Epic EVE Online Battle Erupts Because of Missed Bill

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The subsequent fighting has apparently been pretty nasty with several trillion ISK worth of material lost. It has also, according to CCP's Ned Coker, resulted in the destruction of around 20 Titan warships "with more to come as the US timezone comes home from work."

This sounds like the plot of a mid-to-late-nineties science fiction film.

Strazdas:
(Snip).

If you're getting auto-playing video ads (I assume you mean near the bottom of the page), I don't think that's meant to be happening. I was in the Tech Team chat the other day and FalloutJack mentioned it. I don't know who picks which ads are on the site, but it seemed like the staff weren't keen on that kind of ad either, because it's more annoying than simple banner ads in the margins. If you drop them a line there, they'll probably get rid of it. They might ask you to fill out one of these with screenshots:

(link didn't work, it should be in the grey at the bottom-left of the page):

Basically, you're not alone! :)

Strazdas:

stringtheory:
worth around 5.5 billion isk so that would be around 8.5 plex,

didnt you mean to type 55 billion instead?

The site I got the info from said the cost was only 5.5 isk, but that must be the cost for some other ship. Another article says that titans are around 140 billion isk. The 70 billion isk per titan is from threads from 2009-2011, so I don't doubt that the cost has gone up.

I actually think the Goons might have won EVE. Thing about it, their only opposition are going to have lost 60+ Titans in this fight, and sure that can be replaced, but it can't be replaced instantly and even if it could it wouldn't be enough. How can N3/PL commit to any escalation in the next 2 months when it could turn into this again?

If they do it right, the CFC and RUS will drive home the advantage and take all the sov they can touch, escalating every single fight if N3/PL dare fight back. So N3/PL are either crushed or they don't fight back, which is going to crush their morale and potentially even trigger a fail cascade in N3 (and PL aren't going to get to pretend to be top dogs for a while).

So N3 loses all their sov, the CFC let RUS 'have' it and then wait a couple of months for RUS to dissolve into petty bickering and rivalry. They trigger another proxy war and clean up half of RUS... and then after that I genuinely think they can tell the world that they're going to conquer EVE and there won't be enough opposition to stop them.

And CFC diplos are good, every alliance is going to hear the whispers of 'turn blue or never own space again'.

--------------------------------

Sure after that they're going to have to dissolve the CFC or else die by their own success (my favourite idea would be if Goons declared war on the rest of the CFC), but what does that matter? They'd have accomplished one of the greatest achievements in gaming history

BrotherRool:
snip

and then their empire will fall apart from being too scattered around and unable to defend everything at the same time! Should be a very interesting time in EVE nullsec. Thankfully I live in a wormhole.

Kyrdra:

Slash2x:
Yep still do not give a shit about you anymore EVE... You can not hurt me again....
OT so these stories will soon be replaced with Star Citizen versions of the same thing. But with real skill in piloting and marksmanship...

Call me again when Star citizen stops putting a cap at 100 ships and allows a real player driven economy.

Ring ring.... Hello you there? Cool I have some info for you....

https://robertsspaceindustries.com/comm-link/engineering/13128-The-Star-Citizen-Economy

https://robertsspaceindustries.com/comm-link/transmission/12770-Chris-Roberts-On-Multiplayer-Single-Player-And-Instancing

Have a good day!

Slash2x:

Kyrdra:

Slash2x:
Yep still do not give a shit about you anymore EVE... You can not hurt me again....
OT so these stories will soon be replaced with Star Citizen versions of the same thing. But with real skill in piloting and marksmanship...

Call me again when Star citizen stops putting a cap at 100 ships and allows a real player driven economy.

Ring ring.... Hello you there? Cool I have some info for you....

https://robertsspaceindustries.com/comm-link/engineering/13128-The-Star-Citizen-Economy

https://robertsspaceindustries.com/comm-link/transmission/12770-Chris-Roberts-On-Multiplayer-Single-Player-And-Instancing

Have a good day!

Player driven economy:

f a player is not available to carry ore from Ellis to Terra, an NPC cargo hauler will step in and run the route. If escorts are needed, and players are unavailable to escort that transport, then NPC pilots will escort the vessel. Pirates, too, might be NPC or player ships.

