Sniper Elite 3 Unveils Ridiculously Graphic "X-Ray Killcam"

 Pages 1 2 NEXT
 

Sniper Elite 3 Unveils Ridiculously Graphic "X-Ray Killcam"

The Sniper Elite 3 "X-Ray Killcam" sets a new benchmark in high-definition bone-shattering, blood-spraying, dude-murdering excess that borders on self-parody.

I've never played a Sniper Elite game so I have no idea what it's all about, although I assume it has something to do with putting bullets into people at extremely long ranges; and also, now that I've watched the new developer diary video, rendering the results of said bullet insertion in excruciatingly graphic detail.

How excruciating? Rebellion Developments says enemies will be composed of five unique "layers" - skin, bones and organs, which were present in Sniper Elite V2, plus newly-added muscle and circulatory systems - which react in visceral slow motion to the impact of your round when you make a particularly skillful shot. Bones now fracture dynamically at the point of impact while globs of blood will spurt in real 3D, resulting in a killcam experience that's dramatically improved over the original game.

"The money shot, the killcam, is that final bullet impact, and we really worked to get across the breaking of bones, the splitting of organs, and that tearing of muscle and sinew," Lead Audio Designer Nick Brewer, who seems rather excited about the whole thing, explains in the video. "So we took a little trip down to the local grocer's and bought all manners of fruit and veg, and spent a few days snapping them and twisting them, breaking them and squishing them between our hands to get the squelchy and cracky noises that we needed for all of the bones and organs."

The net result of all that effort looks cool in the video, but it's also kind of crazy, isn't it? The whole thing has a vaguely psychotic edge to it, like a parody video made to tweak the noses of fervent crusaders against video game violence. And yet it's not a parody; Rebellion has given these enemies skeletons, organs, circulatory systems and more, just so it looks more "realistic" (which is to say, cooler) when a large caliber bullet smashes into them.

Yeah, that's a little nuts.

Sniper Elite 3 is currently slated to launch in the early summer for the Xbox 360, Xbox One, PlayStation 3, PlayStation 4 and PC.

Permalink

I was a big fan of V2, and the X-ray cam was a great feature. Looking forward to picking this up :D

Sniper Elite 2 was a pretty average game, but that X-ray kill cam was absolute money! While trying get a headshot on a soldier firing a mounted machine gun I accidentally hit the ammo feeder and it exploded. What i got then was an X-ray of the explosion shattering the soldiers rib cage and bursting lungs. Yuck! Never did get a "nut shot" though.

I wonder if the testicle shot will make a comeback in V3. If it does I certainly hope that shot doesn't get anymore visceral.

CardinalPiggles:
I wonder if the testicle shot will make a comeback in V3. If it does I certainly hope that shot doesn't get anymore visceral.

It's difficult for gore in games to make me cringe. That definitely did the job, though.

CardinalPiggles:
I wonder if the testicle shot will make a comeback in V3. If it does I certainly hope that shot doesn't get anymore visceral.

That was amazing.

CardinalPiggles:
I wonder if the testicle shot will make a comeback in V3. If it does I certainly hope that shot doesn't get anymore visceral.

I saw a related video in which a guy hit both of Hitler's testicles with one bullet, as someone with jewish ancestry I feel required to get the game just to make that shot now.

OT: That's extremely impressive, nasty yet impressive. I like it, wonder if it'd work if I used a submachine gun.

now this is "innovation" that I don't mind, screw those fucking waggle controls and motion control shit.

I think I played the first game a bit, didn't quite hit the spot at the time but I'll keep an eye out on this game.

They can make x ray kill cams and gimmicky copy paste shooters, but not make a true evil genius game? That isn't a mobile pay to win scam like dungeon keeper? Jesus christ, its like they took a page from EA's school of business.

I remember playing V2 with my friends and using it as the game to get them all to stop obsessing over mortal kombat fatalities, and it worked! It was a fun game and great spectacle to see who could get the best shots. I hope this one is even better and by the looks of it, it just might be!

And in V4, we'll get to see the memories of poor Schultz's little daughter playing on the swingset being destroyed in slow-motion as the bullet pierces through his highly rendered brain.

I've never been a huge fan of the X-Ray cam. It doesn't quite make sense for the genre; it's a silent sneak-'em-up shooty game. If this was in some kind of C-movie, pulp-inspired, dank horror-esque thing - like Painkiller - I'd be on board, but it just takes me out of the a game like Sniper. It's not quite camp enough to pull it off.

