line, my first though shouldn't be "Thank God that is over!"

I will differently get the new expansion.

While WoW has its moments where I get a tad bored of it, it still feels better to play than most other MMOs on the market.

I in theory don't object to an instant 90 option, as many people enjoy playing end game content and there isn't enough options during leveling a character that making lots of 90s can't help but feel a grind.

Doomsdaylee:
If Vanilla WoW wouldn't survive in todays market, then the crash NEEDS to happen.

The 1-100 grind is what the game IS. The fact that Activision made the fucking retarded idea to cater to the dumbshits that wanted the game played for them, and focus EVERYTHING at the end of their game just proves WoW needs to die. Games are about the journey.

-snip-

So, by that logic, Fallout shouldn't sell today right? Playing the whole game is daunting, what if I just want to wander around endgame maxed out? Let's just sell that for Fallout 4. Fallout 4: We'll play the game for you!

No, because Bethesda, unlike fucking Activision, has some god damn dignity and class, and still gives a shit about the games they make.

Star Wars: The Old Republic has an 'excellent' (comparatively speaking) leveling experience, complete with voiced dialogue and a decent storyline for each class. The game also tanked hardcore.
Why?
Bioware spent so much time on shaping a compelling 'journey' to cap that they left the endgame severely lacking - and while some players were happy to ignore endgame and start over with a new character, many players simply got bored and moved on because even with all that attention, SWTOR's leveling is STILL a grind after the first playthrough.
Hell, even as another class, 95% of the quests you need to do are the same, and they're for the most part not even remotely enjoyable.

You need to take into consideration that it's not the 'journey' that MMO players are missing out on when they elect to skip the leveling experience on their second and subsequent characters - it's the grind. It's not a journey when you know not only exactly what's going to happen at the destination, but almost everything that's going to happen on the way as well.

I also think your Fallout analogy is bit flawed.
For one, the Fallout games are single-player experiences - and single-player games have a bit more freedom with things like gameplay mechanics.
That's the problem with MMO's in a nutshell: they all try to replicate WoW's hotkey-based combat when it's an antiquated system that prevents gameplay from reaching anything even resembling fun. The leveling experience in MMOs is boring because the gameplay is boring.

I could dig a "boost to 90" from the store. Frankly I've got a pain in my tits with leveling at this stage.

I think the idea of leveling in MMOs is flawed, Eve Online has an interesting concept as well and it's a bit flawed as well. I'm not certain how it can be fixed.

You know, as bad as Perfect World may be with their constant pushing out of MMOs and money grubbing...

I had fun. Playing an MMO.

I mean, hell, it was the first in a long time. I played WoW AGES ago, and the main thing that drew me in was the world and exploration. The combat and such was pretty shite. Like, I understand hot-key combat and why it's a thing, and I can happily play it, but when you ask me to play with hot-key press 1 2 3 4 5 then wait and do it again for hours and hours, I don't want to play. Combat that makes me move and play and shoot and react... It's fun.

I had 3 mates over the past few days, and we stayed up all night playing Neverwinter, the MMO. Note: Playing, not leveling. That was one key difference. But we formed up a party and we were all shouting orders, calling for my mate playing the wizard to freeze the fucking Deathpledged who was charging me, Matt accidentally pulls a mimic and Scott has to rush in there and tank the damage with the shield, meanwhile I'm playing chicken with a pack of skeletons who keep charging me and I'm trying to set up the perfect multi-shot to take them out. Then we all eventually pull through on almost no HP, and I look back. It was FUN.

See, Neverwinter gives you 2 "daily"s that when you reach 100% action points, you can use. Then there's your 2 class abilities/buffs, that give you small bonus like giving you bonous health if you block in time. Then you have your tab which does very different things and is awesome. For the Ranger, it switches from bow to knives. For the Mage, it throws the enemies flying to Kingdom Come. For the Rogue, it makes him invisible. And so on. Then you have your 3 encounter powers with are you regular "Leaping Dash" and "Flying Kick" and lastly your 2 at will, which are basically left click and right click, for things like shoot bow normally or shoot multiple arrows at once. Of course, you have shift, which for most means a dodge, but for Guard Fighters means a block.

Now, that may seem like a lot of skills, but you can only use those, so playstyles end up very different and fun. The thing is, it's all League style. You get a circle when you use Hail of Arrows, and in that circle is where the arrows land. If you are an enemy, you can then use your shift to dodge out of the way. You slash with your sword, and the enemy can dodge. You can dodge their blows. And so forth. The combat is very movement and attack heavy, you never really sit there hitting QER QER QER unless you are a Guardian Fighter stuck in a blocking duel XD.

