Rust Hits It Big On Steam Early Access

Rust Hits It Big On Steam Early Access

Rust

Rust has already earned more than half of what the famous Garry's Mod brought in over nine years.

Rust is pretty cool as alpha-state games go. It's still largely undeveloped and rough around the edges, but it's very playable and the completely unregulated inter-player dynamics can add up to some very intense, rewarding (and, yes, frustrating) moments. As it turns out, it's also a wildly lucrative venture for Garry Newman and Facepunch Studios, with nearly (and by now, probably over) 250,000 unit sales.

The famous Garry's Mod, a sandbox tool that lets users do all sorts of crazy things with the Source engine, has been around for a little over nine years; Rust has been around for a little over a month. Yet as long-lived and successful as Garry's Mod is, Rust is poised to blow it out of the water. "We never, ever expected anything to dwarf GMod's success," Newman told GamesIndustry International. "I did some rough maths this morning: in terms of profits, from sales and royalties, in a month Rust has made about 40 percent of what GMod has made in about nine years. We can't really believe it."

And that's not the end of it: In the week since the interview was done, that number has jumped even higher. "55% now :S," Newman tweeted earlier today.

Newman acknowledged that the Early Access release of Rust essentially asks people to pay $20 to test the game for him, but pointed out that it's more or less the same thing that triple-A studios have been doing for quite awhile now. "Plenty of them have offers where if you preorder something you can get into the beta and play it early," he said. "It's obviously further down the line than most Early Access games are, but you're paying more, too. It's not that different."

Source: GamesIndustry International

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*cue the deluge of comments hating Early Access*
G-mod is hilarious, though I admit, this is the first I've seen of Rust.

Looks like it's a sandbox game? Technical or specific? (technical being what vanilla G-Mod was, specific being more limited modes like Minecraft or those made with G-Mod like Prop Hunt)

Atmos Duality:
*cue the deluge of comments hating Early Access*
G-mod is hilarious, though I admit, this is the first I've seen of Rust.

Looks like it's a sandbox game? Technical or specific? (technical being what vanilla G-Mod was, specific being more limited modes like Minecraft or those made with G-Mod like Prop Hunt)

Rust is sort of a combination of DayZ with crafting elements from what I've gathered. playing on servers with other people to fight or survive with (though I assume from the genre it's in, most player interaction will just be fighting)

Again, more content on how great Rust is as an Early Access game, and yet it's the one on Steam I refused to buy since I thought it looked boring compared to the others. Of course though, seeing as how the community of Nether is going, I'll probably be looking at getting Rust when it gets further into development.

I... don't understand GMod... PLEASE DON'T HIT ME!!!

I can understand Rust selling this quick, Penny Arcade did a 2 part comic on it(the latter one being my favorite in quite some time). Anytime PA promotes a game expect it to sell.

OT: I have rust, I don't know what to do, anyone want to help me?

Rust is AMAZING compaired to other games. And there has been a sort of unwritten rule that many people have developed on many servers "do not kill the naked people" There have been MANY cases I have seen of players griefing other players for killing newbs. Now the newbs kill the SHIT out of each other! The people with guns usually just leave them alone/ laugh at them fighing over better gear. The persistant bodies and structures make it so logging out to avoid fights DOES NOT WORK. That alone gives it a boost over DayZ.

RaikuFA:
I... don't understand GMod... PLEASE DON'T HIT ME!!!

Spawn bathtub. Attach spinning sword death contraption with lasers on the front, rockets on the back. Spawn horde of zombies in front of you. Enter bathtub. Launch.
Or build a trebuchet that launches explosive barrels and/or people.

I think it's more accurate to describe GMod as a toybox rather than a sandbox.

Yeah...

"The Triple-A-Industry does it, so it is okay!"

Is probably my new favourite horrible argument for business ethics.

My old favourite used to be "Well, we are not charging you any additional money for patches, so you have no right to demand them!"

I've been having a lot of fun with Rust, it's nice to see it doing so well. The developers are really honest, too. Just take a look at the website and you'll see them talking directly to their players and admitting things that most other devs wouldn't dare to admit, for example; directly admitting that the game started as a DayZ clone, that people are paying to help them test, etc.

