World of Tanks Rolling Onto Xbox 360 Next Week

World of Tanks Rolling Onto Xbox 360 Next Week

World of Tanks screen

Wargaming has revealed that World of Tanks: Xbox 360 Edition will officially launch on February 12th.

Last year, Microsoft revealed that World of Tanks, Wargaming's free-to-play game of tank combat, would be coming to Xbox 360. Now, Wargaming has revealed that console gamers eagerly waiting for the chance to get their tank on won't have to wait much longer. According to an announcement from the developer, the game will be available for download on February 12th, after a day one update.

This release date reveal also included some other bits of interesting and pertinent information. For instance, while World of Tanks: Xbox 360 Edition will require an Xbox Live Gold account to play in the long term, anyone with an Xbox Live account will be given a 7-day free trial. The Xbox 360 Edition will also come packaged with "more than 100 iconic tanks" based on units from the United States, Germany and the United Kingdom. This is markedly less than the PC version, but Wargaming has affirmed that it will be adding more tanks and nations in the future.

The take away from all of this is that if you've been curious about World of Tanks in the past but lacked the PC hardware necessary to give it a proper go, this may be the opportunity you've been looking for. The simple fact that it's free should be incentive enough to at least give it a try. Now if you'll excuse us we need to research our tank options so we'll be ready for war come the 12th.

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aww its seperate i was hoping to introduce some 360 users to high velocity rounds

*edit* usa, germany and UK? suprising it doesnt have the soviet tanks

wombat_of_war:
aww its seperate i was hoping to introduce some 360 users to high velocity rounds

*edit* usa, germany and UK? suprising it doesnt have the soviet tanks

It is aimed at a US audience... that is the reason for it being on the 360 at all.

Well, good luck console players. Really wanted to fight ya, but we all know seperating game communities is such a good idea...

Charcharo:

wombat_of_war:
aww its seperate i was hoping to introduce some 360 users to high velocity rounds

*edit* usa, germany and UK? suprising it doesnt have the soviet tanks

It is aimed at a US audience... that is the reason for it being on the 360 at all.

Well, good luck console players. Really wanted to fight ya, but we all know seperating game communities is such a good idea...

Leaving out of the best start nations is not a good idea. British tanks are a terrible line to start with pre 5 and Germans have a massive lull in power at tier 6 and early 7 upgrades. Also I'd imagine if it is aimed at US players they'd want to shoot at Russians as well as Germans. I mean at least Germans do have a good 1-5 as well as US both. Bar 1 or 2 tanks.

Charcharo:
[quote="wombat_of_war" post="7.841447.20690551"]but we all know seperating game communities is such a good idea...

Actually, in terms of separating PC players from 360 players, it actually is a good idea due to superiority of controls that the PC users have.

Charcharo:

Well, good luck console players. Really wanted to fight ya, but we all know separating game communities is such a good idea...

haha no you didn't, don't be silly, you wanted to rub it in their faces about the platform you're currently playing on, why would there ever need to be such a reason to cross play like that?, there's no reason other than to rub the faces on purpose.

Arnoxthe1:

Actually, in terms of separating PC players from 360 players, it actually is a good idea due to superiority of controls that the PC users have.

Yeah, those Xbox 360 players must truly be having the shittiest of times with that game since their controls aren't clearly made of brimming superiority, because after all that's what truly matters in gaming, superior everything...

I swear one of these days I'm going to be done with gaming since this is all it's turning out to be, people that want to rub shit in the faces of others and those that must have the ultimate say in what's better than others and just how shit they really are.

Shadow-Phoenix:
Yeah, those Xbox 360 players must truly be having the shittiest of times with that game since their controls aren't clearly made of brimming superiority, because after all that's what truly matters in gaming, superior everything...

I swear one of these days I'm going to be done with gaming since this is all it's turning out to be, people that want to rub shit in the faces of others and those that must have the ultimate say in what's better than others and just how shit they really are.

You know what? I actually kinda know what you mean with that last part. I really do. HOWEVER, consider this context: I am an avid console user and on top of all that, I even support the Xbox One somewhat.

Having said that though, I'm also somewhat of a PC gamer. And it's just a fact that the mouse alone offers incredibly quick turning with precision that a control stick just never can completely have.

Arnoxthe1:

Shadow-Phoenix:
Yeah, those Xbox 360 players must truly be having the shittiest of times with that game since their controls aren't clearly made of brimming superiority, because after all that's what truly matters in gaming, superior everything...

I swear one of these days I'm going to be done with gaming since this is all it's turning out to be, people that want to rub shit in the faces of others and those that must have the ultimate say in what's better than others and just how shit they really are.

