The Elder Scrolls Online Imperial Edition Gets Official Unboxing

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With the PC release date being before the console release it makes me worried about another D3-esque launch where us PC'ers are stuck paying to Beta test a game for the eventual release on console.

Didn't this happen with BF4 too? I didn't get it, nor do I have a nextgen, but I vaguely remember my younger brother lamenting about it around November.

PuckFuppet:

Yagami_Kira:
Well they've already shown their willingness to charge for crazy shit with the Mara rings and the imperial race. How long do you think it'll be before they start selling straight power? Or barring that, more race unlocks?

Maybe four months. Maybe two years. Maybe never.

Foolish or not I'm willing to trust that by doing what I can to support the product that I like then the creative vision that got that product from concept to implementation will stay, and I'll be able to continue enjoying it. People are quick to make judgements about a developers intentions, more so when those people feel their invested in the IP that developer is working with, but when it comes down to it the key driving force behind the things that we both evidently dislike isn't ignorance from developers its the demands of people who, unlike developers, don't care about the players and care even less about their experience. Those people control the money and as long as they're happy, they're quiet.

Whether or not people agree I don't think that a developer could spend 3-4 years on a project and not care about it as much, if not more, than the players.

Well then. Its good you enjoy the game. I'll wait for the inevitable free to play move before I play it.

Wait, did that video just say getting married(or blessing of mara w/e) can only happen with the imperial edition? That's a strange addition...
I forsee this as DLC in the relative future.

Dat statue though...
They did a nice job with the statue.

captcha: skynet is watching.
WHAT?!

Did I hear that wrong? You have to buy the imperial edition to be able to have access to a race and the online marriage system? That sounds like F2P crap, but in a full subscription model?

Please tell me I am wrong.

valium:
Did I hear that wrong? You have to buy the imperial edition to be able to have access to a race and the online marriage system? That sounds like F2P crap, but in a full subscription model?

Please tell me I am wrong.

Nope. Not wrong. The game was designed to have a full cash shop from the start. Go read the old interviews. One day they said "FULL 100% GAME WITH SUB". Then literally the next day they did an interview saying "FULL CASH SHOP"

valium:
Did I hear that wrong? You have to buy the imperial edition to be able to have access to a race and the online marriage system? That sounds like F2P crap, but in a full subscription model?

Please tell me I am wrong.

Hagi:

So now at character creation it will pop up a window: you don't have access to this, go buy the Imperial Edition?

I guess he was just rounding up when he said 100 percent?

The Imperial Race is playable for everyone. The only thing the limited edition does is make it playable for every faction. For a person playing the standard edition, Imperials would only be playable in the Ebonheart faction.

I don't know about the "marriage" system though. I have the impression that you can buy the rings in-game (with in-game currency), but the limited edition just starts you off with them. But I really don't know.

SourMilk:

Lotet:

SourMilk:

You know what I like? When people go to threads to talk about how blindly elastic they feel towards the subject.

Take a look in the mirror.

You mean ecstatic? Man, people come to discuss, say good things and bad things. Some people just come here to say how much they don't care. I mean, why bother telling people you don't care? I'm perplexed.

I mean, why bother telling people you do care? I'm perplexed. I await your explanation Mr/Mrs freud.

Why bother telling people you DON'T care?

Simple Bluff:

valium:
Did I hear that wrong? You have to buy the imperial edition to be able to have access to a race and the online marriage system? That sounds like F2P crap, but in a full subscription model?

Please tell me I am wrong.

Hagi:

So now at character creation it will pop up a window: you don't have access to this, go buy the Imperial Edition?

I guess he was just rounding up when he said 100 percent?

The Imperial Race is playable for everyone. The only thing the limited edition does is make it playable for every faction. For a person playing the standard edition, Imperials would only be playable in the Ebonheart faction.

I don't know about the "marriage" system though. I have the impression that you can buy the rings in-game (with in-game currency), but the limited edition just starts you off with them. But I really don't know.

Do you have a source for that? Because this is the first I'm hearing of the imperials being playable in the base game, and I've been following development pretty closely.

The factions are:

Ebonheart Pact: Nord, Dunmer, Argonian

Aldmeri Dominion: High Elves, Wood Elves, Khajiit

Daggerfall Covenant: Breton, Orc, Redguard

and the Imperials got left out as a neutral faction.

do you have a source that proves otherwise?