CpT_x_Killsteal:
And in V4, we'll get to see the memories of poor Schultz's little daughter playing on the swingset being destroyed in slow-motion as the bullet pierces through his highly rendered brain.

Don't give them any ideas ._.

I really don't see the point in this. I mean i love gory movies, heck, my favorite movie is the Thing (1982), but this is just so pointless.

I played V2 and really like it. There was just one major flaw with it.

The Xray kill cam showed up with EVERY. SINGLE. SHOT.

The first hour it was fun, after that it jut felt like a waste of time to see every bullet fly.

It should be a rare occasion for those perfect 1km shot, not even i happen to hit someones brain at 100m.

That said, i still look forward to this one.

Longstreet:
I played V2 and really like it. There was just one major flaw with it.

The Xray kill cam showed up with EVERY. SINGLE. SHOT.

The first hour it was fun, after that it jut felt like a waste of time to see every bullet fly.

It should be a rare occasion for those perfect 1km shot, not even i happen to hit someones brain at 100m.

That said, i still look forward to this one.

If I remember correctly you could change the frequency of that slow mo kill cam, I think it was "never, sometimes and all the time".

I didn't play much of the second game but I remember it being rather generic and it's gimmick was this kill cam, hell of a fucking gimmick though.

Lining up a shot and then the anticipation of where it was going to go and what it would look like, then the pay off when the bullet did finally strike.

omega 616:

Longstreet:
I played V2 and really like it. There was just one major flaw with it.

The Xray kill cam showed up with EVERY. SINGLE. SHOT.

The first hour it was fun, after that it jut felt like a waste of time to see every bullet fly.

It should be a rare occasion for those perfect 1km shot, not even i happen to hit someones brain at 100m.

That said, i still look forward to this one.

If I remember correctly you could change the frequency of that slow mo kill cam, I think it was "never, sometimes and all the time".

I didn't play much of the second game but I remember it being rather generic and it's gimmick was this kill cam, hell of a fucking gimmick though.

Lining up a shot and then the anticipation of where it was going to go and what it would look like, then the pay off when the bullet did finally strike.

Yea you're right, and i figured that out later on, let's say 4 hours in. Problem was, it was standard (with me at least) on the max, show up every time, level.

Also, the fact that you could set how much you want to see it isn't really appealing to me, like i said, i'd prefere it if this mode was reserved for the REALLY awesome shots.

Longstreet:

omega 616:

Longstreet:
I played V2 and really like it. There was just one major flaw with it.

The Xray kill cam showed up with EVERY. SINGLE. SHOT.

The first hour it was fun, after that it jut felt like a waste of time to see every bullet fly.

It should be a rare occasion for those perfect 1km shot, not even i happen to hit someones brain at 100m.

That said, i still look forward to this one.

If I remember correctly you could change the frequency of that slow mo kill cam, I think it was "never, sometimes and all the time".

I didn't play much of the second game but I remember it being rather generic and it's gimmick was this kill cam, hell of a fucking gimmick though.

Lining up a shot and then the anticipation of where it was going to go and what it would look like, then the pay off when the bullet did finally strike.

Thing is, how do you programme an awesome shot kill cam to activate on an awesome shot? Can't just base it on distance 'cos you could be pinging mile long shots all day with how easy the aiming can be set to. Where the bullets lands isn't very good 'cos like I said the aiming is so easy with that little red diamond that the awesome headshot is commonplace

Yea you're right, and i figured that out later on, let's say 4 hours in. Problem was, it was standard (with me at least) on the max, show up every time, level.

Also, the fact that you could set how much you want to see it isn't really appealing to me, like i said, i'd prefere it if this mode was reserved for the REALLY awesome shots.

I never much liked Sniper Elite V2 as a whole. For a game that proclaimed sniping as its core mechanic, there was far too much sneaking around and being forced to take out all your targets from behind at point blank range with that terrible silenced pistol. Not to mention the times when the game glitched so that I'd snipe a guy across the street with a shot to the head, see his brains splatter against the wall, only to have him raise the alarm then turn to shoot back at me.

