Dying Light Humanity Trailer Gets Philosophical

Dying Light Humanity Trailer Gets Philosophical

Dying Light would like to remind everybody that zombies are/were people too.

Zombie games, as saturated as the genre may be, do require a bit of finesse to do right. On one hand, being a talented slayer of zombies feels awesome, but on the other hand it gets depressing quickly if you stop to think about the state of humanity in these settings. Since Dying Light's fast-paced parkour gameplay is probably going to be a lot more of the former than the latter, the developers are making sure to tug some heartstrings with their pre-release trailers. The latest of those trailers, "Humanity," takes a moment to remember who those zombies used to be, before they became walking experience points.

Alright, so it's not the cheeriest subject. It does tie in with Dying Light's emphasis on the morality of post-outbreak living, though: will you buy into the "kill or be killed" mentality, or will you risk your life to preserve your humanity? Expect to see plenty of choices like that in between the game's desperate chases and improvised-weapon melee brawls.

The story behind the Dying Light outbreak is pretty familiar: the infection took us by surprise, there was no time to stop it before civilization broke apart, the afflicted roam the streets craving brains, so on and so forth. The game itself takes place in the quarantined city of Harran, so it isn't quite clear how the world outside the city is doing - but inside the walls with you are a handful of survivors, an army of zombies, and a society's worth of supplies to loot, so that's probably more interesting to the player.

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Finally... a well thought out trailer prologue that actually makes good sense. Remember Need for Speed Rivals trailer? Remember the lines in there? I cringe just thinking about it.

They can get Scorsese or Tarantino to make a trailer for this, but it doesn't change the fact that it's just another zombie survival game in a long line of zombie survival games.

Adam Jensen:
They can get Scorsese or Tarantino to make a trailer for this, but it doesn't change the fact that it's just another zombie survival game in a long line of zombie survival games.

I'm going to assume you're not much of a fan of the zombie genre?.

I'm still looking forward to this game and that's coming from a guy who didn't mind playing much of Dead island and Riptide.

Well done trailer. And beyond the obvious "depths of humanity"/implied child murder, I guess this means players will have to face human looters/murderers. By the way, that forced amputation seemed to imply that being bitten (but getting an amputation) might save you from turning, as is the case in some of these zombie scenarios. I wonder if that could be a gameplay feature (i. e. lose a hand or a foot or the like, only use one-handed weapons/hobble with a make-shift prosthetic or... I dunno... chainsaw hand, perhaps).

Hmm. Well, it has my attention, anyway. And at least this time the publishers won't frantically be trying to backpedal away from the tone presented (*cough*Dead Island*cough*).

 

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