Hideo Kojima Defends Metal Gear Solid V: Ground Zeroes Length

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Hideo Kojima Defends Metal Gear Solid V: Ground Zeroes Length

Metal Gear-creator Hideo Kojima says the re-playability and "freedom of approach" will make up Ground Zeroes short length.

Konami and franchise guru Hideo Kojima have made no secret of the fact that Metal Gear Solid V: Ground Zeroes will be on the shorter end of the spectrum. Kojima himself has, in the past, described it as essentially being "a tutorial" for Metal Gear Solid V: The Phantom Pain. That being the case, many gamers were stil a bit taken aback when it was revealed recently that Ground Zeroes can apparently be beaten in under two hours.

This news has, not surprisingly, led to some criticism from fans who feel that the game won't be worth the price of admission. The complaints, in turn, have led members of Ground Zeroes' development team to rise up and defend it. Designer Jordan Amaro, for instance, compared Ground Zeroes to Journey and Dear Esther, calling them "masterpieces" in spite of their brevity. "This [issue surrounding the game's length has been trumped-up," he said.

Perhaps more notably, Hideo Kojima himself recently took to Twitter to offer his own explanation for the game's length and why it's actually longer than it may seem. "[Ground Zeroes] includes the main mission alongside 5 Side Ops," he said. "All missions include elements such as 'Trial Records' where players can compete against each other online." He then added that "this is not a linear game like the past" and that it will "[offer] freedom of approach & play style which we hope players will enjoy over & over without boring." He closed by saying that he believes "people will be satisfied" with Ground Zeroes's length when they actually get to play it.

For what it's worth, I don't completely disagree with Kojima. Replay value, whether it's based in "freedom of approach" or even just varied difficulty settings can be significantly stretch a game's play time out. Even so, it's still kind of hard to believe the developers expect us to pay as much as $40 for a game that, when you get down to it, is still just two hours long.

Source: Twitter

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The internet just needed something to complain about and blow it out of proportion, like always.

To be fair, I still think the Xbone/PS4 version is ludicrously expensive, but I still agree with Kojima, this isn't your average indie game you finish in 2 hours and never play it again, this is Metal Gear, the replay value will be tenfold.

And why the heck do I even bother "defending" this if I don't even have a freaking console to play this in the first place!?.

EDIT: Lots of replies and I've yet to see what the f-ing fuss is all about.

Journey and Dear Esther didn't come with 30-40 dollar price tags attached. That's everyone's beef; the price.

It's still $90 where I am if I want a physical copy on the PS4.

How is that news? My first playthrough of MGS 2 lasted 2 hours and 11 minutes, according to the stats it showed at the end (that is, without the cutscenes)

I wouldn't hold it against anyone for being apprehensive about this, but until the game is released, I can accept a two hour play-time. The first Way of the Samurai is one of my favorite games and it has a play-time of two hours. It's designed to be replayed, though, and I've easily put 60 hours into it. I'm not saying Ground Zeroes can deliver that kind of experience, but I will reserve judgement on the length until after release.

So, I must be missing the point somewhere, what is the rough retail price for the whole bundle? Because like everyone else is saying, the price they are asking for a very, very short experience that is more or less the lead up to the "main" game shouldn't be 30 dollars. Unless the second half is also 30 bucks. I know it's more if you buy physical, but rough ballpark here?

since when has the metal gear series ever been worth its price. . .

I'm totally passing on this. No way I'm paying $30 for a glorified demo. It'll be included with the full release anyway, just like the tanker and VR missions in the past. There's more than enough games to keep me busy until the full retail release.

Credossuck:
since when has the metal gear series ever been worth its price. . .

shhhhh! you are not supposed to say this!

The length is not the problem. Not on its own anyway. Combined with the price he's asking for it is the problem. That's too much money for a glorified demo.

Eh, I'm not too bothered. Will probably wait a bit for a price drop but I know I'll spend plenty of time with it.