You know what? I actually kinda know what you mean with that last part. I really do. HOWEVER, consider this context: I am an avid console user and on top of all that, I even support the Xbox One somewhat.

Having said that though, I'm also somewhat of a PC gamer. And it's just a fact that the mouse alone offers incredibly quick turning with precision that a control stick just never can completely have.

That's the thing though, others can have a great time using their gamepads in FPS's, I've done so in the past, except trying to play most FPS's on mouse just doesn't feel right to me and to others.

Shadow-Phoenix:
except trying to play most FPS's on mouse just doesn't feel right to me and to others.

It is a little funny that you say that though because a whole lotta' old FPS' were made solely for the keyboard and mouse such as Unreal Tournament and Half Life. I admit that I am biased for the computer controls though. Back in the day when I was really young, I used to play games like Hexen one day on the PC and then perhaps Banjo-Kazooie the next. But during the later parts of my youth, I began to play a lot more PC games.

Shadow-Phoenix:

Arnoxthe1:

Shadow-Phoenix:
Yeah, those Xbox 360 players must truly be having the shittiest of times with that game since their controls aren't clearly made of brimming superiority, because after all that's what truly matters in gaming, superior everything...

I swear one of these days I'm going to be done with gaming since this is all it's turning out to be, people that want to rub shit in the faces of others and those that must have the ultimate say in what's better than others and just how shit they really are.

You know what? I actually kinda know what you mean with that last part. I really do. HOWEVER, consider this context: I am an avid console user and on top of all that, I even support the Xbox One somewhat.

Having said that though, I'm also somewhat of a PC gamer. And it's just a fact that the mouse alone offers incredibly quick turning with precision that a control stick just never can completely have.

That's the thing though, others can have a great time using their gamepads in FPS's, I've done so in the past, except trying to play most FPS's on mouse just doesn't feel right to me and to others.

You realize that microsoft beta'd this concept last gen, right? Putting PC players against console players in shooter games? The console players got decimated *every time*.

It wasn't a lack of skill, it was that mouse/kb is simply more quick and more precise than controllers can ever be. No matter how great you are at controllers, how many years of experience you have with them, someone playing the same game m/kb (with the same amount of experience) will blow you out of the water. Their decision was simply to keep the communities separated, because it wasn't fun for console players to get dominated over and over. Splitting the communities keeps the playing field even, and lets both communities enjoy the game without one having an unfair advantage of simply "superior" hardware.

It's not a matter of opinion or taste - keyboard and mouse are more precise and much quicker than console controllers given equal time with each. And that inherent imbalance is why the communities continue to be split.

In this game in particular, it "doesn't matter" for lower level play. You can get up to tier 5-7 and still be pretty shitty, not aiming at weakspots, not aiming while moving, or taking forever to aim. But when you start getting into "real" matches (especially if they ever port over clan wars or company battles), fast, precise shots (aim and fire in under half a second while moving) are required or you just get stepped on. And that's where the console version would fall behind. It's better to simply have them in separate leagues.

Personally I would like to be able to use my PC account on a 360, or vice versa, because the game is very very grindy, and I don't want to have to play those shitty low tier tanks all over again. I had enough M3 Lee and Pz 38nA to last me a lifetime.

Edit: This post is mostly relevant to PvP games, like shooters... and World of Tanks. Both sides (either 1 player, or 15 players) having a roughly equal chance to win is an important consideration when balancing for player versus player content. If it was a purely PvE game, then there wouldn't be any problem combining console and PC crowd, specifically for the reason you said; some people prefer controllers (although this is ignoring the fact that you can use controllers on PCs as well, making consoles and console releases mostly pointless). But when it comes to PvP, both sides need to be as equal as possible, and if you ever get into a 1v1 skirmish against a PC player and you're in a controller, you're just going to be blown away. He'll out-kite you, fire precisely to de-track your tank without stopping, and light up your tank via repeated precise shots to engine or ammo rack.

Controllers are just not on the same level of speed and precision, and in a PvP game, that matters a lot. The decision to split the community is for everyone's benefit.

Shadow-Phoenix:

Charcharo:

Well, good luck console players. Really wanted to fight ya, but we all know separating game communities is such a good idea...

haha no you didn't, don't be silly, you wanted to rub it in their faces about the platform you're currently playing on, why would there ever need to be such a reason to cross play like that?, there's no reason other than to rub the faces on purpose.

Arnoxthe1:

Actually, in terms of separating PC players from 360 players, it actually is a good idea due to superiority of controls that the PC users have.

Yeah, those Xbox 360 players must truly be having the shittiest of times with that game since their controls aren't clearly made of brimming superiority, because after all that's what truly matters in gaming, superior everything...