Simple Bluff:

valium:
Did I hear that wrong? You have to buy the imperial edition to be able to have access to a race and the online marriage system? That sounds like F2P crap, but in a full subscription model?

Please tell me I am wrong.

Hagi:

So now at character creation it will pop up a window: you don't have access to this, go buy the Imperial Edition?

I guess he was just rounding up when he said 100 percent?

The Imperial Race is playable for everyone. The only thing the limited edition does is make it playable for every faction. For a person playing the standard edition, Imperials would only be playable in the Ebonheart faction.

I don't know about the "marriage" system though. I have the impression that you can buy the rings in-game (with in-game currency), but the limited edition just starts you off with them. But I really don't know.

Wrong. Imperials are not a selectable race by default. The Ebonheart Pact consists of Nords, Dunmer, and Argonians from the Northern and Eastern regions. The Aldmeri Dominion consists of Altmer, Bosmer, and Khajiit from the South and South West regions, and The Daggerfall Covenant consists of Bretons, Redguards, and Orcs from the North West regions.
You are not able to select an imperial without the the "Free" upgrade from the special edition, or by purchasing it from the cash shop.

I would just like to say, that Lawrence Schick looks exactly like someone whose title is "Loremaster."

I don't know how I feel about this. Just one thing is bothering me, something that should be making me happy... Lifting faction restrictions SHOULD make me happy, because I prefer a khajiit, but wasn't looking forward to joining the Aldmeri Dominion, but... Faction restrictions are kinda core to the experience of Mmo's. Although, I guess it makes sense that some of the individuals wouldn't follow sweeping alignment rules. Still. I dunno....

EDIT: Actually no, can't say anything specific.

Faction choice becomes fluid as the game progresses.

Simple Bluff:
The Imperial Race is playable for everyone. The only thing the limited edition does is make it playable for every faction. For a person playing the standard edition, Imperials would only be playable in the Ebonheart faction.

Do you have any source for that? I've been trying to find it but all I'm seeing is that the Ebonheart Pact consists of Nords, Argonians and Dunmer.

I'm finding nothing at all about Imperials being playable in the standard edition.

martyrdrebel27:
I don't know how I feel about this. Just one thing is bothering me, something that should be making me happy... Lifting faction restrictions SHOULD make me happy, because I prefer a khajiit, but wasn't looking forward to joining the Aldmeri Dominion, but... Faction restrictions are kinda core to the experience of Mmo's. Although, I guess it makes sense that some of the individuals wouldn't follow sweeping alignment rules. Still. I dunno....

Supposedly at max level you can do a quest to change faction. I dunno how true that is.

Sight Unseen:

The factions are:

Ebonheart Pact: Nord, Dunmer, Argonian

Aldmeri Dominion: High Elves, Wood Elves, Khajiit

Daggerfall Covenant: Breton, Orc, Redguard

and the Imperials got left out as a neutral faction.

do you have a source that proves otherwise?

Wow, who came up with that? Why are the Argonians with the Dunmer, who use them as slaves? And the laid back Khajiit with the snobbish High Elves? The Bretons and Nords not in the same faction, even though Skyrim tells us they are practically the same race? I think they focused too much on territorial proximity and "balance", and not enough on lore or common sense. Also I don't see why the hard boundaries among races. Could be some of the other races are also split among different factions, not just the imperials.

Something like this seems more natural to me:
Aldmeri Dominion: The "Mer" races: Altmer, Dunmer, Bosmer, Orsimer
Faction 2 (Empire): Nord, Breton, Imperial, Khajit
Faction 3 (Rebels - Freedom Fighters): Khajit, Argonian, Orsimer, Redguard

Nope, don't care. That you pay an initial 60 (for regular game) and then 15 a month for life (or until it goes F2P) is dumb. At the very least offer it as a free download with subscription. I won't be buying this. Why, you ask? If I spend 60 dollars on something I should be able to play MY property. Not rent it for 60 initially and 15 after that.

Not to mention they said they would be putting out DLC every 3-4 weeks... I suppose you want me to pay for that, too?

You want my monies. You can't have my monies.