After all, Metal Gear Rising is only about 6-7 hours long if all you do is play through it once, but I've spent over 18 hours on the game because it's SO GOOD and re-playable. But I did only spend $20 on it.

I think he's forgetting that a huge portion of his fans likely play the game for the story, and replayability has little to no value when all you care about is the story. Add to that a price of a full game and you'll be seeing heads turning away. Now if this were is a Metal Gear dating sim where we explore Snake's relationship with various characters such as Otacon or Ocelot, then yeah, sure, replayability.

Yep, like everyone else said, the only problem is the price. I don't care to do random skill runs in different modes to, literally, pad out the length.

Admittedly, I don't know much about the business behind game developing and if the prices we shell out for games these days are enough to employ all the people who create games, but gosh darnit, what the fuck, Konami. I hope Ground Zeroes will be included with Phantom Pain, like a poster above said, and even if it isn't, I'll just get it then and play them back-to-back. Hopefully I can find it at a more reasonable price then.

I haven't seen this much hate for the price of a game that people probably were never going to buy in a while. I've seen 30 for a 2 hour story=/= a 2 hour game. Metal Gear has always had massive amounts of unlocks and replay challenges.

Once again the majority of complaints come from people unfamiliar with the series and need something to cry abour. I think someone told them that their tear ducts go out of whack if they don't use them every day....

Fraught:
Yep, like everyone else said, the only problem is the price. I don't care to do random skill runs in different modes to, literally, pad out the length.

Maybe itīs not a problem with the price or the lenght, but the fact that you donīt like the type of game he decided to make? (Atleast if his beginning goal was to make a highly score driven replayable and yet, short game) Personally iīm all for time attack modes and stuff like that, if itīs handled well and not just an afterthought. If the game is designed with replayability in mind, then sign me up.

We donīt really know how the game works yet, so itīs a bit early to complain about some arbitrary number that may or may not equal the lenght of the main campaign. I could also say that a shoot em up is about 45 minutes long, but if i did that, i might be missing the point. Iīll reserve my judgment until we actually know what we are dealing with :).

Wasnt expecting to actually be only one mission and five side ops, I get it that its less linear but with the way the base is made looks like there isnt much to do other then just walk in straight line to the target as that shit is so poorly defended and has a shit load of openings.

That one base of the videos that have been circling around is the entirety of the game basicly, even by trying to unlock everything I guess its just repeating the same area over and over again.

MrBaskerville:

Fraught:
Yep, like everyone else said, the only problem is the price. I don't care to do random skill runs in different modes to, literally, pad out the length.

Maybe itīs not a problem with the price or the lenght, but the fact that you donīt like the type of game he decided to make? (Atleast if his beginning goal was to make a highly score driven replayable and yet, short game) Personally iīm all for time attack modes and stuff like that, if itīs handled well and not just an afterthought. If the game is designed with replayability in mind, then sign me up.

We donīt really know how the game works yet, so itīs a bit early to complain about some arbitrary number that may or may not equal the lenght of the main campaign. I could also say that a shoot em up is about 45 minutes long, but if i did that, i might be missing the point. Iīll reserve my judgment until we actually know what we are dealing with :).

Well, of course, you can make that argument with everything. But, as it stands, I am a big fan of the MGS games, and I reckon this "type of game" he decided to make isn't what aligns well with what people usually look for in MGS, hence the backlash.

Also, whether you like this type of game or not, normal length would only be better on top, right? 'cause regardless of whether you enjoy it or not, for the type of game or for the quality it exhibits in the category, there's a sense of a cost-to-length ratio that even someone who enjoys the type of game that's promised should find questionable (considering Ground Zeroes on its own costs 48 euros here, barely 12 below an actual full retail release, and no matter how good a game is, it's absurd to accept a full retail release that's completed in 2 hours).

All in all, no. The problem is with the price and the length. If anything, it's exclusively just a combination of the two. I will bet all of my current and future possessions that I will enjoy Ground Zeroes a ton, even as just a prologue to Phantom Pain, but the price tag attached to it, combined with its length, still miffs me.