I swear one of these days I'm going to be done with gaming since this is all it's turning out to be, people that want to rub shit in the faces of others and those that must have the ultimate say in what's better than others and just how shit they really are.

WoT is not a game where a gamepad will be that much worse then a keyboard and a mouse...
I am just against splitting the playerbase. The NA server needed it, it needs more players.
As for them being worse... there are bots that are better then 70% of the player base, so no, it won't matter.

if the image in OP is anything to go by its going to look worse than lowest PC settings it seems....

Shadow-Phoenix:
That's the thing though, others can have a great time using their gamepads in FPS's, I've done so in the past, except trying to play most FPS's on mouse just doesn't feel right to me and to others.

your using false comparison. people of equal skill will ALWAYS do better with mouse and keyboard statistically. Amaterous PC users wipe the floor with pro console players because of that. heck, the top paid Xbox tournament player even invented a new technique of holding the controller so he would be able to "never stop aiming" while even a total newbie already has this advantage on PC. Mouse is factually superior when it comes to precision aiming. Only FPS battles that need to shoot precisely benefit greatly from this.

Charcharo:

WoT is not a game where a gamepad will be that much worse then a keyboard and a mouse...
As for them being worse... there are bots that are better then 70% of the player base, so no, it won't matter.

If you are a low level noob perhaps. if you want to fight in high tiers or be actually able to penetrate your enemies where you can you need precision beyond that of controller.
and no, there are no bots that aim better than humans in game like this.

Charcharo:

wombat_of_war:
aww its seperate i was hoping to introduce some 360 users to high velocity rounds

*edit* usa, germany and UK? suprising it doesnt have the soviet tanks

It is aimed at a US audience... that is the reason for it being on the 360 at all.

Well, good luck console players. Really wanted to fight ya, but we all know seperating game communities is such a good idea...

It is, otherwise there'd be a lot of complaining when the PC players win every game. (Not because of some supposed superiority, but rather because you can aim a tank cannon a lot more precisely with a mouse)

Glademaster:

Charcharo:

wombat_of_war:
aww its seperate i was hoping to introduce some 360 users to high velocity rounds

*edit* usa, germany and UK? suprising it doesnt have the soviet tanks

It is aimed at a US audience... that is the reason for it being on the 360 at all.

Well, good luck console players. Really wanted to fight ya, but we all know seperating game communities is such a good idea...

Leaving out of the best start nations is not a good idea. British tanks are a terrible line to start with pre 5 and Germans have a massive lull in power at tier 6 and early 7 upgrades. Also I'd imagine if it is aimed at US players they'd want to shoot at Russians as well as Germans. I mean at least Germans do have a good 1-5 as well as US both. Bar 1 or 2 tanks.

Same thing War Thunder is being accused of:

Russian Bias. Too noob friendly of a nation. In both games, perceived or real. Which sends US players running.

Especially after a "professional soldier who tests weapons for the government" called them out on inconsistencies in both WOT and WT in the forums.

People bought it and protested and had the game changed, even though his claims were shaky against both games. He kept going on about "USA standards" and "superior technology." I have a feeling people only made a stink about it because American weapons couldn't live up to hollywood's expectations of one hit kill machines with 100% accuracy.

I guess people want realism, until they get killed then they want everyone else nerfed to resemble the fantasy they hated in the first place. I wish this wasn't common to every game community.

The whining just destroys balance, and ruins games. Just like what happened to Planetside 2.

Ultratwinkie:

Glademaster:

Charcharo:

It is aimed at a US audience... that is the reason for it being on the 360 at all.

Well, good luck console players. Really wanted to fight ya, but we all know seperating game communities is such a good idea...

Leaving out of the best start nations is not a good idea. British tanks are a terrible line to start with pre 5 and Germans have a massive lull in power at tier 6 and early 7 upgrades. Also I'd imagine if it is aimed at US players they'd want to shoot at Russians as well as Germans. I mean at least Germans do have a good 1-5 as well as US both. Bar 1 or 2 tanks.

Same thing War Thunder is being accused of:

Russian Bias. Too noob friendly of a nation. In both games, perceived or real. Which sends US players running.

Especially after a "professional soldier who tests weapons for the government" called them out on inconsistencies in both WOT and WT in the forums.

People bought it and protested and had the game changed, even though his claims were shaky against both games. He kept going on about "USA standards" and "superior technology." I have a feeling people only made a stink about it because American weapons couldn't live up to hollywood's expectations of one hit kill machines with 100% accuracy.

I guess people want realism, until they get killed then they want everyone else nerfed to resemble the fantasy they hated in the first place. I wish this wasn't common to every game community.

The whining just destroys balance, and ruins games. Just like what happened to Planetside 2.

