Microsoft "Fixed" Xbox One Controller at Behest of Titanfall Devs

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Microsoft "Fixed" Xbox One Controller at Behest of Titanfall Devs

titanfall xbox one controller

Microsoft is willing to bend over backwards to ensure Titanfall's launch is as smooth as possible.

Titanfall is one of Microsoft's upcoming big hitters, being exclusive to the Xbox One, Xbox 360 and PC, and being developed by members of the legendary team behind the original Call of Duty. Suffice to say, the tech giant has a lot riding on Titanfall, and so when its devs say "jump", Microsoft asks "how high?" According to Titanfall design lead Justin Hendry, the team ran into a problem with the Xbox One's controller, which when bought to its attention, Microsoft was eager to remedy.

"It's just fixing the controller input, really," he tells The Verge, adding that the team worked with Microsoft on the solution. "It wasn't really where we felt it should be; it was a little overly twitchy with the current controls. Now it's fixed. We're happy with it."

For those of you wondering when you can experience these controller tweaks yourself, according to a Microsoft spokesperson, the tweak will be part of the February update to the Xbox One, and will automatically take effect whenever an Xbox One controller syncs with the console. Specifically, it will "increase the sensitivity of the outer boundaries of the thumbsticks on the Xbox One controller."

Furthemore, Hendry also says Respawn is working with Microsoft on a new version of the console's upscaler - the protocol that converts games rendered at sub-1080p resolutions to work on full HDTVs.

It looks like Microsoft is betting quite a lot on Titanfall, to the point where it is willing to change the controller it reportedly spent $100m developing, to better accomodate the games. Hendry assures gamers that it won't just be Titanfall that sees the benefits of this update, but all Xbox One games.

Source: The Verge

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I really wonder if this titanfall game is going to be the big success of the call of duty franchise.

It would be funnier if it wasn't.

it's funny I have zero interest in the Xbone or Titanfall but I love these controllers. I would totally go out and buy one if MS would just make PC drivers for them (that aren't Win8 exclusive that is).

Yeah, to be fair Titanfall just strikes me as another muddy shooter, but with different shaped tanks. Couldn't be less interested if you tried. But then again as a 28 year old I'm not the demographic here, I suspect the teens are going to lap this shit up and make massive profits for EA and Microsoft

major_chaos:
it's funny I have zero interest in the Xbone or Titanfall but I love these controllers. I would totally go out and buy one if MS would just make PC drivers for them (that aren't Win8 exclusive that is).

I know they're doing it with one of the new games which is supposedly multiplatform but coming only to Win8 for pc but are they really tying their controllers to one OS as well?

I still think that controller looks like it would fit a lot better with something like WipeOut.
Something about it just screams anti-grav racing team colors.

Ladies and gentleman. Welcome to generation where your control devices are locked to be playable in a single game and other games will have to adjust to that because OMG TITANFALL.

SecondPrize:

I know they're doing it with one of the new games which is supposedly multiplatform but coming only to Win8 for pc but are they really tying their controllers to one OS as well?

I have no proof, but with how desperate MS seems gets trying to sell their shit OS-es (see Halo 2 PC port being vista exclusive for no reason) I wouldn't be surprised if they did.

Strazdas:
Ladies and gentleman. Welcome to generation where your control devices are locked to be playable in a single game and other games will have to adjust to that because OMG TITANFALL.

I have no love for MS or Titanfall, but I think you are getting worked up over nothing. This sounds like a sensitivity tweak and nothing more. Based on the description it actually sounds like a nice fix to an issue with the control sticks being either oversensitive or having a deadzone at the outer edges of its range of motion. I don't see what about this deserves negativity.

happy_turtle:
Yeah, to be fair Titanfall just strikes me as another muddy shooter, but with different shaped tanks. Couldn't be less interested if you tried. But then again as a 28 year old I'm not the demographic here, I suspect the teens are going to lap this shit up and make massive profits for EA and Microsoft

I certainly hope so. Sony needs the competition just to play fair. Were it not for the Xbone, I'm sure they would have made it hard to sell, trade or loan game discs.

So far, MS is losing the console war. I read this is in large part as they aren't selling them in as many regions as Sony yet. Well, they better get to it.