Yagami_Kira:

Pink Apocalypse:

Yagami_Kira:

The most hilarious things about eso's blinders are that its quite obviously a quick cash grab. Buy in, subscription, AND a cash shop. The fact that it wasn't even made by Bethesda. Blatant disrespect for the lore (one of the factions is norn, dork elf, and argonian... And this takes place immediately after the argonians got out of dork elf slavery.)
Captcha: a turbotax advert. Fuck you escapist stop trying to shove advertising in every little thing. I know Durham is a shithole. Move your HQ and maybe you won't have to try to money grub everything.

Somebody woke up fussy. Maybe a Flintstone's Chewable and a juice after a nap will help.

Or the inevitable mod warning...

Nah. Just have a mild concussion and had to drive to Durham today, so my general distaste of Escapist's money whoring, combined with my hatred of Durham, has reduced my tolerance for Escapist's shit.

Why don't you just describe every product captcha as "The Hitler of X" like a sensible person would?
OT, it's amusing Zeni released statements explaining their sub as being a benefit to players because they pay the sub and box price and get access to everything without having any content gated behind pay walls and then they lock a race behind a collector edition. I'd be pissed if I always played Imperials, but I don't, which leads to my big problem here with the removal of faction locking but only if you pre-order. I do two things, I play Bosmer in Elder Scrolls games and I don't pre-order games. I was turned off early with the faction locks because they're basically picking my faction for me and i'd prefer to choose my own, thank you very much. Blocking me from having a little freedom in character creation only if I don't pre-order your game doesn't solve my problem.

Tiamat666:

Sight Unseen:

The factions are:

Ebonheart Pact: Nord, Dunmer, Argonian

Aldmeri Dominion: High Elves, Wood Elves, Khajiit

Daggerfall Covenant: Breton, Orc, Redguard

and the Imperials got left out as a neutral faction.

do you have a source that proves otherwise?

Wow, who came up with that? Why are the Argonians with the Dunmer, who use them as slaves? And the laid back Khajiit with the snobbish High Elves? The Bretons and Nords not in the same faction, even though Skyrim tells us they are practically the same race? I think they focused too much on territorial proximity and "balance", and not enough on lore or common sense. Also I don't see why the hard boundaries among races. Could be some of the other races are also split among different factions, not just the imperials.

Something like this seems more natural to me:
Aldmeri Dominion: The "Mer" races: Altmer, Dunmer, Bosmer, Orsimer
Faction 2 (Empire): Nord, Breton, Imperial, Khajit
Faction 3 (Rebels - Freedom Fighters): Khajit, Argonian, Orsimer, Redguard

I think that the factions actually make pretty good sense as they are. All three have very different reasons for existing and are well balanced.

The Ebonheart Pact is a tenuous alliance between three factions who are uneasy with each other yet formed an alliance of necessity because everyone else is invading their lands. The Dunmer set free all of their argonian slaves as part of the pact, and they rule by a council. Here's the "letter" written by the Jorunn the Skald King, the leader of the pact.

Before Ysgramor led the Nord people south, our ancestors flourished in the frozen continent of Atmora, and to this day our people prefer the bitter climes of northern Tamriel.

The Dark Elves abide in Morrowind, a harsh land of ashfall and perpetual earthquakes.

The Argonians endure the treacherous and impenetrable depths of Black Marsh.

The alliance between our races was born in dark times, when Nord, Dunmer and free Argonians fought as one to repel the invasion of the Akaviri slavemasters.

Our greatest strength is the adversity we have overcome.

Our resolve is glacial, our might is forged in fire, and our courage, cultivated by the beasts of the jungle.

We are Ebonheart. We are as one. And by this, our victory is assured.

The aldmeri Dominion is the High Elves being the dicks that they are and basically forcing the other two factions to go to war with them.

The Daggerfall covenant is a more economics based pact with the Bretons and Redguard banding together to protect their trade interests, and convincing the Orcs to join them by promising to re-establish Orsinium as their own territory again.

I've never been too fussed about the lore of elder scrolls but the motivations of each pact seem to make relatively good sense to me. They have a much more thorough explanation on their website here: http://elderscrollsonline.com/en/game-guide/alliances

I kinda want this... Shame I'm a broke college student. Need to do some digging about the cash shop bit though, I'd hate to get boned in that department.