Fortunately, the game is exactly what early access should be. It's unfinished but thoroughly playable; the game's buggy and features are missing, but even in its current state you can absolutely play a game from beginning to end in much the same way it'll be played when finished. Better still, the developers are involved and working hard and communicative.

I know lately it's the fashion to revolt against any kind of paid early access, but it isn't always a bad thing. It'd be nice to see people objectively examine the circumstances of each early access rather than just immediately hating it for simply existing, because Rust is doing everything right.

They'd make a lot more if they had a single-player mode. I've read the reviews, and I'm not paying to get griefed when I have NOTHING to steal.

Theory: If your first name starts with 'G' and your last name 'N', you will make all the money.

Anyway, I'm glad the AA game industry is still having some good success stories. A lot more new ideas than the big publishers while having the funding to deliver. This also lets me look back at the steam environment and remember a day when supporting Tripwire Interactive was a big risk.

On principle I'm not a fan of paying to do someone's beta testing, but Rust is in a remarkably solid state even now. Yes, you're subject to the vagaries of alpha - bugs, exploits, missing features, server wipes, etc. - but the underlying foundation is so good that you can easily forget that you're playing something that's still a long way from release. Obviously this sort of gameplay isn't going to be for everyone, but it does what it does damn nicely.

I just bought DayZ and Rust shall follow in a few months probably. I do game design and thus saying the game change throughout its development cycle should be interesting and hopefully helpful to me.

I really wish I'd bought this instead of the colossal disappointment that is DayZ standalone. Won't happen now, though, because that game has pretty much turned me off Early Access titles for the time being. I've never felt so stupid for buying a game before.

Exterminas:
Yeah...

"The Triple-A-Industry does it, so it is okay!"

Is probably my new favourite horrible argument for business ethics.

My old favourite used to be "Well, we are not charging you any additional money for patches, so you have no right to demand them!"

Yep.. as if its a good thing.

Last i checked indie developers where held in such a high praises because they did NOT pull the same BS as the triple A studios.

Slash2x:
The persistant bodies and structures make it so logging out to avoid fights DOES NOT WORK. That alone gives it a boost over DayZ.

How on earth does anyone manage to keep themselves alive, or protect whatever they've built the first time they log out?

Do you just have to dig a hole and hide in it or what?

Hero in a half shell:

Slash2x:
The persistant bodies and structures make it so logging out to avoid fights DOES NOT WORK. That alone gives it a boost over DayZ.

How on earth does anyone manage to keep themselves alive, or protect whatever they've built the first time they log out?

Do you just have to dig a hole and hide in it or what?

If you manage to build a house with a metal door, which does take quite a bit of resources, then someone will need c4 to get in and c4 isn't easy to get early on.

Alternatively make a shack, which isn't hard, and put a wooden door and sleep inside it. It takes around 70 hits with a good weapon to destroy the door or the shack and unless you are sleeping with good armor or next to boxes that look enticing most people won't have the patience to break it down, especially since hitting the shack leaves you open to being shot by anyone who might walk past.

My friend recommended the game, and I've enjoyed it so far; easy to pick up (for someone who plays Minecraft), simple to figure out and makes other players into the most terrifying prospect I've seen in games for a long time.

Coach Morrison:

Hero in a half shell:

Slash2x:
The persistant bodies and structures make it so logging out to avoid fights DOES NOT WORK. That alone gives it a boost over DayZ.

How on earth does anyone manage to keep themselves alive, or protect whatever they've built the first time they log out?

Do you just have to dig a hole and hide in it or what?

If you manage to build a house with a metal door, which does take quite a bit of resources, then someone will need c4 to get in and c4 isn't easy to get early on.

Alternatively make a shack, which isn't hard, and put a wooden door and sleep inside it. It takes around 70 hits with a good weapon to destroy the door or the shack and unless you are sleeping with good armor or next to boxes that look enticing most people won't have the patience to break it down, especially since hitting the shack leaves you open to being shot by anyone who might walk past.

