The Elder Scrolls Online Player Emperors to Get Permanent Skills

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The Elder Scrolls Online Player Emperors to Get Permanent Skills

Elder Scrolls Online

Earning the title of Emperor through PvP in The Elder Scrolls Online will earn players a unique skill line.

While The Elder Scrolls Online will, in many regards, provide an experience similar to that of its single player predecessors, it will also add a robust player-versus-player element that its developers at Zenimax Online hope will help distinguish it from the rest of the franchise. Key to its new multiplayer facet will be Alliance conflicts that will see players band together to fight for the embattled throne of Cyrodiil.

Coming out on top of the game's PvP battles will grant a few select players the title of "Emperor." Intended to be a rare honor reserved for only a single player at the end of each Alliance war, it's recently been revealed that it will come with some tangible perks including "a full skill line that [players] keep throughout the rest of their lives in The Elder Scrolls Online."

The path to the Emperor-hood won't be an easy one, however. Players hoping to reach the tip-top rank will need to be an active member in Alliance conflict, exempting players hoping to enjoy the game solo. Once an Alliance takes control of all the keeps around the Imperial City, the player in that group with the most points will be named Emperor. If a player should lose the title, the effectiveness of the unique skills will be diminished, though they'll still remain a unique and powerful fighter on the battlefield. Sadly, little else was revealed about the perks of being Emperor. That said, we reached out to Bethesda to see if we could find out more. Of course, if any new details arise you'll be the first to know.

Source: OXM

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Really? I guess if the skill line isn't broken this could be fine but I still don't like it. Wait, I wont be playing this game aways so what do I care. I hope this game doesn't suck because many of my friends want to play it but I am not holding my breath.

*sigh*

Another notable Emperor of the time period was "xXJizzinmypantsXx" who reigned for nearly two weeks before being overthrown by "Tehdrizzit", who ruled for only one before the brutal coup of "iKillNoobz"

Yeah this is really adding to the universe.

I can't see anything good coming out of something like this... are they serious trying to tank the game before it even comes out?

This is a great idea! Make the already great players even greater! That's totally fair for everyone else. /sarcasm

This game is just looking worse and worse with every feature they add.

Shutting off a single skill is bad enough but shutting 99.99% of your player base out of an entire skill TREE? That's idiotic.

It is extremely short sighted!

I get the appeal of wanting to give rewards to only the very best players but it's locking away content from paying players.

I have never been interested in this game but the more I hear of it the more I think it's going to fail.

I've found giving advantages outside of 'can teleport to a besieged capitol' or somesuch (IE, utility that lets them continue their job of being a good PVP leader' etc tends to just be flat out overpowered even if it's not all that strong in theory...just because it's flat out 'something normal players cannot access'.

So aside from the whole "Spending time developing and balancing context that less than .1% of your player base will get to use" thing...

Won't this result in intentional backstabbing? There's no room for sharing here, it's pretty much an all or nothing thing. Depending on how points are earned this may end up encouraging some insanely negative styles of play. Certainly it will encourage grinding unless they are insanely careful with it.

I mean, normally MMOs get a bad reputation for having obsessed players, but here is a real tangible and presumably powerful benefit attached to out-obsessing every single other player in the game. I can't imagine this every going poorly or resulting in bad press for the game courtesy of those who seek it.

I remember back when WoW pvp titles were an exclusive thing that you had to grind. Guilds who wanted those titles went out and tried to hold people back so their chosen person to get it. The only reward from getting the title, other than the tile, was access to armour and weapons and there were a lot of stabbin' going on.

I remember one time when a guy nearly had the title and someone else on the same side swooped in and played so many games that the first guy didn't get anyway and had to wait untill next week. The shitstorm was insane.

So I foresee this as being yet another conceptually good idea that gets insanely ruined the moment it gets into the hands of players.

Reminds me a lot of wow's original pvp system. Which worked out so very poorly. I don't see good things coming out of this.

reminds me a little of the old Grand Marshal / High Warlord system except with elite skills rather than gear,
in WoW, the smart pvpers aiming for GM/HW would work together and organize who would gain rank 14 that week,
not necessarily a bad system, but basically if you weren't part of their clique it would be nearly impossible to achieve the rank alone.

