Batman: Arkham Origins Dev Bypassing Patches In Order to Work on DLC

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Batman: Arkham Origins Dev Bypassing Patches In Order to Work on DLC

Batman: Arkham Origins

Warner Bros. Montreal has "no plans" to release another patch for Batman: Arkham Origins to fix bugs, since it's hard at work on DLC.

In news that might anger Batman: Arkham Origins players, the studio responsible for the game -- Warner Bros. Montreal -- has said that they have "no plans" to release further patches for the game to fix "minor" issues, but instead, is "working hard" on upcoming DLC. This was revealed by Arkham Origins community manager "Mercury" over on the official forums where the following message was posted:

Hi all,

The team is currently working hard on the upcoming story DLC and there currently are no plans for releasing another patch to address the issues that have been reported on the forums.

If we do move forward with creating a new patch, it will try to address the progression blocking bugs for players, not the minor glitches that do not prevent one from continuing to play. The issues that are not progression blockers will unfortunately no longer be addressed.

We apologize for any inconvenience this has caused for some of you, and want to thank you for having been patient.

So, the studio admits there are bugs, but is working on DLC first and progression-stopping glitches might be tackled at some point in the future -- though we don't know when. However, for those annoyed at some of the game's technical issues that don't impede your progress, good luck coming to gripes with that; but hey, at least you'll have some single-player story DLC in its place.

Should gamers be worried that a studio is blatantly prioritizing DLC instead of first fixing the game that people already paid for? Hopefully, this is an isolated incident and other studios don't follow suit.

Source: Batman: Arkham Origins Forums

Permalink

This is pretty disgusting. There are game breaking bugs that remain unfixed and blocking people from playing the game.

I'm serious, we are one step away from developers CHARGING for bug fixes. Capcom was halfway there. Who's gonna do it first so everyone else can follow? EA? Capcom?

I really thought that this "second collapse" thing was horseshit, but there are definitely signs that certain parts of the industry are going to be imploding. Keeping buggy, broken games lying around and proceeding to sell DLC for them is a hilarious way of hastening this process.

Well that's a kick in the balls.

On the bright side that's one more dev/publisher combo for the blacklist!

Is there some new rule that every article must have a question at the end? Because the answer to this one is fairly obvious.

Anyway, as a massive fan of DLC this is just making me facepalm. You will sell more DLC with a working game, guys.

There is absolutely no justification for this kind of behavior if the company cares about their userbase. This is just another view as to why the games industry is a cesspool right now. It is frustrating to see developers and publishers asking why people hate them so much when the answer is so blatant and clear.

This is just completely moronic and they pretty much just shot themselves in the balls. Battlefield 4 had a shitty launch, but they actually decided to fix the game before trying to make more money from us. These dickwads don't even have the decency to that. I was hesitant on purchasing this game, but now I will not even consider it.

Also, how long has this game been released? I think at least six months ago and they still have glitches that won't let you continue. I bet they had plenty of patches for the multiplayer though! Disgusting.

Buying DLC for a game that you can't even finish? Sign me up!!!

Crap like this is what happens when you change developers.

Glad I was poor when this came out. Never buying it now.

My history with this game and why I don't want it (I loved the first two) go a long way back now.

First of all it was the fact that Rocksteady didn't make it, then they announced the multiplayer, then there were the season pass which was what made me 100% sure that this game would be something I picked up on a Steam sale at 50-75% rather than pre-order. Then the game was released with game breaking bugs which made me really happy that I dodged the bullet. Then they canceled DLC for the Wii U (which the customers had already paid for via season pass) and now they just abandon fixing the bugs altogether.

You guys were complaining that people didn't want to buy your Batman game simply because you weren't Rocksteady, at least in the future people will have plenty of other reasons not to buy your games and you have proven to us that you are in fact not Rocksteady.

This is actually kind of refreshing. It was nice of them to spend time fixing a released game then make DLC.

Most studios these days don't even finish games before releasing them and have DLC ready to go before the main 'game' goes up for preorder.

mirage202:
This is actually kind of refreshing. It was nice of them to spend time fixing a released game then make DLC.

Most studios these days don't even finish games before releasing them and have DLC ready to go before the main 'game' goes up for preorder.