Wait, so does your character persist when you are offline, or is it just your house?

I haven't played it yet. I wonder if it has a level up system or something. Or guns. How could you make a gun if you're just supposed to be some guy?

I'm to lazy to play it, but it looks.. interesting. Like if you combined MineCraft and Haven and Hearth (You probably haven't heard of Haven and Hearth. Now you have. Please play it. You'll get what I mean. Like, the first ten minutes) or something, and it somehow sold.

ccdohl:

Coach Morrison:

Hero in a half shell:

How on earth does anyone manage to keep themselves alive, or protect whatever they've built the first time they log out?

Do you just have to dig a hole and hide in it or what?

If you manage to build a house with a metal door, which does take quite a bit of resources, then someone will need c4 to get in and c4 isn't easy to get early on.

Alternatively make a shack, which isn't hard, and put a wooden door and sleep inside it. It takes around 70 hits with a good weapon to destroy the door or the shack and unless you are sleeping with good armor or next to boxes that look enticing most people won't have the patience to break it down, especially since hitting the shack leaves you open to being shot by anyone who might walk past.

Wait, so does your character persist when you are offline, or is it just your house?

In the current state when you log off your character does a face-plant and anything you built on the server will stay. If anyone finds your body they can kill you while you are unconscious, this is why it's a good idea to build something and log off inside it.

Atmos Duality:
*cue the deluge of comments hating Early Access*
G-mod is hilarious, though I admit, this is the first I've seen of Rust.

Looks like it's a sandbox game? Technical or specific? (technical being what vanilla G-Mod was, specific being more limited modes like Minecraft or those made with G-Mod like Prop Hunt)

I think both Rust and 7 days to die (i still prefer the latter but they seem to be very similar) is best explained to people that dont know it as "minecraft with zmobies and actual challenge (plus physics, so no sand castles in the sky)" theres a lot more, but that gives you the kind of overview that makes you think "ah its like that".

templar1138a:
They'd make a lot more if they had a single-player mode. I've read the reviews, and I'm not paying to get griefed when I have NOTHING to steal.

if you want Rust in singleplayer you should try 7 days to die.

Couple of reviews for the game that made me interested:
"A lot of naked men throwing rocks and trying to survive against zombies, animals and other naked men."

"Killed a deer got chicken meat out of it, BEST GAME EVER. 20/10"

"I love this game, I built a house around a guys house and made him my prisoner, I fed him cans of tuna and cooked chicken when it was available, and some times I would drop in spare logs of wood(when they were available). The best part. he talks to me, keeps telling me his clans going to raid my structure and save him.. I simply respond with ." It puts the lotion on its skin, or it gets the hose again" and by hose I mean I dump charcoal on him.
-Great game hope the servers come up soon, I think my pet may need to eat.

-Maniken"

the game doesnt mess around!

I feel I have personally skewed the numbers on sales of Garry's mod.

I have the game and have only played it on one occasion - this is because I did not want it and it was bought for me (despite me saying: I won't play it, don't buy me it), because we played it at a LAN once. This means I have added to the sales of Garry's mod unwillingly and have potentially inflated its idea of self-worth past reality.

Therefore I don't know if I should set the balance straight and buy Rust, despite the fact that I do not want it - or else fear that I have done wrong as a consumer.

I need moral guidance... Bender?

Strazdas:

I think both Rust and 7 days to die (i still prefer the latter but they seem to be very similar) is best explained to people that dont know it as "minecraft with zmobies and actual challenge (plus physics, so no sand castles in the sky)" theres a lot more, but that gives you the kind of overview that makes you think "ah its like that".

I had 7 Days to Die on my radar, but if this is doing the same thing and competing, I may look into it further.
(I have heard some...unpleasant things about 7DtD)

AnthrSolidSnake:

Rust is sort of a combination of DayZ with crafting elements from what I've gathered. playing on servers with other people to fight or survive with (though I assume from the genre it's in, most player interaction will just be fighting)

Ah. I didn't really have any fun with Day Z because I mostly just got spawn-camped when I tried it.
It always seems that whenever open pvp is allowed, it supercedes everything else.