Sounds like a bad idea if you ask me. All that development time used to set a "long term goal" for PvPers and in the end it will probably only end in being basically unattainable by everyone except a select few (who will then go on to sell their characters because they achieved everything) or those "buying" it from the top two guilds of a server (who will just broker a deal).

Seems a bit stupid on their part. I could understand the title maybe adding you into some of the local and temporary lore like having your name etched up somewhere unimportant, but making a good pvper even better seems like it'd kill a lot of competition...

Demagogue:
I can't see anything good coming out of something like this... are they serious trying to tank the game before it even comes out?

Elfgore:
This is a great idea! Make the already great players even greater! That's totally fair for everyone else. /sarcasm

This game is just looking worse and worse with every feature they add.

omega 616:
It is extremely short sighted!

I get the appeal of wanting to give rewards to only the very best players but it's locking away content from paying players.

I have never been interested in this game but the more I hear of it the more I think it's going to fail.

Sorry for the multiple quotes, but I really want to address all these comments at once rather than scroll up and look every few seconds. First off I'd like to question why so negative about skills we know nothing about? So far all this is saying is that they will indeed get something, but what this tree will entail is unknown. In may online games you'll see awards for the MVP or the guy with the most head shots, how is this any different. Just that there's a tangible reward for it rather than just simple medal makes it seem a bad idea.

Second, it's not "locking away content" PvP is open to all last I heard. They aren't just giving it away to anyone.

StewShearer:

The path to the Emperor-hood won't be an easy one, however. Players hoping to reach the tip-top rank will need to be an active member in Alliance conflict, exempting players hoping to enjoy the game solo. Once an Alliance takes control of all the keeps around the Imperial City, the player in that group with the most points will be named Emperor. If a player should lose the title, the effectiveness of the unique skills will be diminished, though they'll still remain a unique and powerful fighter on the battlefield. Sadly, little else was revealed about the perks of being Emperor. That said, we reached out to Bethesda to see if we could find out more. Of course, if any new details arise you'll be the first to know.

The player that earns such Emperor isn't going to dedicate themselves to the task not just leisurely playing. It's a prize to be earned not a lottery drawing where anyone can just buy a ticket. Are you going to begrudge the person that completes the tediously long journey to earn the "Demon sword" because your character's level is too low to finish the quest? Is it unfair? No. It's accessible to anyone. Think about those that compete for the title and fail. Compared to someone not even running in the race I wonder how they would feel. I ran track long(LONG) ago and got 5th. You don't get anything for 5th place, a pat on the shoulder at best, all that work and no real pay off.

In the end I think many are under the assumption that Emperor will make the winner godlike. But what I see is that the amount of skill, time, and effort to obtain it should player is by no means weak to begin with. Do you really think coming in first place of anything is a fluke. Sometimes luck comes into play, but in my book skill often trumps luck. If they're good they're good, don't blame the global warming or the sun in your eyes. That being said the skills granted can only fall short of enhancing said player beyond their normal skills. Why would they give the winner abilities to further cement their position? That would be completely game breaking. It wouldn't be fun in the slightest if the same person kept winning. Said perks will either grant some other benefit to someone that's dedicated themselves to PvP. Maybe it will give them a NPC furnished housing or a personal store that earns them funds. Discounts in purchases and random caches of loot. Special mounts or skills that enhance damage under special conditions. Whatever it is; they earned it. I don't think calling foul so quickly really does much good.

The illusion that many gamers and devs hold is that a system like this will reward dedication and competition, when in truth it only awards willingness to break a game's rules, obsessive behaviour, creativity when finding exploits and of course class balance.

WoW wasn't even the first game to have these problems, but it is the most known example. Many people may have their vision clouded by nostalgia but the Majority of Grand Marshals back in classic were either:

a) Botters
b) Account Sharing with a few pals so they could keep he character in Pvp 24/7
c) Of a few selected classes, who had the luxury of being viable for PvP in classic. Obviously you could install a bot with every class, but if you were genuinely interested in doing PvP and being good at it, your choice of class and specc was limited.
d) Obsessive Psychos without a Real Life.