Well as far as I'm aware War Thunder is not meant to be realistic so they can pretty much do what they want as far as specs go. WoT is only historically accurate when it suits balance so inconsistencies like this shouldn't be a problm since it isn't part of the games ethos. Well in a realistic sense.

Also as far as balance goes many of better tanks per tier are US tanks in WoT at the moment especially, with the nation having an OP autoloader line. Only thing the Russian tanks do better than every other nation in WoT is big damage and overall armour. Americans have good all round stats while having amazing hulldown opportunities.

Anyway going with removing Russians it would have just been better to leave out the UK tanks since that line is going to be a complete newb trap and will likely put more people off the game. The US, Russian and to a lesser degree Germans are the best starter lines.

AuronFtw:

Edit: This post is mostly relevant to PvP games, like shooters... and World of Tanks. Both sides (either 1 player, or 15 players) having a roughly equal chance to win is an important consideration when balancing for player versus player content. If it was a purely PvE game, then there wouldn't be any problem combining console and PC crowd, specifically for the reason you said; some people prefer controllers (although this is ignoring the fact that you can use controllers on PCs as well, making consoles and console releases mostly pointless). But when it comes to PvP, both sides need to be as equal as possible, and if you ever get into a 1v1 skirmish against a PC player and you're in a controller, you're just going to be blown away. He'll out-kite you, fire precisely to de-track your tank without stopping, and light up your tank via repeated precise shots to engine or ammo rack.

Controllers are just not on the same level of speed and precision, and in a PvP game, that matters a lot. The decision to split the community is for everyone's benefit.

I'm not sure how much you've played WoT but the matchmaking is terrible as far as balanced games go. There is skill based MM and just a general balance of tank power weighting. This lead to a ludicrous spread of tanks often enough.

Strazdas:
if the image in OP is anything to go by its going to look worse than lowest PC settings it seems....

Shadow-Phoenix:
That's the thing though, others can have a great time using their gamepads in FPS's, I've done so in the past, except trying to play most FPS's on mouse just doesn't feel right to me and to others.

your using false comparison. people of equal skill will ALWAYS do better with mouse and keyboard statistically. Amaterous PC users wipe the floor with pro console players because of that. heck, the top paid Xbox tournament player even invented a new technique of holding the controller so he would be able to "never stop aiming" while even a total newbie already has this advantage on PC. Mouse is factually superior when it comes to precision aiming. Only FPS battles that need to shoot precisely benefit greatly from this.

Charcharo:

WoT is not a game where a gamepad will be that much worse then a keyboard and a mouse...
As for them being worse... there are bots that are better then 70% of the player base, so no, it won't matter.

If you are a low level noob perhaps. if you want to fight in high tiers or be actually able to penetrate your enemies where you can you need precision beyond that of controller.
and no, there are no bots that aim better than humans in game like this.

Well, I most definItely am not even close to a low skill Or inexperienced player.
Positioning/tactics>>>>>>>>≥>^2>>ability to aim quickly, which is even in high end meds not too demanding.
As for the bot part, read FTR

Charcharo:

Well, I most definItely am not even close to a low skill Or inexperienced player.
Positioning/tactics>>>>>>>>≥>^2>>ability to aim quickly, which is even in high end meds not too demanding.
As for the bot part, read FTR

positioning is important, but if you cant hit the weakspots its meaningless as you'll just keep bouncing. and if you cant move and aim your pretty much dead meant with or against french tanks.

as for the bots i googled that blog and thats mostly grinding bot that is outsmarted by any decent planyer anyway. and lol at it aiming for "weakspots". that kind of bot woudl take a hell of a computer to run. it woudl essentialy need to scan the screen and aim based on what it sees. you know, something kinect is STILL unable to get right, and thats millions of dolalrs of investment.

Strazdas:

Charcharo:

Well, I most definItely am not even close to a low skill Or inexperienced player.
Positioning/tactics>>>>>>>>≥>^2>>ability to aim quickly, which is even in high end meds not too demanding.
As for the bot part, read FTR

positioning is important, but if you cant hit the weakspots its meaningless as you'll just keep bouncing. and if you cant move and aim your pretty much dead meant with or against french tanks.

as for the bots i googled that blog and thats mostly grinding bot that is outsmarted by any decent planyer anyway. and lol at it aiming for "weakspots". that kind of bot woudl take a hell of a computer to run. it woudl essentialy need to scan the screen and aim based on what it sees. you know, something kinect is STILL unable to get right, and thats millions of dolalrs of investment.

Kinect is scanning an environment is had no control over, which exist in a totally different frame of reference. An in game bot is scanning an environment which it is integrally a part of, and inherently knows every pixel of what its looking at, instantly. But sure, lets compare a kinect scanning the real world, to a bot scanning its virtual world.