ITMT, they need a killer IP. As it is, I'm a nut about this stuff, but at this time, I have not interest in the Xbone. I hope this Titanfall makes me want one.

Another thing that would help?

Before Halo 5 comes out, come up with a Gen 8 collection of Halo games, remastered for the Xbone, particularly Halo 4 as my 360 died before I ever got to play it. Something like that would get me to buy. Definitely.

I've got to say, it takes a lot of balls to bet this much on what is technically a multiplatform release.

major_chaos:
it's funny I have zero interest in the Xbone or Titanfall but I love these controllers. I would totally go out and buy one if MS would just make PC drivers for them (that aren't Win8 exclusive that is).

You want to know the really sad part? There is a guy (goes by Chris Gallizzi) who actually had a fully functional [1] driver made and ready to go for the controller, but Microsoft threatened him with a lawsuit if he released it, and he's currently trying to find a workaround. The reason you can't use an XB1 pad on your computer is because Microsoft doesn't want you to.
That's a double-flipoff meriting act of douchebaggery if I've ever seen one :(

Strazdas:
Ladies and gentleman. Welcome to generation where your control devices are locked to be playable in a single game and other games will have to adjust to that because OMG TITANFALL.

I don't think it's really going to be a huge deal for other games. It seems to mostly just be a minor tweak to the control stick sensitivity, and telling MS to fix their upscaling protocol, because apparently they screwed it up the first time.

[1] Though it required it to be connected via USB

SecondPrize:

...but coming only to Win8 for pc...

Wait, what? WHAT?! *Googles it* Oh thank god, that was just a rumor. Don't worry, everyone, it'll still work on Windows 7 (and probably Vista).
Source: http://www.rockpapershotgun.com/2013/10/30/titanfall-pc-release-same-as-xbox-no-windows-8/

ToastyMozart:

SecondPrize:

...but coming only to Win8 for pc...

Wait, what? WHAT?! *Googles it* Oh thank god, that was just a rumor. Don't worry, everyone, it'll still work on Windows 7 (and probably Vista).
Source: http://www.rockpapershotgun.com/2013/10/30/titanfall-pc-release-same-as-xbox-no-windows-8/

What no? Not Titanfall. I forcefully shoved the name out of my memory when I learned the win8 requirement but it's the game where you build a lot of stuff. I'll go look for it.
edit. It's Project Spark I think.
that being said, I bought MW2 for the pc and there's no way in hell I'm buying a pc game from those guys again. It was just a giant step back in pc gaming compared to its predecessor on the pc.

And here I though Titanfall's importance to them was gonna fix those trigger/shoulder button issues.

ToastyMozart:
I've got to say, it takes a lot of balls to bet this much on what is technically a multiplatform release.

major_chaos:
it's funny I have zero interest in the Xbone or Titanfall but I love these controllers. I would totally go out and buy one if MS would just make PC drivers for them (that aren't Win8 exclusive that is).

You want to know the really sad part? There is a guy (goes by Chris Gallizzi) who actually had a fully functional [1] driver made and ready to go for the controller, but Microsoft threatened him with a lawsuit if he released it, and he's currently trying to find a workaround. The reason you can't use an XB1 pad on your computer is because Microsoft doesn't want you to.
That's a double-flipoff meriting act of douchebaggery if I've ever seen one :(

I wouldn't buy the current xbone controller for PC even if it was just $30. My 360 controller works just fine and has fully functional shoulder buttons. And if I need a controller without analog triggers or with a decent dpad, I got a PS2x2 to USB adapter that is the shiznit for old school games.

It is a shame M$ is that petty, though. It's not gonna make people buy an xbone over just getting a different PC controller and would at least give them some revenue.[2] If someone were to release a decent PC driver for the new kinect M$ would be stupid to block it. That might get more people to buy an xbone and/or more games since they could sell the kinect off to tinkerers like that guy in South Korea. I might even be willing to buy one if someone could make a neat PC control interface, but the xbone is just not my cup of tea and won't be until I see something amazing that is exclusive to it. (That might not happen for years.)

[1] Though it required it to be connected via USB
[2] If controllers are being sold at a loss then maybe these companies should stop putting so much overpriced tech into them that doesn't add to the experience. That's my problem with the Vita and it's touch screen with back touch panel when all they had to add was the second analog stick.