I think WoW did so well back then simply because it was BIG. Like, I can't really think of any MASSIVE game before WoW came around. Was Morrowind out before WoW? I can't remember. Anyway, now I can get the massive world AND good combat, so the main reason people still stick around are nostalgia and the others who are still there.

Anyway, just my 2million cents.

This is the first time that a function like this has made sense to me.
I welcome the option of upgrading a character to 90, but I'd like to see it be handled sensibly, such as restricting the option to veteran players(e.g. +1 years of initial subscription). For new players, this would be terrible, since the experienced audience already has enough truly horrible people to deal with.

This is very good for people who play competitively in PvP. They are often screwed by balance issues and have to go level the flavor of the month class. Keep in mind, some people play to win and winning is fun for them.

For people like me, it's about playing what I enjoy. Again, balance issues come into play here, since Blizzard has redesigned characters quite a lot over the years, so my current damage rotation is not one that I enjoy and the prospect of having to level a new class and then gear it for competitive PvE play is a chore. Skipping the first part is one that gives me incentive to play endgame content.

I see this as a tool for experienced players, offering possibilities.
Keep in mind that the boost is to 90, current highest level, which still leaves the next expansion as a "forced" playthrough.
As for paying for it... I'd give 10€ at most and would think that about 8€ is fair. I think paying for it is a crude way of doing it. WoW players have already paid an enormous amount of money and this seems like a poor way to treat your customer.
I'd rather they implemented a token system, enabling you to earn a level up with your main character(s) either by spending gold(meh) or doing some specific content(yay). Achievements or achievement points would be a possibility to unlock the option, which would again limit this to experienced/veteran players.

synobal:
I think the idea of leveling in MMOs is flawed, Eve Online has an interesting concept as well and it's a bit flawed as well. I'm not certain how it can be fixed.

My best guess would be that it'd have to be reaction based(either by hand/eye coordination or mental reflexes). Such as manual aiming and puzzle solving. Planetside 2 sort of does this. While it still has levels and upgrades, you can outskill people through tactics, reflexes and aim.

Since progression is inherent to MMO's, it's hard to make a game that doesn't utilize stats.
If it were me, I'd make a game based on social skills, empathy, intelligence and deduction. There'd be severe consequences that force you to fully participate in the game, such as "wrong" choices through dialogue, trespassing or for stealing.
It'd make your character more worthwhile at least.
It might be a puzzle or mystery that requires a community to work together, in order to progress.

Obviously, that would be extremely niche, but that would be my approach; Change the way you play the game altogether.
Other goals might be to create cities, infrastructure, save the environment(without being a dirty treehugger), learning or teaching, or something completely different.

Yeah sorry but I'm all for buying 90s. It should be available to those who have already maxed a character legitimately. After six lvl 90s I just can't muster up the will to level a 7th so I will gladly take this free 90 come next expansion.

Will finally have a mage :)

Nilanius:
Heh I didn't get the survey, and I was a customer since the original orcs and humans. I beta tested 3 of their expansions, and was a big supporter till the crap they pulled in mists of pandaria, and their response to bug reports on their official forums.

I quit that game this year around april I think it was. I uninstalled it in July along with every blizzard title. Far as I am concerned, Blizzard, and this game and it's upcoming expansion, isn't even worth a pile of poop on the ground. But you just know where there's poop, theres a developer snickering and wanting to make a real world quest to dig your hands into it to find treasure.

Blizzard might be considered an mmo giant, but I suspect their subscription numbers will have a major drop when the next quarter reports comes out next year. Blizzard dug their grave, and now their only option is to try to bribe customers into returning. Not happening here. I am a Final Fantasy XIV: A Realm Reborn supporter now.

C'mon over to Malboro server if you aren't already on the game! We have a group here on the Escapist if you wanna stay awhile and chat:

http://www.escapistmagazine.com/groups/view/Final-Fantasy-XIV-A-Realm-Reborn

And if you aren't on FF14: ARR and are considering getting it...

PPB:

Do4600:
Honestly, my favorite part about WoW, and the reason I play it for three months about every 18 months or so is because I like re-experiencing the content, often in different ways than I already had before.

I like leveling, it invests me in the character, there's a sense of growth and exploration and there are at least four or five areas for each bracket of six levels. I suppose if I was playing it constantly for years and years since its release I would have already done everything and be bored with it, but right now, even with four max leveled characters I still think there's plenty more to see and do, paying for a level 90 character would just rob me of that. I suppose I've just played WoW very, very slowly.

