Beyond: Two Souls Sells Over One Million Copies in 2013

Beyond: Two Souls Sells Over One Million Copies in 2013

Beyond One Million Sales

Quantic Dream confirms over one million copies of Beyond: Two Souls has been sold through to consumers last year.

Quantic Dream's latest game, Beyond: Two Souls, has already sold through over a million units, the studio has announced over on its official site. By "sold through," it means sold to consumers and not just copies bought by retailers to replenish their stock. In the same update, Quantic Dream posted an image that highlights some of the words reviewers -- and fans -- have used in describing the action-adventure game.

That's not all, studio co-CEO Guillaume de Fondaumiere even went on Twitter to reveal that Beyond sold 70,088 units in France last year, which is better compared to how Heavy Rain fared in its first 12 weeks in the country.

While this might not seem like much compared to sales of Call of Duty or other established franchises, it's important to note that Beyond: Two Souls was only released on one platform and right at the cusp of the PlayStation 4 and Xbox One's release, which couldn't have helped.

For more on Beyond: Two Souls, take a look at the "Advanced Experiments" DLC, which might remind you of a certain game from Valve.

Source: Quantic Dream via PlayStation LifeStyle

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I love how that image conveniently has the words 'innovative', 'beyond', and 'Cage' right next to one another.

Yeah right, Dave. XD

I was very dissapointed with this game. Don't get me wrong it was enjoyable I just thought they could have done so much more with the story!

Oh god...why?

Beyond is probably the worst game/story that they've done. I love how the ending can completely contradict the "prologue". It's such a complete mess overall.

I guess people are a sucker for movie stars more than a good story...

Oh Christ's fist..."Hey, lets make a game that's one huge real-time event, involving the motion qualities of the controller and set it so if you don't twist your controller in an intricate pattern in the second we give you, YOU LOSE.

Reed Spacer:
Oh Christ's fist..."Hey, lets make a game that's one huge real-time event, involving the motion qualities of the controller and set it so if you don't twist your controller in an intricate pattern in the second we give you, YOU LOSE.

No, you don't lose, because "Gamer over screens are a failure of the game designer." Worst case you have to re-do the sequence, or the sequence just moves on with Ellen Page looking slightly worse. Which isn't to say it's not poorly done and combined with a nonsensical and engaging story.

REAL. TIME. EVENTS. SUCK.

A GAME MADE UP OF THEM AND NOTHING ELSE SUCKS EVEN MORE.

It sold over one million copies, I wonder how many people out of that number actually liked it though.

The only positive thing I can see from this is that people were willing to embrace a new I.P. at the end of a console cycle, and one with a female protagonist at that. That is something worth celebrating. But perhaps not with this particular game. Cage's writing was so bad in some parts it was borderline offensive.

But the main thing is that gamers are ready and willing to try something new.

OuendanCyrus:
It sold over one million copies, I wonder how many people out of that number actually liked it though.

I'm wondering if a lot of those sales were from people who played and liked Heavy Rain.

I think Quantic Dream's next game is going to be a real test for them. They're coming off what lots consider a worst game than Heavy Rain and the people who liked Heavy Rain and Indigo Prophecy but thought there was a lot that went wrong, are probably going to run out of patience now.

It's so irritating for fans too. Heavy Rain had the interactions down so well even compared to stuff like The Walking Dead but David Cage just can't write. And he doesn't strike me as the sort of person who will step back and let someone else do the writing whilst he does the designing.

Normally I will defend bad games that try something new if only for the hope that more developers will take risks.

Anything David Cage is involved in is the exception. That man is poison to games, and he's a raging tool to boot. His depictions of women and minorities are offensive at best.

So The Ellen Page-David Cage Rage Gauge was a success, then?

So it might not be the best game in the world but I enjoyed it immensely and I'm glad that a) it sold well and b) Sony supports a game like this. So it might not sell a bajillion copies but at least it's better than the latest copy and paste job, yearly instalment of gruff soldiers. Good on you David Cage and lets hope we get more games that do well with smaller budgets in this new generation that carry interesting and different ideas.

And now, for the self-entitled twat of a post made by Guillaume de Fondaumiere coming shortly after, whining about how they actually should of sold 2-3 million by now and that second-hand gaming of any form is equal to pirating the game itself, so now everyone owes them an extra $15-20 million.

I'd love to see how much of those 1 million sales were due to pre-order sales because, quite frankly, overall sales figures means jack shit to the quality of the game. Lest we all forget, of course, that Colonial Marines sold a million copies in less than a year as well, and likely more so now.

Then again, it's hard to screw up a game when a game it is you aren't making. Honestly the last time I enjoyed one of his 'games' was Indigo Prophecy, and even then that turned into a nonsensical Matrix ripoff crapfest after just a couple of hours or so, and proceeded to top itself in the "worst idea' category time after time after time again.

Umm, let's see...

Thank God for emotions!

[Emotions Intensify]

Umm... what else?

( _) - Over a million direct-to-customer sales huh?