Tiamat666:

Sight Unseen:

The factions are:

Ebonheart Pact: Nord, Dunmer, Argonian

Aldmeri Dominion: High Elves, Wood Elves, Khajiit

Daggerfall Covenant: Breton, Orc, Redguard

and the Imperials got left out as a neutral faction.

do you have a source that proves otherwise?

Wow, who came up with that? Why are the Argonians with the Dunmer, who use them as slaves? And the laid back Khajiit with the snobbish High Elves? The Bretons and Nords not in the same faction, even though Skyrim tells us they are practically the same race? I think they focused too much on territorial proximity and "balance", and not enough on lore or common sense. Also I don't see why the hard boundaries among races. Could be some of the other races are also split among different factions, not just the imperials.

Something like this seems more natural to me:
Aldmeri Dominion: The "Mer" races: Altmer, Dunmer, Bosmer, Orsimer
Faction 2 (Empire): Nord, Breton, Imperial, Khajit
Faction 3 (Rebels - Freedom Fighters): Khajit, Argonian, Orsimer, Redguard

Before we have a lore off, quick few points.

If you thought that the Argonians and the Dunmer have problems then you clearly haven't seen the other Mer react to each other. The only reason the Bosmer are/would ever work with the Altmer is to kill the Dunmer, whom they hate jut a little more.

Imperials, Nords and Bretons have issues, this is before you consider the Redguard but they are a whole other level of problem. The Nords and the Bretons have been murdering each other over barren rocks for centuries, it is broadly what they do. And the Imperials have no time for either, the Nords are backwards barbarians holding onto the old ways and the Bretons are probably in bed with the Mer somehow.

Redguards are an interesting case, they don't have any specific racial history with any of the races in Tamriel (at least not one that directly encourages them to hate any of them) but they have problems. They are, in essence, a fallen people who have lost more civilisation than the Imperials could ever hope to build. Any alliance they may or may not have would be convenience first, logic later.

Orsimer/Orcs hate the Bretons almost as much as they hate the other Mer, but unlike the other Mer the Bretons have at least had the decency to announce that they want the Orsimer wiped off the face of Tamriel.

The Khajiit and Argonians have a great deal in common with the Redguard, they are all fallen peoples. In the case of the Argonians their motivations are clearer, the Dunmer (hell every other race really) has done wrong by them, but none more so than the Imperials. Their alliance with the Dunmer is preservation, they need access to a bigger stick and there is little bigger than the Tribunal. The Khajiit, much like the Argonians, have never been power brokers themselves. When the Argonians used their flu to drive off the Imperials for a time many of their tribes wanted to expand, and Elsweyr looked like a good place to go. They carried the flu with them and the Khajiit died in their thousands until the Altmer intervened, using magic and steel to drive the Argonians off and heal the Khajiit.

ALL of this is based on Lore present in Morrowind/Oblivion. So while it may seem natural for the alliances to be as you describe there are two things to remember.

1. There is a lot of history between when ESO is set and when any of the previous games are set.
2. Hatred is strongest among those whom you are familiar with.

Any game that want to charge a sub should not Pay Gate an entire race. This game looks about like SwToR...Except Star Wars had better gameplay.

Hmm, seems to be what people consider an "EA move" locking something that is important to people for the world behind Day 1 DLC.

I did plan on buying the game and playing for the free month when I started to see information about it, but with content that is already behind a pay gate, I will just wait for the almost guaranteed F2P model.

This is going to make a lot of people angry.

Now I'm praying to the Divines for this game to go free to play. It's looking like it's going to cost so much money that I'm starting to get angry. The only reason they're going for such blatant cash-grabbing is because it's The Elder Scrolls, a series with a massive fan following. Why did it have to be my favourite game series that they're keeping me away from?

A bit more on topic, the statue is nice. But once again, the money is just not worth it.

Remus:

Yagami_Kira:
Of course anyone who buys that game is completely insane anyways.

I think this says it best:
[snip]
Please continue deficating on a product that you have not tried or viewed through anything beyond your tiny window of judgement. You have no idea how entertaining you are.