Story of my life. I've always thought that leveling is much more interesting than everything else in the game. I remember hitting 60 on my first character all the way back in vanilla. I was looking forward to it so much since everyone kept saying the game started at the level cap. When I got there I felt like I had run head first into a brick wall. Suddenly, the only way to grow my character was to run over and over again the same content in order to get a +10 belt instead of a +5 one. I promptly rolled a new character. Nowadays, with the commodities of the dungeon finder and LFR, I clear the new endgame content once and move on to another character or go on a break.

With that said, I feel like as the level cap gets ever higher, it is only logical for them to come up with ways of making leveling faster. I fully expect to see a paid character upgrade sooner or later but it saddens me somewhat. I'd rather see them coming up with in-game ways of easing leveling for those who want to get to the cap ASAP. I thought the Monk 50% XP buff was a great concept and I don't understand why they don't make it available to everyone.

I suppose increasing the speed of leveling is the logical step. However, I would prefer if they just made more effort to make leveling more fun or engaging, say introduce an incentive that promotes making new characters, like more account wide meta game features or random events in lower level areas that make the area more different each time you play it. Something like...seasons, that would alter the core of an area, like every spring the Swamp of Sorrows is over run with Murlocs and they attempt to take both cities because it's their migrating season or something, and every winter in Dustwallow Marsh there is a large group of whaling ships that anchor north of Thermamore and set up a camp and the Naga cause them problems.

Just something new to give people more to do and more options when using new characters.

I think Cataclysm did that, even though it made some changes people didn't like, I feel that because the whole world was new, people had something new to enjoy while playing, I think that's exactly what they need to do but make it seasonal or something so that it's difficult to play the exact same combination twice.

As someone with 6 level 90s and currently working on two more level 90s... this is good. This is a very good, very nice thing, both the Free 90 with WoD and the ability to buy a 90. Sure, leveling is fun and exciting and amazing the first few times you do it, but the 4th time? 5th time? Christ, I just wanted to try out a fucking Monk Healer with Blacksmithing/Leatherworking as her professions, not spend 2 fucking weeks grinding that shit out. I'm never going to play a Druid or Rogue because they absolutely mind-numbingly dull at low levels, so getting a free 90 means I can try one of them out without having to bash my head against the keyboard.

Also, those 2 weeks I mentioned? That's just me playing off and on with the character over that period of time - I play WoW a fair bit, so I do tend to do the '4 hour level grind' sit downs on occasion. I also have Heirlooms, Exp bonuses from a guild, rest-state bonuses, a few of those '+300% experience' potions I farmed off a rare... so even with all those buffs, non-dedicated leveling takes 2 weeks. How fucking long do you guys think it'd take to level for a new player who doesn't sit and power-level/get power-leveled by mates? Knowing that it'd take sooo long to get to the newest content (and this being an MMO, the only content with players actively doing it) is pretty daunting and not very encouraging for newer players, so being able to skip the grind and get straight into the brand new expansion is amazing.

Besides, it's not like they can't make alts to enjoy the leveling experience anyway.

In short: the ability to buy a 90 is not a negative thing. Dedicated players like me can experience new classes without having to grind our faces against the same quests repeatedly and newer players can skip the weeks of grinding and get into the BEGINNING parts of the new expansion. EVERY.BODY.WINS.

CrazyCapnMorgan:

snip

hmmm... that's tempting... if only I didn't have 2 MMO's and a busy school year calling to me...

Do4600:
I suppose increasing the speed of leveling is the logical step. However, I would prefer if they just made more effort to make leveling more fun or engaging, say introduce an incentive that promotes making new characters, like more account wide meta game features or random events in lower level areas that make the area more different each time you play it. Something like...seasons, that would alter the core of an area, like every spring the Swamp of Sorrows is over run with Murlocs and they attempt to take both cities because it's their migrating season or something, and every winter in Dustwallow Marsh there is a large group of whaling ships that anchor north of Thermamore and set up a camp and the Naga cause them problems.

Just something new to give people more to do and more options when using new characters.

I think Cataclysm did that, even though it made some changes people didn't like, I feel that because the whole world was new, people had something new to enjoy while playing, I think that's exactly what they need to do but make it seasonal or something so that it's difficult to play the exact same combination twice.