Strazdas:

Charcharo:

Well, I most definItely am not even close to a low skill Or inexperienced player.
Positioning/tactics>>>>>>>>≥>^2>>ability to aim quickly, which is even in high end meds not too demanding.
As for the bot part, read FTR

positioning is important, but if you cant hit the weakspots its meaningless as you'll just keep bouncing. and if you cant move and aim your pretty much dead meant with or against french tanks.

as for the bots i googled that blog and thats mostly grinding bot that is outsmarted by any decent planyer anyway. and lol at it aiming for "weakspots". that kind of bot woudl take a hell of a computer to run. it woudl essentialy need to scan the screen and aim based on what it sees. you know, something kinect is STILL unable to get right, and thats millions of dolalrs of investment.

There are 100K people that may use that bot, so it ain't that demanding. And yeah, still better then a good amount of players...
I've had to play WoT qitg WASD and arrowkeys. Still did well enough, and that is much worse then a gamepad.

You ought to read FTR more, best news site for WoT and has some cool articles.

Charcharo:

Strazdas:

Charcharo:

Well, I most definItely am not even close to a low skill Or inexperienced player.
Positioning/tactics>>>>>>>>≥>^2>>ability to aim quickly, which is even in high end meds not too demanding.
As for the bot part, read FTR

positioning is important, but if you cant hit the weakspots its meaningless as you'll just keep bouncing. and if you cant move and aim your pretty much dead meant with or against french tanks.

as for the bots i googled that blog and thats mostly grinding bot that is outsmarted by any decent planyer anyway. and lol at it aiming for "weakspots". that kind of bot woudl take a hell of a computer to run. it woudl essentialy need to scan the screen and aim based on what it sees. you know, something kinect is STILL unable to get right, and thats millions of dolalrs of investment.

There are 100K people that may use that bot, so it ain't that demanding. And yeah, still better then a good amount of players...
I've had to play WoT qitg WASD and arrowkeys. Still did well enough, and that is much worse then a gamepad.

You ought to read FTR more, best news site for WoT and has some cool articles.

thats my point, the bot cant have total accurate precision to weakspots if so many people can run it. unless it really somehow hijacked the aiming mechanism controls from inside the game, in which case id say hire this man, hes better than your whole team.

Strazdas:

thats my point, the bot cant have total accurate precision to weakspots if so many people can run it. unless it really somehow hijacked the aiming mechanism controls from inside the game, in which case id say hire this man, hes better than your whole team.

You... have never actually seen a bot before, have you? Or even read blogs about people's experience with them? If properly coded, a bot will outperform a player in literally every aspect of play. It can "memorize" where every tank currently spotted is by simply scanning the compass, and base its movements/target priority on that. It can shoot more precisely than any human can possibly shoot (not even requiring entering zoom mode to do it) and if playing a big gun tank like TDs, will easily top damage in the match.

WoW bots very commonly top damage/kills in every battleground they're in, can perform *flawless* raid rotations on raid bosses, and can even quest through entire zones by themselves. So... yes, bots can shoot at a pre-determined point on a tank. It isn't that hard.

Glademaster:

I'm not sure how much you've played WoT but the matchmaking is terrible as far as balanced games go. There is skill based MM and just a general balance of tank power weighting. This lead to a ludicrous spread of tanks often enough.

I've got mutliple tier 10s, I've played it enough for my liking. The current 2-up 2-down tier spread is mostly an issue with lack of players. If you remember, it used to be a 3-tier difference, and that was honestly just retarded. But when more players joined the game, they were able to decrease the power gap without negatively affecting queue times. If the player size increases again, they can lower the power gap further to 1-up 1-down tiering without impacting queue times. That will help average PvP balance in pub matches.

That said, none of that matters at all in "real matches" like Clan Wars. Both sides get the same amount of weight points to spend on whatever tanks they wish, and a surprising amount of tier 10s are all viable for it. Some are stronger than others (nobody runs heavies other than t110e5 and t57 if they can avoid it, since they are simply the best at what they do) but it's not like the others are completely outclassed and have no chance. When the game is equal tier vs equal tier, it's fairly balanced at most tiers.

There are a few exceptions, like KV-1S shitting on everything at its tier without trying, but on the whole the game is balanced. And that's why splitting the communities is a good idea. Imagine trying to fight a pack of KV-1S all playing kb/m and you're on a controller. You'd just lose even faster.

Glademaster:

I'm not sure how much you've played WoT but the matchmaking is terrible as far as balanced games go. There is skill based MM and just a general balance of tank power weighting. This lead to a ludicrous spread of tanks often enough.