Hairless Mammoth:
It is a shame M$ is that petty, though. It's not gonna make people buy an xbone over just getting a different PC controller and would at least give them some revenue.[1] If someone were to release a decent PC driver for the new kinect M$ would be stupid to block it. That might get more people to buy an xbone and/or more games since they could sell the kinect off to tinkerers like that guy in South Korea. I might even be willing to buy one if someone could make a neat PC control interface, but the xbone is just not my cup of tea and won't be until I see something amazing that is exclusive to it. (That might not happen for years.)

Controllers are typically profitable and the same holds true for the Xbones controller, it costs $15 USD to manufacture and retails for $40. There will be some shipping and the retailers cut but Microsoft still make at least $10 or so on each one and maybe a little more, thats nearly as much as they make on a 3rd party game licences.

[1] If controllers are being sold at a loss then maybe these companies should stop putting so much overpriced tech into them that doesn't add to the experience. That's my problem with the Vita and it's touch screen with back touch panel when all they had to add was the second analog stick.

I really like the look of that controller. Is there also a themed Box or is it just the controllers?

Nothing against Titanfall but this feels like Gears of War did...What I mean for that is, back when the 360 was the hot new device (literally...you could burn yourself on the power box) Gears came out and while it was fun it just seemed to be there as a way to hold people over as they waited for the actual BIG releases like Halo 3 and...whatever was highly anticipated at the time...I think once Sunset Overdrive is closer to release people may turn away from Titanfall, especially if it is just another brown shooter. Mechs give it a bonus sure but what kills it for me is the lack of a single player option. Who knows though: maybe the game will release with bot matches and an offline mode. Perhaps also I'll discover a flock of flying pigs that poo jewel encrusted PS2s and, rare NES games.

J Tyran:

Controllers are typically profitable and the same holds true for the Xbones controller, it costs $15 USD to manufacture and retails for $40. There will be some shipping and the retailers cut but Microsoft still make at least $10 or so on each one and maybe a little more, thats nearly as much as they make on a 3rd party game licences.

Well that is good to know. I would like a xbone controller for PC if they redesigned the shoulder buttons and the driver would differentiate the triggers as two different axes so I could use them in game that can't recognize simultaneous activation. At least M$ might release a driver on the grounds of a little extra profit. Now to just wait for a redesign. But, I still got that PS2 adapter to hold me over.

Shoggoth2588:
Nothing against Titanfall but this feels like Gears of War did...What I mean for that is, back when the 360 was the hot new device (literally...you could burn yourself on the power box) Gears came out and while it was fun it just seemed to be there as a way to hold people over as they waited for the actual BIG releases like Halo 3 and...whatever was highly anticipated at the time...I think once Sunset Overdrive is closer to release people may turn away from Titanfall, especially if it is just another brown shooter. Mechs give it a bonus sure but what kills it for me is the lack of a single player option. Who knows though: maybe the game will release with bot matches and an offline mode. Perhaps also I'll discover a flock of flying pigs that poo jewel encrusted PS2s and, rare NES games.

They sure pushed the Gears franchise as the greatest thing ever when a Halo game wasn't on the horizon, then Halo was the it thing, then back to Gears. I guess with GoW dive bombing after that last game was crud and Halo loosing its stride over the years to CoD, M$ is willing to try the next thing as the next big IP for them and settle for Titanfall being a decent hold over until Halo 5 if Titanfall fails to live up to its hype.

Also, could you spare me a jewel encrusted PS2 if you do find that mythic flock.

I am going to have to pick up one of these controllers. They look pretty sweet. I need a second one, anyway. Also, I find it hilarious how many people will read this news and try to find some fault with it, etc. Whereas I look at it, and think to myself how cool it is that they can improve my controller via an update through the console.

happy_turtle:
Yeah, to be fair Titanfall just strikes me as another muddy shooter, but with different shaped tanks. Couldn't be less interested if you tried. But then again as a 28 year old I'm not the demographic here, I suspect the teens are going to lap this shit up and make massive profits for EA and Microsoft

uhhh not really, I'm 26 and haven't bought into a COD game since Blops and a Battlefield game since Bad Company 2, I avoided and didn't like Spec Ops the line, yet now Titanfall is offering something I do like, Parkour with jet packs and giant mechs I can control that can both fling bullets and bring pain to the pilots of other mechs.