Cataclysm did the whole 'shake up the world' and introduced 'phasing' so some quests would have a lasting impact on the area, which was pretty neat - the Phasing being introduced in the tail-end of WoTLK in regards to the Argent Tournament and ICC stuff. Warlords of Draenor is apparently going to have Radiant quests (so you get a bonus quest in an area or just walking through somewhere picks up a few quests outside the area's main storyline) and random-tier rewards (so you've got a chance to get a 'Rare' or 'Epic' item or something with different stats to the standard 'green' reward), implemented so that leveling in WoD will not be a purely 'static' thing.

Now, it's probably just mass guessing and wild hope on my part, but seeing as they introduced the phasing thing to the world shortly after using it in WoTLK, I reckon it'd be pretty awesome if they introduced the randomization they're planning for WoD to the rest of the world, just to make the process interesting and varied. They've shown that they tend to use whatever new tech they introduce before, so pulling it off mid, end or post WoD wouldn't surprise me. Granted, I'd probably be more inclined to level if Burning Crusade and WoTLK quests were mixed up as well. Fingers crossed, I suppose.

Captcha: Sixteen point turn. Either you have a terrible car or you're a terrible driver if you have to pull one of those off.

SecondPrize:
I know it's going to happen every time but I'm always disappointed when they announce they're raising the level cap. There are other ways to allow for character advancement than bumping up the number on your character sheet, ways that don't invalidate all previous raid content.

Well, considering the stat crunch. (1000 become 100 and so on) old raid content may be valid once again. Just a theory of course, but it might.

EbonBehelit:

Star Wars: The Old Republic has an 'excellent' (comparatively speaking) leveling experience, complete with voiced dialogue and a decent storyline for each class. The game also tanked hardcore.
Why?

Because it was nothing alike. I play WoW muted, with my own music in the background. and I couldn't care less about voice actors; even benedict cumberbatch and patrick stewart combined couldnt make me more inspired to kill 10 wolves. Killing 10 wolves will always be killing 10 wolves, whether I do it alone or with a buddy... or with an AI partner, as TOR so strongly suggested.

The big draw that kept me into WoW was the endgame; which TOR lacked. Shitty space battles, shitty + easy raids, shitty looking gear, and a shitty and boring leveling experience. Bioware blew the majority of their budget and effort on voice acting talent, and skimped hardcore on designers, writers and everything the fuck else. And it showed. The game blew massive chunks. So much that even the voice acting was unable to salvage it. They should have simply made it Kotor 3: Now With More Grindy Shit instead of TOR: The Game We Want To Compete With WoW. The latter very obviously did not work, and decreased the quality substantially.

Hm, how interesting, the survey seemed to focus on ways they want to make money off the player as opposed to what players might actually want? Seriously Blizzard, when all you can do is raise the level cap, you're being extremely predictable...and boring. Really now, it's not that big a deal...It'd be more fun if you did mor lateral improvements as opposed to strictly linear. But that would require than a simple mathematical formula to generate new content wouldn't it?

I love levelling, exploring and chasing achievements, so I play at an absolutely glacial pace (I think I very nearly got to level 85 before I even started the Cataclysm content. My guildmates were absolutely astonished, but screw it, I had fun :P ). That said, I can see why others might want to buy a 90. I'd personally think they were missing out on a hell of a lot if they hadn't experienced much of the lower level content before, but then again even I have a hell of a lot of alts stuck at low levels. I like to see all the starting areas and stuff but it can get repetitive after that.

I enjoyed the last Annual Pass, so I'd be interested to see what they do with that idea. I'd never normally go in for that sort of thing, but there was no way I was realistically going to cancel my subscription and the freebies (Diablo 3, MoP beta access) were worth it in my opinion.

In short: I'll wait and see what they actually come up with before passing judgement.

VoidWanderer:
I am glad I got bored of this, as to me they are still missing the point.

Raiding a great idea, but kinda poorly executed. The sheer mountain of grid to get gear to start participating in raids is so stupidly high, it is bigger Kanye Wests's ego. I had a level 85 Draenei Shaman that I would have loved to take on raids to heal, but I could never get the minimum gear to get into the damn things, and since mop had the 'genius' idea of making you have to grind rep to get into dungeons I gave up. Stopped playing completely. I honestly don't get the hype about Blizzard anymore.

Wellll, that's actually changed.
I was a Vanilla Beta player that quit when MoP was announced. (I swore that if they ever put Pandas in the game I'd quit. My guild was quite surprised when I stuck to my word) Fast Forward about a month ago with the Draenor expansion announcement (I love my Dranei) I re-upped. Once I hit 90 a friend of mine introduced me to the Timelss Isles.