The Metal Gear Solid games have always been kind of short though. I think the quickest I ever completed Metal Gear Solid 2 was just over 4 hours, and I bet if you skipped all the cutscenes in Metal Gear Solid 4 it would be about the same.

I don't really think the length is the issue here, as others have said, it's the price. After all, Metal Gear Solid: Ground Zeroes is just a glorified demo, people should have expected to to be short.

Metal Gear Solid for PS1/PC (1:54:02)
Metal Gear Solid 2: Sons of Liberty for PlayStation 2 (1:37:37)
Metal Gear Solid 2: Substance for PS2/Xbox/PC (1:09:13)
Metal Gear Solid 3 HD for PS3/360 (1:14:27)
Metal Gear Solid 3: Snake Eater for PlayStation 2 (1:23:37)
Metal Gear Solid: The Twin Snakes for GameCube (1:08:29)

So... every MGS can be beat under 2h ... so what exactly is the problem?

Geisterkarle:

Metal Gear Solid for PS1/PC (1:54:02)
Metal Gear Solid 2: Sons of Liberty for PlayStation 2 (1:37:37)
Metal Gear Solid 2: Substance for PS2/Xbox/PC (1:09:13)
Metal Gear Solid 3 HD for PS3/360 (1:14:27)
Metal Gear Solid 3: Snake Eater for PlayStation 2 (1:23:37)
Metal Gear Solid: The Twin Snakes for GameCube (1:08:29)

So... every MGS can be beat under 2h ... so what exactly is the problem?

To be honest werent those speedruns?
The main mission alone in this one can be speedrun into 5 minutes.

And now that I think about those exclusive PS/Xbox missions why would they have exclusive missions for a game with so little content, it doesnt make any sense

Considering I took almost 15 hours to beat MGS2, 17 or so for MGS3, 20 or so for MGS4, and over 100 hours in Peacewalker (Which I still play on and off, trying to get S-ranks), this doesn't bother me. I will likely faff about much more than 2 hours.

AzrealMaximillion:
I haven't seen this much hate for the price of a game that people probably were never going to buy in a while. I've seen 30 for a 2 hour story=/= a 2 hour game. Metal Gear has always had massive amounts of unlocks and replay challenges.

Once again the majority of complaints come from people unfamiliar with the series and need something to cry abour. I think someone told them that their tear ducts go out of whack if they don't use them every day....

Except in this case GZ will serve as a teaser trailer for PP so don't expect that many unlocks, bonus modes and VR missions. Remember that MGS2 demo they included in Z.o.E? This will be most likely the same thing sold separately.

Geisterkarle:

Metal Gear Solid for PS1/PC (1:54:02)
Metal Gear Solid 2: Sons of Liberty for PlayStation 2 (1:37:37)
Metal Gear Solid 2: Substance for PS2/Xbox/PC (1:09:13)
Metal Gear Solid 3 HD for PS3/360 (1:14:27)
Metal Gear Solid 3: Snake Eater for PlayStation 2 (1:23:37)
Metal Gear Solid: The Twin Snakes for GameCube (1:08:29)

So... every MGS can be beat under 2h ... so what exactly is the problem?

The problem is these are speed runs in which you just run ahead, skip cutscenes and don't play the game like you are supposed to i.e. sneaking exploring and stuff.

It seems to me that yet again Kojima is fucking around with what his audience wants and likely will get away with it again. Personally I gave up on the bloke after Snake Eater (because yeah I really want to keep killing guys just to get 5-6 different types of medicine that drop randomly just so I can fucking heal damage) and even MGS 2 was a slap in the face (Raiden and that whiny GF of his plus the most ludicriously one sided fight ever....1 man and a rocket launcher against a fucking army of Metal Gears, yeah that's sooo much fun). The man has zero respect for his audience and just does whatever the fuck he likes so imo screw him if he wants to pull this shit, he wont be getting my money anymore.

Sorry for all the F bombs but this guy makes my blood boil, if I had my way he'd be strapped to a chair all day and be forced to play Sniper 2 over and over without being allowed to skip the cutscenes!

