Mario Kart 8 Trailer Reveals Release Date, New Characters

Mario Kart 8 Trailer Reveals Release Date, New Characters

Mario Kart 8 will release on May 30.

Last night's Nintendo Direct revealed a wealth of new information on Wii U and 3DS titles launching in 2014. A new fighter for Super Smash Bros. was revealed, and we also got a new trailer for Mario Kart 8, which revealed its full release date, as well as some new characters.

Mario Kart 8 will release on May 30, and will feature all seven of Bowser's "Koopalings" as playable characters. The Koopalings first made their appearance in Super Mario Bros. 3 as Bowser's highest level henchmen, and sub-bosses of each world. They have occupied similar roles in preceding games.

For the first time ever in any game, all of Bowser's seven Koopalings are playable characters. Players with a taste for being bad can get ready to challenge gravity on the race track with Iggy, Larry, Lemmy, Ludwig, Morton, Roy and Wendy. The game launches in stores and in the Nintendo eShop on May 30.

The trailer also shows off our favorite Mario characters driving on track, under water, and in anti-gravity - the big new addition to the series.

This is looking like it will be a pretty solid couch multiplayer game, something that Nintendo consoles excel at and something the Wii U could definitely use a few more of. I can't really see the gamepad being used in any meaningful way, however.

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The WiiU Pad could work similar to how the second screen on the DS games work - as map. That's really all it would need to do, if you ask me.

So basically Mario Kart 7 + roster update + rotation...

Going to be skipping this one and all subsequent ones until they do a reboot of the franchise

truckspond:
So basically Mario Kart 7 + roster update + rotation...

Going to be skipping this one and all subsequent ones until they do a reboot of the franchise

I thought it had been doing that for a while since the 64. Maybe even before that.

Looks fun enough if you have a wiiu I suppose.

Bindal:
The WiiU Pad could work similar to how the second screen on the DS games work - as map. That's really all it would need to do, if you ask me.

It could be used like mirror too I guess. Just taking a glance down to see if someone is right behind you or if a shell is coming in which would make it quite easy to avoid getting hit or to drop some tactical green shells or banana peels.

Map is a good idea though and I would love to move most of the hud down there too. I like having my screen clear of all that.

truckspond:
So basically Mario Kart 7 + roster update + rotation...

Going to be skipping this one and all subsequent ones until they do a reboot of the franchise

Anti-gravity vehicles that drive upside down and on walls not enough for you? Not sure what else they could really do to make this Mario Kart any more new. It's a lot more than other racing games do.

And the bottom screen could be used for a map. Or not. Does it matter? Nintendo gets railed on for using features of its devices needlessly, and then railed on when they don't force the features too. Seems lose-lose for them.

truckspond:
So basically Mario Kart 7 + roster update + rotation...

Going to be skipping this one and all subsequent ones until they do a reboot of the franchise

Driving on walls and ceilings with anti-gravity isn't new enough? I don't really know what they could add, at least it isn't going to just be Mario Kart 7 again. Also, how could they reboot Mario Kart meaningfully?

Otherwise, looks good, gonna try grab it asap! Wait, May 30th? Why, that is just a few days before I go to Japan...

Crap! Looks like I will have to pick it up a month after release for holiday reasons...

Looking pretty nice, loving how far you see in the background and the upside-down parts. Now I just need to find a job and when I can afford to, I'll be investing in a WiiU for sure!

You know, at this point, I'd rather they made some "Nintendo Kart" combining all the Nintendo franchises - much like their own Super Smash Bros, although obviously for the racing genre.

It's the only way I would say I'd be interested in it again, because Sonic and SEGA All Stars Racing is a better series of games now, and I really could not give less of a fuck about the "Koopalings" being playable characters

truckspond:
So basically Mario Kart 7 + roster update + rotation...

Going to be skipping this one and all subsequent ones until they do a reboot of the franchise

That really is all a sequel to a kart racer can do, updated levels, more characters, better graphics.

truckspond:
So basically Mario Kart 7 + roster update + rotation...

Going to be skipping this one and all subsequent ones until they do a reboot of the franchise

I don't quite get what you mean by that, like others have pointed out, they added the anti-gravity as a new twist on the races.

How would they even reboot a kart racer?
Even if they took away all the go-karts and gave them giant bananas with wheels instead, then renamed the game to "Mario's Banana", and instead of shooting shells they excreted bodily fluids on each other, like snot which just goes wherever you pointed it, or homing blood, or the slippery puddle of urine;
It would still essentially be the same game.

in b4 someone already hacks the game and ruins online multiplayer forever. No, I would not be surprised if this happened before the game released.

Whatislove:
How would they even reboot a kart racer?

Andy Shandy:
You know, at this point, I'd rather they made some "Nintendo Kart" combining all the Nintendo franchises - much like their own Super Smash Bros, although obviously for the racing genre.

Pro tip: Don't post the question if/when the answer is already there.

Grenge Di Origin:
in b4 someone already hacks the game and ruins online multiplayer forever. No, I would not be surprised if this happened before the game released.

Whatislove:
How would they even reboot a kart racer?