There is no skill based MM and never will be. They were very clear on this to the point of banning people who suggested skill based MM after they demanded for it for the millionth time.
MM is based SOLELY on assigned tank weight which is numbers we dont know and is subject to change. there is a table of where you tarnk can get up but how much exactly it makes up in your team is unknown.
There is no lucdicrous spread of tanks. you CAN take down 2 tiers higher tank if you know how to play. the only exception to this is scouts, but they are supposed to run around in much higher tier battles.

The only two times this system breaks is if a person deliberately takes a significantly lower tank tier in a platoon or if there are so few people playing that MM picks all avaialble palyers instead of searching for a match for 10 minutes (some people claim that happens in the morning, Wargaming confirmed this occurs, i personally never saw it).

AuronFtw:

You... have never actually seen a bot before, have you? Or even read blogs about people's experience with them? If properly coded, a bot will outperform a player in literally every aspect of play. It can "memorize" where every tank currently spotted is by simply scanning the compass, and base its movements/target priority on that. It can shoot more precisely than any human can possibly shoot (not even requiring entering zoom mode to do it) and if playing a big gun tank like TDs, will easily top damage in the match.

WoW bots very commonly top damage/kills in every battleground they're in, can perform *flawless* raid rotations on raid bosses, and can even quest through entire zones by themselves. So... yes, bots can shoot at a pre-determined point on a tank. It isn't that hard.

i have coded for a bot (different game) some time ago and trust me i know how bots work. the problem with your "ideal player bot" is that it assumes the bot can read everything that happens and interpret it correctly. if somone managed to read all of that in games memory without knowing the source of the game - like i said hire him for hes a genius. what is much more likely is that it treats basic info on the screen and mostly go by OCRing the screen in attemts to decode what is happening. this means that it either has to do that with a delay or needs massive resources. minimap scan is easy, much harder to make the tank drive there. aiming at another player is not hard, aiming at precise weakspots however requires the bot to know where those are, always, no matter the angle or position of tank. this is where i see a problem for bot finding the poart it needs to shoot at, especially at long distances where the pixels litteraly merge due to screen resolution. Though long distance it probably just shoots at the center like everyone else.

WOW is an entirely different thing, because WOW source is leaked and there are private servers, making it very easy for bot to know exactly whats going on, not to mention that it needs far less precision in wow. this means it can target directly needed enemies/npcs/items instead of having to "aim" for them. question in wow is much easier than precise aiming in WOW from a programming perspective.

Strazdas:

Glademaster:

I'm not sure how much you've played WoT but the matchmaking is terrible as far as balanced games go. There is skill based MM and just a general balance of tank power weighting. This lead to a ludicrous spread of tanks often enough.

There is no skill based MM and never will be. They were very clear on this to the point of banning people who suggested skill based MM after they demanded for it for the millionth time.
MM is based SOLELY on assigned tank weight which is numbers we dont know and is subject to change. there is a table of where you tarnk can get up but how much exactly it makes up in your team is unknown.
There is no lucdicrous spread of tanks. you CAN take down 2 tiers higher tank if you know how to play. the only exception to this is scouts, but they are supposed to run around in much higher tier battles.

The only two times this system breaks is if a person deliberately takes a significantly lower tank tier in a platoon or if there are so few people playing that MM picks all avaialble palyers instead of searching for a match for 10 minutes (some people claim that happens in the morning, Wargaming confirmed this occurs, i personally never saw it).

There are plenty of times and examples of when MM just craps and dies at multiple tiers. High tiers used to be absolute arty parties and I've been in more than a few games in my time in lower tiers with +5 arty per side. I've also had more than few times at peak hours gotten into games where there are 1 or 2 tier 7 tank per team and the rest tier 5. Now personally, I've only had this happen with high tier heavies or tds and the rest of teams saturated with mediums.

I also never said they would implement a skill based MM and weighting tanks solely based on an arbitrary number not taking into account tank power(aside from specific cases) does lead to imbalanced matches.

On tier spread I've had many games where the tier spread is heavily skewed to the high end on 1 team. Also saying you can take down a tank 2 tier plus and actually doing it are 2 completely different things which most of the player base is not capable of doing to any regular degree. In normal game scenarios a full health tier 7 is highly unlikely to lose to a full health tier 6 or 5 ignoring scouts. It is completely disingenuous to say the tier 2 and 3 and original MM have not gotten whacky matches on a semi regular basis. So yes while I will say the majority of games are normally, fairly spread and balanced well, there is still a not insignificant chunk of badly spread games.

AuronFtw:

Glademaster:

I'm not sure how much you've played WoT but the matchmaking is terrible as far as balanced games go. There is skill based MM and just a general balance of tank power weighting. This lead to a ludicrous spread of tanks often enough.