However, when the kill-cam went off, that really did save the game, and gave me one of my favourite kills in recent memory. There was a time when I came across 5 soldiers lined up and facing me way down one street while an officer paced back and forth in front of them, chewing them out. No one saw me somehow, so I lined up a shot, waited til the officer was in the right position, then fired. I got the xray kill-cam as the bullet passed through his skull, but what happened next was the fun part.

The camera switched to a side view of the soldiers, facing the officers back. The bullet exited his skull, flattened and tumbling straight towards the middle soldier's face. Because it was in slow motion, this soldier spent a good two seconds glaring directly at this bullet hovering in the air in front of him with no change in expression before it struck him in the nose and went straight through. No xray kill-cam this time, but that expression, as though he was challenging the bullet to hit him, was just priceless.

Funny world we live in where its ok to show someones brains being blown out in X-ray vision and no-one raises an eyebrow but a a little softcore sex scene can lead to media hate campaigns...

stormeris:

CpT_x_Killsteal:
And in V4, we'll get to see the memories of poor Schultz's little daughter playing on the swingset being destroyed in slow-motion as the bullet pierces through his highly rendered brain.

Don't give them any ideas ._.

I really don't see the point in this. I mean i love gory movies, heck, my favorite movie is the Thing (1982), but this is just so pointless.

Agreed. I wished they would focus more on gameplay than little cinematics. Not that I don't think they're neat though.

I can't tell if they're serious or pulling a SpecOps:The Line on us.

And while I'm not really interested in this game, you really have to marvel at the technology. I wish more devs would push technology other than graphics.

Could someone tell me why this article was given to someone who never played Sniper Elite? He seems so astonished at something that was present in a game released years ago. This is old news.

Anyway the xray shot seems to linger a bit too long for my liking, hope they change that in the final release.

That's pretty weird, outright fetishistic. But the clips I saw of V2 already were, so I'm not surprised or anything. They're just improving upon that... feature... that they already had and focused on before. It reminds me of those high-speed cams people employ to document them shooting at jello or watermelons or whatever, which is probably where they got the idea from. I'll consider you at the very least a little weird if you think this is important.

EDIT:

Quellist:
Funny world we live in where its ok to show someones brains being blown out in X-ray vision and no-one raises an eyebrow but a a little softcore sex scene can lead to media hate campaigns...

Yeah, I still don't get that. We can see a person's insides (even their testicles in these games, by the way), but no sexual organs from the outside of their intact bodies? Fallout 3 and NV were like this, too, where you could actually turn people into chunks and look at their insides, but even the hookers would dress very chastely. Even when you steal all their clothes.

CpT_x_Killsteal:
And in V4, we'll get to see the memories of poor Schultz's little daughter playing on the swingset being destroyed in slow-motion as the bullet pierces through his highly rendered brain.

Actually, they're going to put so much detail into the brain that he will achieve sentience. The slow-motion bullet effect will be secondary in the glee you will get out of hearing your console scream softly.

But actually, though. This strikes me as extremely silly, if not a tad psychotic. Is there really nothing else the devs could have worked on in the game?

Xan Krieger:
I saw a related video in which a guy hit both of Hitler's testicles with one bullet, as someone with jewish ancestry I feel required to get the game just to make that shot now.

Except Adolf Hilter was purported to have only one testicle.

en.wikipedia.org/wiki/Adolf_Hitler's_possible_monorchism

Sniper Elite V2 was brilliant in my opinion, because I love being stealthy, and a sniper in war games, so an entire game, while rather short (I completed it in only a few hours), was still fantastic, and I look forward to V3!

Why someone would want to see a guy's nuts being blown apart is -beyond me-.

And any of this "killcam" stuff, for that matter.

It just goes to show how warped a view we have of violence.

This is all expected to be improved but I wouldn't mind more open levels. The DLC missions actually offered more freedom than the base V2 game.

SimpleThunda':
Why someone would want to see a guy's nuts being blown apart is -beyond me-.

And any of this "killcam" stuff, for that matter.

It just goes to show how warped a view we have of violence.

I find it really interesting, but I don't think I have a warped view of violence. Part of it is that I'm completely capable of distinguishing real violence from fake violence.

There's a Jimquisition where he shows an actual suicide. I skipped the scene because I knew my reaction already. I was caught unawares of a similar scene in Bowling for Columbine. Real violence is very, very disturbing.

