Update: Remember Me Developer Dontnod 'Not Bankrupt'

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Update: Remember Me Developer Dontnod 'Not Bankrupt'

Remember Me

Multiple French media outlets are reporting that Dontnod Entertainment has filed for "redressement judiciaire," which is the French equivalent of bankruptcy.

Update: Dontnod CEO Oskar Guilbert claims that the company is not bankrupt, but going through a French court procedure called "judicial reorganization."

"We started new projects and those new projects need some investment and we decided to resize the company in order to match these new needs," he told GamesIndustry That's why we needed judicial reorganization."

A judicial administrator will be appointed to keep an eye on company company operations, making sure that Dontnod is judicious in its expenditures.

Original story: Dontnod Entertainment, who developed Remember Me for Capcom last year, is apparently closing its doors. Multiple French media outlets are reporting that the studio has filed for "redressement judiciaire," which is the French equivalent of bankruptcy. This is corroborated by legal and financial domain Societe, who also mentions that Dontnod has filed for bankruptcy and that legal representatives have already been assigned to the case.

Dontnod Entertainment was founded by former Criterion boss Oskar Guilbert, with Remember Me as the studio's sole title that saw a retail release.

We'll update the post as more news becomes available.

Remember Me casts players in the role of Nilin, a memory hunter working for an underground resistance called the "Errorists," who's been stripped of her recollections by the corporation "Memorize." During the course of the title, Nilin goes up against Memorize and battles to recover her lost memories.

If you want to know more about the action game, read The Escapist's review where it's said that it "doesn't do anything outright terrible, but neither does it come together as something truly great either." For PS3 players who are members of PlayStation Plus, you can try the game for free this month as part of February's Instant Game Collection.

Source: Gamasutra via Videogamer

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That's a shame. Remember Me, uh, kind of sucked but it wasn't completely without merit.

The merit certainly wasn't in the wannabe Arkham city combat or wanabe Uncharted platforming though.

Remember Me developer files for bankruptcy.

Remember Me free on PS+

Something seems off about that timing....

Maxtro:
Remember Me developer files for bankruptcy.

Remember Me free on PS+

Something seems off about that timing....

Yeah, and there's a joke somewhere there about "Remember Me" and a studio closing...but I wouldn't go that far in a post.

I actually quite enjoyed it, although I'm glad I didn't pay full retail price for it. The combat was pretty bland and formulaic, but it was an incredibly attractive game and the story had a strong cyberpunk feel. I'd have been interested in a sequel certainly.

A real shame. I personally loved Remember Me. Really interesting concept, with a decent story, a good combat system (or at least I enjoyed it) and a fantastic soundtrack.

I definitely recommend that those with PS Plus pick it up and give it a shot, at least.

This is a shame as I rather liked the game myself. I only wish there'd been more of those memory sequences to fiddle with as I could see the potential in those.

I applaud them for taking a chance on not using a grizzled, white male protagonist. I just wish they had taken that chance on a better game. I just know, if it hasn't already happened, some primate is going to point to this game as proof that games with female or non-white protagonists don't sell well.

I loved the art style and the memory remixes parts of this game, the rest was pretty meh.

But really they deserve this, I completed the game on Memory Hunter mode in 9 hours (according to steam counter), hell probably less than that since I afk'd to eat for at least an hour and spent at least another hour looking through all the artwork and models after I finished it.

And it's not like I rushed at all, I actually walked Nilian almost the whole game and watched all the cutscenes and everything.