I've got mutliple tier 10s, I've played it enough for my liking. The current 2-up 2-down tier spread is mostly an issue with lack of players. If you remember, it used to be a 3-tier difference, and that was honestly just retarded. But when more players joined the game, they were able to decrease the power gap without negatively affecting queue times. If the player size increases again, they can lower the power gap further to 1-up 1-down tiering without impacting queue times. That will help average PvP balance in pub matches.

That said, none of that matters at all in "real matches" like Clan Wars. Both sides get the same amount of weight points to spend on whatever tanks they wish, and a surprising amount of tier 10s are all viable for it. Some are stronger than others (nobody runs heavies other than t110e5 and t57 if they can avoid it, since they are simply the best at what they do) but it's not like the others are completely outclassed and have no chance. When the game is equal tier vs equal tier, it's fairly balanced at most tiers.

There are a few exceptions, like KV-1S shitting on everything at its tier without trying, but on the whole the game is balanced. And that's why splitting the communities is a good idea. Imagine trying to fight a pack of KV-1S all playing kb/m and you're on a controller. You'd just lose even faster.

First off I'm gald you stuck with the game to get tier tens and have enjoyed the game but I think we both know getting to tier ten doesn't mean you know how to play the game aside from WASD to move and left click to fire.

Without repeating myself too much on MM, I've had plenty of dumb games where the teams are highly skewed tier wise and tank wise even with the +/- 2 spread. Personally, I had no problem with the 3 spread the only spread that was dumb was the original MM. Stuff like not taking tier into account when doing MM does end up with awkward unbalanced teams due to only going by tank weighting. As in a tier 7 heavy is worth as much as a tier 8 medium. This does not always work out.

Now if you want to talk overpowered we can talk like Tier 6 KV-3 and tier 5 KV 1 with King derp among other things. The KV 1S just does not compared in terms of OP. It has several highly exploitable weaknesses if it has no back up with the only thing really going for it that makes it even considerable as OP is the alpha damage. The alpha damage it has is overwhelming at that tier and the gun should probably be replaced with one with slightly lower alpha. So I'd say it is a bit over gunned(reload is mediocre and accuracy is relatively ass) but it is far from OP. So aside from Dat Alpha I don't see it. We can talk about OP til the KV2 with the dead loader tries to get that next shell in but it would be pointless. So that's all I have to say that.

Also while there are certainly more situations in WoT where a KB+M would be better than a controller knife range vs a KV 1S is not one of them. You know having comparably glass hull to other heavies at its tier.

Also as an aside for reference yes I have enjoyed the true oddity of MM which is the 6v6 games that happen when the server pop is low. These are true outliers of the MM.

Glademaster:

There are plenty of times and examples of when MM just craps and dies at multiple tiers. High tiers used to be absolute arty parties and I've been in more than a few games in my time in lower tiers with +5 arty per side. I've also had more than few times at peak hours gotten into games where there are 1 or 2 tier 7 tank per team and the rest tier 5. Now personally, I've only had this happen with high tier heavies or tds and the rest of teams saturated with mediums.

I also never said they would implement a skill based MM and weighting tanks solely based on an arbitrary number not taking into account tank power(aside from specific cases) does lead to imbalanced matches.

On tier spread I've had many games where the tier spread is heavily skewed to the high end on 1 team. Also saying you can take down a tank 2 tier plus and actually doing it are 2 completely different things which most of the player base is not capable of doing to any regular degree. In normal game scenarios a full health tier 7 is highly unlikely to lose to a full health tier 6 or 5 ignoring scouts. It is completely disingenuous to say the tier 2 and 3 and original MM have not gotten whacky matches on a semi regular basis. So yes while I will say the majority of games are normally, fairly spread and balanced well, there is still a not insignificant chunk of badly spread games.

Arty parties were created by broken economy when they made artilery the only profitable high tier tank (seriously, i shoot 6 tanks, rake in 4k damage and still end up at a loss because my repairs cost THAT much? fuck that!). Now that they turned artilery from "knowing your position and knowing enemy actions" into "shooting at full aim on a sitting target and it may hit 1 out of 3 times" there are less of those, but TDs picked up as they are no longer raped by artillery that was slaughtered.
The optimal amount of artillery according to WG logic is 3 artillery per side (artilelry is one of 5 types of tanks, 15/5=3). now we have less than that, in fact i get more battles with no artillery than with.