I find this really interesting in the same way that knocking builings apart in Red Faction was interesting. That's one of the reasons Mythbuster's is popular. Sure, it is morbid to wonder if you can disolve a body in acid, but actually seeing that process (on a pig carcass) is intriguing. How much damage does a certain type of exposive do? They sometimes use a "human analogue" with an actual skeleton to see the effects on a body.

So, the same here. What happens when a bullet hits a person? Traditional games just show it as a loss of "health", but, in reality, bullets do a tremendous amount of very complicated damage. If anything, seeing these "x-ray" shots should actually give someone a better understanding of violence.

You might cringe to hear someone claim a video of someone's (fake) head exploding is "cool", but that doesn't mean that they think actually killing people is "cool". They are completely different things that any normal adult can differentiate.

The two problems I had with V2 was the shitty stealth system (The moment you were seen, it was impossible to evade the enemies. They had GPS markers on you from then until you shot everyone with a machine gun), and an average as dicks story. I wasn't expecting Breaking Bad The Game, but I was expecting something better than what amounts to an average PS2 game.

Still....we shall see with this one.

I Love this series because it tries to show that being a sniper in real life is nothing like sniping in CoD or Battlefield. A lot of people don't realize that sniper teams are usually two guys, all alone, with little to no backup. Sniper Elite does away with the spotter probably for game play simplicity, but the sneaking around part is much closer to reality than you might think. If you're thinking of something like Silent Scope the you want to look into a police or SWAT sniper, who's target is usually much closer anyway.

Besides the sneaking, I found Sniper Elite V2 to be much more fun than sharpshooting in other games. Primarily because on the hardest settings you had to account for travel time, bullet drop, wind drift, and on many stages needed to time your shots with background noise.

And lastly (and most on topic.) As far as the kill cam goes, I always took it as a reminder of the horrible price of being a sniper. Sure most soldiers are expected to kill people, but most of the time your body count is going to much lower as a Marine or an Army soldier. And many times individual kills are lost in the heat of battle. But as a sniper you can count each and every life you end; often watching and focusing on a single target for minutes, or on a group of enemies for several days. Your enemy will also remember every single one of their comrades who's life you destroyed in an unceremonious shower of blood and sinew. As much as our industry glamorizes the lone soldier or sniper, we can't forget that what they accomplish is horrific and disgusting. That's what the kill cam is for me, a tiny little glimpse at PTSD, and a reminder that in real life a body count is no glory.

Pah! Dwarf Fortress has had this feature for years in higher level of detail.

SimpleThunda':
Why someone would want to see a guy's nuts being blown apart is -beyond me-.

And any of this "killcam" stuff, for that matter.

It just goes to show how warped a view we have of violence.

I sort of see your point, but for me it really made me think about the damage one bullet can do. So often in games and movies you see people get riddled with bullets that it kind of seems more comical than anything. We don't often reflect or have an insight into what impact those bullets have on the human body.

For me seeing how the bullet will injure or kill my enemy in V2 was amazing to see in such a unique way its in the same vein of why we watch that discovery slow mo show it slows it down to watch how the body moves in ways we can't see without the filters. No matter how hard you try no two shots were ever alike and you could pull some unintentional crazy kills like two guys with one bullet.

To me its made to highlight the devastation of guns not gore porn you see someones leg explode and go Oh crap! I did that!? Or you pull off the illusive bullet through the enemy snipers scope and go ouch! Crap I'd hate to be him! Its made to let the player know they're killing this npc and trying to make it more human with multiple layers puts the game beyond other FPSs if I was to go join the sniper school today I'd not have to imagine what my bullet would do I'd pretty much know with this game so then the question becomes not do I want to be a sniper but do I want to do that sort of devastation to a real human or have it inflicted upon myself this game's mechanics can actually help people really consider such things if they wanted to enter into the military or police. Its one thing to go if I joined up I know I'll be shot at well now you get to see a demonstration of that shot and it helps you weigh your options more realistically super solider mode is gone in this game for at least your enemies and thats good if they did it to you for killer shots that would be a new level and force players to not be so reckless.

I enjoyed V2 to an extent. Some levels were really cool, but whenever you went indoor, it felt like a massive waste of potential. The sniping was the only interesting part, and to me, that's fine. That's what the game is about. I hope they make larger levels in the new one, and preferrably even more open.
With that said, even if they don't, I'll probably give this game a shot. V2 was a fantastic game for letting off steam and getting rid of frustration for me, and I have no doubt that this will do the trick as well.

 Pages 1 2 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here