Guess the publishers were right after all huh? Anyone Remember This: http://www.escapistmagazine.com/news/view/122787-Prospective-Publishers-Wanted-a-Male-Centric-Remember-Me

Well, this is just the latest failure of a game with a "strong female protagonist" to actually perform on the market, but other studios go on ahead and follow this model targeting the "feminist" market of video games, see where that leads them. :D
http://www.insidegamingdaily.com/2012/03/20/hydrophobia-developer-shuts-down/
http://www.pcgameshardware.com/aid,691770/Velvet-Assassin-makers-are-broke-Replay-Studios-are-closing-down/News/
http://www.escapistmagazine.com/news/view/129370-Ubisoft-Considers-Beyond-Good-Evil-a-Mistake
http://www.vg247.com/2010/03/29/ninja-theory-heavenly-sword-sales-still-not-enough-to-break-even/
http://mynintendonews.com/2013/04/17/platinum-games-talk-about-sales-struggles-and-low-bayonetta-sales/
http://www.gamasutra.com/php-bin/news_index.php?story=21573

The two new creative ventures, Mirror's Edge and Dead Space, have both failed miserably. This is in spite of lengthy and extensive marketing for each game, including a series of graphic novel-style backstory trailers for Dead Space released over several months.

What was the definition of insanity again?

Losanme:
Guess the publishers were right after all huh? Anyone Remember This: http://www.escapistmagazine.com/news/view/122787-Prospective-Publishers-Wanted-a-Male-Centric-Remember-Me

Well, this is just the latest failure of a game with a "female protagonist" to actually perform on the market, but other studios go on ahead and follow this model targeting the "feminist" market of video games, see where that leads them. :D
http://www.insidegamingdaily.com/2012/03/20/hydrophobia-developer-shuts-down/
http://www.pcgameshardware.com/aid,691770/Velvet-Assassin-makers-are-broke-Replay-Studios-are-closing-down/News/
http://www.escapistmagazine.com/news/view/129370-Ubisoft-Considers-Beyond-Good-Evil-a-Mistake
http://mynintendonews.com/2013/04/17/platinum-games-talk-about-sales-struggles-and-low-bayonetta-sales/

What was the definition of insanity again?

Ya clearly that is because all the protagonists were women not anything else. After all game development is easy and even people who make a genuinely good game always see instant financial success. Damn women you put them in a game and they bankrupt you.

Indeed there has never been a profitable game with a female protagonist. Indeed I bet it is because all the extra money one has to spend modeling and texturing breasts. Damn women!

Losanme:
Guess the publishers were right after all huh? Anyone Remember This: http://www.escapistmagazine.com/news/view/122787-Prospective-Publishers-Wanted-a-Male-Centric-Remember-Me

Well, this is just the latest failure of a game with a "strong female protagonist" to actually perform on the market, but other studios go on ahead and follow this model targeting the "feminist" market of video games, see where that leads them. :D
http://www.insidegamingdaily.com/2012/03/20/hydrophobia-developer-shuts-down/
http://www.pcgameshardware.com/aid,691770/Velvet-Assassin-makers-are-broke-Replay-Studios-are-closing-down/News/
http://www.escapistmagazine.com/news/view/129370-Ubisoft-Considers-Beyond-Good-Evil-a-Mistake
http://www.vg247.com/2010/03/29/ninja-theory-heavenly-sword-sales-still-not-enough-to-break-even/
http://mynintendonews.com/2013/04/17/platinum-games-talk-about-sales-struggles-and-low-bayonetta-sales/
http://www.gamasutra.com/php-bin/news_index.php?story=21573

The two new creative ventures, Mirror's Edge and Dead Space, have both failed miserably. This is in spite of lengthy and extensive marketing for each game, including a series of graphic novel-style backstory trailers for Dead Space released over several months.

What was the definition of insanity again?

Yeah... cuz picking a female lead was the sole reason why the game did poorly, obviously.

Mirrors Edge and Dead Space did like most "New IPs" difference being that those were good games, Remember me on the other hand... isn't.

Andy Shandy:
A real shame. I personally loved Remember Me. Really interesting concept, with a decent story, a good combat system (or at least I enjoyed it) and a fantastic soundtrack.

I definitely recommend that those with PS Plus pick it up and give it a shot, at least.

Yeah, I was a big fan of it, too. I preordered it and enjoyed every minute with it.