Yeah the most player driven economy I have ever seen

And the second one describes exactly what I have been saying: There is a cap on maximum ships that can fight each other. The scale is simply completely different

BrotherRool:
Sure after that they're going to have to dissolve the CFC or else die by their own success (my favourite idea would be if Goons declared war on the rest of the CFC), but what does that matter? They'd have accomplished one of the greatest achievements in gaming history

They'd literally win an MMO, and not just any MMO, but EVE Online - that might be the greatest achievement in gaming.

So Pandemic Legion, whose staging system it is being taken over right now, have changed their killboard banner to this =D
image
https://www.pandemic-legion.com/killboard/

Kyrdra:

Kyrdra:
Call me again when Star citizen stops putting a cap at 100 ships and allows a real player driven economy.

And the second one describes exactly what I have been saying: There is a cap on maximum ships that can fight each other. The scale is simply completely different

I am rather stoked about the economy myself. Kind of a hybrid of EVE and Freelancer. NPC and player supported at the same time. So if nobody fills a mission the NPCs will after a while.

Sorry I thought you were talking about player cap period because it clearly is higher than 100 on a server. But it is indeed lower for fights in progress, but hey no time effects needed to make it possible to allow for players to fight in decent size groups still.

Strazdas:

Quazimofo:
I think CCP is going to need to work more on upgrading their servers. These kinds of battles seem to be happening with increasing frequency. Of course, if this battle goes on much longer I think the titan population of EVE will be down by 50% percent or more and so there won't be as many ships to cause this kind of stress for a little bit. Unless of course someone calls frigates only and they get half the galaxy to swarm a system.

if the attackers notify CCP beforehand they actually turn on seperate server meant just to boost events like these. and they already have massive server farms that run a lot. its not easy to have 5000 players all at same time visibledoing stuff. no other MMO is capable of that.
i do wish titan population, or heck all ship population would be halved. that would definatelly boost the economy and while i dont build ships i build other things they will be using. and there still be ships unless pilots quit, just instead of titans the people will be flying battleships or dreadnaughs while waiting for new titan to be built.

Oh I'm not saying it's not impressive that they could handle it in the first place, but I'm just saying they may need to upgrade further if things like this keep happening.

Also, apparently this is exactly on the 1 year anniversary of the Battle of Asakai and the final titan kill count (both sides) was between 60 and 80.

Product Placement:

Slash2x:
/*sarcasm Yep still do not give a shit about you anymore EVE... You can not hurt me again.... */sarcasm

OT so these stories will soon be replaced with Star Citizen versions of the same thing. But with real skill in piloting and marksmanship...

Bitter much?

Also, Star Citizen is a completely different slice of cake. You will never see battles of the same scale, where thousands of players are fighting each other at the same time, because no server would be able to support such a thing.

The written word has a tendency to be read without tone. Hope this clears the intent of the first post up for you.

And while EVE and I had fun, I realized it was not a game that required any piloting skill or practical aiming. It boiled down target and let the game do all the aiming and firing. Fun but not a real simulation of flying a Fighter/Bomber/Battleship. The "battles" with larger groups moved so slow there was no real sense of urgency or combat. Yes things were going boom but in all honesty all EVE did was rekindle my interest in Freelancer servers and push me to try Star Conflict . But they were lacking the player driven economy that EVE had, so here is hoping that Star Citizen scratches that itch of all of the above.

Barbas:

Strazdas:
(Snip).

If you're getting auto-playing video ads (I assume you mean near the bottom of the page), I don't think that's meant to be happening. I was in the Tech Team chat the other day and FalloutJack mentioned it. I don't know who picks which ads are on the site, but it seemed like the staff weren't keen on that kind of ad either, because it's more annoying than simple banner ads in the margins. If you drop them a line there, they'll probably get rid of it. They might ask you to fill out one of these with screenshots:

(link didn't work, it should be in the grey at the bottom-left of the page):

Basically, you're not alone! :)

i meant the embed twitch stream that auto-started when i opened the tab in the background and the eve guy (darius i think) started talking to my work colleagues. After multiple requests the embed videos in news was no longer made to autoplay a few months back, but i guess twitch embedding uses different code. i dont want videos to autoplay in background tabs, that is very annoying. if i want it to play i will click on it. It also wastes bandwitch (which to me is not important but a lot of people here seems to ahve limited internet).
the intrusive ads do exist and i guess its an automated system (as in ads are not controlled by escapist), but thats where escapists gets money and removing that is outlawed on this site. personally i think there is a line when ads become uancceptable. banners on the side, ect - perfectly ok. autoplaying videos (with sound no less) or unstoppable ads before videos - completely not acceptable. worst thing though was when i got somewhat bugged into that ad that plays after videos, you know that 8 minute long ad for all the content on escapist? it loaded after i watched a video, i closed the tab, opened another video and instead of the video that same 8 mintue ad was playing again, and again, in endless loop. but since a restart solved that i guess the problem was on my end.