While I hate to name d) it is true in some chases that I encountered. I hate this stereotype of the obsessive MMO-Player, but it is simply not possible to be top-tier in a system that rewards those with the most online-time available and maintain a job and social life at the same time. A day has just 24 hours.

I realize that we may not know much yet about TES' system, but the way it reads right now it sounds like a copy of the classic WoW-System and that one was pretty disgusting in it's effects.

Arawn:
No. It's accessible to anyone.

No. The attempt is accessible to anyone. The prize is accessible to one person on the entire server. That means that you don't just have to try. You don't have to just do well. You have to do better than every single other player on the server.

That's not a prize that a casual player can win. That's not even a price a dedicated player can win. That is a prize that can only be fought for by obsessed players, because obsession will beat dedication every single time. For any of us who have a job or other responsibilities it is a contest which cannot be won. It's not the doom of the game to have a single skill tree locked away like that, but it's an odd decision that makes you wonder whether all the consequences have been thought through.

As for the comparison to MVP Medals - Usually games that have MVP type things award them for being the best in a single 20-30 minute match. It is a contest of skill to come out on top in a 30 minute fight against generally less than a hundred other player. To be at the top after a week long battle online against presumably thousands? That's less skill and more grinding since there is no way skill will overcome the ability to play for twice as long.

Admittedly, we don't know yet what the skill tree looks like, but it seems unlikely that this much-vaunted Emperor Skill Tree would be worthless, especially since Bethesda says that even a former Emperor will be a "unique and powerful fighter" - So if you are a PVPer, you are at a disadvantage in combat if you can't afford to dedicate more time than every other player, you aren't just missing out on cosmetic stuff.

Give is a few months and they'll just 'WoW' it. By which I mean they'll dumb it down so much that you'll be able to achieve Emperor level in a day.
I liked WoW back when it offered challenges like this. But people (like most posters here) complained until the whole game became challenge free.

I never had any problem not having the top gear. I saw people with BRD gear and was impressed. But I was never envious of them because I knew they put in the hard work to get the gear.
The last time I played WoW (which was when they introduced the LFR mechanic) I just found myself autojoining a raid, going into the kitchen to make myself and sandwich and then coming back to find that I had automatically gotten some high level purple shit.
This shouldn't happen.
But sadly, people don't want a challenge in MMORPGs anymore. They all want the best gear for little effort.
That is what will break this game too.

Arawn:
snip

It clearly is locking away content, "unless you are emperor you won't get access to a whole skill tree" (or words to that effect) and getting that title seems like quite the long shot. It is definitely not just another skill you can upgrade.

In most games (I've played anyway) you get awards like MVP and most head shots etc is things like COD or Battlefield, those matches last 30 mins max. This an MMO, millions of players all trying to get this one title. The casual players have no chance against the basement dwelling MMO players, the kind of guy who is still raiding in WOW every day for teh epic lootz! (forgive my ignorance, never played WOW)

NQJ:
I remember one time when a guy nearly had the title and someone else on the same side swooped in and played so many games that the first guy didn't get anyway and had to wait untill next week. The shitstorm was insane.

Yeah, if it's points-based it can definitely favour the person with more spare time to play. A more skilled player who has other commitments can lose out. If anything, the person with the highest kills-per-death could be the person to get it.

That said...yeah, this is drama waiting to happen.

So they really are trying to be an Elder Scrolls WoW aren't they? Even down to the PvP system.

I was proud of getting rank 10 by myself in the wow system, I probably could have gotten 11 if I'd tried harder and wasn't playing a druid but even then I was pvping 8 hours a day. It would have been literally impossible for me to get the highest rank and a select group of people were in control of that anyway.

Bah, I'd bet it's nothing more than a bunch of large-area buffs etc. I don't feel it's a big deal I will never get to touch it. But I'm still anything but a fan of the idea. Experience taught me this will only lead to a snowball effect: some hardcore guild wins the emperor title 2 or 3 times in a row -> everyone and his mom flocks to that guild -> through either sheer number of players or by being able to pick the absolute most hardcore players, the guild quickly becomes so influential there's no real point to joining any other guild.