What a pity. I just finished the game yesterday.

Sure, the gameplay had its flaws, and the story never quite captivated me, but it had its moments, and I thought there was lots of potential. The core idea/theme was unique and interesting, the memory remix scenes were really memorable, I enjoyed the combat well enough, art design and music was great, the setting was a welcome change, and Nilin became one of my favourite protagonists in an instant: Capable, complex, conflicted, determined, and very attractive. What a shame I'll probably never meet her again.

Losanme:
Guess the publishers were right after all huh? (...) Well, this is just the latest failure of a game with a "strong female protagonist" to actually perform on the market, but other studios go on ahead and follow this model targeting the "feminist" market of video games, see where that leads them. :D

Yea... the commercial failure of Remember me couldn't have possibly anything to do with mediocre quality, mixed reviews, or lack of marketing... right.

What was the definition of insanity again?

Maybe you should tell that EA, Square Enix, or Nintendo. I heard they all have games with female protagonists in development, and last I checked, they all didn't mind earning money.

Losanme:
Guess the publishers were right after all huh? Anyone Remember This: http://www.escapistmagazine.com/news/view/122787-Prospective-Publishers-Wanted-a-Male-Centric-Remember-Me

Well, this is just the latest failure of a game with a "strong female protagonist" to actually perform on the market, but other studios go on ahead and follow this model targeting the "feminist" market of video games, see where that leads them. :D
http://www.insidegamingdaily.com/2012/03/20/hydrophobia-developer-shuts-down/
http://www.pcgameshardware.com/aid,691770/Velvet-Assassin-makers-are-broke-Replay-Studios-are-closing-down/News/
http://www.escapistmagazine.com/news/view/129370-Ubisoft-Considers-Beyond-Good-Evil-a-Mistake
http://www.vg247.com/2010/03/29/ninja-theory-heavenly-sword-sales-still-not-enough-to-break-even/
http://mynintendonews.com/2013/04/17/platinum-games-talk-about-sales-struggles-and-low-bayonetta-sales/
http://www.gamasutra.com/php-bin/news_index.php?story=21573

The two new creative ventures, Mirror's Edge and Dead Space, have both failed miserably. This is in spite of lengthy and extensive marketing for each game, including a series of graphic novel-style backstory trailers for Dead Space released over several months.

What was the definition of insanity again?

CLEARLY it was because of female protagonists. I mean it's not like there are tons of let's plays on youtube of Mass Effect where the player created a female Commander Shepherd. It's not like Beyond Good and Evil achieved revived recognition and selling on gog.com. Certainly it has nothing to do with marketing and everything to do with femenism.

*tips fedora*

Alex Co:
Update: Dontnod CEO Oskar Guilbert claims that the company is not bankrupt, but going through a French court procedure called "judicial reorganization."

"We started new projects and those new projects need some investment and we decided to resize the company in order to match these new needs," he told GamesIndustry That's why we needed judicial reorganization."

And there I was sad for an hour. I'll be waiting for you, Nilin! And if your next adventure is a bit longer, and a bit better told, I might even pay full price for it.

i enjoyed the game. surely far from perfect but good enough for me to play it 3 times. and thats on pc. i wish them the best. lets hope they succeed.

CrossLOPER:
CLEARLY it was because of female protagonists. I mean it's not like there are tons of let's plays on youtube of Mass Effect where the player created a female Commander Shepherd. It's not like Beyond Good and Evil achieved revived recognition and selling on gog.com. Certainly it has nothing to do with marketing and everything to do with femenism.

*tips fedora*

Every single AAA game with a "strong female protagonist" other than Tomb Raider or Metroid sold abysmal numbers and either drove the studios working on them bankrupt or left them reeling from the bad sales for years. Even the last Tomb Raider sold bad in comparison since they didn't rely on sex appeal, which drove the first three games in the series (each of them selling 6+ million copies): http://www.eurogamer.net/articles/2014-01-17-tomb-raider-finally-achieved-profitability-by-the-end-of-last-year

Metroid is basically a robot game with the great revelation at the end that the pilot was a woman throughout most parts, the only time they paid more attention to the pilot as a character most people hated it, so I'm not sure if that particularly counts either.