I do not lie when I say that in 30 minutes I had a full set of raiding gear and was ready to start raiding. All from OPENING CHESTS.

I felt.. dirty. It felt so wrong. I started to do the rep grind - which I actually like to do- to fill in some spots and found ... you didn't need to grind. Once you were friendly to a group you could buy anything from them up to Exalted. Again, jaw hits floor.

But in a way it makes sense. New expansion is coming. those who are interested want to get back in the game running and in the new raid content. 3 days played time at level 90 and I'm in top tier gear and have seen all of the raid content. It helps having a guild, of course but I'm sure I could have done the same in LFR.

WoW is still WoW. It will never fundamentally change. If you enjoyed it before you probably will now. But like any old friend you haven't seen in years, they do change.

My beef with buying 90's is that having a bunch of players running around with little to no experience with a class or game in general can easily become a detriment to a community, and kinda belittles those who did have to level their characters up to that point.

Personally, I'd give some sort of nice (if only cosmetic for the sake of balance) bonuses to characters who did bother to level up by hand. I, personally, would find an advanced transmog system that would allow you to on-the-fly visually equip any item you've ever used as a great incentive.

Yes, I like looking pretty. Why you ask?

CrazyCapnMorgan:
C'mon over to Malboro server if you aren't already on the game! We have a group here on the Escapist if you wanna stay awhile and chat:

http://www.escapistmagazine.com/groups/view/Final-Fantasy-XIV-A-Realm-Reborn

And if you aren't on FF14: ARR and are considering getting it...

Actually I play on Balmung. Got put in charge of my FC by the leader who is taking a break. Overall, I been having a blast. It's got the journey, and for the end gamers, it's got raiding and pvp. I'm not a fan of end game on any game. So I been leveling sub classes and even alts. Overall, the monthly fee of $14.99, buys me more than what WoW ever did.

Erana:
My beef with buying 90's is that having a bunch of players running around with little to no experience with a class or game in general can easily become a detriment to a community, and kinda belittles those who did have to level their characters up to that point.

I dunno... even with the 90 level journey we still get DK's who think Agility is the best stat for tanking and Priests who equip Strength Rings and try to heal in Shadow Form. No matter how easy or hard it is to get to 90 (well, how long it takes to get there really, since leveling is a piece of piss), we'll always have the terrible players and assholes running around.

As for the belittling... well, I've done the leveling thing 6 times now, going on 8. After so many of the fuckers I feel glad that people may be able to skip the whole bloody process and get into the new content that's coming. Plus with all the experience cuts and changes over the years, the only people who can really complain about everyone getting an easy time leveling are those guys who have been playing since Vanilla and hit cap before the EXP reduction patches hit so they had to burn through it all instead of the 33-50% lower amount newer players have to.
As much as some people would love to do it, it's hard to claim 'Well, they're ease makes me feel shitty!' when the leveling process has been streamlined so much that anyone from a previous expansion can shut your argument down with 'Well MY leveling process was harder than yours!'

Kyrinn:

Honestly I don't see many other options for trying to get new players into such an old game.

Maybe they could stop constantly focusing on that.

Maybe if they hadn't been focusing on that all the damn time they wouldn't have lost so many subscribers in the first place due to how god-damn casual they're making the game.

But at this point the damage is done and the idea of having an instant 90 would definitely appeal to pvpers who can't be arsed with the rest of the pile of shit Blizz are calling a game.

Roofstone:

SecondPrize:
I know it's going to happen every time but I'm always disappointed when they announce they're raising the level cap. There are other ways to allow for character advancement than bumping up the number on your character sheet, ways that don't invalidate all previous raid content.

Well, considering the stat crunch. (1000 become 100 and so on) old raid content may be valid once again. Just a theory of course, but it might.

nah, it still advances. the old content is further behind with the increased cap, the numbers are meaningless, just think of it as percentages and proportions, so say you're 20% ahead of last expansion content (x), after the next exp you would be 40% ahead of x.

think that makes sense...

anyway OT: while i'll make use of the free 90, i won't buy one. i already have 6 classes up to 90, and i don't wanna be spending more money on it. however i like that they're considering an annual pass again, blizz's pricing points are kinda retarded, you save about 40p a month if you buy time in bulk in comparison to month-by-month, i imagine the annual pass is a better savings, with goodies thrown in to sweeten the deal.

 Pages 1 2 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here