All in all not the worst thing in the world, except that that guild then inevitably becomes a hive of eletist griefers. Because they can. Still, there's a fun little natural roleplaying opportunity hidden in there: banding together opposers to fight and steal the emperor title. Even if only for a week, just to make a point. Except that never ever happens because good luck whipping up an even halfway decent guild while the mega-guild is actively opposing you and already has every asset it could ever need to do so.

But if I really soul-search I must admit not even all of that is my main gripe with this type of system. Instead, it's knowing there's players who would do really interesting stuff with that power, but will never have the chance. Only the most obsessed ever will. And then they'll just obsess over keeping it. Like a hamster that breaks his wheel by running in it, and starts running circles around it instead.

All hail Emperor xXSwagYOLOXx, who has defeated Emperor Child_Rapier94. Who has in turn defeated Emperor Cunning_Linguist Lesbo. Who has defeated Emperor St@ng3T4M3R. Who succeeded Emporer Twerk Dad, who got banned from Mundus by the Nine Divines.

Truly, the Empire has a rich history.

Seriously, this has the potential to get hilarious and awful.

omega 616:

Arawn:
snip

It clearly is locking away content, "unless you are emperor you won't get access to a whole skill tree" (or words to that effect) and getting that title seems like quite the long shot. It is definitely not just another skill you can upgrade.

In most games (I've played anyway) you get awards like MVP and most head shots etc is things like COD or Battlefield, those matches last 30 mins max. This an MMO, millions of players all trying to get this one title. The casual players have no chance against the basement dwelling MMO players, the kind of guy who is still raiding in WOW every day for teh epic lootz! (forgive my ignorance, never played WOW)

Unless you play as a werewolf you'll never get access to the werewolf skill line

unless you play as a vampire you'll never get access to the vampire skill line

Those two skill lines are mutually exclusive.

Each race and each class has its own skill line too that you can only get by playing those races/classes

Is that locking away content too? Or do you think that every character and every class should have exactly the same skills at their disposal and have all characters all be exactly the same?

bliebblob:
Bah, I'd bet it's nothing more than a bunch of large-area buffs etc. I don't feel it's a big deal I will never get to touch it. But I'm still anything but a fan of the idea. Experience taught me this will only lead to a snowball effect: some hardcore guild wins the emperor title 2 or 3 times in a row -> everyone and his mom flocks to that guild -> through either sheer number of players or by being able to pick the absolute most hardcore players, the guild quickly becomes so influential there's no real point to joining any other guild.

All in all not the worst thing in the world, except that that guild then inevitably becomes a hive of eletist griefers. Because they can. Still, there's a fun little natural roleplaying opportunity hidden in there: banding together opposers to fight and steal the emperor title. Even if only for a week, just to make a point. Except that never ever happens because good luck whipping up an even halfway decent guild while the mega-guild is actively opposing you and already has every asset it could ever need to do so.

But if I really soul-search I must admit not even all of that is my main gripe with this type of system. Instead, it's knowing there's players who would do really interesting stuff with that power, but will never have the chance. Only the most obsessed ever will. And then they'll just obsess over keeping it. Like a hamster that breaks his wheel by running in it, and starts running circles around it instead.

This will be hopefully balanced by the fact that there are three factions at play in the PVP, and if one faction/guild gets too powerful, the other two factions will band together to overthrow them. It's too early to tell still, but the fact that there's three factions will hopefully make the PVP scene very dynamic and help prevent one faction from gaining an overwhelming advantage over the other two.

They could also balance it by the fact that the more land you hold, the harder it will be to defend it all while still pushing your borders outward, so guilds will have to prioritize which points to defend and will inevitably lose ground or stagnate.

Also if they allowed as much control as say Eve Online then I can see some intrepid group of double agents infiltrating the powerful guilds and trying to take them down from within, for the lulz.

As a some-time player of DDO(which admittedly has perfunctory pvp facilities), I can state from experience that having a job is more than enough to keep one from being in the same class as the "lifers". Doubly so if school is involved and magnified further if one isn't prepared to shed all other games and/or hobbies to keep pace.