Publishers interested in commercial success of their games or interested in developing a franchise would have to be brain dead to try to build it on the basis of a "strong womyn character" and not try to rely on sex appeal.

Not even 20% of Mass Effect players even played female Shepherd by the way and cutting that feature would have likely been largely inconsequential to the series sales numbers.

I hope they scale down a bit for their next title. While Remember Me wasn't the best game [1], I'd definitely be interested in a new game with a narrower scope, more polish, and that same creative passion that shone through Remember Me's mediocre game mechanics and voice acting.

[1] I gave it a strong 7/10 back when it was released

Losanme:

CrossLOPER:
CLEARLY it was because of female protagonists. I mean it's not like there are tons of let's plays on youtube of Mass Effect where the player created a female Commander Shepherd. It's not like Beyond Good and Evil achieved revived recognition and selling on gog.com. Certainly it has nothing to do with marketing and everything to do with femenism.

*tips fedora*

Every single AAA game with a "strong female protagonist" other than Tomb Raider or Metroid sold abysmal numbers and either drove the studios working on them bankrupt or left them reeling from the bad sales for years. Even the last Tomb Raider sold bad in comparison since they didn't rely on sex appeal, which drove the first three games in the series (each of them selling 6+ million copies): http://www.eurogamer.net/articles/2014-01-17-tomb-raider-finally-achieved-profitability-by-the-end-of-last-year

Metroid is basically a robot game with the great revelation at the end that the pilot was a woman throughout most parts, the only time they paid more attention to the pilot as a character most people hated it, so I'm not sure if that particularly counts either.

Publishers interested in commercial success of their games or interested in developing a franchise would have to be brain dead to try to build it on the basis of a "strong womyn character" and not try to rely on sex appeal.

Not even 20% of Mass Effect players even played female Shepherd by the way and cutting that feature would have likely been largely inconsequential to the series sales numbers.

How many games that had brown-haired white heterosexual males failed to sell well or were riding on the legacy of established franchises?

Also, where did you pull that last statistic?

*euphoria intensifies*

Losanme:

CrossLOPER:
CLEARLY it was because of female protagonists. I mean it's not like there are tons of let's plays on youtube of Mass Effect where the player created a female Commander Shepherd. It's not like Beyond Good and Evil achieved revived recognition and selling on gog.com. Certainly it has nothing to do with marketing and everything to do with femenism.

*tips fedora*

Every single AAA game with a "strong female protagonist" other than Tomb Raider or Metroid sold abysmal numbers and either drove the studios working on them bankrupt or left them reeling from the bad sales for years. Even the last Tomb Raider sold bad in comparison since they didn't rely on sex appeal, which drove the first three games in the series (each of them selling 6+ million copies): http://www.eurogamer.net/articles/2014-01-17-tomb-raider-finally-achieved-profitability-by-the-end-of-last-year

Metroid is basically a robot game with the great revelation at the end that the pilot was a woman throughout most parts, the only time they paid more attention to the pilot as a character most people hated it, so I'm not sure if that particularly counts either.

Publishers interested in commercial success of their games or interested in developing a franchise would have to be brain dead to try to build it on the basis of a "strong womyn character" and not try to rely on sex appeal.

Not even 20% of Mass Effect players even played female Shepherd by the way and cutting that feature would have likely been largely inconsequential to the series sales numbers.

Man, don't you know about them billions of hardcore female gamers? Publishers like totally don't know what they do eith their oh-so-irrational "creepy cull of female protagonists". All the other (unnamed) publishers were wrong about not picking up Remember Me and Capcom of course earned tons of money just like all the so-called game journalists have predicted in their social-justice flavored enthudiastic news articles about it.