Im glad to hear im not alone in not liking this, hopefully they will make their ads less intrusive. However i know plenty of people blacklist escapist as one of the worst offenders there, so theres a long way to go.

stringtheory:

Strazdas:

stringtheory:
worth around 5.5 billion isk so that would be around 8.5 plex,

didnt you mean to type 55 billion instead?

The site I got the info from said the cost was only 5.5 isk, but that must be the cost for some other ship. Another article says that titans are around 140 billion isk. The 70 billion isk per titan is from threads from 2009-2011, so I don't doubt that the cost has gone up.

the mineral prices (the basic components everything is made of) have almost doubled since then so yes, titans are very likely over 100 billion now. of course the large alliances probably have them at hardly above build price as they sometimes build them themselves but its still a very very expensive ship.

Slash2x:

Ring ring.... Hello you there? Cool I have some info for you....

https://robertsspaceindustries.com/comm-link/engineering/13128-The-Star-Citizen-Economy

https://robertsspaceindustries.com/comm-link/transmission/12770-Chris-Roberts-On-Multiplayer-Single-Player-And-Instancing

Have a good day!

any NPC trading on their own destroys player driven economy. players can no longer drive it if as lnog as they deviate from predetermined path NPCS come in to fix it. so no, it wont have player driven economy.

Slash2x:
Sorry I thought you were talking about player cap period because it clearly is higher than 100 on a server. But it is indeed lower for fights in progress, but hey no time effects needed to make it possible to allow for players to fight in decent size groups still.

no time effects are needed to support a 100 players fighting eachother. i fought more without any time dilation and no lag (other than that of my own machine not being able to handle that many models, but its my fault for having crap GPU). Its where it goes from 100 to 1000 where the servers start screaming.

Quazimofo:

Oh I'm not saying it's not impressive that they could handle it in the first place, but I'm just saying they may need to upgrade further if things like this keep happening.

Also, apparently this is exactly on the 1 year anniversary of the Battle of Asakai and the final titan kill count (both sides) was between 60 and 80.

im sure they will as soon as its financially feasible. servers cost a lot of money. and the costs go up exponentialy with need of them all working together on things like 5000 palyers fighting eachother. however, technolgoyp rogresses and as faster machines come out they will keep upgrading the servers. in 2012 (i think) they made a massive upgrade in which they changed a lot of their servers to be much more powerful, which almost doubled the player limit in Jita and the like. Also if their presentations in FanFest is to be believed they are working hard on optimizing the thing.

yeah, i thought this was gonig to be a record breaker.

Kyrdra:

Crimsonmonkeywar:
Why do I get the feeling that EVE is primarily dominated by Congressmen, CEO's and Wealthy Entrepreneurs who can afford the time, money, and excel tabs worth of dullful information to play such a 'game'

Because you dont understand Eve?

To be fair, I've played my fair share of CoD back in the day and believe it to be over run by 10-year-olds jacked on sugar, and 'men' with an inferiority complex, so I doubt my lack of understanding the game is the core of my view of it's audience. Though I could be wrong.

Kyrdra:
[quote="Slash2x" post="7.840670.20661890"]Call me again when Star citizen stops putting a cap at 100 ships and allows a real player driven economy.

The cap is necessary due to the laws of physics. A real-piloting-skill based game can't do the "time dilation" nonsense that Spreadsheets Online resorts to, nor can it afford to allow lag.

And one of the best things about Star Citizen will be that the economy ISN'T player driven, because quite simply, players are dicks. In any game that has an economy driven by players, suddenly everyone thinks they can be the Wolf of Wall Street and tries to fuck with the market. I'd like to keep that kind of bullshit well and truly out of my evening entertainment, thanks.

I like the idea of EVE Online.

I don't like EVE Online, mostly due to the fact that the game is built around the social aspect. I also really hate it how there's no way to go into other people's ships or walk around in your own ship and do cool stuff, especially when real money is needed to customise your character.

Really, developers? If you had a customisable inside-of-the-ship that you can walk around in, you could extort your fans for even more money!

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