I ran with a lot of long-time players, the majority of whom spent double the amount of time I played per day if not more. Leveraging their advice and material aid along with my own real money, I got to a point where I could keep up with them.....until the next update, when my entire group had everything in a week and I was still scrabbling for new stuff a month later. All this ignoring the fact that DDO implements a system of stacking "past-lives" that puts most of my running mates numerically superior to me even if we were in identical gear/builds.

My point is that MMO's often intrinsically reward individuals for putting in ridiculous hours doing repetitive tasks. In order to EVER be on a literal level playing field with my cohorts I'd have to dissolve all of my responsibilities and live on my PC for months, or cheat in the worst possible ways. And the majority of people I know in that game think this is a just and upright system.

Any player of any modern shooter has likely seen long periods of time when leaderboards are dominated by accounts with absurd and impossible stats. 2 hits, no shots fired and negative 99999 misses or some such thing. As soon as the top exists in a game, theres a line of people to cheat for it.

The reason for the above is this:

If Bethesda makes this tangible reward for the player that "wins" every week, there will be two types of people competing for it.
1. The mega-lifers. These players have not just no jobs and likely no significant obligations, they probably have disposable incomes from non-work means. These players in most MMOs I've seen have every worthwhile weapon or item, and eventually start metagaming, such that they farm nigh-impossible-to-get items and sell them or complete raids solo for kicks.
2. Cheaters, Modders, Hackers and Bots. Players want the title, the benefit and the prestige. Either through laziness or lack of options they turn to unsavory means to get it.

This is Ignoring completely that the actual alliance conflicts will be utterly and persistently dominated by uber-guilds made up of the above types of players.

The Emperor title and skill tree will basically, on the normal scale, never go to a player of less-than-obsessive stripe, and more likely go to the most pathetic people that exist on the server.

Given the amount of people predicting this situation, they are essentially giving the nod to this arrangement.
That said, given that those players generally don't screw with the rest of us that often, perhaps it won't matter anyway.

This game will never last, the very foundation is bad, all their ideas are terrible. They are just seriously wasting money at this point just to put a stain on the TES name. Have these Devs never played a video game before or just outdated ones? Nothing about TES: Online has made sense since day one imo.

image

Only Guild Wars has done PvP right, in my experience anyways. Games that focus more on PvE have awful umbalanced and often broken PvP. PvP seems to be an all or nothing element.

As much as I wish Bethesda had spent their time and money making the next Elder Scrolls game instead of an MMO (Three years between ES games instead of five? I can get behind that), I think it'd be incredibly awesome if it's a wild success and actually competes with World of Warcraft. But at the same time....if it does, it'll prove that you can make a successful MMO out of a single player franchise. And then we'll have the Mass Efect MMO, the Halo MMO, the Last of Us MMO (Not really a franchise, but you get my point)...or, god forbid, a Fallout MMO (Instead of Fallout 4, as we got ToR instead of KOTOR 3).

But I don't want Bethesda to sink two hundred million into a project that just bombs.......but if they do...they'd try to recuperate that money by making another Elder Scrolls and Fallout 4? All these speculations!

I'd say if the buffs it gets are largely not game breaking, it would be fine. Meaning if the power discrepancy isn't such that 1 Emperor can dominate the field no matter how many are allied against its fine. It also gives folk incentive to reach the top and hold it (a King of the Hill type) but yeah it can be a bitch especially if people gang up against said Emperor but then PvP isn't supposed to be a friendly thing. Thats why its PvP... =P
Sigh.

Reaper195:
As much as I wish Bethesda had spent their time and money making the next Elder Scrolls game instead of an MMO (Three years between ES games instead of five? I can get behind that), I think it'd be incredibly awesome if it's a wild success and actually competes with World of Warcraft. But at the same time....if it does, it'll prove that you can make a successful MMO out of a single player franchise. And then we'll have the Mass Efect MMO, the Halo MMO, the Last of Us MMO (Not really a franchise, but you get my point)...or, god forbid, a Fallout MMO (Instead of Fallout 4, as we got ToR instead of KOTOR 3).

But I don't want Bethesda to sink two hundred million into a project that just bombs.......but if they do...they'd try to recuperate that money by making another Elder Scrolls and Fallout 4? All these speculations!

