Elite: Dangerous Introduces New Mechanics and Scenarios

Elite: Dangerous Introduces New Mechanics and Scenarios

The second phase of the Elite: Dangerous multiplayer alpha test began last night and it looks absolutely fantastic.

Let me be clear up-front by pointing out that I have never played Elite: Dangerous and I have no idea how good it is or someday might be. But I have played a lot of other space combat sims over the years, and as I watch this video I cannot help but think to myself, "Yes, this looks very good. Very good indeed."

The Elite: Dangerous alpha test moved into its second phase last night, introducing four multiplayer scenarios to the action: free-for-all, team-vs-team, co-operative defense of a crippled battlecruiser and "a more sophisticated 'Pirates and Bounty Hunters' mode which hints at the fluid choices and roles players will experience on a much greater scale in the final game."

That last bit has a certain ring of marketing hooey to it, but there's no denying the potential of the thing. Elite creator David Braben noted in the video that the game is still early in development and that there will be faults, but said the team is "very excited" about the progress that's been made so far.

"This is an incredibly exciting and important phase in the development of Elite: Dangerous," he said. "Player stat tracking, the multiplayer networking code and associated management are all big new systems that are being tested with Phase 2.0 plus it's the first time we'll be able to test how the game mechanics perform with significant numbers of players all playing simultaneously."

Two more major alpha releases are planned before it enters a "Premium Beta" stage. To get in on the action (which, by the way, will run you about 326 bucks), check out the Elite: Dangerous website.

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Its hard to tell from just watching gameplay but it looked to me like there was a ridiculous amount of auto-aim going on, to the point where combat appeared to consist of keeping the target in the center of your screen and holding down fire. I really hope either I'm wrong or this changes in the finished product, because it would certainly be enough to totally kill my interest in the game.

It could be a feature that you can disable or a purchasable upgrade like the Lead Target Assist in Tachyon.

This could be good. From what I understand of previous Elite games it should be pretty open world and sandboxy which is what I tend to look for in a space sim. That's what attracted me to the X series but apparently Rebirth is terrible.

Regards the auto aim
Some weapons have an amount of auto aim, some weapons do not.
There will be many different combination of weapons available in the full game and no doubt the developer will be using this Alpha and subsequent Betas to balance the weapons out.

The gun at the moment with the larger amount of auto aim is pretty weak and has limited ammo.
Certain lasers and the rail gun that I've seen so far do not have auto aim but are significantly more powerful.

 

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