Report: Far Cry 2 Lead Designer Clint Hocking Leaves Valve

Report: Far Cry 2 Lead Designer Clint Hocking Leaves Valve

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Where to now, Clint Hocking?

Clint Hocking, the Far Cry 2 designer who left LucasArts in 2012 to relocate to Seattle and work for Valve, seems to have left Valve. No word yet on why Hocking departed the company he'd spent a little over a year working for, or where Hocking's off to next.

His personal blog suggests he left Valve at the end of 2013, and his LinkedIn profile lists Valve as a former employer, but that's as much as Hocking's prepared to share. The last time Hocking left a company he said he had something lined up, which turned out to be Valve, but this time either Hocking hadn't prepared in advance or, more likely, he's not going to talk about his plans.

Before his stint at Valve Hocking spent two years at LucasArts, and spent nine years at Ubisoft before that. He left Ubisoft because, he said, he was "too comfortable," but it's beginning to look as if he can't get comfortable anywhere else. He may have been working on Left for Dead 3 while at Valve, a game that has yet to be officially announced.

Source: Game Informer

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Perhaps it has less to do with him being uncomfortable or comfortable at Valve, and more to do with him possibly wanting to work on his own stuff. You can't really do that if your at a huge studio where most of your time is devoted to the work put in front of you.

However like you said, we don't exactly know what the heck is going on, but things change, and perhaps he wants to do something fresh that doesn't involve working at giant corporate studios.

he realised there wasnt much he could do in valve after two.

Dragonbums:
Perhaps it has less to do with him being uncomfortable or comfortable at Valve, and more to do with him possibly wanting to work on his own stuff. You can't really do that if your at a huge studio where most of your time is devoted to the work put in front of you.

However like you said, we don't exactly know what the heck is going on, but things change, and perhaps he wants to do something fresh that doesn't involve working at giant corporate studios.

From what we know of how Valve operates, we can be pretty sure that that's exactly NOT the reason.

Kwil:

Dragonbums:
Perhaps it has less to do with him being uncomfortable or comfortable at Valve, and more to do with him possibly wanting to work on his own stuff. You can't really do that if your at a huge studio where most of your time is devoted to the work put in front of you.

However like you said, we don't exactly know what the heck is going on, but things change, and perhaps he wants to do something fresh that doesn't involve working at giant corporate studios.

From what we know of how Valve operates, we can be pretty sure that that's exactly NOT the reason.

I'm not really well versed about how Valve operates at all. Yet alone what each individual staff member at Valve does. So your going to have to elaborate on that a bit more.

Dragonbums:
I'm not really well versed about how Valve operates at all. Yet alone what each individual staff member at Valve does. So your going to have to elaborate on that a bit more.

Ah. Valve is a weird one as they operate as a collective rather than in a hierarchical fashion. People choose what they're working on there, to the extent that the workstations are mobile and it's expected that you'll move yours to be in the proximity of others who are working on the same project. If you think you've got a great idea, it's your responsibility to pitch it and convince the people you need to get it done.

This explains both why their products take so damn long and why there seems to be so much attention paid to the little details.

 

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