It basically sounds more interesting to me than another terrorist plot of America saves the world or America is the hapless victim.

Somewhere, an EA Exec is laughing at how they managed to make MS their bitch like this.

major_chaos:

Strazdas:
Ladies and gentleman. Welcome to generation where your control devices are locked to be playable in a single game and other games will have to adjust to that because OMG TITANFALL.

I have no love for MS or Titanfall, but I think you are getting worked up over nothing. This sounds like a sensitivity tweak and nothing more. Based on the description it actually sounds like a nice fix to an issue with the control sticks being either oversensitive or having a deadzone at the outer edges of its range of motion. I don't see what about this deserves negativity.

granted i was extragarating, but tweaking sensitivity in order to make the controller for a single game ignoring all other games that were designed to old sensitivity settings (because no such thing as manual adjustment on consoles yay) just gets everyone buy titanfall fans screwed over. Just wiat for complains of "my dead rising input lag is crap".

ToastyMozart:
I've got to say, it takes a lot of balls to bet this much on what is technically a multiplatform release.

[quote="major_chaos" post="7.842259.20719538"]I don't think it's really going to be a huge deal for other games. It seems to mostly just be a minor tweak to the control stick sensitivity, and telling MS to fix their upscaling protocol, because apparently they screwed it up the first time.

i am guessing you are posting this from a computer and not a mobile devise, so go to mosue settings and tweak your mouse sensitivity. you will DEFINATELLY notice it. same thing applies to sensitivity of all control schemes. and since on consoles you cant tweak it to your liking, games are made to work with the existing default sensitivity. changing it for a single game gets all other games screwed over.

Boy if Titanfall flops there'll be hell to pay.

"the legendary team behind the original Call of Duty".
Ehm, as far as I can recall the biggest PC magazine around here gave it 7+ out of 10.
Pretty sure they didn't sell too many copies either, because I remember being quite surprised when they made a sequel.

As a QA Engineer, I read this like, "Customer (in this case, Titanfall developers) report bug to Microsoft, Microsoft fixes bug."

Not sure why this is considered out of the ordinary in any way. Sounds like this is a general issue with the controllers anyways that would have impacted more games too.

That the controller cost $100m to develop doesn't mean shit about outstanding bugs. What's more impressive is that they spent $100m on a controller that isn't top of its class with controls as tight as possible.

J Tyran:
Controllers are typically profitable and the same holds true for the Xbones controller, it costs $15 USD to manufacture and retails for $40. There will be some shipping and the retailers cut but Microsoft still make at least $10 or so on each one and maybe a little more, thats nearly as much as they make on a 3rd party game licences.

I don't know where you live, but the controllers for both ps4 and xbo are $60 in the US.

happy_turtle:
Yeah, to be fair Titanfall just strikes me as another muddy shooter, but with different shaped tanks. Couldn't be less interested if you tried. But then again as a 28 year old I'm not the demographic here, I suspect the teens are going to lap this shit up and make massive profits for EA and Microsoft

Actually I think the average age of gamers is like 35 or something. And I'm pretty sure they are looking to target everyone who buys COD every year (though what they are more likely to do it cannibalize their halo player base). I'm older than you and this would be right in my wheel house, except I don't have a xbo or gaming pc. We'll see how the 360 version turns out but its being made by a different company so I expect it to be inferior.

It's shame that Titanfall is an Origin exclusive. It'll keep a lot of people from buying it. Me chief among them for that matter.

Lightknight:
As a QA Engineer, I read this like, "Customer (in this case, Titanfall developers) report bug to Microsoft, Microsoft fixes bug."

Not sure why this is considered out of the ordinary in any way. Sounds like this is a general issue with the controllers anyways that would have impacted more games too.

That the controller cost $100m to develop doesn't mean shit about outstanding bugs. What's more impressive is that they spent $100m on a controller that isn't top of its class with controls as tight as possible.

Agreed on the controller fixing.

I'm honestly at a loss as to how they could spend $100m developing it though. As far as I know, it isn't that much different from the 360 controller aside from form factor is it? I could see spending some money looking at alternative possibilities, but $100m? Really? This sort of shit is why consoles have a hard time recouping their investment.