Okay, say this with me everyone, because this seems to be an incredibly common misconception:

Bethesda is not making this game.
Bethesda is not making this game.
Bethesda is not making this game.
Bethesda is not making this game.

The studio that is making it is ZeniMax Online, a studio set up specifically to develop this game waaaaaay back in 2007. Bethsoft has not, as far as we know, touched this game. Period. They are working on something else entirely. Yes, both ZeniMax Online and Bethesda Softworks are owned by the same company (ZeniMax Media), but they're still separate entities.

OT: I don't care one way or the other. Sort of strikes me as odd that they're announcing stuff like this already, though. Seems to me like that would be late-game content, which is not something you normally talk about before release.

I think this would only work if the skill tree is completely dedicated to improving allies and confers no benefits onto the 'emperor'.

Say for example buffing all allies in the area or giving extra exp to people in your alliance, etc.

SamtheDeathclaw:

Reaper195:
As much as I wish Bethesda had spent their time and money making the next Elder Scrolls game instead of an MMO (Three years between ES games instead of five? I can get behind that), I think it'd be incredibly awesome if it's a wild success and actually competes with World of Warcraft. But at the same time....if it does, it'll prove that you can make a successful MMO out of a single player franchise. And then we'll have the Mass Efect MMO, the Halo MMO, the Last of Us MMO (Not really a franchise, but you get my point)...or, god forbid, a Fallout MMO (Instead of Fallout 4, as we got ToR instead of KOTOR 3).

But I don't want Bethesda to sink two hundred million into a project that just bombs.......but if they do...they'd try to recuperate that money by making another Elder Scrolls and Fallout 4? All these speculations!

Okay, say this with me everyone, because this seems to be an incredibly common misconception:

Bethesda is not making this game.
Bethesda is not making this game.
Bethesda is not making this game.
Bethesda is not making this game.

The studio that is making it is ZeniMax Online, a studio set up specifically to develop this game waaaaaay back in 2007. Bethsoft has not, as far as we know, touched this game. Period. They are working on something else entirely. Yes, both ZeniMax Online and Bethesda Softworks are owned by the same company (ZeniMax Media), but they're still separate entities.

Fuck me, dude. I already knew that, too. The moment I saw your post I was all "No, it's goddamn Zenimax Online!". I remember raging at people who were saying Rage and Dishonored were developed by Bethesda. I feel like such a dick now...

Reaper195:
Fuck me, dude. I already knew that, too. The moment I saw your post I was all "No, it's goddamn Zenimax Online!". I remember raging at people who were saying Rage and Dishonored were developed by Bethesda. I feel like such a dick now...

To be fair, half the articles I've seen about it reference Bethesda anyways. So no worries, I'm just tired of seeing people get upset about Bethsoft not making another Elder Scrolls instead.

Falterfire:
Won't this result in intentional backstabbing? There's no room for sharing here, it's pretty much an all or nothing thing. Depending on how points are earned this may end up encouraging some insanely negative styles of play. Certainly it will encourage grinding unless they are insanely careful with it.

Precisely. For all it doesn't do well, GW2 does do one thing right: the game is designed to be relatively "selfless", i.e. you have every reason to help other players (including rewards/benefits) and few reasons not to.

This is something so many MMOs get wrong: If you want to encourage cooperation, you have to give players a tangible reason to do so. If you design the game in such a way as to encourage players to work together, they will. This game, on the other hand, encourages players to compete against each other within their own faction....which is a recipe for disaster and will discourage players from working together unless you find some alternative way to FORCE them together.

SamtheDeathclaw:
Bethesda is not making this game.

No, but they're publishing it and spending their money on it, and you bet your bottom dollar they're getting the vast bulk of the money it draws in, so the net result is roughly the same.

The only thing that changes with Zenimax making the game is that, if it turns out badly, people blame a different studio for the game being bad. But Bethesda has control over this project and they green-lit it all, so let's not disillusion ourselves too much here. *shrug*

With stave's of inf shooting replacing fire/lighting and ice and locked skill groups in classes its nothing like TES. Add to it its all auto aim and stuff I do not think TES online is going to do well.

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