Actually, there was a beta. Which I was invited to. I played it, and it was pretty mediocre. The 3rd person animations were all choppy, and I couldn't find a way to adjust the FOV in first person (the FOV is horrible--probably around 50 or 60), and not to mention that it's considerably harder to play an MMO in first person, what with all the fire you have to dodge. Completely destroys your peripheral.

None of these things are really game breaking, but it's a generally unpleasant experience. The game suffers in some pretty critical areas, but doesn't manage to make up for it in any others. The character customization is really the only stand out. There are much better MMOs on the market, so unless you're a die hard Scrolls fan, should wait awhile before picking it up. Or just never pick it up.

And you may wanna put giant, high resolution photos like that in spoiler tags next time.

As far as I know, this incarnation of Dominion was never ruled by right-wing extremists that are Thalmor. So Bosmer are more or less willingly along, but nothing on the Khajiit. Might be that they joined to stop the border skirmishes with Valenwood.

First off, cool collectors editions. Whether this game succeeds or not, at least you'll have some cool collectibles.

Second, I played the weekend beta of Elder Scrolls Online and I enjoyed it..

BUT

I don't think it's worth paying $60 dollars + $15 a month sub. Now before I start getting hate replies, let me explain my opinion.

NOTE: The following is based on my experience with with the Elder Scrolls online beta weekend. Things may be different, changed or I may have missed something during my time playing it.

The game very much feels and plays like an Elder Scrolls game, much like Skyrim, but aside from human interaction aspect of the game, I don't see much going for it.

I've played WoW since the game was released and, despite being in a Heroic Raid guild that only runs 3 hours 3 days a week, I play the game much like a single player game. I do my own thing and enjoy the story, the artistic style, music and gameplay on their own. Aside from my guild, my need to interact with humans is fairly minimal.

With Elders Scrolls games, I play it for all the aspects I described with WoW. Now you might say "Then what's the big deal? You'd enjoy the game". While you'd be right, based on my impressions from the beta, it will be lacking quite a lot of the aspects that make a Elders Scrolls game fun and that is freedom. The freedom to kill anyone, steal anything to name a few. Now don't get me wrong, there's quite a lot of things to do in Elders Scrolls online, but the reduced freedom that comes with making it an MMO is what's making me keep my distance for the time being.

Another part of what makes the Elder Scrolls games so great is the great potential for modding. Unfortunately, outside of UI addons, Elder Scrolls online will likely not have modding for the obvious reasons.

TL;DR Why would I pay $60 dollars + $15 a month to play Skyrim without modding, murdering, theft etc. When I can play Skyrim for hundreds of hours with the freedom to mod for a one time fee of, at the time, $60 dollars?

P.S A modder was successful in creating an online aspect of Skyrim wherein players could all be together in the same game instance.

Voulan:
Now I'm praying to the Divines for this game to go free to play. It's looking like it's going to cost so much money that I'm starting to get angry. The only reason they're going for such blatant cash-grabbing is because it's The Elder Scrolls, a series with a massive fan following. Why did it have to be my favourite game series that they're keeping me away from?

A bit more on topic, the statue is nice. But once again, the money is just not worth it.

Out of interest, what defines "so much money"?

Including the cost of the "Imperial" edition @ 100$ and the monthly subscription cost at 15$ (rounded up, including the "free" month) then you get a total of 280$. Maybe I'm coming at it from a different perspective but dropping that much on a game yearly didn't bother me with WoW when I was like 16ish and it certainly isn't a problem now.

That said this is obviously just from my perspective. Nonetheless dropping that much on a game has been broadly the norm for almost a decade now, and in recent years it has becoming common to drop four or five times that in a month (I know some really... dedicated LoL players), playing a card game like MTG easily eats the same amount in a year. I could go on.

PuckFuppet:
Before we have a lore off, quick few points.

Pardon my autism in the following post, but I have to make some clarifcations.

1. The Bosmer and Altmer have actually gotten along quite well, in fact, the Bosmer are known to get along well with pretty much every race, to the point of being called pacifists by invaders, except the Kahjiit, who they share rare border skirmishes with, although that hasnt caused any true hated of the Khajiit. The Bosmer dont hate anyone, especially not the Dunmer.