And I really wonder about their ultimately mediocte reviews, after all it's the same people who pushed the idea how the so-much shitter pseudo-game Gone Home with as little as 2 minutes of total gameplay is 10/10 GOTY, or even actually the best game ever. (Any true and honest review should be 2/10, possibly more if the price was lower.)

Losanme:
Not even 20% of Mass Effect players even played female Shepherd by the way and cutting that feature would have likely been largely inconsequential to the series sales numbers.

Well, not even 20% of the players who were logged onto their EA accounts in Mass Effect 2.

It's also worth noting that 50% of that same player pool never finished the game. Granted, that has no bearing on the sales of ME2, but players who actually finish a game are more likely to pick up the next one. Now this is speculation on my part, but I would wager that an overwhelming majority of these likely disloyal customers exclusively played as the male Shepard, and also didn't pick up the DLC or the sequel.

And, at the end of the day, 20% is still a pretty huge part of the player base. No player base is homogeneous, but rather made up of a multitude of minorities. Cut a feature set that appeals to one, and then another, and eventually you'll basically have no customers left.

CrossLOPER:
Not even 20% of Mass Effect players even played female Shepherd by the way and cutting that feature would have likely been largely inconsequential to the series sales numbers.

(...)

Also, where did you pull that last statistic? [/quote]

That one actually could be about right, if I remember correctly. Or maybe it was the % of playthroughs with FemShep, or something like that.

However, that could have also been due to the fact that, FemShep rarely featured in commercials, marketing campaigns etc, especially for the first two games (maybe not at all here), and apparently many potential buyes, female buyers in particular, weren't even aware that you could play as female protagonist too for that reason. At least that's what I've read.

Losanme:
Every single AAA game with a "strong female protagonist" other than Tomb Raider or Metroid sold abysmal numbers and either drove the studios working on them bankrupt or left them reeling from the bad sales for years.

Publishers interested in commercial success of their games or interested in developing a franchise would have to be brain dead to try to build it on the basis of a "strong womyn character" and not try to rely on sex appeal.

We're talking about a very small sample here. It is always dangerous to draw conclusions from small samples.

Anyway, you seem oddly gleeful about the (perceived) failure of games with female protagonists. Are you happy about those games failing? Would you prefer it if there were no games with female protagonists? Don't you think it reflects rather poorly on gamers if they have so little empathy so that they can't identify enough with a female character in order to experience a story from her point of view? Is all of that a situation that deserves to be celebrated?

I'm so glad I read this post update. I loved Remember Me (still my 2013 Game of the Year, though Saints Row IV is really fun atm) and I'd hate to see Dontnod go out of business.

Edit: And it would be a damn shame to waste Nilin like that, I loved her as a character.

CrossLOPER:

Losanme:

CrossLOPER:
CLEARLY it was because of female protagonists. I mean it's not like there are tons of let's plays on youtube of Mass Effect where the player created a female Commander Shepherd. It's not like Beyond Good and Evil achieved revived recognition and selling on gog.com. Certainly it has nothing to do with marketing and everything to do with femenism.

*tips fedora*

Every single AAA game with a "strong female protagonist" other than Tomb Raider or Metroid sold abysmal numbers and either drove the studios working on them bankrupt or left them reeling from the bad sales for years. Even the last Tomb Raider sold bad in comparison since they didn't rely on sex appeal, which drove the first three games in the series (each of them selling 6+ million copies): http://www.eurogamer.net/articles/2014-01-17-tomb-raider-finally-achieved-profitability-by-the-end-of-last-year

Metroid is basically a robot game with the great revelation at the end that the pilot was a woman throughout most parts, the only time they paid more attention to the pilot as a character most people hated it, so I'm not sure if that particularly counts either.

Publishers interested in commercial success of their games or interested in developing a franchise would have to be brain dead to try to build it on the basis of a "strong womyn character" and not try to rely on sex appeal.

