Project Zomboid Now Has Multiplayer, Players Will Run Servers

Project Zomboid Now Has Multiplayer, Players Will Run Servers

"I can't run, I'm over-encumbered!" A tragedy for the modern age.

"Online multiplayer with persistent player run servers! Yes!" That's the good word from Indie Stone, the studio behind survival horror Project Zomboid. If you're wondering what that looks like, take the time out to watch Dev Adventures in Zomboid, as our heroes wander from trailer park to house, to not quite as zombie infested house, in hope of sanctuary. And crisps. Crisps are key.

Indie Stone isn't sure how many players will be able to coexist, but it managed 10-12 on a domestic cable connection. Anyone with a copy of the game can set up their own mini server, adjusting the settings to suit their idea of what a zombie survival game should be like. Those servers will be fully moddable, and with that functionality, and Java, comes the potential for hacks. Until Indie Stone can come up with some countermeasures, it recommends players stick with whitelisted servers for now.

"We need to make clear that this in no way impacts the Indie Stone's massive focus on single-player for this game," says Indie Stone. It doesn't believe a game should punish those who opt for single player only. It's still working hard on NPC support, scripting, and story. But it acknowledges that lack of multiplayer, up to now, has been a big turn-off for a lot of gamers. Now, it hopes, they'll dive right in to the zombie goodness.

Did you like dev adventures volume one? Then check out two and three.

Source: Indie Stone

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The addition of multiplayer definitely makes Project Zomboid seem more appealing to my eyes. I find that these sorts of games really benefit from that extra layer of communication that playing with others adds to the experience - plus there's always an element of randomness where others players are concerned.

'I can't run I'm over-encumbered!' Oh god, it's going to be one of those games. Should be a laugh, though!

Flippincrazy:
The addition of multiplayer definitely makes Project Zomboid seem more appealing to my eyes. I find that these sorts of games really benefit from that extra layer of communication that playing with others adds to the experience - plus there's always an element of randomness where others players are concerned.

'I can't run I'm over-encumbered!' Oh god, it's going to be one of those games. Should be a laugh, though!

In other games, you can't run.

In project Zomboid, your spine snaps and you die. Or you pass out from exhaustion and die. Or try to jump down, break your legs, and die.

You get the picture. Its one of those games. Assuming you can even get into a house and loot it without a break in alarm going off and being swarmed by every zombie in a 2 mile radius.

And project zomboid is mostly about how horrible the world is, how humanity is thoroughly fucked, and how you WILL die. The video posted isn't exactly the zomboid experience. So multiplayer seems like a bust unless its exactly like Day Z.

Unless of course your buddy snaps a leg, becoming bed ridden, and you have to either smother him with a pillow or leave him to die in a house fire you set. Unless someone with a shotgun breaks into your boarded up house fortress, and you are forced to watch him kill your buddy in front of you while he makes fun of you.

Because reasons.

And that was just the zomboid tutorial. Everything I just described was one of the endings to the basic tutorial, and was with a man and his wife. OR at least it was until they cut that out for a worse wall of text tutorial.

Its the Dwarf Fortress of zombie sims.

That's awesome. A tough survival experience with my friends is what I want in a game like this.

Fantastic. It'll give my sister and I something new to play, since all our gil was just stolen in FFXIV and we doubt it'll get returned.

We've enjoyed the game for a few years now as it is.

Awesome. Now I have to get a second copy though. Well worth the money. Love this game, but don't play often because it's a bit bland with one person. With multiplayer maybe now I'll stick to one world long enough to get a safehouse built.

I knew I forgot to do something yesterday... I didn't read the Monday Mondoid.

 

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