( _)>⌐■-■ - You could say that this title...

(⌐■_■) - Soul'd well enough.

YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!!

Okay I'll stop now.

Edit: No wait! I thought of more, I got it I got it!

A million suckers are born every minute.

A million victims? Does this make David Cage a war criminal now?

I must echo the sentiment of some commenters above me, I wonder how many of those sales actually liked this pretentious trainwreck.

Triality:
Umm, let's see...

Thank God for emotions!

[Emotions Intensify]

Umm... what else?

( _) - Over a million direct-to-customer sales huh?

( _)>⌐■-■ - You could say that this title...

(⌐■_■) - Soul'd well enough.

YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!!

Okay I'll stop now.

Edit: No wait! I thought of more, I got it I got it!

A million suckers are born every minute.

A million victims? Does this make David Cage a war criminal now?

You should have stopped at your Soul joke.

EDIT: Ohhh I got a joke.

You have something in common with David Cage. Why? You made a bad joke followed by even more terrible joke! Just like how David Cage does games!! :D

Get it?? Get it??

All I got from Beyond is that if you kill yourself after being a selfish asshole responsible for the death of hundreds then you'll be reunited with your family while Ellen Paige cleans up after you.

Fuck you Cage, you goddamn hack.
That dedication at the end was disgusting, they're probably turning over in their graves.

OuendanCyrus:
It sold over one million copies, I wonder how many people out of that number actually liked it though.

I enjoyed it and I am glad it exists, we need things around to remind us that not all games just have to be about combat and shooting stabbing and slashing. I thought the story had its overly cage moments but overall I walked away enjoying the experience

*grabs a tissue and waves it in celebratory manner*

Yaaaay. I love this game, finished it 4 times in 2 weeks and replayed several chapters. Good on Cage and Quantic Dreams. Even though I'm weary of things like these nowadays, their next title is an automatic pre-order :)

mechalynx:
*grabs a tissue and waves it in celebratory manner*

Yaaaay. I love this game, finished it 4 times in 2 weeks and replayed several chapters. Good on Cage and Quantic Dreams. Even though I'm weary of things like these nowadays, their next title is an automatic pre-order :)

<.< It looks like Tara Long from Rev3 games wasn't alone.

:D A dancing chicken, who can type, liked the game too.

Good on ya.
Didn't play the game myself, and I don't think I'd like to. But I hope the next game they make is even better, for all the people who liked the other ones.

=w= b (<-Thumbs up face)

Well.. shit =O

I should get into the game industry.

joeman098:

OuendanCyrus:
It sold over one million copies, I wonder how many people out of that number actually liked it though.

I enjoyed it and I am glad it exists, we need things around to remind us that not all games just have to be about combat and shooting stabbing and slashing. I thought the story had its overly cage moments but overall I walked away enjoying the experience

I though the point of gaming was input based experiences, not glorified movies. Also, there is a thing called Visual Novels, they have existed for decades and are pretty much what Beyond Two Souls is, a series of sequences of quick time events is not innovative.

So a million people bought a game about David Cage having a full on rape fantasy about Ellen Paige?

Well... shit.

Capcha: I want control. I'm sure he said that a lot in his fucked up fantasies. And if you think I'm trolling I swear to God I'm not, watch the interviews when the game was being made, then play... no fuck that, watch a lets play of the game cos its a waste of time playing it (you get the same experience, hell it damn near mocks you for thinking you are involved in this shitty story) and there are about 4 near rape scenes in it. And I'm pretty sure in all of them, despite her being a badass CIA agent with a badass ghost that can strangle/possess anyone, she is utterly helpless unless a man saves her. The ghosts saves her once I believe.

Its inconsistent and utterly perverted.

"unbelievable" and "tears" are words they got from reviews, to include in their silly picture...

So, unbelievable (how much it is NOT a game!) and (bored me to) tears, then?

mysecondlife:

Get it?? Get it??

I am happy to post that I just got it.

Thank you. I am now a better person and I just heard that cancer has been cured. :D

ProtoChimp:
So a million people bought a game about David Cage having a full on rape fantasy about Ellen Paige?

Well... shit.

Capcha: I want control. I'm sure he said that a lot in his fucked up fantasies. And if you think I'm trolling I swear to God I'm not, watch the interviews when the game was being made, then play... no fuck that, watch a lets play of the game cos its a waste of time playing it (you get the same experience, hell it damn near mocks you for thinking you are involved in this shitty story) and there are about 4 near rape scenes in it. And I'm pretty sure in all of them, despite her being a badass CIA agent with a badass ghost that can strangle/possess anyone, she is utterly helpless unless a man saves her. The ghosts saves her once I believe.

Its inconsistent and utterly perverted.

Let's not forget the scene that occurs near the end of the game and basically advocates suicide for incredibly illogical, immature and insane reasons. If you've seen an LP or played the game, you KNOW what I am talking about, because there's no other way to interpret the scene, the context is plain and simple.

 

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