Not even 20% of Mass Effect players even played female Shepherd by the way and cutting that feature would have likely been largely inconsequential to the series sales numbers.

How many games that had brown-haired white heterosexual males failed to sell well or were riding on the legacy of established franchises?

Also, where did you pull that last statistic?

*euphoria intensifies*

The ones that the devs cried and moaned to the sympathic press how the irrational mean sexist CREEPY (Jim S.) publishers told them "brown-haired white heterosexual males" are going to sink it? I don't know, but you can tell me.

"The videogame industry has an arguably negative relationship with gender. A large portion of the medium's audience is female and yet, more often then not, publishers and developers behave as though that half of the demographic is nonexistent. The majority of videogames are made and marketed for men, and some in the industry feel that female-fronted videogames are, by default, a losing proposition sales-wise. This is a bias that Dontnod Studios can attest to all too well. In the process of pitching its game Remember Me, several publishers turned the title down on account of the protagonist being a woman."

http://www.escapistmagazine.com/news/view/122787-Prospective-Publishers-Wanted-a-Male-Centric-Remember-Me

And you can choose this scenario, or you can choose another: their game was actually being rejected just due to its overally poor quality, and they just manufactured another pseudo-outrage to ride the game feminism bullshit.

And yes, only 18% gamers played Ass Effect as a female - according to BioWare's own statistics: http://www.joystiq.com/2011/07/19/bioware-13-of-mass-effect-players-use-default-hero-18-play-f/

Sonichu:
Man, don't you know about them billions of hardcore female gamers? Publishers like totally don't know what they do eith their oh-so-irrational "creepy cull of female protagonists".

There are probably more than you think. Read this, for example: http://howtonotsuckatgamedesign.com/2013/12/marketers-fear-female-geek-2/

And I really wonder about their ultimately mediocte reviews, after all it's the same people who pushed the idea how the so-much shitter pseudo-game Gone Home with as little as 2 minutes of total gameplay is 10/10 GOTY, or even actually the best game ever. (Any true and honest review should be 2/10, possibly more if the price was lower.)

Please go on. Statements like these do wonders for your credibility.

CloudAtlas:

Sonichu:
Man, don't you know about them billions of hardcore female gamers? Publishers like totally don't know what they do eith their oh-so-irrational "creepy cull of female protagonists".

There are probably more than you think. Read this, for example: http://howtonotsuckatgamedesign.com/2013/12/marketers-fear-female-geek-2/

Marketers know their job.

And I really wonder about their ultimately mediocte reviews, after all it's the same people who pushed the idea how the so-much shitter pseudo-game Gone Home with as little as 2 minutes of total gameplay is 10/10 GOTY, or even actually the best game ever. (Any true and honest review should be 2/10, possibly more if the price was lower.)

Please go on. Statements like these do wonders for your credibility.

You're right, it was under 1 minute, actually: http://www.youtube.com/watch?v=p9qlm8olmn0

JediMB:
And, at the end of the day, 20% is still a pretty huge part of the player base. No player base is homogeneous, but rather made up of a multitude of minorities. Cut a feature set that appeals to one, and then another, and eventually you'll basically have no customers left.

So, you say Remember Me would sell 5 times better if they included the gender selection option, after all?

Or, maybe, at least didn't blatantly alienate gamers with things like having show the player character kiss a man. Something the devs chose to proudly proclaim to the world in their interviews.

Sonichu:

CloudAtlas:

Sonichu:
Man, don't you know about them billions of hardcore female gamers? Publishers like totally don't know what they do eith their oh-so-irrational "creepy cull of female protagonists".

There are probably more than you think. Read this, for example: http://howtonotsuckatgamedesign.com/2013/12/marketers-fear-female-geek-2/

Marketers know their job.