2 tier difference is workable if you know not to rush/suicide. heck, you got the advantage of many mediums over few heavies/TDs, you can easily suround that one 2 tier higher heavy and eat him between reloads. but yeah, teamwork on a random match is not found.

you said, and i quote "There is skill based MM and just a general balance of tank power weighting". You may have mistyped that, and if thats so then i can understand the confusion, but you definatelly said there is skill based MM.

over 70% of the player base has an EFF bellow 900. Of course majority of players are not capable of taknig down tanks 2 tiers higher. you are however (hopefully), and as such you could take down enemy 2 tier higher while your 2 tier higher tank will then maul over the noobs. Your personal skill is your advantage. use it wisely. Oh and dont underestimate low tiers. I used a tier 6 medium to kill IS3 headon simply because my reload time was so fast even doing my 120 damage per shot i outDPS him. the tank i was drivign was ShermanJumbo. Of course this ended up with me very low on health, but there was no time for better fighting model due to being surounded thanks to incompetent teammates, but im sure you have been in similar situation. low tier tanks should not go first and die, but they definatelly can hold their own.

P.S. if you doubt my game or anything you can check my account, same name as here, Strazdas. im on EU server. And yes i dont play very often.

KV 1 with King derp among other things

but that gun was pushed to tier 6 with KV2 hasnt it (i may remember wrongly)

Strazdas:

Glademaster:

There are plenty of times and examples of when MM just craps and dies at multiple tiers. High tiers used to be absolute arty parties and I've been in more than a few games in my time in lower tiers with +5 arty per side. I've also had more than few times at peak hours gotten into games where there are 1 or 2 tier 7 tank per team and the rest tier 5. Now personally, I've only had this happen with high tier heavies or tds and the rest of teams saturated with mediums.

I also never said they would implement a skill based MM and weighting tanks solely based on an arbitrary number not taking into account tank power(aside from specific cases) does lead to imbalanced matches.

On tier spread I've had many games where the tier spread is heavily skewed to the high end on 1 team. Also saying you can take down a tank 2 tier plus and actually doing it are 2 completely different things which most of the player base is not capable of doing to any regular degree. In normal game scenarios a full health tier 7 is highly unlikely to lose to a full health tier 6 or 5 ignoring scouts. It is completely disingenuous to say the tier 2 and 3 and original MM have not gotten whacky matches on a semi regular basis. So yes while I will say the majority of games are normally, fairly spread and balanced well, there is still a not insignificant chunk of badly spread games.

Arty parties were created by broken economy when they made artilery the only profitable high tier tank (seriously, i shoot 6 tanks, rake in 4k damage and still end up at a loss because my repairs cost THAT much? fuck that!). Now that they turned artilery from "knowing your position and knowing enemy actions" into "shooting at full aim on a sitting target and it may hit 1 out of 3 times" there are less of those, but TDs picked up as they are no longer raped by artillery that was slaughtered.
The optimal amount of artillery according to WG logic is 3 artillery per side (artilelry is one of 5 types of tanks, 15/5=3). now we have less than that, in fact i get more battles with no artillery than with.

2 tier difference is workable if you know not to rush/suicide. heck, you got the advantage of many mediums over few heavies/TDs, you can easily suround that one 2 tier higher heavy and eat him between reloads. but yeah, teamwork on a random match is not found.

you said, and i quote "There is skill based MM and just a general balance of tank power weighting". You may have mistyped that, and if thats so then i can understand the confusion, but you definatelly said there is skill based MM.

over 70% of the player base has an EFF bellow 900. Of course majority of players are not capable of taknig down tanks 2 tiers higher. you are however (hopefully), and as such you could take down enemy 2 tier higher while your 2 tier higher tank will then maul over the noobs. Your personal skill is your advantage. use it wisely. Oh and dont underestimate low tiers. I used a tier 6 medium to kill IS3 headon simply because my reload time was so fast even doing my 120 damage per shot i outDPS him. the tank i was drivign was ShermanJumbo. Of course this ended up with me very low on health, but there was no time for better fighting model due to being surounded thanks to incompetent teammates, but im sure you have been in similar situation. low tier tanks should not go first and die, but they definatelly can hold their own.

P.S. if you doubt my game or anything you can check my account, same name as here, Strazdas. im on EU server. And yes i dont play very often.

KV 1 with King derp among other things

but that gun was pushed to tier 6 with KV2 hasnt it (i may remember wrongly)

Just to start off if I said there was I'm sorry that was a typing error I know there is no and never will be skill based MM. As for arties parties I'm mentioning them as MM not working now you can say that it is due to an imbalance of players and to a degree it was but it was still quite bad when did it happen and it happened far too often. As for the Derp gun yes it was but at the time when there was arguably a russian bias in tank power it was on a tier 5 KV 1.

Yes there are situations where lower tiers can beat high tiers. I've had, seen and had it done to me but it is not that often or reliable.

 

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