Did you read what the article said? They are going ahead with DLC BEFORE fixing their game. Sure, this is post launch DLC, but players are still dealing with issues that shouldn't have made it past QA testing. Issues that the developers aren't bothering to fix while they shove DLC at players and expect them to buy it.

Soviet Heavy:

mirage202:
This is actually kind of refreshing. It was nice of them to spend time fixing a released game then make DLC.

Most studios these days don't even finish games before releasing them and have DLC ready to go before the main 'game' goes up for preorder.

Did you read what the article said? They are going ahead with DLC BEFORE fixing their game. Sure, this is post launch DLC, but players are still dealing with issues that shouldn't have made it past QA testing. Issues that the developers aren't bothering to fix while they shove DLC at players and expect them to buy it.

Perhaps I should have been clearer in the original post. What I was referring to was the fact that they are being honest about it. That is all. It's inexcusable yes but still nice to see someone have the balls to come out in public and admit that is what they intend to do. that is the refreshing part.

It's always nice to have a nice big flashing "do not buy" sign on a developer. Kinda refreshing to not even have to think about it.

What is it about DC properties just sorta messing the bed all over the place, these past few years?

So, there's HUGE game breaking bugs in there....
and now they expect the consumer to pay them for more content while what's already out hasn't even been fixed yet?

Those are some priorities. Didn't even want to even out the vanilla game before milking the fans for more money?

This would definitely be a dangerous precedent, and as has already been said, charging for patches can't be far off.

I didn't like Arkham City as much as Asylum, but with this game... OH THIS GAME... They just took it way too far, to the point where the restricted skill tree, the messed up combat system and ALL DEM BUGS just made me watch a video on youtube to see if the story was anything worth playing instead of actually playing it... and it wasn't.

mirage202:
This is actually kind of refreshing. It was nice of them to spend time fixing a released game then make DLC.

Most studios these days don't even finish games before releasing them and have DLC ready to go before the main 'game' goes up for preorder.

Way too many thing in this statement are just sad.

Well... uh, that's pretty forward of them...

I remember when the golden rule of PR was, "If you don't have anything good to say, don't say anything at all".

I mean, yeah, that's a really shitty business practice that they're employing there but I'm more shocked that they went right out and admitted it.

Sad thing is people will still buy the DLC :/
Was also considering buying it... well my mind is clear now.

That Eeyore:
So, there's HUGE game breaking bugs in there....
and now they expect the consumer to pay them for more content while what's already out hasn't even been fixed yet?

Those are some priorities. Didn't even want to even out the vanilla game before milking the fans for more money?

This would definitely be a dangerous precedent, and as has already been said, charging for patches can't be far off.

Holy balls, I hope paying for patches NEVER happen. If even an inkling of that comes true, I might stop playing core games or buy them 3-6 months after release.

AntiChri5:
Is there some new rule that every article must have a question at the end? Because the answer to this one is fairly obvious.

Anyway, as a massive fan of DLC this is just making me facepalm. You will sell more DLC with a working game, guys.

It helps spark discussion in the forums.

Steven Bogos:

AntiChri5:
Is there some new rule that every article must have a question at the end? Because the answer to this one is fairly obvious.

Anyway, as a massive fan of DLC this is just making me facepalm. You will sell more DLC with a working game, guys.

It helps spark discussion in the forums.

Usually, yeah.

But sometimes it kinda just feels forced. Like with this. How many gamers are actually honestly going to believe that this is a sound decision in the best interests of the game and it's players?

And here I was considering purchasing the inevitable "GOTY Edition." Guess I'm not going to buy it at all. I can use the money to buy a game that isn't broken by a publisher that actually gives a shit about that sort of thing. Thanks, WB Montreal!

Steven Bogos:

AntiChri5:
Is there some new rule that every article must have a question at the end? Because the answer to this one is fairly obvious.

Anyway, as a massive fan of DLC this is just making me facepalm. You will sell more DLC with a working game, guys.

It helps spark discussion in the forums.

True, but there is only so many time people will get angry and post before becoming apathetic and abandoning gaming altogether.

Believe me, if it weren't for my steady stream of Kickstarters I would have certainly slowed down in posting and buying new games. There is only so much crap I'm willing to tolerate.