Which kinda defeats the purpose of the zombies, IMO.

Hero in a half shell:

Slash2x:
The persistant bodies and structures make it so logging out to avoid fights DOES NOT WORK. That alone gives it a boost over DayZ.

How on earth does anyone manage to keep themselves alive, or protect whatever they've built the first time they log out?

Do you just have to dig a hole and hide in it or what?

TO THE MOUNTAINS ROBIN!!!

Seriously get away from the damn road and make a SMALL house in no mans land. I like to hide mine from sight by building in some form of rock cubbyhole. NEVER EVER EVER EVER burn your campfire or furnace at night either. Might as well put up a beacon that say come murder me.
You NEED a metal door as soon as possible too.

Atmos Duality:

Strazdas:

I think both Rust and 7 days to die (i still prefer the latter but they seem to be very similar) is best explained to people that dont know it as "minecraft with zmobies and actual challenge (plus physics, so no sand castles in the sky)" theres a lot more, but that gives you the kind of overview that makes you think "ah its like that".

I had 7 Days to Die on my radar, but if this is doing the same thing and competing, I may look into it further.
(I have heard some...unpleasant things about 7DtD)

<....>

Ah. I didn't really have any fun with Day Z because I mostly just got spawn-camped when I tried it.
It always seems that whenever open pvp is allowed, it supercedes everything else.

Which kinda defeats the purpose of the zombies, IMO.

Well i think the main difference between the two are that 7 Days to Die is singleplayer (not sure if it has multiplayer actually), while Rush is multiplayer oriented. To be honest i advertise 7DtD because it seems to be what i wanted to have when i bought minecraft, and thus really tickles me the right way.
You can watch the 3 videos Jim Sterling did on his channel about 7 Days to Die, but i dont think they represent very fairly the game since all he does is goes punching zombies in the face and complain how hard it is. Still it gives you the feel somewhat.

Funnily i was NEVER spawnkileld in DayZ. i may just be lucky like that. However DayZ was always about PVP (and that doesnt autmatically mean killing really) and zombies was just "That thing that made sure you werent camping in same building all the time". PVP superceeds everything else probably because its other actualy human that you get the best stories with rather than pre-programmed NPCs. Sadly most of the players want a story of "i saw a noob and shot him". Though those high-five and pouring disinfectant down the throat teams if trolls were actually funny IMO.

If you didnt like DayZ though you may stay away from Rust, it uses same player interaction ideas it seems.

Strazdas:

If you didnt like DayZ though you may stay away from Rust, it uses same player interaction ideas it seems.

Yeah, I scratched both off my list after learning more about them. They're just typical "open-world" griefing simulators, but with zombies and some token crafting. Which is a pity because I kinda wanted to see a horde-craft game type done well.

Holds no more appeal to me. After these last few years of MOBAs and F2P PvP games, I'm just done with it.

Atmos Duality:

Strazdas:

If you didnt like DayZ though you may stay away from Rust, it uses same player interaction ideas it seems.

Yeah, I scratched both off my list after learning more about them. They're just typical "open-world" griefing simulators, but with zombies and some token crafting. Which is a pity because I kinda wanted to see a horde-craft game type done well.

Holds no more appeal to me. After these last few years of MOBAs and F2P PvP games, I'm just done with it.

well, 7 days to die HAS a singleplayer, so you can essentially turn off all the griefers.
And it has hordes. the zombies there are dependant on day cycle. during the day they are slow and you can literally punch them all without taking damage, during the night machinegun is only makingm atters worse with the sound your making. It does lack stealth mechanics so far (its alpha stage, and they claim so before you buy it) so esentially during the night the zombies can ALWAYS find you. So to quote Jim Sterling in here "Every single task becomes an epic".

I dont like MOBA's either (played them, not for long though) and the only PVP game i play is world of tanks (i play eve but im a carebear and dont do PVP), so the sentiment is known to me, thats why i often prefer singleplayer games.
I too would love to see a horde-craft game type done well as well. and it seems that in its final stage 7 days to die might be that game, not yet though, not yet.

 

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