2. The Imperials, Nords, and Bretons aren't actually hateful to each other either. It was the help of the Nords that allowed Alessia the slave-queen to found the first empire, and they have been rather steadfast allies of the Empire until the 4th era Skyrim conflict. The Breton-Nord conflicts ended centuries before even TESO begin, and the only real conflict between them remains in the form of the Nords and Reachmen, and even the Bretons themselves hate the Reachmen.

3. Redguards are traditionally anti-Orc, and have assisted the Bretons in leveling Orsinium every time it has been attacked. Though Breton-Redguard relations are hit and miss, they are usually OK with each other.

4.Orcs, while genuinely peeved at the Bretons and Redguards, don't really hate them, as they see their attacks as part of the Orc way of life, the path of the exiled and the pariah, just like their lord Malacath.

5. The Imperials have done almost nothing to the Argonians, since Black Marsh is considered a unlivable hellhole, no Empire has ever really conquered it, only taking Black Marsh via treaty. The Argonians greatest enemy is always the Dunmer, who have enslaved them for millennia.

6.The flu was never confirmed to have been made by the Argonians, that is just baseless speculation on the part of historians due to paranoia since the last great flu was made by the Sload of thras.

SajuukKhar:

PuckFuppet:
Before we have a lore off, quick few points.

Pardon my autism in the following post, but I have to make some clarifcations.

1. The Bosmer and Altmer have actually gotten along quite well, in fact, the Bosmer are known to get along well with pretty much every race, to the point of being called pacifists by invaders, except the Kahjiit, who they share rare border skirmishes with, although that hasnt caused any true hated of the Khajiit. The Bosmer dont hate anyone, especially not the Dunmer.

2. The Imperials, Nords, and Bretons aren't actually hateful to each other either. It was the help of the Nords that allowed Alessia the slave-queen to found the first empire, and they have been rather steadfast allies of the Empire until the 4th era Skyrim conflict. The Breton-Nord conflicts ended centuries before even TESO begin, and the only real conflict between them remains in the form of the Nords and Reachmen, and even the Bretons themselves hate the Reachmen.

3. Redguards are traditionally anti-Orc, and have assisted the Bretons in leveling Orsinium every time it has been attacked. Though Breton-Redguard relations are hit and miss, they are usually OK with each other.

4.Orcs, while genuinely peeved at the Bretons and Redguards, don't really hate them, as they see their attacks as part of the Orc way of life, the path of the exiled and the pariah, just like their lord Malacath.

5. The Imperials have done almost nothing to the Argonians, since Black Marsh is considered a unlivable hellhole, no Empire has ever really conquered it, only taking Black Marsh via treaty. The Argonians greatest enemy is always the Dunmer, who have enslaved them for millennia.

6.The flu was never confirmed to have been made by the Argonians, that is just baseless speculation on the part of historians due to paranoia since the last great flu was made by the Sload of thras.

All probably true.

I'm just basing what I said off of what I can remember from the books in Morrowind/Oblivion, despite Skyrim being more recent I have a hard time remembering anything from it.

Regarding point 5 though, the Dunmer may be heavily involved in the slave trade but unless I'm vastly misremembering the Empire did conquer/annex the Black Marsh, they did encourage the slave trade greatly and they did get driven out by that flu, regardless of its origins.

PuckFuppet:
Regarding point 5 though, the Dunmer may be heavily involved in the slave trade but unless I'm vastly misremembering the Empire did conquer/annex the Black Marsh, they did encourage the slave trade greatly and they did get driven out by that flu, regardless of its origins.

The Empire has never encouraged the slave trade, and slavery has been illegal in every Empire.

However, Tiber Septim was forced to permit the continuation of the slave trade in Morrowind, though it was still illegal everywhere else in the empire, as part of the armistice with the Tribunal, but that only happened like 300 years AFTER TESO.

Mega Messiah:

I'd indeed be inclined to think that the word he was looking for wasn't "fable", but "legend". Much the same as how Skyrim treated the actions of Oblivion's protagonist: tales of prowess, but no one's quite sure as to who it was, and it probably were multiple persons anyway.
Think the tales surrounding King Arthur. A King Arthur probably existed, but many of the Arthurian legends were probably quite unrelated, and tagged onto a conveniently available heroic figure.