Well I'm sure glad I didn't buy it now but if I did I think I'd be considering if it might be possible to get a refund on the grounds that the game, as supplied is 'Unfit for Purpose'

Way for them to try and kill a well regarded series, don't these idiotic publishers ever think? Who is going to buy DLC for a buggy game? Are as many fans going to buy the next game?

Thanatos2k:
This is pretty disgusting. There are game breaking bugs that remain unfixed and blocking people from playing the game.

I'm serious, we are one step away from developers CHARGING for bug fixes. Capcom was halfway there. Who's gonna do it first so everyone else can follow? EA? Capcom?

EA did it with the Sims 3. Patch levels were pretty much locked with expansions, and expansions were rarely discounted on anything but origin.

So you are late by a couple years. No one cares because sim players are used to it.

They also patched a digital store and social network into the game post launch. single SMALL towns cost as much as expansions, with some going up to 40$ for a single town with a hand full of item reskins. The towns are specifically made to limit what you can build and place too, so you are limited by tiny towns with huge buildings with no scaling at all. Single objects with actual use can go up to 6 dollars. Just by themselves.

So EA monetized patches. years ago.

Good thing I never bothered to get the game anyway.

Still i need to actually get around to finishing Arkham City.

You know what, I would've been fine with them saying that if it was smaller bugs, but these are ones that mean people can't actually complete the game that they bought.

So yeah, fuck WB Montreal over this.

Huh. I'm kind of thinking that the Wii U is better off at this point. Everything I've heard about this game just sounds terrible, especially WB.

MMOs have been charging for patches for years, single player games have little excuse, especially as consoles become more standard to pcs the architectures are nearly identical anymore where decent q&a and testing should get most bugs.

They are not adding 1000s of lines of code to their game every few weeks, its the same code that been sitting there since the game went alpha most likely, rocksteady never seemed to have such issues how many game breaking bugs in their batman games?

Its an unreal engine game the same one people been using to make game for the last 8 years now or so.

And if anyone is going to stoop so low as to charge people to fix the broken ass games they release, its will be EA.

Test your shit, dont release it with bugs and you wont have to try and concoct reasons why we should pay you to fix the game you released that did not work.

Ultratwinkie:
The towns are specifically made to limit what you can build and place too, so you are limited by tiny towns with huge buildings with no scaling at all. Single objects with actual use can go up to 6 dollars. Just by themselves.

I'm a bit confused by this. I play Sims 3 extensively, [Insert jokes about me being a girl here] and have never had issues with patching up to the latest patch without having half of the expansions. With the town editor, you can place any kind of community lot anywhere you can place a lot of the proper size (barring some bugs in certain towns). I do agree that their store content is laughably over priced though.

Ultratwinkie:

Thanatos2k:
This is pretty disgusting. There are game breaking bugs that remain unfixed and blocking people from playing the game.

I'm serious, we are one step away from developers CHARGING for bug fixes. Capcom was halfway there. Who's gonna do it first so everyone else can follow? EA? Capcom?

EA did it with the Sims 3. Patch levels were pretty much locked with expansions, and expansions were rarely discounted on anything but origin.

So you are late by a couple years. No one cares because sim players are used to it.

They also patched a digital store and social network into the game post launch. single SMALL towns cost as much as expansions, with some going up to 40$ for a single town with a hand full of item reskins. The towns are specifically made to limit what you can build and place too, so you are limited by tiny towns with huge buildings with no scaling at all. Single objects with actual use can go up to 6 dollars. Just by themselves.

So EA monetized patches. years ago.

I suppose if some company had to do it first, it would have to have been EA.

I've collected data-packs from the Riddler that refuse to register as being collected, thus preventing me from finishing that arc. Good to know that the fortitude of the Single Player Campaign, for which I bought the game much like the predecessors, is STILL the focus of the developing studio.

I liked this game, I really did. The efforts did not go unappreciated ... but Montreal, can you please work the #$%^&@^% bugs out of the game? Especially big breakers before release? I'd be fine waiting the extra few months or so.

Mahorfeus:
Huh. I'm kind of thinking that the Wii U is better off at this point. Everything I've heard about this game just sounds terrible, especially WB.

Except folks with a Wii U don't get the DLC either. So no patch, no DLC, and we still already purchased the game.

Welp, now I'm updating my "Never purchase games from this studio again" list.
It's important too have integrity as a gamer.

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