Sure. That's why companies like Apple are constantly failing, right? Because they didn't listen to all those folks who told them that there's just no market for about every iProduc, right? And that's why Minecraft was developed and published by EA, because their marketing experts recognized the immense demand for a game like this, right?

And you know what? Marketeers like to make predictions based on data. On past sales and so on. But if your data is poor, your predictions will be equally poor. And that's precisely the problem here: There simply haven't been that many games, let alone really excellent ones, let alone in mainstream genres, let alone with huge marketing budgets, that feature female protagonists. The only one I can come up with from the top of my head that qualifies is Tomb Raider, and that game too is making a profit now.

And I really wonder about their ultimately mediocte reviews, after all it's the same people who pushed the idea how the so-much shitter pseudo-game Gone Home with as little as 2 minutes of total gameplay is 10/10 GOTY, or even actually the best game ever. (Any true and honest review should be 2/10, possibly more if the price was lower.)

Please go on. Statements like these do wonders for your credibility.

You're right, it was under 1 minute, actually: http://www.youtube.com/watch?v=p9qlm8olmn0

It seems the irony was lost on you.

Sonichu:
Or, maybe, at least didn't blatantly alienate gamers with things like having show the player character kiss a man. Something the devs chose to proudly proclaim to the world in their interviews.

A woman kissing a man? How dare they to "blatantly alienate gamers" like that! Man, that's as bad as, say, having a gay character making a move on you (a la Dragon Age 2). Outrageous!

Anyway Nilin didn't actually kiss anyone in the game, not that I remember anyway.

JediMB:
Don't you think it reflects rather poorly on gamers if they have so little empathy so that they can't identify enough with a female character in order to experience a story from her point of view? Is all of that a situation that deserves to be celebrated?

According to Game Journalism [TM], it reflects AMAZINGLY on female gamers (48% of all gamers) "if they have so little empathy so that they can't identify enough with" a male character in order to experience a story from his point of view.

Morever, the same "48%" also can't and won't play any game with sexy, I'm sorry, SEXIST, female characters. But if someone makes a game with with "non-sexualized positive strong womyn protagonist" they'll reach into this untapped potential of half of the population and it's going to be a great success!

Except not at all. But hey, maybe they also need womyn "of color" (and the pretty usual Asian doesn't count). And trans. Trans-ethnic. Trans-fat. Non-neurotypical. Etc. Maybe the folks who did Gone Home will come to the rescue of "the industry" (just to be so "damaged" by the Euro release Senran Kagura). http://www.officialnintendomagazine.co.uk/56737/blog/senran-kagura-burst-is-damaging-the-industry-heres-how-to-stop-it/

CloudAtlas:

Sonichu:
Or, maybe, at least didn't blatantly alienate gamers with things like having show the player character kiss a man. Something the devs chose to proudly proclaim to the world in their interviews.

A woman kissing a man? How dare they to "blatantly alienate gamers" like that! Man, that's as bad as, say, having a gay character making a move on you (a la Dragon Age 2). Outrageous!

Anyway Nilin didn't actually kiss anyone in the game, not that I remember anyway.

http://www.metacritic.com/game/pc/dragon-age-ii/user-reviews
http://www.metacritic.com/game/playstation-3/dragon-age-ii/user-reviews
http://www.metacritic.com/game/xbox-360/dragon-age-ii/user-reviews

"We wanted to be able to tease on Nilin's private life, and that means for instance, at one point, we wanted a scene where she was kissing a guy. We had people tell us, 'You can't make a dude like the player kiss another dude in the game, that's going to feel awkward.'"
http://www.eurogamer.net/articles/2013-03-19-why-publishers-refuse-games-such-as-remember-me-because-of-their-female-protagonists

Please don't bother registering the existence of a user named Sonichu. It can only end poorly.

Anyway, despite the fact that playing through remember me was a physically painful experience for me I'm still glad they aren't going the way of the dodo. There was enough interesting ideas there for me to get behind a second game from the studio.

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