That said: I would love ESO to be successful (enjoyed the stress test I participated in far more than I thought), but pricing and generally it being "yet another MMO" make me rather doubt its future.

However, if and when they go F2P, their crafting system would perfectly support it. One can only hope that transition goes well.

PuckFuppet:

Voulan:
Now I'm praying to the Divines for this game to go free to play. It's looking like it's going to cost so much money that I'm starting to get angry. The only reason they're going for such blatant cash-grabbing is because it's The Elder Scrolls, a series with a massive fan following. Why did it have to be my favourite game series that they're keeping me away from?

A bit more on topic, the statue is nice. But once again, the money is just not worth it.

Out of interest, what defines "so much money"?

Including the cost of the "Imperial" edition @ 100$ and the monthly subscription cost at 15$ (rounded up, including the "free" month) then you get a total of 280$. Maybe I'm coming at it from a different perspective but dropping that much on a game yearly didn't bother me with WoW when I was like 16ish and it certainly isn't a problem now.

That said this is obviously just from my perspective. Nonetheless dropping that much on a game has been broadly the norm for almost a decade now, and in recent years it has becoming common to drop four or five times that in a month (I know some really... dedicated LoL players), playing a card game like MTG easily eats the same amount in a year. I could go on.

That makes sense if you're already used to paying for subscriptions and things. But from my non-MMO-playing stance that's a lot of payments.

Considering I'm from New Zealand, which has similar pricing to Australia, normal games costing $60 in the US will set us back around $130. Even taking into consideration dollar rates, we are being overcharged already. Meanwhile I've seen special preorder packs for games which usually only costs the US $30-50 more be priced at a staggering $210 here. The subscription fee at $15 when converted to NZ pricing is around $30 per month. Add this to potential DLC costs and the in-game store, you're looking at a mind-boggling number.

It's too much. Play it for me and let me know what it's like so I'll know what I'm missing. Meanwhile I'll look forward to ongoing investigations here and in Aus as to why in the hell we're having to pay more than necessary for all forms of digital media.

While I weaned myself of of WoW quite some time ago, I don't really have that much of a problem with monthly pay. Regularly played City of Heroes and Star Wars ToR when they were monthly and frankly, liked them more that way than when they went to FTP but had a million ads for all their little in-game purchases.

I'll play it for a while, get to end game content, get bored with that and move on. Might take a year or so. Call it $180 total for what will work out to a far better deal than $1/hour of entertainment. No problem with that at all. We keep hearing that the average gamer is 35 years old, and I assume monthly pricing is based on the idea that the average 35 year old can swing $15 a month without really sweating it.

Sight Unseen:

Simple Bluff:

valium:
Did I hear that wrong? You have to buy the imperial edition to be able to have access to a race and the online marriage system? That sounds like F2P crap, but in a full subscription model?

Please tell me I am wrong.

Hagi:

So now at character creation it will pop up a window: you don't have access to this, go buy the Imperial Edition?

I guess he was just rounding up when he said 100 percent?

The Imperial Race is playable for everyone. The only thing the limited edition does is make it playable for every faction. For a person playing the standard edition, Imperials would only be playable in the Ebonheart faction.

I don't know about the "marriage" system though. I have the impression that you can buy the rings in-game (with in-game currency), but the limited edition just starts you off with them. But I really don't know.

Do you have a source for that? Because this is the first I'm hearing of the imperials being playable in the base game, and I've been following development pretty closely.

The factions are:

Ebonheart Pact: Nord, Dunmer, Argonian

Aldmeri Dominion: High Elves, Wood Elves, Khajiit

Daggerfall Covenant: Breton, Orc, Redguard

and the Imperials got left out as a neutral faction.

do you have a source that proves otherwise?

Simple Bluff:
snip

Just to clarify, as I didn't see that anyone has made it completely clear-
Imperials are ONLY playable for the owners of the Imperial Edition.
For people who pre-order from any retailer, you get the "Explorer's Pack" which allows unrestricted use of any race (aside from Imperial) with any pact, for example, you could play a Breton in the Ebonheart Pact, or a Dunmer who is part of the Aldmeri Dominion.

Source: UESP latest news story http://uesp.net/wiki/Main_Page
...and for the record, I think having both of these as options only for an elite group or behind a paywall is abhorrent.

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