Vivi22:

Lightknight:
As a QA Engineer, I read this like, "Customer (in this case, Titanfall developers) report bug to Microsoft, Microsoft fixes bug."

Not sure why this is considered out of the ordinary in any way. Sounds like this is a general issue with the controllers anyways that would have impacted more games too.

That the controller cost $100m to develop doesn't mean shit about outstanding bugs. What's more impressive is that they spent $100m on a controller that isn't top of its class with controls as tight as possible.

Agreed on the controller fixing.

I'm honestly at a loss as to how they could spend $100m developing it though. As far as I know, it isn't that much different from the 360 controller aside from form factor is it? I could see spending some money looking at alternative possibilities, but $100m? Really? This sort of shit is why consoles have a hard time recouping their investment.

That is really troubling. Someone is letting the budgets get away from them and that's going to seriously harm the bottom line. Maybe there's something that prevents 3rd party peripherals or something that required tremendous security but still, $100 million is a hell of a lot for just an input device. Maybe in a few years Microsoft will announce that they controllers actually transform on command to take control of the human host so that you can still play games while sleeping? For $100 million, any controller that is produced should also be capable of hugging me and telling me that everything is going to be ok.

I can say for sure that the battery pack absolutely sucked for 360 controllers. I mean, to the point that I actually went to the store and bought AAs. The last time I did that was in the 90's. Since then it's just been C's or D's for large lantern flashlights and whatnot.

Maybe if they consider the XBO controller to be an evolution of the 360 controller which is an evolution of the Xbox controller. In which case all of them combined? Maybe.

Raziel:

J Tyran:
Controllers are typically profitable and the same holds true for the Xbones controller, it costs $15 USD to manufacture and retails for $40. There will be some shipping and the retailers cut but Microsoft still make at least $10 or so on each one and maybe a little more, thats nearly as much as they make on a 3rd party game licences.

I don't know where you live, but the controllers for both ps4 and xbo are $60 in the US.

I live in the UK but the manfactuing cost was in USD so I grabbed the price from Amazon, if you are paying more than $60 you are being done. On Amazon they are being sold at less than $40 before tax and shipping and $50 after.

The pc master race is stuck with origen for titanfall, so this thiosk will give it a pass. (probably would have passed on it anyway, shooters are boring!)

Microsoft adjusts the sensitivity of their coltrollers analogue sticks upon receiving a suggestion from a dev = microsoft "bends over backwards" for that dev?
Really now?

So, Microsoft makes a minor internal update to the Xbone OS and devkit, and this becomes newsworthy, HOW?
More mind boggling; some folks are freaking out over it. Collaboration between obvious business partners?!
SCANDALOUS.

GreatWhitePolarShark:

Lightknight:
As a QA Engineer, I read this like, "Customer (in this case, Titanfall developers) report bug to Microsoft, Microsoft fixes bug."

Not sure why this is considered out of the ordinary in any way. Sounds like this is a general issue with the controllers anyways that would have impacted more games too.

That the controller cost $100m to develop doesn't mean shit about outstanding bugs. What's more impressive is that they spent $100m on a controller that isn't top of its class with controls as tight as possible.

But there was no bug, do you know how to read? No, no you don't.

When dealing with input, something not being responsive enough would be entered as a bug. A bug is just any part of the product not behaving as designed. This is why they said that it was "fixing a problem with the controller input". The phrase "fixing a problem" is indicative of it being a bug.

If you actually read the articles linked, they fixed "the sensitivity of the outer boundaries of the thumbsticks on the Xbox One controller". The bug was that it was not responsive enough, the fix is that they made it more responsive.

Perhaps you think bugs mean something that they don't? Not sure.

loa:
Microsoft adjusts the sensitivity of their coltrollers analogue sticks upon receiving a suggestion from a dev = microsoft "bends over backwards" for that dev?
Really now?

Yeah, exactly. It is entirely software based so you're just talking about tweaking values on an already established code. So a 7 gets translated into an 11 or whatever their values they use for how quickly it responds to that range of pressure on the sticks.

Atmos Duality:
So, Microsoft makes a minor internal update to the Xbone OS and devkit, and this becomes newsworthy, HOW?
More mind boggling; some folks are freaking out over it. Collaboration between obvious business partners?!
SCANDALOUS.

Hah, well put.

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