Andy Shandy:
You know, at this point, I'd rather they made some "Nintendo Kart" combining all the Nintendo franchises - much like their own Super Smash Bros, although obviously for the racing genre.

Pro tip: Don't post the question if/when the answer is already there.

Making a game called Nintendo kart isn't rebooting Mario kart.. it's making a different game called Nintendo kart.

Whatislove:

I don't quite get what you mean by that, like others have pointed out, they added the anti-gravity as a new twist on the races.

How would they even reboot a kart racer?
Even if they took away all the go-karts and gave them giant bananas with wheels instead, then renamed the game to "Mario's Banana", and instead of shooting shells they excreted bodily fluids on each other, like snot which just goes wherever you pointed it, or homing blood, or the slippery puddle of urine;
It would still essentially be the same game.

This is what happens when a series hits the twenty year mark: it kind of reaches the "innovation" apotheosis. Plus there's really nothing about Mario Kart that needs changing. No reason to change something that's essentially perfect.

Yeah, I'm really hyped for this game. Hopefully I nab a job over the summer. Need to get some good games.

So... Did they announce any new IPs during Nintendo Direct? I didn't watch it myself and the Escapist only has the two news blurbs, but I'm curious if any new IPs or at least sub-franchises were announced.

Because as fun as jokes about the Wii U being a console made entirely out of remakes and look-alike sequels is, I would love to see at least one new Nintendo property somewhere.

"What the touchscreen could be for?"

Doesn't have to be for anything. Just because you've got it, doesn't mean you need to use it.

Dark Knifer:

truckspond:
So basically Mario Kart 7 + roster update + rotation...

Going to be skipping this one and all subsequent ones until they do a reboot of the franchise

I thought it had been doing that for a while since the 64. Maybe even before that.

Looks fun enough if you have a wiiu I suppose.

Exactly, my wife's N64 is still connected to our TV and Mario Kart has come out here and there.

It really is the same game over and over and over again. I get that it's a really big seller but count me out. It looks a bit slicker but definitely not worth getting a WiiU for yet. But, if you have one, it's a must own just like every Nintendo property on their consoles.

Verlander:
"What the touchscreen could be for?"

Doesn't have to be for anything. Just because you've got it, doesn't mean you need to use it.

And yet you paid $140 for it and it's use so far has almost always been unnecessary.

MK can't inovate much more in terms of gameplay. But they could make new game modes, adventure mode for example.

Full Metal Bolshevik:
MK can't inovate much more in terms of gameplay. But they could make new game modes, adventure mode for example.

Sega did it with F-Zero GX and have also done it with Sonic and Sega Allstars Transformed so it could work if Nintendo were to make it a mode so to speak.

what is with the tires going hovercraft all the time?

Lightknight:

Dark Knifer:

truckspond:
So basically Mario Kart 7 + roster update + rotation...

Going to be skipping this one and all subsequent ones until they do a reboot of the franchise

I thought it had been doing that for a while since the 64. Maybe even before that.

Looks fun enough if you have a wiiu I suppose.

Exactly, my wife's N64 is still connected to our TV and Mario Kart has come out here and there.

It really is the same game over and over and over again. I get that it's a really big seller but count me out. It looks a bit slicker but definitely not worth getting a WiiU for yet. But, if you have one, it's a must own just like every Nintendo property on their consoles.

Verlander:
"What the touchscreen could be for?"

Doesn't have to be for anything. Just because you've got it, doesn't mean you need to use it.

And yet you paid $140 for it and it's use so far has almost always been unnecessary.

Unnecessary? Just the ability to be able to play on the controller is enough. Maybe not for everyone, but many people appreciate it.

Also, it's not really the same game, 7 and Wii were the closest ones and even then there were considerable differences. Just the coin mechanic changes a lot.

Steven Bogos:
I can't really see the gamepad being used in any meaningful way, however.

It will probably do what it does in Sonic & All Star Racing now - act as an additional personal screen, allowing 5 players and less splitscreen in certain situations. Personally, I love it.

truckspond:
So basically Mario Kart 7 + roster update + rotation...

Going to be skipping this one and all subsequent ones until they do a reboot of the franchise

How exactly do you "reboot" a series like MarioKart? This isn't a story with a narrative, it's essentially a sports game a la Call of Duty. All they can do is add features, maps, and characters or fine tune them, which is what they do every game. If the fact that you can now ride a motorcycle, hand glide, go underwater, and hover up vertical surfaces isn't enough change for you I think you might just need another genre entirely.

Also, in case you haven't noticed, Nintendo doesn't reboot things, every single Zelda game since the first one is part of the same canon, as is every Mario game going back to the Donkey Kong arcade machines.

Lightknight:

Verlander:
"What the touchscreen could be for?"

Doesn't have to be for anything. Just because you've got it, doesn't mean you need to use it.

And yet you paid $140 for it and it's use so far has almost always been unnecessary.

That's probably because of the type of games predominantly being made for it. There are a lot of things you can do with a touchscreen that would be annoying or tedious to do with joysticks and buttons. The point I think is to open the system to more casual iPad like games as well, which predominantly use touchscreens.