Oh for the love of... Kojima, it's not the LENGTH, it's the PRICE.

You're charging $40 for what is less content than some $8 DLC I can buy off the marketplace.

I know it's not nice to laugh at people getting screwed, but sometimes... I'm reminded of why I bailed out of this series after MGS3. I haven't once regretted it. I occasionally feel bad for the fanbase, but... they keep bending over for it.

Quit buying Kojima's garbage, people.

Not only is the length-price ratio ridiculous, it's also the fact that the makers themselves are introducing it as a tutorial for another game, which is like selling you DLC before you buy the actual game at a later, more expensive price. Also I would never defend a short game's replayability on the grounds of online gameplay.

What, two hours? That's not even time for a single cutscene in an MGS game.

This is a small go-between game for Phantom Pain, right? I guess I'll have to wait to see the price and what that 2-hour playthrough really means. MGS games have traditionally been games that I've played over and over again. So this "could" have value. It's also supposed only be the main story that is 2-hours with the 5 other things he mentioned being some other amount of time.

From the initial report, the two hour length was just for the main mission. So with five side ops, that will likely expand the length by a few hours or so. And the price varies depending on the console the game is purchased for and whether you go physical or digital. $40 is the most expensive, being a physical disk for the new-gen consoles. $30 is physical disk for last-gen consoles or digital release on new-gen. $20 will get you the digital release for last gen. I think $30 for 7-ish hours of gameplay is reasonable, especially as I know I will replay this game quite a bit, as I did with previous MGS entries.

It may not be a day one purchase for me, but I'll definitely be picking this up.

To be fair, there was far less of a hubbub over Metal Gear Solid 4, which also had roughly 2-3 of actual gameplay.

And that game was sixty fucking dollars.

Scrythe:
To be fair, there was far less of a hubbub over Metal Gear Solid 4, which also had roughly 2-3 of actual gameplay.

And that game was sixty fucking dollars.

I'd say that game has around 8-12 hours of actual gameplay, the chunks where you get to play are pretty damn substantial, not exactly comparable. Though we don't really know because we only have Game Informers word for it, the game could be longer or shorter than 2 hours for all we know).

On one hand I usually dislike how "play times" are often "rushing through the main quest, skipping all dialog, doing only what is mandatory to get to the end". That isn't play time, that's a speed run. At very least have the thing inclusive of all gameplay and cutscenes before giving a time figure. On the other hand, I do feel that for $40 I expect a full-length game. Games like Dear Ester and Journey often cost less than $10. If this is an introductory "demo/tutorial" , price it accordingly - $10, or certainly no more than $20.

What is more frustrating to me is that it appears that both Ground Zeroes and The Phantom Pain won't be released on PC, my platform of choice, at least in parity with the other consoles. I had hoped that, much like Capcom, Konami had finally figured out that the PC (especially released via Steam, or utilizing Steamworks) is a viable platform and there are lots of gamers that want to enjoy your products but have no interest purchasing a console. When they launched Metal Gear Rising: Revengance on PC with all DLC included, at an excellent price point ($20 for the first week or pre orders, $30 after that), I went out of my way to preorder and support it. So did many others apparently, as it was deemed a successful release!

Especially in this day and age where major consoles are basically proprietary, locked down, (and depending on your perspective, overpriced and underpowered) gaming PCs, I see no reason not to release for PC users from a technical standpoint and even less so to deny this valuable market from a financial standpoint.

SupahGamuh:

To be fair, I still think the Xbone/PS4 version is ludicrously expensive, but I still agree with Kojima, this isn't your average indie game you finish in 2 hours and never play it again, this is Metal Gear, the replay value will be tenfold.

Yeah, First party title ≠ indie games as we know it. Yes, they may be free from outside publishers but they are far from being poor. You might want to check-up on your terminology mate.

If those 2 hours are pure gameplay, that's every other mgs game.
If they include cutscenes, we have a problem.

I'm more worried about the notion that this full price game is basically just the tutorial for the next one.

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