Olas:

truckspond:
So basically Mario Kart 7 + roster update + rotation...

Going to be skipping this one and all subsequent ones until they do a reboot of the franchise

How exactly do you "reboot" a series like MarioKart? This isn't a story with a narrative, it's essentially a sports game a la Call of Duty. All they can do is add features, maps, and characters or fine tune them, which is what they do every game. If the fact that you can now ride a motorcycle, hand glide, go underwater, and hover up vertical surfaces isn't enough change for you I think you might just need another genre entirely.

Also, in case you haven't noticed, Nintendo doesn't reboot things, every single Zelda game since the first one is part of the same canon, as is every Mario game going back to the Donkey Kong arcade machines.

No they don't do a straight reboot but they make dramatic changes every game. Every Super Smash Brothers game since the original they have added things which change the game completely - from the original to Melee they didn't just improve the graphics but added a whole heap of new characters with unique abilities to the point where no two characters had the same move-set and fighting style. In Brawl they added the final smash ability which was also a complete game changer as it allowed for MASSIVE attacks dealing a whole heap of damage if you could pull them off without completely missing. In the 3DS/WiiU version they are bring the game to a handheld console allowing for unprecedented multiplayer accessibility and they are again adding new characters with new and unique abilities as well as putting in a fix for "Edge hoggers".

Would you call the original Donkey Kong arcade cabinet and Super Mario Galaxy the same game? What about Super Mario 64? Paper Mario? Super Mario Sunshine?

Each Legend of Zelda game has also shaken things up quite substantially. Ocarina of Time made the jump to a 3d world which has been the norm ever since, Majora's Mask had the 3-day cycle, Wind Waker had the unique cell-shaded artstyle and Twilight princess had you turning into a wolf for goodness sake! All Mario Kart has done since Mario Kart 64 is stagnate with reskinned versions of the same three characters (Light, Medium and Heavy) that all handle exactly the same way. Mario Kart 7 only made things a bit floatier and Mario Kart 8 will only make things a bit more vertical. The only game which really changed things like they do with other series was Double Dash for the GameCube!

We Need a new F Zero game.

Otherwise, this game looks fun.

Full Metal Bolshevik:
Unnecessary? Just the ability to be able to play on the controller is enough. Maybe not for everyone, but many people appreciate it.

Wii U Pro controller

You don't have to play with a WiiMote regardless. What I mean is that the gamepad screen is barely used, ever, and most things that do use it could just as easily have been designed for the Wiimote or WiiU pro. Miyamoto acknowledges that the primary function of the touchscreen is to make navigation of the store and menu easier. Just a simple touchscreen is costing you an additional $100 (minus the cost of the controller that could otherwise replace it).

This should have been an optional peripheral that Nintendo simply required game developers to support like Sony requires developers to support remote play on the Vita. You should have gotten the ability to decide whether or not you wanted to drop $140 on it. Some people would certainly have done this. As a kid, this would have been great. I could play the game without taking up a TV. Even my brother couldn't have stopped me from enjoying it then unless he was playing the system (or punching me).

But Nintendo was scared and thought that this was the peripheral that would set them apart. I don't blame them since it was another controller that saved them from continuing to circle the drain after the N64-Gamecube generations subsequent losses of market share. But we clearly didn't need/want a touchscreen that isn't even as advanted as the common smart phone and was $60 away from a Vita in price while being $100 away from it in quality. Let's face it, we have cheap-ass tablets that are under $100 and actually process things themselves rather than purely being a display/input device with no internal processing. I understand their fear, but they actually made it come true by adding that device/cost. The Wii was cheap and simple. The gamepad has mad it more expensive and significantly more confusing for a significant portion of their audience (yes, I'm talking the elderly and the more casual gamers).

Also, it's not really the same game, 7 and Wii were the closest ones and even then there were considerable differences. Just the coin mechanic changes a lot.

Fresh paint, new characters, new maps. It's more of an update HD remake with substantial DLC than a new game.

Olas:
That's probably because of the type of games predominantly being made for it. There are a lot of things you can do with a touchscreen that would be annoying or tedious to do with joysticks and buttons. The point I think is to open the system to more casual iPad like games as well, which predominantly use touchscreens.

That's a pretty good idea. Just remember that the gamepad's touchscreen is not as advanced as iOS/Android devices. It's only a single touch, not Multi-touch. Hideki Kamiya (Wonderful 101 which boasts use of the screen but can often be better controlled by the toggle) actually expressed this as the number 1 feature he would change about the Nintendo hardware.

I have to stress again that this is a $140 device that does not process anything. It's just input display and output controller. So adding the features that a cheaper tablet can perform really isn't a plus so much as getting closer to being worth it if you don't already have a smartphone or tablet.

The fact is, Nintendo still doesn't know what to do with it.

I'm not sure what they could do with it. I wonder if there's a market for table top games. For example, games where there is a DM who controls the game along with players who shouldn't be able to see what the DM has in store for them. That's about the only way that the asymmetric would become advantageous in a meaningful way. They've got a dud here.

 

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